- Update 1.0.12 - 19 September 2026
Patch 1.0.12AddedAdded a recipe copying system to the module and storage interfaces. Added new speed-related research options to the CRUST Solution Science Points store. Added medical supplies to the second Hope-2 capsule. Added a new research option that increases the number of connections for an Electric Pillar to 6 and increases its maximum radius. FixedFixed an issue where disabling Planning Mode could result in an additional module being scheduled for construction. Fixed colonist statuses while they are in the shower. Fixed an issue preventing modules that do not require CPU from being moved from Planning Mode to construction when the current CPU exceeds the allowed limit. Fixed UX issues that could, in rare cases, prevent roads from being demolished. Fixed the name of the speed setting in the controls menu. Fixed an issue where unfinished or planned Electrolysis Plants could, in r…
- Hotfix 1.0.11 - 18 September 2026
Hotfix 1.0.11Modified games will no longer appear on the leaderboard. We've also added the option to remove your results from the leaderboard. Added tooltips for the new buttons in the conveyor mode. Added sounds when toggling planning mode on and off using the button. Added alphabetical sorting to the list of landing sites in the logistics window. Fixed an issue where conveyors could behave incorrectly in some cases when modules were placed directly adjacent to each other. Fixed the faction description display when selecting a faction. Fixed an issue where colonists sitting in a truck but not assigned to an expedition were not displayed in the personnel list. Adjusted the tooltip when switching display modes in the Mobile Drilling Rig. Improved drone priority distribution in situations with a large construction queue. Improved the leaderboard layout. Localization fixes.
- Hotfix 1.0.10 - 17 September 2026
# Hotfix 1.0.10 Added tooltips for the buttons used to assign drones to extract oxides from resource veins. Added a tooltip when hovering over the Planning Mode toggle. Added sounds when a faction reward dialog appears.Added the seed number to the pause menu, with an option to copy it.Fixed an issue where the Truck could not be purchased from the CRUST Solutions store despite having enough credits. Fixed an issue where the incoming meteorite notification and Solar Flare timer disappeared after loading a save. Fixed an issue where the Regolith Refinery at an outpost would not work in some cases. Fixed an issue where the timer for a completed contract would rarely fail to disappear. Fixed an issue where demolishing underground modules could also remove roads located above them in some cases. The Monthly Top 100 leaderboard now displays the values.Fixed an issue where, in some cases, leade…
- Hotfix 1.0.9 - 15 September 2026
Hotfix 1.0.9Added localization for subtitles in the Prologue cutscenes. Reworked the Solar Flare event. Batteries located underground are no longer drained by it. Fixed a crash that could occur in some cases when loading a save due to an error initializing road data. Fixed the LODs for the Ice Melter. Fixed the Russian voice line for Alice when starting a sandbox game. Adjusted the shading settings for underground objects. Replaced some artwork. Changed the icon for the Mk. 2 Single Regolith Refinery upgrade. Major updates to the Chinese localization.
- Hotfix 1.0.8 - 14 September 2026
Hotfix 1.0.8 Added notifications for epidemics. Added a tutorial on generating Science Points at an outpost. Added a tooltip when hovering over the CPU icon in the construction planning window. Added an exclamation mark to the Research menu next to unused Science Points. Fixed a rare crash that could occur when loading save files containing a large number of rooms.Fixed an issue where the Conveyor Elevator output interface could be displayed incorrectly in some cases. Fixed an issue where the Fuel Factory could store an unlimited amount of the produced resource in some cases. Fixed an issue where assigning colonists to a Point of Interest required a double click. Fixed an issue where hovering over question marks on conveyor outputs from modules could display an incorrect tooltip in some cases. Fixed an issue where the visual indicator for a Mk.2 upgrade on a module disappeared when load…
- Hotfix 1.0.7 - 14 September 2026
Hotfix 1.0.7Reduced the volume of the credit-receipt soundRemoved the error sound when using universal demolitionSequential connection now works without holding ShiftmacOSFixed the material for distributors; priorities are now displayed
- Hotfix 1.06.1 - 12 September 2026
# Hotfix 1.0.6.1 Fixes stuck walls, that sometimes appears on doors after loading a save
- Hotfix 1.0.6 - 11 September 2026
Changes Added 2 new tracks by our composer, Ilya Khaminov. Added the ability to remove roads using the Universal Demolition tool. Increased the radius of generated resource veins. Fixed road demolition. It now correctly refunds the credits spent. Fixed an issue where pressing Esc when an urgent story contract appeared prevented the quest from progressing. The credit deduction sound is now linked to the audio settings. Improved the settings layout. Localization fixes. Updated some artwork. Shower balance. MacOS As an initial workaround for the black screen issue on some Mac models, we’ve added the ability to skip any video while we investigate the issue with the goal of resolving it completely. To skip a video, hold down the Space bar for 5 seconds..
