- Patch Notes for v0.874 - 11 June 2021
--- 1v1 AI --- -AI now jukes side to side while clearing the ball instead of going in a straight line. -Made rebounds more reliable for the AI with hand position preparation, and checking variables (distance to ball, height of ball, etc.) more often to be more accurate. -Lowered the delay between a shot happening, and the AI starting to chase the ball. It waiting too long felt unnatural. -AI now resets head and hands when a new possession round starts, to fix weird animation stop points. -Changed default value for "Make It Take It" to off, so there's more of a back and forth with the AI/other players. Option still available during game creation. -Fixed bug where AI would grab the ball after it's scored, and cause weird teleportation issues on the next round. -Fixed AI or Player skimming the ball on the way to the basket would change possession, and give points to the wrong player. -Fixe…
- Patch Notes for v0.864 - 5 June 2021
--- 1v1 AI Bug Fixes --- -Fixed AI teleporting under the basket after doing a jump shot -Fixed AI shooting before dribbling animation finished so looked quite glitchy -Fixed during defensive round starts, rolling/throwing the ball inbound could cause the AI to be stuck in between two states -Fixed AI stealing the ball while inbounding on your turn --- 1v1 AI Balance Changes --- -Hard is a little slower, Medium is a little faster -AI will now only grab the ball while stealing/reaching for a loose ball. If the ball hits their hand during defense animation it will bounce off -Max steal distance lowered --- Known Bugs --- -Rarely 1v1 AI gets stuck dribbling in one spot after a rebound or stealing, and never moves or shoots until you steal the ball back
- Patch Notes for v0.859 - 29 May 2021
--- 1v1 AI --- -AI now jumps up to block the player if you go for a jump shot -AI can now steal the ball from you, with Harder difficulties stealing more often -Movement and Animation speeds tweaked -AI now turns away from the player at a more severe angle, to try and body block the player from stealing -AI can now make drives if the player is not in between them and the basket -AI can now make Fade Away and Step Back shots -Added Avatar pictures for AI in the wrist menu -AI can now sprint -Fixed bug with clearing ball not triggering the AI to go behind the 3 point line -Fixed bug with Out of Bounds triggering the wrong player against AI -Misc. Bug fixes for getting stuck in certain states --- Balance Changes --- -In 1v1, 2v2, and Horse games, players can now only hold on to the rim for 0.5 seconds after dunking or just grabbing the rim by itself, to help with goaltending problems. ---…
- Update Notes for v0.843 - 14 May 2021
--- 1v1 AI --- -You can now play against AI in a 1v1 match! -Play against Easy, Medium, and Hard difficulties, with height modifiers to give a real challenge. -The AI can juke, dribble, shoot, and rebound just like a real player! --- Player Stats --- -Look at your play stats across all game modes! -Compare your shot percentage against your friends, or see how many 2's and 3's you've made! -In the main menu, look to your left to find the new Stats board. --- 1v1 Bug Fix --- -Movement is halted temporarily when a new possession starts, so the player taking in the ball can't accidentally spawn the game ball inbounds already.
- Hotfix changes for v0.831 - 20 April 2021
--- 3 Point AI --- -Fixed AI players rotating incorrectly on certain maps while playing 3 point. -Fixed their shooting odds to be more consistent between playthroughs. --- Training Room Map --- -Fixed the map spawn points to be on the right side of the court. -Darkened the walls and brightened the net so certain assets don't blend in too much. -Fixed certain collider visibilities working correctly in 3 Point and 1v1. -Fixed 3 Point Rack positions. --- Plugin Problems --- -Found inconsistencies and conflicts with UE4's HP G2 Controller Bindings plugin and had to remove it so the game would work for all the other control schemes. Still able to create your own bindings in SteamVR in the mean time. -Left in the Windows Mixed Reality bindings plugin, but might also require custom bindings.
- Update Notes for v0.822.1 - 13 April 2021
--- Shooting & Relative Velocity --- - Fixed Left handed shots - Lay ups now work properly from the left side of the home basket - Fixed a crashing error caused by the physics frictions function --- Client Lag Compensation Methods --- - Added a 4th version for client lag compensation: Throws the ball immediately upon release, and has the host update the balls movement on the host side to match the client-thrown ball. --- Known Bug --- -Clients doing a 2 hand grab, releasing main hand to switch ball to the other hand, causes ball to disappear on their end.
