- We Have Been Working Hard On Something.. - 16 September 2026
Hello everyone!It’s been a while since our last update, and we wanted to give you a small glimpse of what we’ve been working on for the past year and a half.First, thank you for your incredible support and patience. Seeing what the modding community has created, and your continued passion for UEBS, has blown us away. We’re forever grateful.So, what have we been working on?We’ve taken on our most ambitious technical project yet: a fully software-rendered GPU game engine for our next title.In our last update, we showed our CPU software renderer. That was a research project that laid the groundwork for what we’re building now. Our new engine can handle billions of polygons in real time, making it an ideal foundation for our next title.What does “software-rendered” mean? We’ve written our own algorithms for drawing triangles from the ground up. These run on the GPU, replacing the dedicated…
- Open Source Crowd Tech & Software Rendering - 3 April 2025
Today we wanted to do something for the developers, coders and the people who just love to tinker. We have decided to release our latest research project into software rendering! Included in the project, is a simple crowd tech system similar to UEBS1. Watch the video below for more info! PS, follow the video link to description for links if you are interested. And also, give us a like and a subscribe, Youtube has been unkind to us lately!
- Hotfix: Projectiles Added & Bugged Tree Lighting In Map Mods - 7 March 2025
First I want to take the time to thank all the modders working hard on maps and characters. We always look forward to seeing what you guys and girls come up with! We are going to start featuring mods in battle videos on our Youtube channel very soon, so stay tuned! Changes: -Fixed some rending glitches when it came to Unity tree sprites in modded maps. Trees in the distance did not correctly interact with fog and lighting, and also bugged out in water. -We added laser arrows and with witches spell to projectiles. Hope everyone has a great weekend! Modders keep up the great work!
- Now Live! Map Modding & Huge Update! - Version 1.5 - 27 February 2025
The day has finally arrived! This is one of the largest updates we have done since release. Below is a list of the new content and features in UEBS2! Note to mod creators. A tutorial has been added for map modding: https://steamcommunity.com/workshop/discussions/18446744073709551615/600771622034502381/?appid=1468720 New Content And Features: -Map modding now live on Steam workshop! -2 in house made maps included in workshop. -1 new official new map 'Old West'. (Total of 3 new maps). -New campaign D-Day added to campaigns. -New god power 'Breath Of God'. -2 new Alien units added to 'Science Fiction'. Additional Hotfix Friday: Difficulty reduced slightly in new D-Day campaign. Known issues with map mods: -Modded terrains do no show blood spatters.(Fluid volues still show though) We hope you enjoy this update! Have a fanctastic week/weekend everyone!
- Map Mods & Huge Update Coming Soon! - V1.5 - 21 February 2025
The big one is almost here. The most requested feature is finally coming next Thursday Feb 27th! Create maps in Unity then one click export to play in UEBS2! This will be accompanied by a massive update. 3 new maps! One official map, and 2 mod maps done in house here at Brilliant Games. The update will also include the brand new 'D-Day' campaign, new god power and new units!
- Critical Bug Fixes And Code Changes - V 1.3.5 - 13 December 2024
Hello everyone and Merry Christmas! We have a patch here for the holidays. Note that post new year will be a large content update. We wanted to get this patch out for the holidays since some pretty critical bugs have been fixed. -Critical bug fixed which caused units to disappear when using multiple armies of the same mod unit in one battle. -Another critical bug fixed which caused GPU memory leaks when exiting back to main menu after battle. Often GPU memory remained after battle, this was a combination of chain reaction errors and a Unity engine bug. -Big improvements to hit boxes when fighting as a possessed unit. -Added inverse kinematics to more units for first person. Merry Christmas everyone! We will see you all in the new year for a large content update! Regards, Brilliant Game Studios.
