- Quick Patch - v1.08.6847 - 7 September 2026
Fixed: - ai rocket replay sounds / fx - landing sound replay replication - manually deleted save game file detection - random crashed (corrupted textures) GLHF! - Jonno squirrelmageddongame.com
- v1.08.6773 - Replay System Blink Fix - 3 August 2026
Just a quick patch to fix character blink on camera move
- LINUX PATCH: Weapon LOD - 28 April 2026
I've moved to Linux... so expect more fixes for the platform over time. Fixed: Weapon LOD - no more borked low polt meshes for weapons on Linux! NOTE: performance FPS is not great on Linux and will be seeing what I can do to improve things and add more options to disable shadows etc.
- v1.08.4327 - UFOs, Squirrel Abductions & Hotfixes - 6 October 2025
Patch Notes: FIXED: most of the buggy barrels MAP FIX: Training Gauntlet new stairs squirrel navigation SQUIRREL SFX: generic object hit volume 1/2 UFOs and squirrel abductions... lol. Intel and lore pickups coming soon! Don't let them distract you... GLHF! - Jono
- v1.08.4275 - HALLOWEEN DEMO UPDATE! - 30 September 2025
It's that time of the year when all the killer mutant squirrels come out to play. Get yourself topside and grab those bags of candied squirrel giblets for The Hive! Trick or treat the Grim Reaper and get your name on the only leader board that matters... anymore... lol jokes. The built in mission replay system is now active on the DEMO... slow motion laughs for the squirrel brain insane guaranteed! GLHF!
- v1.08.4275 - The Wrath of Ratatoskr - 30 September 2025
This is a big update with a lot of under the hood tweaking including Multiplayer optimisations, map fog and replay system updates, squirrel FX, world mutations and and quite a few bug fixes... New intel: The Brethren Book of Ratatoskr. Chapter 1: verses 1-7 are waiting to be found... you can read the lore on the website : https://squirrelmageddongame.com/lore/ Stress Tester I've also added a new map under Special Events for some fun. How many Squirrels can your CPU handle without killing framerates...? My rig: only 35-40 squirrels :_( Patch Details CPU TESTER: Special Events > Stress Tester - Find your CPU limits! GAMEPLAY: all squirrel mutations persist across maps! DIFFICULTY RAMP INCREASE! Level up and git gud! IMPROVED: moveable objects and replays MAP VISUALS: all maps fog re-calibration NEW INTEL: 7 intel pickups added to 'Ritual Site' map MULTIPLAYER: manual tick optimisation for…
- v1.08.2655 - Paradise Squirrelled - 2 September 2025
I've reworked the moveable object system for better persistence and replication to replay systems. Some long standing issues with quad bikes and player controlled squirrels also fixed up. Patch Notes: - FIX: exploding moveable barrels replay - FIX: more robust moveable stacking - FIX: squirrel glider no longer loses altitude suddenly - FIX: replay HUD stays hidden on random replay - FIX: enemy rocket flyby sound replay - FIX: squirrel mutant fur bug showing wrong fur color - FIX: some quad bike issues - FIX: more replay FX / SFX replication fixes - FIX: Wheel & Deal skill applies $ correctly - REPLAY: HUD replay bar size reduced - MAP: Summer Squirrels Returns. Large map with2 achievement missions. I'm still having fun playing and have reset all my achievements to make sure 100% of them are still valid given all the changes over the years. Live to Squirrel, Squirrel to Live, Live to Die…
- v1.08.2326 - Another Patchy Squirrel - 11 August 2025
These just had to be fixed up and new stuff added. I built this game in reverse... lol. Characters now have a starting class skill! (2 new skills added). Noteworthy Patch Notes:GAME OPTIONS: unlock all maps toggle addedSTARTING SKILLS: each character begins with 1 starting skill and 2 skill points to spendNEW TRAINING AVAILABLE: Triage (medkit effectiveness) and Wheel & Deal (better prices)REPLAY: explosion and barrel replication fixesREPLAY: fix crashing due to barrel state inconsistencyREPLAYS: rescue character SOS audio fixedGAMEPLAY: player turrets no longer damage playerSQUIRREL: death squeek replication fixBARRELS: replication / replay issues fixedUI: fixed pickup had disappearingREPLAYS: fixed 'reverse camera' bugFIXED: stuck squirrel crash!FX: explosions are more transparent which reduces flash bang blindness when caught in an explosionPHYSICS FIX: right click aim/auto stand up…
