- Bugfix Update #44 - Incorrect Server Messages on Game Launch - 17 September 2026
Greetings, Survivors! We keep on working hard on Major Update #7. Hopefully, we can share the first preview with you somewhere soon. In the meantime, we deliver a fresh batch of bug fixes your way, including a fix for the most common issue with incorrect messages about server responses being modified by the internet provider. Changelog Updated Alpha Infected Icon and Event Icons. Rebalanced damage distribution in Lairs and Hideouts to make the spread of enemy damage more even. Now all Squads should receive damage, not only one. Fixed the "Server responses seem to be modified by your internet provider" message appearing on start-up when it shouldn't. Fixed Squads deciding to wear Armor, despite telling them to use None during the Squad Creation. Fixed some incorrect Camera behavior when zooming in and out on the Map Overview. Fixed Hideout markers sometimes not disappearing despite destr…
- Vote for "Real Maps" Tag on Steam! - 31 August 2026
Greetings, Survivors! As many of you probably know, the Jutsu Games team brings together a group of real-world map enthusiasts. We have been experimenting with using OpenStreetMap data in games for many years now, starting with 911 Operator, followed by 112 Operator, and now Infection Free Zone. All of these games allow players to play in their hometown or any other location of their choice, wherever it may be. Recently, we came up with an idea: it would be really cool if there were a “Real Maps” tag on Steam, showcasing all the games that make it possible to play in real-world locations. Those games could take place in a single location, like New York or Barcelona, or allow players to play on different maps, like our games. As long as at least a part of the playable map is close to its real counterpart, the tag should fit. New Tags on Steam What’s interesting is that new tags on Steam…
- Infection Free Zone has just launched on PlayStation 5 and Xbox Series X|S - 27 August 2026
Greetings, Survivors! We have an awesome surprise for our console players! Infection Free Zone has just launched on PlayStation 5 and Xbox Series X|S. The console versions were developed by our friends at Ultimate Games S.A. We hope you’ll enjoy them just as much as you enjoy the PC version! Console Release You can buy the console versions of Infection Free Zone here: PlayStation 5 - BUY NOW Xbox Series X|S - BUY NOW Have fun! Best regards, Jutsu Games Team
- Bugfix Update #43 - Driver Shooting, Grass Optimization, Gathering Place Balance - 24 August 2026
Greetings, Survivors! We’re happy to let you know that another bugfix update has just been released! While optimization and bug fixing remain our main focus, we’ve also decided to introduce a few changes that have been highly requested by the community. We hope you’ll enjoy them! Changelog Added Game's End Pop-up and optional Credits after dealing with the Purifier Zone (late-game gameplay with Convoys). Many players asked us for a formal ending to the game. Of course, the game can be continued after that. Updated the Driver's behavior. The Driver will now shoot along with the rest of the Squad while the Vehicle is standing still. Updated grass optimization across the game. This also includes some heavy fixes, where the grass was rendered even though it wasn't visible to the players at all. Lowered the building space requirement for the Gathering Place building. For comparison, the bigg…
- Bugfix Update #42 - MAX Button in Citizen Panel, More Loot in Large Buildings - 4 August 2026
Greetings, Survivors! We are happy to bring a new Bugfix Update #42 your way! In addition to several fixes, we’re also updating two important systems. The Citizen Panel now includes a “MAX” button and should be easier to manage. And large buildings now provide a significantly greater amount of loot. We can’t wait to see how you react to these changes. Have fun! Changelog Updated the resource cap for large buildings. Scavenging bigger buildings should now be much more viable. Updated priority management in the Citizen Panel. A new “MAX” button has been added, and the panel has been reorganized to improve usability. Updated priority colors in Full Info Mode. Updated the AddWorkersToHQ command to allow up to 1000 workers at once. Higher values previously caused crashes. Updated farm efficiency based on temperature. Fixed an issue where area scavenging would sometimes not select an area if…
- Bugfix Update #41 - Roadmap Update, Missing "Invite" Button Fix - 16 July 2026
