- Dev Log #28 - 1 September 2026
Hello Builders! đWe know â silence again.But this time, we weren't just "updating." We weren't just polishing. We took a long, hard look at Dreamhouse and realized something: surface-level features are cool, but they don't make a simulation. So, we made a bold call. We stepped away from the spotlight, locked ourselves in the workshop, and rewrote the very soul of the game.The result? We're not just building a house anymore. We're building a physics-aware, logic-driven construction simulator disguised as a game.Forget the old features. Today, we're pulling back the curtain on the real Dreamhouse â the one that thinks, adapts, and behaves like a real architectural project. As for the release date... We have an answer! The game is planned to be released in the 3rd quarter of 2027!Building Actually Means BuildingWe threw away the "place and forget" philosophy. In Dreamhouse now, constructiâŚ
- Progress Update - 16 July 2026
Hello Builders! đFirst of all â we owe you an apology for the radio silence over the past few weeks. We know you've been waiting for news, and we truly appreciate your patience and support. But we promise, we haven't been idle!We made the decision to upgrade our project to the latest version of Unreal Engine â and while this was a massive undertaking, it was absolutely the right move for the future of Dreamhouse. The new engine version gives us better performance, more tools, and opens up possibilities we simply couldn't access before.The good news? We're through the worst of it. The migration is complete, and we've been working at full speed ever since. We're excited to share that we've already implemented a huge wave of new features, optimizations, and improvements. This is just a portion of what we've accomplished recently â and we couldn't be happier with how things are shaping up.âŚ
- Dev Log #27 â Power, Style, and More Realism - 20 September 2025
Dev Log #27 â Power, Style, and More RealismHello Builders,The construction site is getting busier than ever. With this update, we focused on bringing more realism and new systems into your projects, while also expanding the possibilities of customization.Materials and FinishingWeâve introduced a wide range of wall structures, paints, and floor finishes, allowing you to personalize both interiors and exteriors. Materials are now aligned using a World Alignment system, so large surfaces look more natural and avoid repetitive patterns.Electrical InstallationsA brand-new electrical system is now part of construction. You can build a complete power network with a switchboard, sockets, and light switches. Electricity flows realistically through the network, and everything can be tested in-game.To make things easier, weâve also added a cable scanner. Even if your walls are already plastered,âŚ
- Devlog #26 Higher, Smarter, Better - 5 August 2025
Hello Builders! Last time, we introduced snow and rooftops. This time, we're taking you deeper into the construction site â because a lot has changed.The most important news first: weâve moved the entire project to Unreal Engine 5.This decision allowed us to fully redesign our workflow and push the game forward in both visuals and gameplay complexity. With the power of UE5, we now support high-fidelity lighting through Lumen, detailed environments, and more scalable building mechanics Whatâs new?Weâve built a fully functional house construction system from the ground up. You can now:Lay down foundations, build walls, floors, and ceilingsSnap everything to a dynamic grid system with proper alignmentInsert windows and doors with automatic wall cutoutsPreview every item before placing itRotate, delete, and paint walls using an in-game UI You can also build vertically. The game now supportsâŚ
- Devlog #25 Snow system - 28 October 2022
Greetings Architects! Winter is coming soon, so white down will be added to our production. What can snow bring with it? Like rain, snow is also created procedurally. Also, as in the case of rain, it is reproduced as real as possible. However, what distinguishes it from rain is the intensity. You can come across a light dry dust or a real blizzard. Therefore, a shelter should be built for such accidents. It is worth mentioning that the roof will fully protect you. So that it is not boring, snow can be together with rain. Currently, snow is only a visual effect. In the future, we may develop it with new mechanics. Perhaps it will be a separate DLC, who knows. Dress warmly and see you next time. Yours, Desand Game Studios "Dreamhouse: The Game" Team Join us and talk about the game in the growing community of Architects:
- Devlog #24 Rain system - 12 September 2022
Greetings Architects! We'll talk about rain in this devlog. Let's start with the fact that rainfall is not only a weather condition, but it has more effects than you think. What do we mean? Thanks to the procedural actions, our rain creates wet surfaces. This gives an interesting visual effect that makes it feel very real. When it attacks one spot, a puddle appears. Moreover, when the drops hit the surface of the resulting puddle, they do so with greater force, which makes their dynamics significantly different from other surfaces. If you decide to build a place to protect against rain, e.g. a roof, you do not have to worry that something will leak on your head. You will not get wet to the dry thread. Small details are also worth mentioning. When rain meets the wall, it will run off, similarly to glass. For now, this is mainly a visual effect that may be developed in the future. RemembeâŚ
- Devlog #23 Unreal Engine 5 - 21 July 2022
Greetings Architects! In the last devlog we showed you the possibilities of our modular system. Today we come to you with something completely new. The work is still ongoing and we have a few new products for you that have appeared recently. Our entire game has been ported to Unreal Engine 5. What does it mean? When working on the game, we focus on every detail, even the smallest. Hence, the transition of this engine will provide players with a real lighting experience. The in-game day and night cycle will become more natural. It is worth adding that the light will not have a large impact on the smoothness of the game. Players will not have to worry about frame drops. To add even more possibilities to the game, everyone will be able to design lighting according to their preferences. So if you like to play with light, every lamp, LED panel, and everything that lights will be at your dispâŚ
