- Animal husbandry update v22.1.0 - 7 January 2022
Happy new year all, thanks for playing Gone Upstate. For the new year, I'll be rolling out some of the new features that are being worked on. The first is a well requested animal husbandry update designed to bring that homestead to life. There is a barn west of the initial bus stop that now offers farm animals for sale. Currently, chickens, pigs, lamb and sheep are available. If you take on the task be sure to keep them feed and healthy with having fresh water and food available. New fence build pieces are also available to help keep those under care close and safe against wild predators. With this build the stores have also been rearranged and spread throughout the map. Vending machines are no longer present at bus stations. This is to encourage map exploration and simulate that upstate feel. Building damage and repair has also been implemented. Walls and others constructed items will…
- Update v0.7.1 - 6 July 2021
v0.7.1 *Added irrigation device item. Automatic watering for crops within a 25m radius. Purchase at seed store or craft on metalworking bench. *Ability to place round concrete planters on buildings and indoors. *Watchtower converted to building piece type. Fixes saving issue and allows ability to demolish with sledgehammer *Bugfix for autosave buildings and generating destruction items. *Bugfix for cabbage material rendering pink *Bugfix for certain audio sources bypassing master volume settings.
- Farming update v0.6.8 - 29 June 2021
Hi all, thanks for playing Gone Upstate. This week we have made improvements to the farming system. The first change is the addition of plant crop watering system. Plants now will require water to live. The soil in each crop plot holds 100 units of water and each hour in game water is reduced by 1/100. If the soil water level reaches the plants will die. This brings us to the second farming improvement. When plants die, they will no longer be removed from the plot but rather turn into a death state. Visually we are still working on dead plant models but the plant state info can be read on the plant card UI. We hope this helps with showing why the plant no longer is there as well as adding a bit gameplay. Plants are also now able to be remove from the plot. This is regardless of current the current state but useful if the plant does die or the player changed their minds and wish to plant…
- Update v0.6.7 - 24 June 2021
//Changelog v0.6.7 *Bug fix skin color settings load *Removed Auto health regeneration *Reduced Tires/Rest rate *Increased Hunger rate *Support for saving Campfire cooking pot *No transmission tower event if raids are turned off in settings *Bug fix for saving small planter box crops
- Update v0.6.6 - 20 June 2021
//Changelog v0.6.6 *Added Transmission towers *Added Improvised axe item. *Added Improvised pickaxe item *Improvised items are craftable from sticks and stones enable wood and stone tiers without a store purchase *Added middle roof building pieces *Vehicle save fix for far away positions *Loading screen while bus fast travel *Disabled character movement while loading to prevent falling through terrain *Increased day cycle by double. Now 42 minutes for a full day from 21 *Reduced sleep/rest depletion rate *Added option for raids occur every hour *Reduced raid length to 30 seconds from 90. *Bug fix for saving skin/fingernail color changes in game *Reduced certain post effects *Bug fix for starting date offset *Bug fix for interactions with Bed and Campfire
- Update v0.6.5 - 16 June 2021
//Changelog v0.6.5 *Added support for saving inventory in storage items like credenza and wardrobe *Storage containers capacity increased to 12 items from 6 *Added Mineable Limestone item *Added crafting recipe for concrete mix. Limestone, Small Stone + water. *Bug fix for unable to run after mining with pickaxe *Better interaction triggers *Updated quick sell button wording *Quick Sell value increase to 80% from 20% *Updated sleep animation *Bug fix for Cooking crafter recipes now refresh on interaction *Added vsync settings option *Plants no longer die from cold temperature. Will return when greenhouse system is finished. *Bug fix for infinite edible items in the hotbar *Bug fix for unequip actions. Items no longer remain equipped in the inventory after certain actions like picking up a log or building
- Update v0.6.4 - 12 June 2021
//Changelog for v0.6.4 *Added in game map for Fern Valley *Added wood foundation build piece *Added sleep 8 hours option to bed & tent *Sleep till morning wakes up at 8 rather than 7 for daylight *Tent saves with building data *Loaded from saved game date correction *Removed other worldly raid global color change volume *Ability to remove angled wall *Added toggle all post processing setting *Added toggle global fog setting *Reduced distance blur effect
- Update V0.6.3 - 7 June 2021