Greetings, Survivors! The summer heat is here, but so are we! While the A/C keeps the development team alive, we continue working on fixing bugs and improving the game based on your feedback. This update also brings some small balance changes and improvements to Full Info mode. Have fun! Changelog Added Full Info mode for Buildings that displays more info about them (number of workers + priority). Updated the Road Map available in the Main Menu. Updated the POI filter panel. It also now mostly works with hovers. Increased Wooden Pallisade HP from 1350 to 1600. Increased Metal Fence HP from 1800 to 2100. Decreased Warehouse base HP from 2000 to 1000. Bonus HP per m^3 was decreased from 6,5 to 3,5. Rebalanced the value of explosive items when trading with the Merchant. Most of the explosives will have a higher value now, while mortars are slightly less valuable. Fixed the "Invite" button…
- Quick Fix - Improved Save Stability - 6 July 2026
Greetings, Survivors! This time we are releasing a small quick fix for an important issue. We have noticed that less than 0,5% of players encounter an issue that can result in some of their saves being unplayable. This quick fix should solve it and make them playable again. Have fun! Changelog Fixed some saves not loading due to incorrect data about repair states. Best regards, Jutsu Games Team
- Bugfix Update #40 - Building Entrances, Slower Infected Dogs, Vehicle Spawn Fix - 3 July 2026
Greetings, Survivors! We continue fixing the issues that you report to us. This time we are also introducing some small balance updates. Swarms should scale better towards the end-game now and the Infected Dogs were made a bit slower. Don't worry, they can still catch up to your slowest Vehicles, so you have to remain attentive to them. But their previous iteration was certainly overtuned. Due to popular demand, we are also showing entrances to the buildings now when you select them. This should help you with Zone planning and ensuring that your Squads have proper access to all the buildings in the Zone. Changelog Added Entrance indicators when selecting Buildings. Reduced the Infected Dogs' movement speed from 70 to 50. Updated the spawning of the Military Zones, so they can appear more frequently in all games, regardless of the chosen location. Updated the swarms balance and scaling m…
- Bugfix Update #39 - Worker Management Fixes, Stability Improvements - 20 June 2026
Greetings, Survivors! This bugfix update took us a little bit longer than we hoped. But it was important for us to fix as many critical bugs as possible. You should find Infection Free Zone more stable after this update. Whether we are talking about quests, worker management, performance, or crashes. All those areas should see noticeable improvements. But of course, we keep on analyzing all the feedback and bug reports. We will do our best to improve the Infection Free Zone even further. Thank you for playing our game and showing that you care about it! Worker Management - New Location Other than fixing bugs related to Worker Management systems, we have decided to change the location of the whole Dropdown Menu. The settings weren't the proper place for two reasons: It was easy to miss when starting a new game, The settings are global and affect all your games. That's why we have moved i…
- Major Update #6 - Explosives, Priority System, Story Mode Settings - 5 June 2026
Greetings, Survivors! The Major Update #6 is finally here! We are extremely excited to bring this huge chunk of new content and features to all the players. Everyone should find something interesting in this update, whether it's the new priority system, the tanks and mortars, or the bloomery to produce metal, because they were always running out of this one specific resource. If you need a quick rundown of the most important additions in this update, check the Trailer below! Priority System - Reminder After analyzing the feedback from the open beta branch, we can see that there is a group of players who still prefer the old priority system. That's a perfectly valid approach! If you would rather change to the old priority system, go to the Settings and change the "Workers Management" to "Manual": Of course, we still heavily encourage you to check the new Priority System. While you might…
- Major Update #6 - Open Beta Branch Update 2 - 3 June 2026