- Devlog #22 Modular system - 29 June 2022
Greetings Architects! It's been a while since our last devlog, sorry for that! We're currently working on technically sensitive issues, so most of our attention is focused on developing the game and testing new mechanics. We would like to unveil the secret and demonstrate to you modular snapping and building system! We wanted players to be able to take care of the dĂŠcor in peace, without complicated mechanics. Thanks to these mechanics, building and matching interior elements will be much simpler and more affordable to the players. Now everyone will easily be able to become an interior decorator. Use your creavity and match the cabinets to each other, as well as place flowers on them, thanks to which every interior will come to life! https://i.imgur.com/TTVi0zp.gif https://i.imgur.com/V6KP2a3.gif https://i.imgur.com/Kn4xqKC.gif https://i.imgur.com/PUVyJ9U.gif Let us know in the commentsâŚ
- Devlog #21 Status Update - 7 February 2022
Greetings Architects! We are currently in the heat of development as we have reached a demanding period in game-making, and our keyboards are on fire. Mechanics and visuals are slowly getting together, and the results look promising. We are exceptionally content with how lightning works and looks in the game so far and it will be only better as we are not accepting anything below "jaw-dropping" quality here! As the game grows, new ideas appear, and various experiments occur. The original idea of making a game where we have our own construction company and build more and more stuff until we gather enough resources for true wonders of architecture was excellent... on paper. At this point, we feel like it's not exactly a direction we want to explore further as it feels bland-ish the more we look at it. Worry not, though, as we have a cunning idea of how to put more soul and expand this conâŚ
- Devlog #20 Building Editor - 14 December 2021
Greetings Architects! Recently we were focused on the building editor. It's going through many experiments regarding how exactly it will be possible to build anything in Dreamhouse. Who needs the freedom of building when it's too hard to build something after all? Good lighting is crucial for the perfect placement of the dreamt house, and we need to make sure all shadows behave and not try to kill us. Simultaneously a lot is happening in the back-end of the system. Snaps, grids and other useful tools are constantly improved. The new addition to the procedurally generated goodies: Stairs. The idea for a system of stairs in Dreamhouse is to quickly build basic stairs by dragging them from menu to level. The number of stairs will be adjusted to the height of rooms. Stairs placed in this way will allow us to introduce a flexible mezzanine system. We will take an entire future Devlog sometimâŚ
- Devlog #19 "Locations" - 8 October 2021
Greetings Architects! Since we have come back from our little green trip, it's time to check where We will accomplish our projects. Dreamhouse: The Game is a multiplayer game and there is a great need to have huge area buildings so You guys can fill it insides with awesome design ideas. We are not going to stop You from building such constructions by Yourselves. It's going to be costly, You will need some help from other people, but it will be worth it. We will populate Los Angeles with such pre-made buildings to make step stones for gathering resources for truly majestic buildings. We need smaller tasks to level up our construction company anyways. Do You already have a plan for reconstructing real-world buildings? Please share it with us in the comments or on our Discord Server! Meanwhile, we are preparing a level design for missions and making terraforming mechanics. We have plenty oâŚ
- Devlog #18 Environment - 13 September 2021
Greetings Architects! Today we rest from the dust and dirt of the construction site and the too coldly set air conditioning in the office. Today we are enjoying the sun. A perfect house is not only its interiors and garden. Its a view, location and atmosphere and the whole neighbourhood This place looks like an excellent spot to build something. We are steadily improving graphics in our game. It already looks nice, but we aren't happy with anything below "jaw-dropping", so there is still some work to be done :) Meanwhile, we are preparing a level design for missions and making terraforming mechanics. You can join us and talk about the game in the growing community of Architects on our Discord Server https://discord.gg/PTb2Dg6Uf7 Yours Desand Game Studios "Dreamhouse: The Game" Team https://store.steampowered.com/app/1468400/Dreamhouse_The_Game/
- Devlog #17 Wall Building - Early Prototype Gameplay - 25 August 2021
Greetings Architects! Today we want to share some Early Prototype Gameplay with wall planning and building. Currently, we are happy to say wall building curves, angles, customization etc., works mostly fine. There are still some features to implement, and our "Check if possible to build here" system needs some time in school before it comes out brilliant. Meanwhile, we are working on destruction and cleaning systems. More about them in the next Devlog! See You later in approx. 2 weeks or earlier on our Discord Server, where we post updates Daily. (if Deadlines are not sharpening their edges too loud) New outdoor locations (Early Prototype) Yours Desand "Dreamhouse: The Game" Team https://store.steampowered.com/app/1468400/Dreamhouse_The_Game/
- Devlog #16 New Soundtrack, Inventory UI and Models - 26 July 2021