- V1.3 - Volcanic Island Map, 7 New Units, Modding Fixes/Changes & Halloween! - 25 October 2024
Version 1.3 has finally arrived! As some of you may know, we were working very hard on completing our last title The Black Masses, which added significant delays to UEBS2 updates. That said, we are pleased to announce that nearly every member of the team is back full time on UEBS2, so expect lots of updates to come! Ps, though this update is fairly significant, larger updates are on the horizon with the team back on UEBS2, we will post a new road map soon. New Content(All new characters are modeled in house): -New 'Volcanic Island' map. A very large volcanic island. Rock and ash, with huge verticality! -New 'Gwyn' hero. A mythical black magic god from the under world. He is a character from our 'Black Masses' universe. He fires a new unique 'black magic' projectile. -2 new WW1 units. British and German soldiers(New WW1 category). -Frankenstein unit added to 'Evil' category for Halloween…
- Next Update Drops Oct 25th! (And what we've been up to) - 3 October 2024
Hello everyone! We’re excited to announce that a content update for Ultimate Epic Battle Simulator 2 (UEBS2) will be coming on October 25th! We’ve been working on some exciting new features, and we can’t wait to share them with you. First, we want to apologize for the recent silence and lack of updates. We value transparency, so here’s what's been going on: while some of the team continued to work on UEBS2, most of us were busy completing our previous title, The Black Masses. For those unfamiliar, we promised our community that after running out of funding, we would return to finish The Black Masses once UEBS2 was complete. Today, we’re happy to announce that version 1.0 of The Black Masses is officially released! With that done, our full team is now back on UEBS2 development, and we’re eager to move forward. We truly appreciate your patience and ongoing support. If you're interested in…
- Wartorn Map Remake, Blackhole Godpower, Christmas Stuff And Much More! - V1.2 - 21 December 2023
Happy holidays everyone! We have got a nice content update for you to amuse yourself with during your holidays! -New Wartorn remake map. A completely remade version but 4 times larger and more detailed! -New 'black hole' godpower. Hold click when equiped to create a vortex that causes all nearby units to fly towards a black hole that follows your aimer around. You can use this to move units around, or just cause pure chaos! -In house New 'Caveman' character added to 'prehistoric' units. -In house 'Ginger bread man' added to 'evil' units. -Animation fixes for Tesla character which properly supports inverse kinematics for holding gun correctly. -Bug fixed which sometimes cause camera to glitch above areas which should be able to be viewed. We hope everyone has an amazing holiday! We have some great things in store for the future of UEBS2 and we can't wait to share them with you! Brilliant…
- Version 1.1 - Halloween Content, Auto Cinematic, Flashing Flooding And More! - 27 October 2023
Hello keyboard generals! We have a special update for you! Below is a list of the content and features in this spooky update! -New spooky graveyard swamp map. -Flash flooding and rain added to weather system. -Auto cinematic mode finally in! Press 'C' to sit back and watch the battle in procedurally generated cinematic shots that attempt to cover all import angles of the battle with epic photography. -New witch unit added to 'evil', with new spell casting attack. -New 'Ball Man' added to heroes. Those red balls are stronger than they look! -Water shading on terrain improved. Volumetric water now has micro details within terrain shading, including small puddles and streams. -Removed 'sliding effect' when performing charge attack in possession mode. -Fixed issues where first person had camera placement issues with unusual characters such as 'Gunman'. -Improved animation crossfading to red…
- Out Now!! Full Release Version 1.0. - 21 July 2023
Full release has arrived! Below we will list the new content in this huge update. PS: Road map will be updated soon, there will be lots of other exciting things in store post 1.0! -New Map 'Modern City'. A large full scale modern city perfect for your modern day battles! -New Jungle map. Get those troops nice and sweaty! -New battle load out feature. Save and load infinite battle load outs! -New time of day system. Weather and time of day can be chosen for battles, as well time can be "frozen". -Improved animation systems for possession. Inverse kinematics on weapon holding, hip movement for turning and facing target directions. (Note: not all characters are fully utilizing the new system yet). -New Hero William Wallace, one of the best tank hero units. (Developed and modelled in house) -New hero unit Annie Oakley. The sharpest shooter in the west! (Developed and modelled in house) -New…
- Full Release Friday July 21st! - 19 July 2023
We are excited to announce that the full release version 1.0 will drop Friday July 21st! Some of the new content will include, 2 huge new maps, 3 new in house characters, day night cycle, battle load outs and much more! We will update the road map on release to fill you in on what is to come post 1.0. Youtube Trailer:
- Version 0.9.5 - Custom Mod Animations Now Supported, Bug Fixes & More! - 23 June 2023
Happy Friday! We have some exciting new features and fixes for mod support. -Custom human and non humanoid animations are now supported. -Remaining animation fixes characters guns flying off, as well as characters lying down completely fixed. -Lod bug fixed which caused distant characters to sometimes not render at all. -Character mod setup script update. Download link here: https://drive.google.com/file/d/1whnrBVXZVCKPtF4pXdZwrlDE3vVcDcB1/view?usp=drive_link Have a fantastic weekend everyone!