Greetings, Survivors! A new build is now available on the open_beta branch. Sadly, new significant issues arose where workers disappeared in some games on the previous build. Due to that, we had to do yet another wipe of the save files. We hope that it will be the last time that we have to make such a decision (at least for Major Update #6). There's also one more reminder that we want to share with the players - the previous priority system hasn't been removed from the game. If you prefer the previous version and have already gotten used to it, you can go to the Settings and switch from "Priorities" to "Manual" in the Workers Management setting. How to join Open Beta Right-click on Infection Free Zone in your library, Click on "Properties..." on the list, Choose the "Game Versions & Betas" tab, Select the "open_beta" from the list, The newest build should start downloading. Changelog Up…
- Major Update #6 - Open Beta Branch Update - 29 May 2026
Greetings, Survivors! A new build has been released on the open_beta branch. It includes several fixes to the most common issues that you have reported to us after the recent update. We hope that you will find the adjustments to the Priority System to your liking. And if you won't - remember that you can switch to the previous system in the Settings. The same goes for the new camera - it can also be changed to the old version. How to join Open Beta Right-click on Infection Free Zone in your library, Click on "Properties..." on the list, Choose the "Game Versions & Betas" tab, Select the "open_beta" from the list, The newest build should start downloading. Changelog Added new translations. Added a new survey to the Main Menu. Updated the panels across the game to make the new Priority System usage easier. Updated convoys with additional Military Zones, where players can find tanks. Updat…
- Major Update #6 is now available on the OPEN BETA branch - 22 May 2026
Greetings, Survivors! Major Update #6 is almost ready. All the features have been added and all that is left is the final polish. If you feel adventurous enough to deal with some bugs here and there, we encourage you to play the newest build available on the open_beta branch. All your feedback and bug reports will be greatly appreciated. The more feedback we have, the easier it will be for us to release the newest update for everyone to play on Default. How to join Open Beta Right-click on Infection Free Zone in your library, Click on "Properties..." on the list, Choose the "Game Versions & Betas" tab, Select the "open_beta" from the list, The newest build should start downloading. Important There are a few important things to keep in mind regarding this Open Beta build: Old saves are not supported anymore. This includes the saves from the Experimental branch, if you have played it rece…
- Major Update #6 Preview - New Laws, Story Mode Settings, Updated NPC Zones - 6 May 2026
Greetings, Survivors! This is the third and last preview for the upcoming Major Update 6. If you have missed the previous entries, you can find them here: Explosives New Priority System, Zone Alarm, Bloomery This time, we are showcasing changes with the Laws, new Story Mode Customization, NPC Zones update and the upcoming changes to the Squads. We hope that you will enjoy them all! Seeing everything in action is always better, so we have a new video, too! Let's check the newest Major Update #6 Trailer! New Laws We are introducing new Laws in Major Update #5. There are 6 new Laws coming to the game: Kill on Diagnosis Extra Care Cannibalism Ceremonial Burial Autopsy Body Disposal While we don't want to spoil what the new laws do, the names are probably self-explanatory. Expect more options to shape the Zone in your desired direction. Pay extra attention to the needs of your Citizens or pr…
- Bugfix Update #38 - Bus HQ Capacity, Server Update - 23 April 2026
Greetings, Survivors! Another batch of fixes has arrived! We have also made yet another update to the Convoys to fix the situation where it was very easy to get stuck with no Storage space in the Bus HQ. Changelog Increased Bus HQ Capacity after setting it up on Convoys from 60 to 300. Updated the server settings. Updated the analytics events. Fixed a bug where the recent new Server in Singapore could have been unavailable. We hope that this will be the last bugfix update for now. The next time we release a playable build for you, it should be a new experimental version of Major Update 6. Mind you, it might take us a few weeks before it's ready. Join us on Discord if you don't want to miss any news about the builds on the experimental branch. Thank you for playing Infection Free Zone! Best regards, Jutsu Games Team
- Major Update #6 Preview - New Priority System, Zone Alarm, Bloomery - 13 April 2026
