SPSTEAMPULSELIVE ANALYTICS
Against All Odds

Against All Odds Steam metadata

Microwave Games | May 19, 2023 | game

Released

0players observed · 5 October 2026 - 21:49:09 UTC

ActionIndieSportsSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak332
  • Units sold (VGI)7,590
  • Revenue (VGI)$2,040
  • Review score64% positive

Against All Odds metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak332
  • Units sold (VGI)7,590
  • Revenue (VGI)$2,040
  • Review score64% positive
  • Total reviews253
  • Release dateMay 19, 2023
  • DeveloperMicrowave Games
  • PublisherNot available

Genres: Action, Indie, Sports

Company pages: Developer: Microwave Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Against All Odds Steam metadata

Against All Odds metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1465560/metadata
Steam Storehttps://store.steampowered.com/app/1465560/
Steam Communityhttps://steamcommunity.com/app/1465560
PCGamingWiki search
IGDB searchSearch IGDB for Against All Odds

Reviews, pricing, and metadata

Review summary

Mixed

64% positive, 161 positive, 92 negative

Price and discount

$4.99

Platforms

Windows

Categories

Single-player, Steam Achievements, In-App Purchases, Partial Controller Support, Includes level editor, Family Sharing

Achievements

35

Platform releases
  • Steam 19 May 2023

Latest Steam announcements

  • Against All Odds is part of Freedom Games Publisher Sale! - 15 April 2024

    Hi everyone - if you were thinking about getting the game, now is a great time to do so. The game will be 40% off from April 15th through the 22nd! Make sure to check out Freedom Games Publisher Sale page to pick up some awesome indie games at great prices. Whether you like to play alone or with friends, there are some great deals you won't want to miss out on! https://store.steampowered.com/app/1465560/Against_All_Odds/

  • Against All Odds is part of the Steam Winter Sale! - 21 December 2023

    Hi everyone! If you were thinking about getting the game, now is a great time to do so as we are part of the Steam Winter Sale through our publisher Freedom Games! From December 21st until January 4th, the game will be on sale for 20% off! Make sure to check out Freedom Games' Winter Sale 2023 page to pick up some great games to play over the holiday season. Whether you like to play alone or with friends, there are some great deals you won't want to miss out on! https://store.steampowered.com/app/1465560/Against_All_Odds/

  • Challenge Yourself in Against All Odds - 4 December 2023

    Against All Odds is officially a single player game. It's time to hop offline and avoid those buzzsaws in a race against the clock and yourself! Enjoy access to over 100+ customization options as you dodge flamethrowers and slide along the ice. Jump, float, and avoid death as you strive to achieve the highest rank possible with the fastest time. Browse Stages Choose how you wish to challenge yourself through the new stage selection menu. See your personal best for each stage at any point, keep track of your Rank Saws, and test yourself on just how fast (and how safely) you can complete each one. Obtain Rank Saws Run fast and avoid the deadly obstacles in order to obtain Perfect Rank Saws in each stage. There are four different Rank Saws that can be earned that depend on how fast you go and how few deaths you have. Can you earn all the Bronze, Silver, Gold, and Perfect Rank Saws? Perfect…

  • Updating the game to Single Player - 4 December 2023

    Moving the game to a single-player title with a focus on speed running.

  • The Future of Against All Odds - 20 November 2023

    It is with an extremely heavy heart that I must bring some sad news regarding the future of Against All Odds as we know it. Those of you in our Discord know that a few months back we learned we couldn’t continue to fund the constant cost of the online services. Instead of shutting down the game completely, we decided to transition the game to offline-only that will allow players to enjoy the game without needing an account or internet connection. The game will be transitioning to a single player game on December 1st and will cost $4.99. Matchmaking, creative mode, purchasable customization, and combat features will no longer be part of the game after this update. Instead, players will have access to over 100+ customization options right away and be able to play the game locally to achieve the highest rank possible for each stage. I’d just like to say a few words to thank all of you for…

  • Patch Notes for v0.1.34 - 30 May 2023

    Menu/UI Added a Feature Stages preview carousel to Multiplayer and Creative menus. Creative Relaxed some object rotation and scale restrictions where possible. Changed Mover delta limits from 50 to 150. Shops Fixed visual client-side prices discrepancy with actual prices. Misc. Fixed Terrible Trope (Tool of Destruction) spikes not appearing during a match. Fixed Bouncing Brutality (Tool of Destruction) death sound effects not respecting audio settings. Reduced loud sound effects when starting matches.

