- Release Update and What Comes Next - 11 September 2026
Almost a month ago, we shared an update on console certification and the challenges affecting our development schedule. Today, we want to follow up with what this means for the release and what we are working on next.The release of Beyond Enemy Lines - Vietnam is moving to January 2027.The delays in PlayStation certification are the main reason for this change. As outlined in our previous update, the process has required more time and additional work than we had planned for.We know this means a longer wait. We are using the additional time to bring more content to the game and make meaningful improvements to the experience, including several areas you have repeatedly highlighted in your feedback.More Content Before ReleaseBetween now and January, we will expand the game with:The complete campaign, bringing the remaining mission into the game.Additional Operations, delivering new singlep…
- Update #7 | Gunfight, Manual Leaning & Spectator Improvements - 25 August 2026
Hello everyone,Today we're releasing Early Access Update #7 for Beyond Enemy Lines: Vietnam.This update expands multiplayer with the new Gunfight game mode, introduces manual leaning, improves the Server Browser and multiplayer scoreboards, and updates the spectator experience.We've also made further improvements to prone behavior and several underlying gameplay systems.GunfightA new multiplayer game mode has been added: Gunfight.Gunfight is a focused 1v1 round-based PvP mode built around direct engagements between two players.At the beginning of each round, both players receive the same randomly selected loadout, creating an even playing field where positioning, reaction time, accuracy, and adapting to different weapons become the deciding factors.With no teammates to rely on, every round comes down to the duel between you and your opponent.The changing loadouts ensure that matches rem…
- Update #6 | Kill Confirmed + New Weapon - 18 August 2026
Hello everyone,Today we're releasing Content Update #6 for Beyond Enemy Lines: Vietnam.This update continues expanding the multiplayer side of the game with a new PvP mode, additional progression rewards, a new Co-op mission, and another weapon joining the arsenal.We've also added the new Utility Wheel for controller players, continued our work on the upcoming UGC integration, and included several fixes and backend improvements.Kill ConfirmedA new PvP game mode has been added: Kill Confirmed.Eliminating an enemy is only the first step. Players must collect the dropped dog tag to actually confirm the kill and score for their team.This puts more emphasis on movement and map control than traditional Team Deathmatch, as every elimination creates a new objective on the battlefield.New Co-op Mission - Black NestCo-op receives another new mission with Black Nest.Team up with other players and…
- Development Update - 13 August 2026
Over the past few weeks, things have been quieter around Beyond Enemy Lines – Vietnam, and we want to give you a transparent update on what is happening behind the scenes.A few weeks ago, we started the certification process for PlayStation 5 and Xbox. We knew from the beginning that this would take time. Beyond Enemy Lines – Vietnam has a lot of interconnected systems - Singleplayer, Co-op, PvP and User Generated Content - so we planned a fairly large amount of time for certification.Unfortunately, even that wasn't enough.Current Certification StatusPlayStation 5Singleplayer - CertifiedCo-op - CertifiedPvP - Blocked / ResubmittedUGC - Blocked / ResubmittedXboxSingleplayer - CertifiedCo-op - In CertificationPvP - In CertificationUGC - CertifiedThe biggest challenge right now is PlayStation certification.We are repeatedly receiving changing or contradictory requirements regarding how cer…
- Hotfix #05 - 24 July 2026
Changes: Fixed crashing issue caused by a corrupt file within the build process
- Update #5 | PvP and Movement Update - 23 July 2026
Hello everyone,Today we're releasing Update #5 for Beyond Enemy Lines: Vietnam.We've made a small adjustment to our roadmap. The final campaign mission needs a little more development time than originally planned, and rather than rushing it, we've decided to give it the attention it deserves.Instead, this update focuses on several major gameplay additions that lay the foundation for the future of the game, including the first PvP mode, a completely new movement mechanic, new weapons, and numerous multiplayer improvements.Team Deathmatch (Experimental)Our first PvP game mode has finally arrived!Please note that Team Deathmatch is still experimental. We're intentionally not making a big marketing push just yet. We want to make sure the gameplay feels right before presenting it to a larger audience.That's where you come in.Play it, break it, and tell us what you think. Your feedback will d…
- PvP Development Update – We Heard Your Feedback! - 10 July 2026
Hello everyone!A few weeks ago we asked what kind of PvP experience you would like to see in Beyond Enemy Lines: Vietnam, and we received a lot of valuable feedback. Thank you to everyone who took the time to share ideas and discuss the future of multiplayer with us.One thing became very clear: while many of you enjoy classic game modes, you'd also like to see larger, objective-focused battles in the future.Bots Are ConfirmedOne of the most requested features was AI bot support to keep multiplayer enjoyable regardless of the current player count.We're happy to confirm that bots are planned for PvP and will support most game modes. Our goal is to make sure you can always enjoy the game, whether you're playing online with friends or simply want to jump into a match without waiting for a full server.Our Early Access PhilosophyFrom the very beginning, our Early Access approach has been simp…
- Update #4 - 7 July 2026
Beyond Enemy Lines - Vietnam | Update #4Patch NotesNew ContentAdded Campaign Mission 7: Black NestAdded Coop Mission 4: CheckpointAdded Coop Mission 5: WakepointImprovements & FixesAdded a clearer checkpoint notification when reaching a checkpointAdded an option to disable the crosshairAdded an option to disable AI markersAdded an option to disable AI sight indicatorsAdded an option to disable damage indicatorsFixed BDRM2 turret rotation synchronization in multiplayerFixed an issue where vehicles could occasionally fail to spawn correctly in multiplayerFixed an issue where the player's rotation could become incorrect after exiting a vehicle underwaterCoop Mission 5: WakepointFor Coop Mission 5: Wakepoint, we had to create a separate, streamlined version of the mission. The reason is as unusual as it is understandable.The original Wakepoint mission is simply too large to run reliably on…
- Hotfix #04 - 1 July 2026
Changes:Added random weather variations to Operation Game WardenFixed an issue causing a double helicopter spawn in Coop Iron HarvestFixed an issue where helicopter minigun sounds did not play correctly in CoopFixed an issue where certain weapons could cause team kills in CoopFixed an issue where the virtual keyboard ignored mouse inputAdded more Serverbrowser Filter options Thanks for reporting issues and providing constructive feedback during Early Access!
