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MonCon

MonCon Steam news

Megalithic Mainframe | Jul 11, 2024 | game

Released

0players observed · 23 September 2026 - 23:00:22 UTC

CasualIndieRPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score89% positive

MonCon news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score89% positive
  • Total reviews19
  • Release dateJul 11, 2024
  • DeveloperMegalithic Mainframe
  • PublisherMegalithic Mainframe

Genres: Casual, Indie, RPG

Company pages: Developer: Megalithic MainframePublisher: Megalithic Mainframe

Top Steam chartsTop 100 gamesGame directorySteam Store page

MonCon Steam news

MonCon news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • MonCon v1.1.0 - 7 June 2025

    MonCon is now on version 1.1.0, its first major update!Check out all the fun additional features waiting for you...Normal and hard modes now available for battle button sequences!New dungeon! Explore a mysteriously vacant indoor pool on the seventh floor of the hotel... (only available on normal and hard modes)New sub-quest! Help disgraced game designer Tom Scholander escape the island in the dead of night...Minigames have been enhanced with additional features!Lots of other little quality-of-life bells and whistles added to the game!

  • v1.0.9 - 20 September 2024

    Hey everyone! We're back with another patch for MonCon. Version 1.0.9 fixes a lot of user-reported bugs & bugs from our own backlog: Cleaned up flaky logic surrounding Marnie's interview section of the afternoon chapter. In particular, there was a specific order of events that could cause the game to softlock if you talk to Marnie after the interviews, but before beginning Joey's first shadow work section; this has been fixed. Improved NPC path-finding logic Fixed bug where room music would not resume playing if you talk to a fuzzy in one of the hotel hallways Fixed bug where NPCs could initially appear without costumes if you defeated first enemy in battle but then subsequently ran away Fixed bug where camera would not return to default position when selling at a shopkeep after closing your inventory Fixed bug where removing Fambox cartridge would simultaneously cause HUD menu to drop…

  • v1.0.8 - 30 August 2024

    Hey everyone! It's time for another MonCon bugfix patch! We're getting very close to the end of our list of known serious bugs. Here's what's been fixed this week: Fixed bug where fighting multiple enemies and trying to run away with the self-pity ailment could crash the game Fixed bug where opening an inventory in battle, using the phone to call another character, and then trying to re-open the original inventory could cause the game to crash Fixed bug where assertive-personality characters can soft-lock the game by talking to you in the after-midnight section Fixed gameplay bug where an item in the finale section was reachable through a collision wall Fixed graphical bug where Zoey could appear twice onscreen during Marnie's interviews in the afternoon section

  • v1.0.7 - 24 August 2024

    Hey everyone! v1.0.7 of MonCon is here! We'd received some feedback that some of the timings for the attack button patterns were a bit sloppy and didn't line up well with the music. This patch concentrates on tightening up all the attacks throughout the game, but we did our best to not fundamentally alter the experience we were going for with each attack. Additionally, some of the attack button patterns were unnecessarily dense for easy mode (the only mode available right now). We've reserved the more complex button patterns for normal and hard modes, which will become available in future patches. Thanks again to everyone for your support!

  • v1.0.6 - 17 August 2024

    Hey everyone! I didn't have as much time this week to address MonCon bugs, so there's still a few reported problems which are not addressed in this build. Nonetheless, please take a quick gander at what's new in this release! Fixed a game-crashing bug during the final boss battle. Fixed a bug that would prevent music from playing during the final chapter. Fixed a variety of bugs related to the Marnie interview battle gauntlet in the afternoon chapter of the game. Fixed some graphical bugs related to where Joey would position himself in certain rooms when saving the game. Added an effect to the "Calm of the Whale" omamori that reduces the intensity of Marnie's angry dragon phases.

  • v1.0.5 - 9 August 2024

    We're back with another patch release for MonCon! We knocked out a lot of little bugs with this release, and also added a few minor QoL features: Fixed bug where multiple second player ships could be created when playing Space Party minigame and returning from a Game Over Fixed bug where consuming food/drink in battle would not alleviate appropriate ailments Fixed bug where you could waste suitcase keys on already-unlocked suitcases Fixed bug where NPCs could cause collision problems by overlapping the player's screen position while they're in the middle of saving the game Fixed bug where NPCs could occasionally spawn on top of walls or other NPCs when a new room is loaded Fixed bug where inventory cursor could end up one cell outside of the inventory while looking into a suitcase and swapping player inventories Fixed bug where player would not be rewarded after the boss battle from the…

  • v1.0.4 - 1 August 2024

    Hey everyone! Here comes another small patch for MonCon! As we continue to plow through our list of semi-serious known issues, here's what we got fixed this week: - Various graphical & usability improvements for the Trading Expert phone app - this app should be much easier to navigate now! - Fixed bug where autosave file would keep unnecessary "cruft" from previous saves - Fixed a graphical bug in room 709 that occurs at the chapter boundary between evening and after-midnight - Graphics, text, and battle logic improvements to various boss battles in the after-midnight section of the game

  • v1.0.3 - 27 July 2024

    Hey everyone! It's time for the next MonCon bugfix! This patch gets us all caught up on issues reported by users: Fixed game crash if any shop runs out of items Fixed bug where Eye of the Eagle omamori wouldn't work if Masked Mystery enemy reveals itself in battle, or if an enemy calls for help Fixed bug where Joey's battle sprite would start sliding diagonally across the screen if player's HP drops to zero during Karl's tutorial battle Fixed bug that would prevent Run Boy speedrun leaderboard from updating during the afternoon in the Panel Room B Fixed bug where spamming 'A' to try to get back into the Run Boy speedrun competition will occasionally prevent the speedrun timer from starting Fixed bug where Owen can be repeatedly added to your team list if you keep re-entering the room where you find him (afternoon/evening sections only) Fixed cutscene bug where Joey walks into the table…