*Added More Bus Stop locations with the ability to fast travel between them *Dining Chair Items added. Oak & Cedar variety. Craftable, Purchasable & Sellable *Updated Vending machine interact to center of screen raycast rather than player position *Ability to loot and stop raids at any ship spawn height
- Patch Notes V0.6.2 - 4 June 2021
//Changelog V0.6.2 *Memory Optimization *Texture quality tier settings option *Synth placement from inventory fix *Loading improvements *Building socket position improvements. *Added ability to build floor off of another floor piece *Added ability to build railings off of floor piece *Building distance cast length increased
- Sawmill LT15 Update v0.6.1 - 1 June 2021
Hi everyone, Thanks for playing. So great to hear all the positive feedback as well as how Gone Upstate can be improved. Have been making improvements to the save system this week and wanted to also get out a content update. The new sawmill has been added and it will help with your board ripping by automating the process! To use, pick up a log after felling a tree and place the log onto the sawmill bed when prompted by pressing E. Then activate the machine by pressing E on the blade head. After cutting, boards for the type of wood and respective quantity for each log will packaged and ready for pickup. //Changelog v0.6.1 Added Sawmill LT15 item Automates board production with a manual load Purchase at the hardware store or craft on metalworking bench Purchase price $8,395 Sell Price $7,100 Craft recipe 85 Steel Tubing 3 Steel Sheet 1 Machine Switch 1 Saw Blade Added metal roofing craft…
- Hotfix v0.5.21.2 - 1 June 2021
Hot fix, Opening menu resets sleeping effect.
- Patch notes v0.5.21 - 31 May 2021
v0.5.21 *Character position is saved. No longer always spawn at bus stop *Bug fix for food items causing inventory save issues. *Bug fix for loaded items not being registered to save if returned to main menu *Fix for the edible item actions in inventory and hotbar *Raid ship landing position at start fix. *Improved navigation paths in Cedar biome
- HotFix v0.5.20.2 - 31 May 2021
*Fix for edible food item actions
- Patch Notes v0.5.20 - 30 May 2021
//Changelog v0.5.20 *Increased look sensitivity setting range *Save support for Planter items and Crops *Added Save support for Watch Tower *Build ingredients return on planter destroy *Removed spawned carrots because of save issue. Working on a solution. *Fixed load bug that turns materials black sometimes. *Fixed Sledge destroy items no longer remain red. *Smoother Sledge equip demolish mode *Moved Fern Valley Map starting wheat field position
- Update v0.5.19 - 28 May 2021
*Increased Sell Online Item values. Now 80% rather than the previous 50% *Reduced Online Item Markup. Now 30% rather than the previous 100% *Ability to remove cooking pot from campfire *Pickup campfire from UI *When campfire gets pick up removes any pot and ingredients *Wildlife returns to sandbox. *Firewood is available for sale at Camping.Co
- Quick Patch v0.5.17 - 27 May 2021
//Changelog v0.5.17 *Save system improvements. *Fixed bug where save/load would duplicate or delete sometimes *Saving support for Camping Tent, Bicycle and Vehicles *Moved save menu to pause screen *Increased collider range for axe. *Deer falling animation fix *Improved AI navigation paths *Updated store icons to match vending machines *Added secret money cheat code *Reduced chance of foggy weather
- Quick Patch v0.5.16 - 26 May 2021
*Fix for ammo inventory on weapons. Ammo will keep in clip when the gun is put back in Inventory. *Building add material fix. This fix reintroduces the invisible saved items bug. Working on a solution.
- Quick Patch 0.5.14.1 - 25 May 2021
*Changed pick up item to right click to avoid place issues
- Vehicle & Bike Update - 25 May 2021
//Changelog v0.5.15 | 2021.05.25 *Lemon cruiser bicycle added *Improved Drivable Vehicles Enter trigger *Fixed bug where could not enter vehicle on certain terrain *Ability to pick up vehicles if they flip or crash *Vehicle engine turns off on exit *Removed Press F to Interact Notification *Increased stick count *Ability to put vehicles in inventory to save
- Open Early Access - 25 May 2021
Thank you all for all the interest in the game. I've received so many requests to play, Excited to finally be able to open the Gone Upstate Early Access to all players. //Changelog v0.5.14 | 2021.05.24 For this patch, improvements have been made to stabilize the save system. *Bug fix for duplicate build items while loading in game *Load from slot progress fix *Invisible build items from load fix Previous saved games may still hold the duplicate information. You can use the sledgehammer to demolish these items and now craft ingredients are returned via the shipping boxes. Thank you all again for the support and eager to continue to bring Gone Upstate forward! Jimi @ Digital Boxcar