  • Time to beat the odds! - 19 May 2023

    It’s time to get rich, everyone! I bet you’re excited to hear the news! Against All Odds is live now on PC! 🎉 You have been accepted to try out the deadliest game show on the planet. Enter Matchmaking alone or with a squad of friends Play through the 16 official courses or play the thousands of user-generated custom maps Earn experience, cash, and fans each time you participate Unlock hundreds of different cosmetics, emotes and victory animations. Create your very own course and share it on the global Stage Browser Thank you all for your support throughout development! We’re super excited to show you everything we’ve accomplished through development, and we hope you enjoy your time in the Slaughter League as much as we do. As you get to playing, please consider leaving a review for the game on Steam. Getting your feedback is very important to us! If you find any bugs, please report the…

  • Dev Update #9 - Progress Update - 16 March 2023

    Hello everyone, I hope you’re all doing well and you’ve had a great week. As promised, I’ve managed to find some time to give you all an update on Against All Odds. Today’s post will be focused on articulating the expected launch features, what will be coming later and giving a general tour around the game. The Three Pillars of AAO From the inception of Slaughter League (and eventually AAO) I always wanted to deliver a three core features: Multiplayer – as I’d never made a multiplayer game before, this project was initially started to essentially be a teaching moment for myself. As I’d had some success with 2D platformers in the past, it seemed like a no-brainer to pair these two ingredients together. It was exciting to see how far I could take it. Creative – being a huge fan of the Halo series I’ve always admired how dedicated those games are to community features, and without them pre…

  • Slaughter League is now Against All Odds! - 10 June 2022

    Hi everyone! Slaughter League is over. I’ve witnessed too many painful decapitations to carry on… Well, not quite. We’re beyond excited to announce that Slaughter League will now become Against All Odds and I want to discuss today what this means for the game! You might be asking yourself “why the rebrand?” While the game itself isn’t changing one bit, there’ll still be all the gorey humorous deaths as before but, unfortunately, the word “slaughter” got caught in profanity filters a lot. For those of you in the community last year may remember our alpha playtest and how awkward it was to name streams and content. Twitch out-right didn’t allow streams to be named “Slaughter League”. We view Against All Odds as a social, community-driven multiplayer game, and we want everyone to have fun with it. We felt that the name hampered its potential so changed it up. For a game like this to thrive…

  • Dev Update #8 - Creative Tools Part 2 - 10 June 2022

    Hey everyone! Hope you all are having a wonderful week! Before we get into everything, we will be having a very exciting announcement later today during IGNs Summer of Gaming showcase! Make sure to tune in at 4pm ET to catch the Freedom Games showcase where we will be featured! Today I’m going to discuss part two of the SL Creative Tool’s development progress. The focus today is all about the power and speed of object parenting and duplication. What is parenting? For those not familiar with 3D software or common game development practices, parenting is the concept of objects you see in game can have a parent object and/or children objects. Once parented, any child object will move and rotate with the parent object’s movement. In SL, deleting an object with children will also delete all of the children and duplicating an object with children will duplicate the entire chain on objects inc…

  • Dev Update #7 - Creative Tools - 1 March 2022

    Hello everyone, hope you’re all having a great start to the week! This week we’re going to begin showing off our Creative tools that will be available day one of Slaughter League’s launch. As writing these blog posts and creating the material for them takes time away from development I’m going to be splitting these into chunks over the coming weeks and discussing each core feature and design decision in as much detail as possible. With that said, it makes sense to start from the very beginning of the Creative experience in Slaughter League. From the main menu, Creative will have its own space to dive into others’ user-built stages, tutorials, and the tools as a whole. When creating a new stage, you are immediately hit with two options: Location and Mode template. Want to build a stage inside a volcano? Space? Jungle? Go for it. Locations do not affect the gameplay in any crazy way, so i…