- Lunar colony-building automation sim The Crust 1.0 arrives with Linux and macOS support - 11 September 2026
The Crust is an automation-driven city builder and colony simulation set on the Moon. It just hit the big 1.0 release and now has Linux and macOS support too. Read the full article here: https://www.gamingonlinux.com/2026/09/lunar-colony-building-automation-sim-the-crust-1-0-arrives-with-linux-and-macos-support/
- Состоялся релиз лунной экономической стратегии The Crust с выходом масштабной версии 1.0 - 10 September 2026
После 2 лет и пребывания в раннем доступе студия Veom Studio совместно с издательством Crytivo выпустила релизную версию 1.0 научно-фантастической экономической стратегии The Crust. Проект вышел на площадке Steam 15 июля 2024 года и предлагает взять под управление лунную промышленную корпорацию, спасти Землю от надвигающегося кризиса и наладить масштабные автоматизированные цепочки добычи сырья как на поверхности, так и в недрах спутника. Главной новостью для участников тестирования стала полная несовместимость прежних сохранений с версией 1.0. В релизном билде разработчики полностью переписали алгоритмы логистики, структуру конвейерных сетей и механику раскопок, из-за чего перенести старые базы оказалось технически невозможно. Для игроков, которые планируют завершить длительные прохождения на старых картах, создатели сохранили доступ к предыдущей сборке раннего доступа через бета-ветку…
- The Crust - 1.0 is OUT NOW! - 10 September 2026
The Crust 1.0 is OUT NOW with the new Planning Mode, a new road tool, a leaderboard, the completed story campaign, new visuals, optimization, new maps, new modules, and much, much more. CRUST Corp. is waiting for you. What to expect from version 1.0?Version 1.0 is a massive update for The Crust, and we are very proud of it!This update brings a huge amount of new content and improvements for both new and existing players. Even if you already played The Crust during Early Access, there is definitely something new here worth coming back for. That said, this release does not mean development is over: there are still plenty of plans ahead! (But let's not get ahead of ourselves just yet.)We have spent a lot of time polishing the game, and thanks to the many beta testers who thoroughly tested this release, we expect virtually no bugs and good performance.We really hope you enjoy it!~The entire…
- 1.0 is coming TOMORROW!! - 9 September 2026
1.0 is coming TOMORROW!!Less than 24 hours until the 1.0 release - we're so excited!! There's been such a huge amount of effort put into the release, we can't wait for you to get your hands on it :)If you want to celebrate the launch with us and dive into 1.0 the moment it drops, be sure to check out the global launch times map below that our team made!The practical stuff1.0 launches on Windows - and, for the first time, on macOS and Linux. Price stays at $31.99, with a 35% launch discount for the first two weeks, until September 24. If you were planning to buy today: wait until tomorrow. Already own The Crust? You already own 1.0 - it arrives as a regular Steam update. Kickstarter backers: keys for every released DLC have already gone out through Kickstarter - check your messages if you haven't seen them. The first major expansion will be yours too when it arrives. One thing to know be…
- Mark your calendars: The Crust hits 1.0 on September 10! - 12 August 2026
We're excited to announce that on September 10, The Crust leaves Early Access and launches in full! For the past three months we've been polishing the 1.0 build non-stop. It brings the completed story campaign, a major optimization pass and new modules — plus one extra thing that genuinely changes the way you play: Planning Mode. It fits the game so naturally that we honestly don't know how we ever lived without it :) Here's what's coming on September 10:Story & eventsCompleted story campaign with multiple endingsReworked prologueGlobal events: solar flares, meteor showers, epidemics and moreNew mechanicsPlanning Mode for modules and conveyorsRoad construction for trucksSwap the input and output resources of any production moduleTraining Center: send colonists on paid accelerated coursesFire colonists and set their salary levelsSell MDRs (mobile drilling units) and harvesters, remove ou…
- Patch 0.99.95 - 14 July 2026
Patch 0.99.95 Added Added a capsule with resources from CRUST in the "Place to Live" quest. Added the ability to quickly clear resources from a conveyor by hovering over it and pressing the M key. Added a tooltip about energy shortages in the Flight Control Center when in auto-trade mode. Fixed Fixed a bug where in some cases contracts would not appear in the active list. Fixed a bug where the tooltip for the purchase timer of resources, modules, or colonists would display information about resource shortages. Fixed a bug where upgrading an Underground Conveyor while holding Shift would trigger the upgrade twice. Fixed a bug where the Fuel Factory would start working incorrectly after being upgraded. Fixed a bug where in some cases the second column of the side resource panel would be empty upon opening. Fixed a bug where in some cases, after disabling the Large Vehicle Assembly Facilit…