- HOTFIXES - 28 July 2025
- Yellow no longer stuck at spawn - map tweaks
- v1.08.1634 - Vampire Squirrels Exist! - 4 July 2025
I saw a vampire squirrel the other day... to celebrate I've unlocked all maps and missions! They spawn around threat level 5-6 - I forget which - lol. The State of the SquirrelSo, it's been half a year since my last patch release, but I have been busy working hard when I can on what my wife now calls (after 5 years) 'that stupid squirrel game'... blessed are the wives and family of solo game devs cursed with a passion that only another solo game dev with an insane gameworld to escape to could understand... Why squirrels, why this game - why me? LoL There is still a ways to go before the final 'vision' is realised... but it's getting there! Another 10 years solo and maybe I can free myself of the Curse of Ratatosk! Patch TLDR;So have made a ton of updates and a lot of repairs, mainly to the mission replay system 0.2x is just sublime sometimes). So the replays are much more robust now, wi…
- v1.08.075 - Optimization, Replay & Tweaks Patch - 22 December 2024
I have reverted to the FXAA anti-aliasing method which has doubled frame the rate on some maps on older cards! I can now run the game at 4K on my AMD RX580! The REPLAY system has been getting some TLC as well with endless random replay option and sound replication fixes. More work to do and the biggest glaring bug at the moment is with the Glider Deploy system... one day I will work it out ;) Patch Notes FXAA for anti-alias (doubles frame rates over TAA!) Third Person aim fixes Shotguns spread / aim fixes Cyan and Violet squirrels drop ammo and pills Ultra squirrels sometimes drop Ratatoskr statues Ratatoskr statue pickups reduce Threat Levels Lobby map name fixed Added replay endless random looping option Replay Glider improved Item pickup descriptions added Meal effects are more impactful Have a safe and fun holiday season, stay squirrelie and GLHF! - Jono
- v1.08.027 - Hotfixes - 14 December 2024
And the inevitable... Hotfixes FIX: ADS crouch camera offset bug FIX: Ultra kill spawns FIX: Jihadi squirrels grenade on back visibility bug FIX: Lobby mission map name bug BUTTON SFX: show mutation no thunder NEXT PATCH: Some feedback saying the TPS auto ADS should return to default disabled + being 'optional enable default aim ADS' in settings. I will add this to Gameplay Options in the next patch! GLHF! - The other Jono
- v1.08.018 - Weapons Reloaded! - 8 December 2024
The weapons system has been overhauled and better tuned for ADS arcade action! Weapon Patch Notes ADS / IRON SIGHT firing is FIXED! (more tuning ASAP) WEAPON AIM ADS / IRON SIGHT in both Third and First Person BULLET SPREAD has been REMOVED (except shotgun weapons) CROSSHAIRS replaced with HIP FIRE aim dot in both Third and First Person COVER AIM has been added - auto stand up if from behind cover NOTE: there are issues with some weapon models + sniper weapon scopes need an overhaul as well. I always seem to break the skeletal mesh when trying to edit the models in Blender... so am going to try using Unreal 5.5 with the experimental skeletal mesh editing tools to see if I can fix things with those tools and backport to UE4. Other Patch Notes / Major Changes Rollup VIEW MUTATIONS toggle button added to LOBBY REPLAY system enabled - alpha version - disable from Game Settings - access repl…
- v1.07.5327 - Weapon Specialisation - 31 October 2024
Patch Notes NEW: Weapon Training - assign skill point to gain 1 level (once only per weapon) NEW: Characters start with 2 Skill Points to spend SPECIAL EVENT: Halloween Map GLHF!