Greetings Architects! Today we want to share two new samples of our game soundtrack. You can find them below: Recently we have implemented the first iteration of the Inventory UI. We adapted it to the style of other UI windows we presented before. It means a clean and quite minimalistic UI style with a nice outline of the currently selected items. Currently, we are busy designing levels for missions in our game. It might appear like typical level design stuff but remember. All levels will work on the same principles as the entire building system. It means all walls are destructible, paintable etc. in all desired places as it might be a little weird to hammer the bedroom wall in a mission where You were required only to decorate a garden. Medium size flat plan. Something smaller and more Meanwhile, we are working on the proper representation of material with the properties of passing phoâŚ
- Devlog #15 New Models - 8 July 2021
Greetings Architects! Currently, we are busy with the delivery mechanics in the game. Items ordered from CoolTool's shop won't magically appear in our inventory. Instead, Delivery Place will be on each construction site from where Players will need to pick up stuff. We believe it will add an extra gameplay and resource management layer to the game. But this is subject for another time, another Devlog. Today we want to share some new models implemented into the game. Details matter. Dusty floor. The client won't be happy if we leave it like this. Speaking of details. Something for sports fans. Wild West Piano Solo Intensifies By the way, did You heard a sample of our Soundtrack? The Lamp. Shiny Did You know that Coconut is not a nut? We like good baking. Next time we will bake a cake. Join us on Discord if You want one: https://discord.gg/PTb2Dg6Uf7 We are posting updates daily, and ourâŚ
- Devlog #14 Steam Top Wishlist! New Banner Design, Soundtrack and Screenshots! - 19 June 2021
Greetings Architects! We are happy to share the good news with You. This week, Dreamhouse: The Game hit Steam's most anticipated games list. On behalf of the entire studio, I would like to thank the whole community for this achievement! ËsteamhappyË Not so long ago we have shared some of our characters concept arts. Today we present two of the characters done together with a new banner design, which will be extended to all our Social Media and Steam in the coming days. Soon we are going to overhaul our Steam Store Page to show better what is our game all about. Before You go further to this text, our second soundtrack sample to vibe in :) Small part of the Los Angeles map. More about the game map here.. Dreamhouse: The Game is a single-player/multiplayer FPP builder&designer game with story and tycoon like mechanisms. People who want to build and relax will be able to do just so, but weâŚ
- Devlog #13 Design Interface - 4 June 2021
Greetings Architects! In recent weeks we've put a lot of work into making Dreamhouse as accessible as possible. We have discussed and tested various UI solutions. Generally, we chose transparent minimalism for our User Interface. All options should be clearly visible, understandable at first sight and fast to use. Some examples: Furniture colour changing: Yep. Full-colour scale for many elements of furniture and not only. Rope generator: Perfect for tree-houses, useful everywhere. Books generator. There is no Dreamhouse without an in-house library. Change my mind We have introduced a grid system here. It's fully customizable and can be well-fitted for current tasks. Now we have added the currently chosen grid visualisation. We added UI for our in-game Photo Mode as well: Meanwhile, we have full hands of work on various game mechanics, systems and graphics, and we post our creations in DâŚ
- Castle Flipper - Premiere - 26 May 2021
Hi Folks! I know you wait for some content from this game but our friends have a premiere of Castle Flipper. Along with it comes: ⢠Stream that should start in few moments ⢠Giveaway - for the best Medieval jokes we will be offering some Steam Keys of Castle Flipper ⢠Great deal on launch with very nice price - just 18.99$ - 15% ⢠Royalty bonus for those who own House Flipper or/and Train Station Renovation ⢠Be quick! The offer lasts between May 26 â June 2 Get "Castle Flipper" here: https://store.steampowered.com/app/944250/Castle_Flipper Watch the trailer: Go & make Medieval Times great again!
- Devlog #12 Details Matters. Character Concept Arts. - 24 May 2021
Greetings Architects! Apologies for the small delay with Devlog. Currently, we are focused on many details inside the game and the complex system of mutual detection of objects. (fully automatic detection of the closest distance between objects taking into account the lowest points of the objects + tolerance... more about it in future Devlogs :)) We are pleased to say that you will also find the physics of liquids in containers here. At Dreamhouse, we take care of the smallest details. For example, in the image below, You might see the UI of the optional advanced book placement options. Or water particles from the running shower: Meanwhile, we are working on implementing new storyline characters that will also represent the game. Concept arts below. Dreamhoushe the Game is a MULTIPLAYER game with custom-created player characters, so if You prefer big badass bearded guy with sunglasses oâŚ
- Devlog #11 Books, Neons, Ivy and a Little Fish - 6 May 2021
Greetings Architects! In the last devlog we were talking about curved walls and the Metahuman tool. We are still improving those mechanics and learning about Metahuman. It is a powerful tool for creating character creation, but it is still an early version. We will need to create our own systems to implement it into our game, so more news about it later. Currently, we are working on several cool mechanics which will allow truly outstanding creations. Fully modular and freely arranged Neons of any colour. Cyberpunk or 80s houses fans rejoiceËsteamhappyË Where Keanu Ivy Generator. Ivy adapts automatically to the environment. Furthermore, the player has control over 20 characteristics such as curliness and willingness to climb. Virtual Druids rejoice ËsteamhappyË Fully procedural book generator allowing players to fill bookshelves quickly. The player can set each of the options, such as tuâŚ