Greetings, Survivors! We’re happy to share another batch of features coming to Infection Free Zone in Major Update #6. If you missed the previous announcement, we recently covered the addition of Explosives. This time, the changes may be less flashy, but they should improve the smoothness of your gameplay by a LOT. Save Support Before we cover all the new additions to the game, we have an important announcement to make. Old Saves won't be supported anymore starting Major Update #6. For a long time, we did our best to ensure that you could continue playing on that old Zone that you started 2 years ago. But as time goes on, this becomes more and more complicated for us. When analyzing your bugs, we encounter save files that have a history of being played on 20 different versions. Sometimes, those versions even include experimental and open beta builds that were never released for everyone…
- Bugfix Update #37 - Tree Gathering Rebalance, New Server, Convoy Fix - 9 April 2026
Greetings, Survivors! We are coming with another Bugfix Update! This time we have focused on some much-requested balance changes, fixing convoys and adding a new server. We keep observing the most common issues and do our best to fix them over time. Thank you for all your bug reports! Changelog Added a new server in Singapore. When downloading a new map, the game will verify which server works best and switch to it. Added some starting resources to Vehicles in games started with Convoy. Removed an option to start a new game with Terrain Elevation disabled. Rebalanced the time needed to cut a tree. The time needed to cut a tree has been reduced by 30%. Rebalanced the Infected Dogs. Their movement speed has been increased by 100%, while their damage was reduced by 50%. This should also make the Dog Lairs easier to defeat (they were vastly harder than Lairs with Infected Humans before). Up…
- Bugfix Update #36 - Free Camera, Building Split Fix, Memory Leak Fix - 6 March 2026
Greetings, Survivors! Due to popular demand, we have started experimenting with the free camera console command. While this feature is highly experimental, we are adding it to this build. Please let us know how it works for you. Some issues can occur, but we hope to fix them over time. Other than that, this build includes some other fixes and stability updates, which should positively impact your gameplay. Changelog Added a free camera console command. Use EnableFreeCameraMode and DisableFreeCameraMode console commands to enable/disable this feature. Warning - this feature is highly experimental and can cause some issues. We will appreciate reporting all the encountered issues via the in-game Bug Reporter so we can fix them over time. Added a pop-up for players from Russia who encounter issues when connecting to our servers. Players from Russia also shouldn't encounter endless loading a…
- Major Update #6 Preview - Explosives - 27 February 2026
Greetings, Survivors!The next Major Update will feature A LOT of Explosives. Tanks, Grenades, Mortars, Mines, Demolition, and even... Exploding Infected. While more things are expected to be added in Major Update #6, we want to dedicate this preview to Explosives only. Have fun! ExplosivesLet's start with some additional background. When we started designing all the mechanics around the Explosives, we asked ourselves about their actual usage in the game. A few critical points were clear for us: Gameplay at night is considered too passive by some players. They want more action.Some players want to have more tools that will allow them to prepare an unpenetrable defense at night. They want more strategy. Players ask for more content. They want more variety. We wanted to satisfy all those needs with the addition of Explosives. We hope you will find them all to your liking. TankTanks. Since…
- Bugfix Update #35 - Swimming Infected, Flying Buildings, Performance Update - 23 February 2026
Greetings, Survivors! A new Bugfix Update for Infection Free Zone has just been released. It mostly focuses on stability and fixing some commonly reported issues. The translations have been updated, and we have refreshed our Road Map, as the information in there wasn't up to date. Changelog: Added new Desktop Game Icon with transparent background. Added a new tutorial event that launches when encountering swimming infected for the first time. Updated the Road Map in the Main Menu. Updated the game's logic when encountering issues with the navigation. The game will now return to the Main Menu and require a reload. Updated translations in the game. Fixed issues with flying buildings on some maps. Fixed issue with flying Giza pyramids. Fixed issues occurring when navigating through Map Selector. Fixed replenishing squad members causing the Squad's custom name to change. Fixed tile border l…