- New Modding Features And Hotfixes - 16 June 2023
Happy Friday everyone. We have another small update here for the new mod systems which include new settings for mod developers as well as fixes in game. -2 new animation presets added to the character mod setup script for mod developers. Animations include, "Zombie" and "One hand pistol" -Accuracy added to ranged settings in mod setup for developers. -Another issue fixed which caused mods to not import. Issue steamed from users subscribing to blank uploaded mods which had no content attached, causing Steam to return a null file location for mod folder. -Some animation bugs fixed for mods which often caused the characters animation to briefly lie down flat (We are still working through other animation issues). Here is the new download link for the updated mod tools for developers. The link on the tutorial thread was also update: https://drive.google.com/file/d/1-rWDxAvv_IE59LBY2UDHPdNAOe…
- Patch v0.9.1 Fixes For Mods - 12 June 2023
Edit: Some are still reporting mods not showing up. Since we are unable to reproduce this bug, we kindly ask that you send us the output log. Steps: -Make sure you have subscribed to mods. Run the game and confirm that none are active(Bottom right corner text says how many mods are active) -Once you have confirmed this, navigate to the output log. It's usually located as a text file 'output_log' in C:\Users\YourWindowsUsername\AppData\LocalLow\Brilliant Game Studios\UEBS2. -Email the text file to [email protected] Our bug squashing continues with this latest patch which attempts to fix both mods not showing up, and unit scaling/stats issues. Both issues are determined to be regional based issues. -Fixed(hopefully) mods not showing up in game. Issue was due to folder extensions in code not work in languages other than English. We fixed this issue by fetching the folder loc…
- Hotfix For Workshop Mods - 7 June 2023
We created a hotfix in attempt to solve some of the issues users are having. UPDATE: Since this hotfix we have been working on a new fix Incoming tonight or early tomorrow. We have discovered the cause for strange scaling of mod units as well as other related issues. It appears it is caused by how decimal numbers are handled in different regions. We are also working hard to solve the issue of mods not showing up. -Some efforts were made to attempt fix the issue where no mods show up. (We were unable to replicate the issues here, so it's all guess work on our end) -Error messages added to game initialization to help catch issues with mods, or other import issues that may help us debug more potential problems. -New 'mods active' text added to bottom right of menu, to tell users how many mods were successfully imported. -Bugs fixed with 'custom unit' mods, where they would not correctly lo…
- Workshop Mods Now Live! - 31 May 2023
Hotfix Thursday June 1st: -Issue fixed where some units looked like white squares from far away. -Animation problems with Ogre fixed. -Warning added to notify player that mods are not active until the game is restarted when downloading in game. -Issue fixed where the head sometimes doesn't disappear when in first person. Hello everyone! Workshop and character mods are finally live. We worked super hard to squash some very nasty and unlucky crash bugs that were happening (Some were Unity engine related), but we are finally there! We really wanted to get the ball rolling so we created 13 mods for you guys to play with! Enjoy! With that being said, you should know this is the first alpha release for character modding. There are some important things to note. Known Issues: -Visual bugs. some character mods have poor LOD transformations, this should improve in upcoming patches. -Animation bu…
- Mod Support Drops Late Next Week! (Postponed!) - 19 May 2023
Update: Postponed To Next Week! We apologize for the inconvenience, but a horrible illusive bug appeared last minute which is causing crashes on most maps. The update unfortunately will be postponed to sometime early next week, we will be working hard to identify the bug. It's very difficult since it only happens in finalized builds of the game. Sorry everyone! Happy weekend everyone! We apologize for our silence, but development of mod support got a little complicated, so we were unable to estimate accurate release dates. Well it's finally in the testing stages and we can confirm that the first mod support update will arrive next week! This update will include full support for character modding, which has been designed to be the most user friendly and automated system we have made yet! Creating a new character mod can take as little as 5 minutes, so be prepared for loads of user conten…
- Auto LOD Generation In Character Mods! - Mod News - 14 February 2023
Hello everyone. We wanted to give modders a sneak peak into progress of mod support for characters. In UEBS1 LODs(Level of detail) and polygon optimization was completely up to the modder making the character. This was problematic for many users since many people do not have access to the tools required, or the experience required. Great news! Modded characters are now completely automatically optimized procedurally in game. not only does the system automatically crunch and remove polygons for distant characters, but it's even smart enough to identify objects (such as weapons and shields) that can be easily turned into sprites to ensure those small details are preserved at long render distances, all while keeping frame counts up. We look forward to the first update for mod support and we cannot wait to see your work! Screen shot shows the results of completely automatic LOD generation.…
- Update Beta V0.1.5 - Artillery, Iron Sights And More! - 1 February 2023
Hello everyone. Hope you all had a fantastic holiday and new years! We decided to do a medium content update before diving too deep into mod support(Since this may take longer than anticipated). We appreciate your patience and we are very excited to get this game into version 1.0! New Features/Content: -New iron sights in first person mode. Most units using guns have this feature both in sandbox and campaigns. -New stationary powerful long range artillery unit in WW2 category. -New 'Terrorist Puppet' unit added. -Balance changed in invasion mode. Some weapons buffed, and round settings changed. -Aiming and iron sights also increase accuracy while aiming. Fixes: -Death sounds for Jedi fixed(Was using 'Juice Man' death sounds). -Bug fixed in unit editor that caused the wrong unit to be loaded in. - reduced animation twitchiness in possession. - possession ragdoll improved. - spinning firs…