  • Dev Update #6 - Back to Square One - 3 December 2021

    Hey everyone! It's been a while sicne our last update, and I’d just like to give yall a small development update before the weekend to keep you informed of the state of the game and where we currently are at. From previous posts you may be aware that Slaughter League has undergone a huge refactor/rework, and, in fact, we completely started from scratch. Some assets such as 3D models, audio, animations (for the most part) were able to be returned into the new client, but, all code, application flow, networking, stage building has been entirely remade with the goal of expandability and longevity. With the insane high demand for fresh new content that modern games require to survive in today’s market, we needed better workflows and systems in place so we can push updates as quickly as possible without fear that other parts of the game would break. With our April demo, although it was still…

  • Dev Update #5 - Delays and Progression - 31 July 2021

    Hey all! I'd just like to do a quick update today following some news about launch, some crucial design decisions were making and show off the UI designs for our player progression systems. Let’s get the bad news out the way with, and that it is looking more and more unlikely SL will be finished in Fall 2021. The decision to drastically improve our Creative tools from allowing map creation to allow game mode creation is such a huge can of worms that touches so many areas of the game, but it is not a feature we’re willing to cut. This feature alone, if given the time to bake, could see SL being played in millions of different ways for years to come, spawning original game modes. Additionally, we’re really trying to build it scalable so in the future if we want to add more options (which we definitely will) it won’t break anything previously produced by players. The other option is to lau…

  • Dev Update #4 - E3 and Leveling Up - 18 June 2021

    Hi everyone! What a week. Just in case you missed it, Slaughter League ‘attended’ its first gaming convention this week, and what a better convention to start at than E3!? When my brother and I were first discussing the idea of Slaughter League back in early 2020 we could never have imagined how far it would come. That said, we’re still very much at the start of the journey so who knows where SL will be in years to come! Slaughter League E3 trailer: I know a lot of our Discord has been asking about the economy and progression systems of Slaughter League, so today we are going to take a deeper dive into many of the systems we have planned. As with all these updates, things can change. Nothing is ever concrete but at this stage this is what we believe to be the direction the game is headed. Progression and the Economy A multiplayer game’s economy is often the most important part to get ri…

  • Dev Update #3 - Stage Builder Updates - 17 May 2021

    Dev Update #3 Since our last update, a lot of work has gone into redesigning some of Slaughter League’s core features and I just wanted to keep you, the future competitors, as informed as possible as we flesh these changes out. Coming from the demo, the original plan was to dive immediately in the in-game Stage Builder’s tools and create as many unique stages/concepts as possible. However, while playing with it, we felt the original scope was somewhat restrictive. Sure, you would be able to design stages for a small number of strict developer-defined game modes (race, zombies, last man standing etc.) and that would be cool, but what if we could allow players to build not just stages but game modes too? And that is exactly what we are hoping to do! This decision to allow the creation of game modes within the game itself fundamentally changes everything about a game of Slaughter League. S…

  • Dev Update #2 - Post Playtest Weekend - 23 April 2021

    Hello competitors! So it has been roughly three weeks since the start of our very first public playtest! Time flies. What a madness it has been for us, watching streams, cringing at bugs, crunching the data, and ultimately creating a plan for a game experience you’re all going to love! Today’s development blog is aimed at detailing what worked with the demo, how we felt we can improve and what new features we have planned as a result. What went well? First and foremost, I would like to thank every single player who joined in on the weekend, had some fun and reported feedback in anyway to us (in-game or Discord). Over 125 user-generated bug reports were sent in using the in-game tools over the weekend. These reports have been an absolute goldmine for tracking issues we have never seen at all, as well as helping track issues that keep evading us! Additionally, big shoutout to anyone who t…

  • Slaughter League Playtest Weekend! - 30 March 2021

    PREPARE YOUR LIMBS - PUBLIC ALPHA TEST IS IMMINENT! Who’s ready to sign their life away and join the deadliest game show on the planet? For one weekend only we’re going to be allowing contestants from around the world to download a slice of Slaughter League’s multiplayer offering for free. The Demo servers will be online starting at Noon Pacific time on Friday, April 2nd. Servers will be online from Noon to 8pm PT and, on April 3rd, from 10am to 6pm PT. To participate, you will need to download the demo from Steam when it becomes available Friday, April 2nd. You can also sign-up early to receive a key here: https://www.freedom.gg/slplaytest -- Keys will be sent shortly before the demo goes live! What is the point of the alpha test? Firstly, as a very small development team (two people) with a disproportionately sized vision for the game it will always be a struggle to test anything at s…