- Update #3 - 25 June 2026
Beyond Enemy Lines - Vietnam | Update #3Patch NotesNew ContentAdded Campaign Mission 6: Island AssaultAdded Coop ModeAdded Coop Mission: Iron HarvestAdded Coop Mission: Broken ArrowAdded Coop Mission: GridlockAdded Coop Mission: Operation Game WardenImprovements & FixesImproved AI behavior in Mission: WakepointFixed an issue where explosion damage was calculated incorrectlyAdded realistic sound delay effects for explosionsIncreased Tripwire damageFixed an issue where the interaction prompt remained visible while inside vehiclesImproved first-time setup experienceImproved EULA screen navigationImproved controller menu navigation, including support for the left thumbstickFixed an issue where key remapping did not work correctly on all systemsCo-op & Dedicated ServersWe will be hosting several official dedicated servers. You can also host your own public server directly from the in-game me…
- Preview of Content Update 3 - 22 June 2026
We're getting closer to the next major update for Beyond Enemy Lines - Vietnam, and today we'd like to give you a first look at what is coming in Content Update 3 (v0.3.0).Campaign Mission 6 – Island AssaultThe campaign continues with Mission 6: Island Assault.After gathering crucial intelligence, you'll deploy to a chain of enemy-held islands to locate and destroy a major hostile stronghold. Expect large combat areas, multiple approaches, vehicle sections, and some of the most intense firefights in the game so far.Co-op Mode ArrivesContent Update 3 also introduces the long-awaited Co-op Mode.At launch, you'll be able to play the following four missions together with your friends:Iron HarvestBroken ArrowGridlockOperation Game WardenCo-op supports up to two players and is only the beginning. We plan to expand the mode with additional content throughout Early Access.Easy Anti-Cheat Enable…
- What PvP Game Modes Would You Like to See? - 17 June 2026
Hello everyone!While we're hard at work preparing the next single-player mission and the introduction of the Co-op Mode, we'd like to hear your thoughts about the future of PvP in Beyond Enemy Lines: Vietnam.What PvP game modes would you like to play?We're currently exploring different ideas and would love to know what the community is interested in. Whether it's classic game modes or something more unique, we're open to suggestions.Some examples:Team Deathmatch – Eliminate the opposing team and reach the score limit first.King of the Hill – Capture and hold strategic locations.Domination – Control multiple objectives across the battlefield.Search & Destroy – One team attacks, the other defends critical objectives.Capture the Flag – Steal the enemy's flag and bring it back to your base.VIP Escort – Protect or eliminate a high-value target.Do you prefer:Small and intense infantry-focused…
- Hotfix #03 - 12 June 2026
FixesFixed the Thumper using an incorrect damage class, causing explosions to not behave as intended.Fixed a localization issue that could occur during the Wakepoint mission playthrough.Quality of LifeAdded a separate Weapon Field of View (FOV) slider to the Video Settings menu, allowing players to adjust weapon viewmodel FOV independently from the main camera FOV.Thanks for reporting issues and providing constructive feedback during Early Access!