- v1.07.5277 - Assassin's Squirrel - 16 October 2024
PATCH NOTES: - NEW: Enemy Laser Turret: targets player (destroy to get some scrap) - WEAPONS: improved crouch / aiming in FP mode (overhaul ADS all weapons) - NEW: chipped Player Squirrels can now attack other squirrels and score points - FIXES: improved replay system stability - NEW: insane difficulty 'collect asset' objective (recover dead items) - FIX: unable to rescue character on locked map (special mission added) - general tidy / tweaks / mission text / map fixes and changes - MAP: new Checkpoint Squirrelie map (in works) I am slowly moving all large map missions onto smaller / tighter maps. Map making takes ages but will be rolling these out as soon as I can! GLHF! - Jono
- v1.07.5062 - Cel Shading / Replay System - 24 September 2024
I've added a Cel Shader to the Video Options + mission runs are recorded for replay (access from staging area menu) Players can turn off replay recording if you don't have SSD or experience performance issues. The replay system is very basic and glitchy (working on solutions when I can) - but it's just fun sometimes to watch the crazy action in Slo-mo and replay those high score runs... Some big colour changes: - all squirrels brighter / easier to see - all fog removed (performance and 'darkness reigns') - all blood should now be purple (for streamers and my Chinese players) Tons of other improvements and fixes: - more difficult enemy TPAI behaviour - UI/UX updates - FX improvements - Textures and reflections Once the new systems have 'settled' in a bit more will run a video of new features. GLHF! Stay Squirrelie!
- v1.07.4498 - Fixes + UI + Respec - 31 August 2024
Patch Notes - NEW: game Option (enable Box Crosshair) - NEW: refund mods / retrain skills! - UI: map / mission select (view all maps in game) - UI: game over screen panel animations (reduces clutter) - FIX: crash when destroyed barrels / objects not being found (fixes NAME_none crash) - BALANCE: auto shotgun fire rate increased / projectile count reduced - FIX: AI spawn collision / spawn stuck - FIX: squirrel pacify state - FIX: extraction compass - FIX: player HUD objective map title font - FIX: rescue hologram weapon visibility - FIX: quad Bike front lights - FIX: kitchen crafting sty checks New experimental map added to Special Events - some special events added to MISSION ZONES GLHF!
- v1.07.3888 - MEGA UPDATE! - 29 July 2024
PATCH SUMMARY Soldier armour added, 2 new suit mods, tons of bug fixes, multiplayer improvements + I've added some new game-loop features, including cooking, crafting, and praying + TPAI enemy AI reworked! These new systems tie together everything really well... giving purpose to items, and allowing players to tune their experience in different ways. MULTIPLAYER FIXES! Switched authoritative movement to Client - and bang! 80% lag + client weapon accuracy fixed! IMPORTANT: I have de-coupled most campaign cross saves to avoid data issues when returning to single player. Multiplayer / Co-op is a bit more of a stand alone 'playground' experience for now. The Kitchen Chef can now prepare meals! Meals are used in the new 'final prep' stage (below) to buff the player character before the next mission. Who can resists a juicy squirrel burger or a mouth watering squirreleroni pizza? The Crafty C…
- v1.07.2935 - Patch Notes - 28 June 2024
Tons of updates / fixes! Full details in a really long post soon! - Added crafting, cooking, eating and praying - Map updates / fixes / cleanup - Multiplayer fixes (still a little buggy - still working on it) GLHF!
- v1.07.1586 - THAT SQUIRRELIE AI - 20 March 2024
I have been working on the Infected TPAI faction androids with some improvements in movement and behaviour. I am currently experimenting with hit reaction on the skeletal mesh... will see if anything makes it into the next patch! v1.07.598 PATCH NOTES LEADERBOARDS - fixed some issues with the Game Over leader board - almost sorted! It may be the board data is not updating quick enough on the Steam Servers... more testing to do CHARACTER SELECT - fixed to the character image in shop / training / suit mod XP ISSUES - saving of XP fixed due to odd event timing bug MAPS - minor map tweaks... and am finally working on another multiplayer map for testing :D PLANS FOR NEXT PATCH Visible hit reactions on TPAI Enemies Store updates (item category tabs) Intel Browser + more intel pickups New map for multiplayer with new Intel Pickup based mission Nexus & TPAI only 'daytime' missions... only andro…