  • Dev Update #1 - 5 February 2021

    So what is new in Slaughter League? This week has been an absolute slam dunk for us all in terms of content as Matchmaking is now implemented. Along side the custom games browser, players will now be able to select a playlist they'd like to play (currently only Race or Zombies) to join a queue. As you'd expect, once the queue is full, we will take care of the rest and sort the game mode and stage according to your playlist decision. Matchmaking also features region select so you can play with as little ping as possible We've also greatly expanded the custom games stage/game mode selection tools with purpose-built selection screens for each. You will now be able to see the difficulty, location and description of stages as you browse. For game modes, we've exposed as much information as possible about the mode so you can see what rules or modifiers are enabled. Eventually, these modifiers…

Patch notes and updates

S.noRelease datePatch nameGID number
14 December 2023Updating the game to Single Player5395937983676389136
230 May 2023Patch Notes for v0.1.345151600576607199553

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1465560
Live current players0
SteamPulse tracked peak332
Live count (today's peak floor)0
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateMay 19, 2023
DeveloperMicrowave Games
PublisherNot available
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMixed
Positive review percent64%
Positive reviews161
Negative reviews92
Total reviews253
Steam recommendationsNot available
Achievements35
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1465560/

Short description

Water's cut. Rent's due. Jobs are scarce. Time to get rich. Enter the Slaughter League and win against all odds in supremely lethal races. Platforming meets slaughter in this casual racing game designed for players looking for a new experience - or a way to wind down with blood and guts galore!

About this game

Welcome to Slaughter League, the next global sports phenomenon. Pit yourself against incinerating flamethrowers, electrifying tesla coils, and of course, those good old-fashioned mutilating buzzsaws using a blend of decisive parkour platforming, all the while being hilariously narrated by our announcers. Do you have what it takes to brave the Slaughter League and come out in one piece? Warning: the odds are not in your favour (hence the name)! Participate in twisting set piece races, dashing down a track where almost every step leads to a hilariously grisly death for your custom racer, created using 100+ cosmetic items! Try to beat the clock with as few deaths as possible - but remember, sometimes losing a limb or two to a power tool might be worth it to cut a few minutes down the road! That may mean the difference between a Gold and a Perfect rank! The quicker you place, the more Rank Saws you get (don’t cut yourself, these things are sharp). The more Saws you get, the more tracks you unlock, with new and inventive ways to die! Death CAN be all fun and games! Enjoy absurd ragdolling, varied death animations, and world-class commentary. Brutal slaughter has never been more fun!

Supported languages

English * , French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
35In-App Purchases
18Partial Controller Support
17Includes level editor
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus16Violência Extrema
steam germany18Drastische Gewalt
igrs18Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 5, 2026 to Oct 5, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

Against All Odds's USD price history spans from Oct 5, 2026 to Oct 5, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Against All Odds's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Oct 5, 2026 through Oct 5, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Against All Odds at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-05$4.99$4.99No discountSteam Store

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Rocket League®23,5035 October 2026 - 22:53:52 UTC146,902579,707Psyonix LLC
eFootball™17,2375 October 2026 - 20:45:24 UTC33,925108,764KONAMI
Football Manager 202416,3795 October 2026 - 19:45:55 UTC88,89428,373Sports Interactive
Forza Horizon 611,6885 October 2026 - 21:11:11 UTC302,645100,307Playground Games
Assetto Corsa11,5735 October 2026 - 20:27:10 UTC20,019169,192Kunos Simulazioni
NBA 2K2710,8205 October 2026 - 18:02:21 UTC31,139Not availableVisual Concepts
REMATCH9,8155 October 2026 - 21:04:14 UTC57,36351,620Sloclap
Russian Fishing 46,4805 October 2026 - 21:46:36 UTC27,90689,773FishSoft LLC

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