- Wakepoint Screenshot Contest - 11 June 2026
To celebrate the release of Mission 5 - Wakepoint, we're launching our first community screenshot contest!Two winning screenshots will be selected and temporarily featured directly on the Beyond Enemy Lines - Vietnam Steam Store Page as Community Screenshots, including credit to the creator's Steam profile.How to ParticipateCapture a screenshot in Mission 5 - Wakepoint.Upload the screenshot to the Steam Community Hub.Post a link to your screenshot in the comments of this news post.Screenshot RequirementsMust be taken in Mission 5 - WakepointMinimum resolution: 1920x10804K screenshots are highly encouragedPhoto Mode and First-Person screenshots are both allowedUI should ideally be hidden for the best presentationRulesNo image editing or post-processingNo added text, overlays, logos, or watermarksOnly screenshots captured directly in-game are eligibleBy participating, you grant us permiss…
- Update #2: New Mission, New Weapons and more - 11 June 2026
Beyond Enemy Lines - Vietnam | Update #2Hey everyone,Update #2 for Beyond Enemy Lines - Vietnam is now available.This update introduces new content, gameplay improvements, AI enhancements, balance adjustments, bug fixes, and additional polish across the campaign. As always, many of these changes are based directly on community feedback and player reports.Patch NotesNew ContentAdded new Mission: WakepointAdded new Weapon: MR14Added new Weapon: ThumperAdded additional Weapon Pickups across all missionsAI ImprovementsExpanded AI Module System to support future enhancementsImproved AI movement timings and responsivenessAdjusted AI weapon handling for more consistent combat behaviorImproved AI target acquisition in certain combat situationsGameplay & BalanceUpdated Vehicle Damage ModelAdded options to adjust weapon hip-fire position on both horizontal and vertical axesImproved overall weapon…
- New Gadget Preview – Mobile Health Packs - 2 June 2026
New Gadget Preview – Mobile Health PacksWe are currently testing a new gadget for Beyond Enemy Lines – Vietnam: Mobile Health Packs.These packs can be thrown on the battlefield and create a healing area for nearby players. We decided to move into this direction because the system works especially well in 2-player coop. It allows players to continue fighting while healing at the same time, creating more freedom during combat encounters.Health Packs are single-use gadgets and can be resupplied at Supply Stations.What do you think? Do you like the idea or would you prefer a different approach for healing and support gadgets? We would love to hear your feedback.
- Update #1 - 27 May 2026
Beyond Enemy Lines - Vietnam | Update #1Hey everyone,Update #1 for Beyond Enemy Lines - Vietnam is now live. This update includes gameplay improvements, fixes, balancing adjustments, and additional polish based on community feedback.Patch NotesAdded an option to customize weapon sway strengthPlaced additional Heal and Supply Stations across all missionsUpdated AI detection speed calculation for better consistencyAdded AI WarSense systemFixed several collision issuesAdded an additional zipline to Mission 2Fixed an issue where the bridge would not always load correctly in Mission 4Fixed and improved level streamingReduced AI respawn issues near checkpoint locationsRemoved the unnecessary mission stats screen at the end of the Shadows of the Past cinematicFixed an issue where the inverted camera setting was being ignoredFixed an issue where sensitivity settings were being ignoredWeapon pro…
- Launch Weekend Analysis & What Comes Next - 25 May 2026
First of all: thank you.The launch weekend of Beyond Enemy Lines - Vietnam exceeded our expectations. Seeing so many players jump into the game, share feedback, report bugs, post reviews and discuss mechanics has been extremely valuable for us as a small team.The release clearly showed us two things:There are areas where we managed to genuinely impress players.And there are areas where we still have significant work ahead of us.Our analysis is based on Steam Reviews, community comments, emails and especially the ingame survey system, which many of you actively used over the weekend. That amount of direct feedback helps us tremendously when prioritizing future updates.What Players Really EnjoyThe most positively received aspects are:GraphicsSound designAtmosphereFreedom in mission and level designMany players highlighted the freedom of approach inside missions. Sneaking through the jungl…
- Hotfix #02 - 23 May 2026
Changes:Fixed an issue where the weapon customization overlay was visible during cutscenesFixed an issue where tutorial texts could run off-screenFixed an issue where the Scout would not enter combat in Mission 1Fixed an issue where a specific objective in Mission 1 would not complete correctlyImproved player guidance and navigation flow in Mission 2Fixed several Collision issuesAdjusted AI health values based on difficulty: Very Easy 80HP, Easy 90HP, Normal & Hard 100HP, Very Hard 110HP.Adjusted AI sprint speed scaling across difficulty levels: Very Hard 100%, Hard 90%, Normal 80%, Easy 75%, and Very Easy 70%.Weapon spread is now lower on the first fired rounds across all weapons and gradually increases during sustained fire. We are continuing to work on additional AI tweaks, reaction time and close combat balancing for future updates.Some of these changes require more testing, while w…
- Hotfix #01 - 22 May 2026
Changes:Fixed missing controls overlay for helicopter passengersFixed missing translationsFixed issue where players could enter vehicles while customizing weaponsAdded sound cue to locked gate in Mission 2Known Issue We identified an issue where weapon progression may not correctly sync for some players, while it works normally for others. We are currently investigating this problem and will provide an update once it is resolved.Thanks for reporting issues and providing constructive feedback during Early Access!