- Update Notes for v0.822 - 10 April 2021
--- Shooting & Relative Velocity --- -Changed how throwing speed was being calculated to better predict throws while moving. -Layups, Fadeaways, and shots while moving across the court are much easier now. -Fixed a bug with shots near the corners of the court and behind the baskets. -Added a small dampening effect to the ball hitting the rim and backboard to help with layups and shooting. -Fixed dunking not registering if your hand passed through the center of the rim. --- Horse AI --- -Added the option for Easy/Medium/Hard AI to play against in Horse. -Can play against them on any map. -Can play against them in Singleplayer or Multiplayer (While waiting for people to join or along side other people to fill the lobby). -Other players can still join in the game while you play against AI. -Their assets are randomized to look like another player. -AI move to a random position to shoot from…
- Update Notes for v0.806.1 - 6 April 2021
--- WMR Input Controls --- -Added WMR input control bindings.
- Update Notes for v0.806 - 27 March 2021
--- Client Lag Compensation Methods --- -Added 3 separate versions of client lag compensation if your ping is over 50ms. Throws ball immediately on client side, and then implements whichever one has been selected in the wrist menu. 1. Snaps to the balls location on server side as soon as possible. 2. Does a few little snaps to the balls location on server side as soon as possible. 3. Uses physics to bump the ball back on track smoothly as soon as possible. --- General Bug Fixes --- -Extended ground check for balls thrown over fences in 4th street court or Paris. -Fixed teleporting bug in 1v1/2v2. -Wrist Menu Settings work done: --Rearranged the UI to fit more on that screen. --Moved the Experimental Settings that were working over to the settings menu screen. --Implemented those new settings into the save file, for travel between games. --Grey out options that are irrelevant to your cur…
- Update Notes for v0.776 - 16 March 2021
- Defaulted the movement speed to be a little bit slower, with options to put it back to the original speed. --- 3 Point --- - Fix for names being more consistent on the 3 Point HUD for clients. - Fix for 3 Point player leaving: Last player in the roster order leaving caused an infinite loop where the game never checked for a winner at the end of a round. Small visual bug left to fix, but no longer causes infinite loop. --- Experimental Features --- - Added Slow, Medium, Fast movement speed options for locomotion. - Added Slow, Medium, Fast rotation speed options for snap turning and smooth turning.
- Update Notes for v0.774 - 13 March 2021
- Network and general optimization. --- Game Modes --- - Fixed 1v1, 3 point, and Horse games from ending prematurely when another player leaves the game. --- Experimental --- - Added bindings for Windows Mixed Reality Headsets.
- Update Notes for v0.762 - 6 March 2021
- Tutorial prompts for Index controllers now available. - Network optimization. - Upped the bounciness of the ball. - Added velocity cap for ball throws, so balls don't fly around wildly due to controller tracking loss. --- Dunking Changes --- - Grabbing the rim uses the same inputs as grabbing a ball now. - Dunking now auto releases the ball when your hand hits the rim for 1 handed and 2 handed dunks. - Changed tutorial text to match. - Bug fixes for releasing your grip with the hand that's not grabbing the rim. --- Horse Changes --- - Horse shot point will now turn green when you enter the correct spot to better show where to shoot from. - Horse shot points will now spawn above ground level (Jumping, Dunking, Layups, On Bleachers, etc.) for more dynamic horse games.
- Hotfix Update Notes for 3/2 #3 - 3 March 2021
- Default Double Dribble and Traveling fouls off for 1v1 and 2v2. - Lowered Index controller grab sensitivity, so less grab strength is required to hold a ball. - Added option to swap the grip/trigger controls in the experimental menu. - Added text pop ups for Horse turns, to better explain what to do on your turn. - Horse shot points no longer spawn underneath the floor or bleachers in the Gym court. - Fixed some hand rotation issues when doing 2 Handed grab.
- Hotfix Update Notes for 2/26 #2 - 26 February 2021
- Changed how usernames are retrieved in game, should get rid of the "Player #" usernames showing up.
- Hotfix Update Notes for 2/26 #1 - 26 February 2021
- Changed how player count was being retrieved for joining multiplayer sessions. - Lowered Ambient volume tracks on Sky Rise and 4th Street.