- 40% off in the final sale before the 1.0 release and price increase - 27 June 2026
Hello, community!The Steam Summer Sale is here, and The Crust is 40% off! It's the last sale before the full release and the price increase - a perfect moment to prepare for what's ahead!We've come a long way together: tons of bugs squashed, loads of features added. Your reports, ideas, and feedback have made the game so much better, and we're now closer to the full release than ever.In case you missed any of the recent updates, here are quick summaries of three of them, with links to full articles:Balance and QoL UpdateThis update smoothed out the early and mid-game with balance changes. It also brought Tech Center buffs, Barter contracts, new colonists, an AI trade analyst, and some handy QoL improvements.Big FPS and QoL UpdateThis one delivered a big conveyor system optimization which resulted in a nearly 2x FPS boost! Plus contract filters, auto-trading at market price, module namin…
- Hotfix 0.99.93 - 26 June 2026
Hotfix 0.99.93 Fixed a bug where in some cases upgrading a conveyor segment would upgrade it by two levels at once. Fixed a bug where in some cases contracts wouldn't appear in the active tab until filters were reset. Fixed a bug where contracts from SCT Ltd wouldn't appear. Fixed a bug where the overflow button would turn yellow. Fixed the balance of the Fuel Generator efficiency upgrades. Balanced the starting story contracts (reduced engineering points in favor of social points). In some contracts, the engineering point reward has been replaced with social and fundamental points. Reduced the construction cost of the Medical Center and Pharmaceutical Factory. Reduced the research cost of the Medical Center and Pharmaceutical Factory. Changed the sorting of buffs in the Tech Center.
- Update 0.99.92 - 23 June 2026
Patch 0.99.92 Added Added sound to the process of scanning anomalies, resources, and territories with probes. Fixed Fixed a bug where transferring overflow resources from one storage to another placed directly next to it would cause negative values of that resource. Fixed rare cases where a specific arrangement of modules and walls could cause drones and colonists to get stuck. Fixed a bug where in some cases the resource shortage tooltip would behave incorrectly. Fixed a bug where the purchase timer tooltip for modules and colonists would display resource shortage information. Fixed incorrect behavior of the side panel when entering the contracts window via the timer or the button in the bottom panel. Fixed the Pressing Module upgrade; it now provides a 20% speed boost. Changed Removed the "Symmetry" music track from Streamer Mode. Optimization Optimized colonist skeletons. Optimized h…
- Balance and QoL Update - 11 June 2026
Hello, community!Over the past month, we've released a number of hotfixes, addressing plenty of current bugs. However, beyond the fixes, we've also introduced many useful new features that we believe you'll find interesting. With so many brief bullet points in the patch notes, it's easy to overlook something important, so in this article we'd like to go over everything in more detail. And at the end, we'll share specifics about the balance adjustments arriving in this update. Base boosts in the Tech Center The Tech Center has received its core functionality: the ability to purchase temporary boosts for your base. These affect all key aspects of the game - production, logistics, and personnel. For instance, you can buy a boost that increases power output, allowing you to set aside energy concerns for a while and focus on higher priorities. Just don't forget to scale up your power infrast…
- Hotfix 0.99.90.3 - 8 June 2026
Hotfix 0.99.90.3 Fixed a bug where tooltips when hovering over anomalies were empty. Fixed the sound behavior in probe launch mode when moving the mouse with the zone limit. Fixed a bug in the "Meteorite Fall" quest where the quest would automatically progress. Replaced the video in the "Meteorite Fall" quest with the correct one. Text corrections in the AI Analyst and in tooltips when hovering over science points in the top panel. Improved the tooltip when hovering over the active contract timer at the top of the screen. Removed the statistics and achievements categories from the "Journal" section.
- Update 0.99.90 - 6 June 2026
Update 0.99.90 Added sorting when selecting transport in the expeditions window. Added the ability to sort the list when selecting colonists to work in modules Added display of rocket upgrades when choosing a rocket in the logistics menu. Added color indication for each connector level, similar to splitters and conveyors. Added descriptions of vehicles to small and large factories. Added highlighting for connected underground conveyors. Added highlighting for the selected category in the "Transport" section of statistics. Added 11 new unique colonists with low hiring costs and low salaries. Fixed a bug where in rare cases colonists could get stuck in the elevator. Fixed a bug where the display of resources at conveyor inputs and outputs could in some cases behave incorrectly, overlapping other interface elements. Fixed once again the bug where barter contracts weren't working. Fixed the…