  • v1.0.2 - 20 July 2024

    Hey everyone! It's time for the next MonCon bugfix! This patch fixes a number of issues reported by users: Fixed game crash if you talk to the Bravo Bus shopkeep more than once (caused by typo) Fixed intermittent bug with how the team member list is saved / loaded if you get Game Over in a battle Fixed display bug where Joey's name appears (instead of player's custom name) when selling items Fixed display bug where certain battle ailments result in hidden button lanes if playing on a monitor resolution larger than MonCon's native 1080p Made it more obvious that the player needs to hold (not press) the exit button in order to exit minigames Thanks for all the bug reports - they've been super helpful! While I haven't had time to address everything that's been reported yet, rest assured it's all documented on my master bug backlog, and I'm marching down the list as fast as I can. And last…

  • v1.0.1 - 12 July 2024

    Hey everyone! A few players have already found bugs (especially towards the end of the game), so I wanted to go ahead and push out a first patch today to get some of that resolved. Mild spoilers in the patch notes, so read at your own peril. Fixed game crash in same after-midnight section if you have a particular character in your party Fixed game crash if you use the attack menu scrollbar in the Contacts phone app, and then switch to another party member who doesn't have the scrollbar displayed Fixed game crash if you use AAAAAA batteries without Marnie in your party Fixed bug where you could get stuck on the third floor of the convention hall in the after-midnight section Fixed bug where you could accidentally start the wrong cutscene in room 606 during the after-midnight section Made collision detection more lenient for triggering a cutscene on the fifth floor of the hotel in the aft…

  • MonCon Livestream + Q&A - 5 May 2023

    During this livestream event, I'll be playing through the latest build of MonCon - showing off brand-new story content - and I'll be answering questions from anyone tuned in! The Story MonCon is the story of Joey, a young teenager struggling with social anxiety. Joey decides to attend one of the largest geek culture conventions in the world, in the hopes of meeting his hero - legendary game designer Mr. Miyashiro - and getting an autograph. For Joey, a normal conversation feels like a fight to the death. Through his eyes, ordinary people transform into hideous monsters that must be verbally battled to survive. But with the help of his newfound friends, Joey will start to overcome his social hang-ups, and learn that not everyone you meet is a monster. MonCon is expected to ship Q1 2024.

  • MonCon Newsletter #11 - UNWINDING FROM CSGC! - 28 April 2023

    Greetings, one and all! It's time for your every-once-in-a-while scoop of MonCon development information! Progress on the game is still trundling along at a healthy pace. But before we get down into the nitty-gritty of where the game is at, let's briefly reminisce about the fun we all had at CSGC... CSGC = Completely Super Gaming Convention Ok, that's not at all what it stands for, but that pretty accurately captures our feelings about the event. Formerly the Heartland Gaming Expo, CSGC is one of our favorite conventions to attend, and not just because it's local and doesn't involve lugging all our crap to another city. It's also the very first convention that Anton and I ever attended to show off The Idiot's Tale way back in 2015. This was our seventh year in attendance, and they haven't kicked us out yet for exhibiting too many times, so CSGC 2024 is already on the calendar as far as…

  • MonCon Newsletter #10 - 29 December 2022

    Well, here we are at the end of 2022! It's hard to believe I've been working on MonCon on and off for close to five years now. This past year has definitely seen the most amount of steady progress on the game. I have some cool new content to share, but before we get too far down into the weeds, I'll let you guys in on this newsletter's big announcement: MonCon will be coming out by the end of 2023! I've finished enough this year that I feel safe drawing this line in the sand. 2023 will still be a tight race to the finish line, but I think that this deadline strikes a good balance between getting the game out in a reasonable amount of time so that I can move on to other projects, and not compromising on the game's overall quality. So by hook or by crook, come hell or high water, the full version of MonCon will be in your hands by this time next year. Now, let's consult the progress chart…

  • MonCon Newsletter #9 - 29 October 2022

    It's time for another MonCon progress update! This newsletter will be on the shorter side, as I'm just dropping by to let everyone know that the game is still making steady progress. But first, I want to get a bit of bad news out of the way... For most of 2022, I had been dropping subtle hints about "big news" that I'd be able to announce soon. Well, that "big news" unfortunately didn't materialize as hoped, so I'll just go ahead and tell everyone what happened: MonCon had acquired a publisher. I had begun working with said publisher earlier in the spring, and we'd come to an agreement that they'd help me localize the game and release it onto consoles. Sadly, that publishing deal fell through, so I'm back to just working on finishing the game solo. It was definitely a disappointing setback, but it hasn't deterred me from soldiering on to finish the game. Anyway! Here's where we're at on…

Patch notes and updates

S.noRelease datePatch nameGID number
120 September 2024v1.0.96341720536506458119
230 August 2024v1.0.86240387642459211699
324 August 2024v1.0.75875595438697021371
417 August 2024v1.0.66909171012603255323
59 August 2024v1.0.55963414363393751433
61 August 2024v1.0.45963413728336540178
727 July 2024v1.0.35963413094355583401
820 July 2024v1.0.25969041959970414253
912 July 2024v1.0.16000566704269873455

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