Turbo Sliders Unlimited news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak76
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score90% positive
- Total reviews189
- Release dateSep 12, 2024
- DeveloperAntti Mannisto
- PublisherAntti Mannisto
Genres: Casual, Indie, Racing, Simulation, Sports
Company pages: Developer: Antti MannistoPublisher: Antti Mannisto
Turbo Sliders Unlimited Steam news
Turbo Sliders Unlimited news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Update Notes for v1.09 - 10 October 2026
Added two new vehicle models: Small Formula and Hypercar (Community project by Tornadoally and Juanen) Vehicle Editor: It is now possible to change vehicle model scale (range: 25%..150%) Event Settings / Physics: Experimental settings now allow multiplying vehicle scale and spring lengths Event Settings / Teams: It is now possible to reset teams for each event, making teams randomized or balanced Event Settings / Respawning: Max respawn time increased to 30 seconds Level Editor: Added a fourth blank road texture to be usable for roads (with a unique changeable color) Level Editor: Max object count increased from 900 to 1000 (but complexity limit stays the same) AI: Fixed AI starting to pit way too often on some tracks (where pit slots were just after the start line) AI: Pit Strategy Debug now also tells the reason for pitting when the strategy has been abandoned Host List: Showing info…
- Update Notes for v1.08f (very minor client-only update) - 15 August 2026
Fixed minor UI issues (related e.g. to text scrolling and UGC item descriptions) Miscellaneous other very minor fixes and improvements
- Update Notes for v1.08 - 1 August 2026
It is now possible to make vehicles jump when using a booster (Event Settings > Weapons > Booster Jump) Collector: Added option to limit how many collectibles are initially available - new ones spawned when existing ones collected Collector: Added option to be able to lose more than only the latest collected item when getting wrecked multiple times It is now possible to scroll the message log in the event lobby with mouse (by mouse wheel or scrollbar, F1 resets by default) Pro rules (penalizing illegal contact) can now cause temporary slowdown or non-final wrecking (instead of permanent disabling) Race Settings: Shortcuts are now visualized by default (change Shorcut Style to Invisible for the old default behavior) There is now a button (F5 by default) to toggle visualizing shortcuts even if they are initially invisible Event Settings / Special: It is now possible to use Hide Checkpoint…
- Update Notes for v1.07.2 (minor update, optional for server) - 4 July 2026
Fixed Non-linear animation parameters not visible in animated teleporters, teleporter exits, hilltops and triggers Vehicle Editor: It is now possible to export vehicles from a recording (hold Ctrl when pressing Import Physics button) Fixed XP calculations in certain special cases Log writing no longer immediately flushed when event on - re-enable by 'flushLogDuringEvent = true' if needed for server scripts Miscellaneous other minor fixes and improvements
- Update Notes for v1.07 - 2 June 2026
New experimental game mode and level type: King of the Hill (sometimes shortened as Hill) In a King of the Hill event, the (surviving) player who stays longest on an active hilltop zone wins King of the Hill team modes: Balanced Cumulative Time, Unbalanced Cumulative Time, Alone Time and Cumulative Individual Points If the level has several hilltops, event settings define when and how it changes - hilltop can also be animated Capture the Flag: Team flag and base (return point) can now be added as separate objects, allowing new kind of CtF battles Spread Tag: Added the possibility to give extra session points for tagging others (non-team members) Max initial load time for missiles increased from 60 to 120 seconds Sumo: It's now possible to change the team rules so that team member points determine the team positions (instead of survival) Fixed commands /forcevehicle, /limitmissiles and /…
- Update Notes for v1.06 - 21 March 2026
Added command '/forcevehicle' alias '/fv', forces vehicle for the next event, either by player name or start position(s) Forced vehicle must be choosable, AI must also have lines for it - vehicle can be given by name or choosable index '/fv Player Sporty' forces Player to have Sporty in the next event (assuming it is choosable, AI must have lines) '/fv /pos 1 1' forces player starting from P1 to have the first choosable vehicle, '/fv /pos 1-5 1' does the same for first five '/fv /pos 1-20+4 Drifty' makes every fourth player have Drifty in the next event '/pos' can be omitted, but it is recommended to use it in case there are players with numbers as names '/fv' shows the forced vehicles, '/fv /clear' clears them Added commands '/limitmissiles' alias '/lm' and '/limitboosters' alias '/lb', to limit missiles for player, car or position(s) '/lm Player 0' makes Player not have missiles in th…
- Update Notes for v1.05 - 14 February 2026
Added support for booster missiles - when launched, they provide extra acceleration for a short amount of time Added support for rear missiles - they can be enabled either with or without front missiles Added button/key to change the selected missile type if several types are available Race settings now support visualizing shortcuts or placing walls on them (if hit, lap not ok for leaderboards) Added command /retire, permanently disabling the player who uses it from the current event or round Added admin command /mute, '/mute Player 5' mutes Player for 5 minutes Added admin command /mutes, shows the list of muted players (with options to /add, /remove and /clear) Level Editor: Max number of custom meshes doubled to 40 Level Editor: Custom mesh object complexity is now reduced if it is a decal, convex or doesn't have shadows Level Editor: Forced max pit speed can now be lowered more (to…
- Update Notes for v1.04.2 (Minor update, optional for server) - 15 December 2025
Special Stages: Automatic quick restart when playing alone locally and respawning before reaching the first spawn pointServers now support an external log script program to connect with optional admin rightsTo enable log scripts, use command line parameter -scriptPort or set Script Server Port in the Connection SettingsCommand Settings under Online Host Settings define what rights an external script has, can be an admin or just a message relayDedicated server files include an example Discord bot in config/Bots (Python script tsu_discord_bot.py, read it for details)Admin command /broadcast now allows using some tags (pos, color, mspace and mark) to modify what the text looks likeExample: /broadcast This yellow text starts at position 200 Example: /broadcast Fixed length time with marker color: 45.454 Fixed skidmark issues when teleporting (or otherwise moving very much in one tick)AI dri…
- Update Notes for v1.04 - 22 November 2025
Level Editor: Added Teleporter and Teleporter Exit objects - both can also be animated Level Editor: Triggers can now be added as animated, too - they can then also be trigger targets themselves Level Editor: Animated triggers can also have disabled keyframes, allowing triggers to enable or disable other triggers Level Editor: It is now possible to specify which object types activate a trigger (vehicles, animations and/or other objects) Level Editor: Animations can now have curved paths between keyframes (parabolic, sinusoidal or circular) Level Editor: Animations can now have a parent animation, in which case the movement is added on top of the parent's movement Level Editor: Added a new dynamic mesh type: Slab - like cuboid but with a different animation rotation axis and modifications Level Editor: Added support for loading up to 20 custom 3D meshes per level, (Wavefront OBJ, max 250…
- Update Notes for v1.03.2 (Minor client-only update) - 5 October 2025
Patched a recently found potential Unity security issue: https://unity.com/security/sept-2025-01 Recording Player / Playback Settings: Local player name highlighting can now be disabled, then also shown as a ghost in ghost races Audio settings: It is now possible to enable ghost vehicle engine audio in ghost races and recordings (event restart needed) Pressing Shift+1 (by default) in spectator mode now starts following the leader, Shift+2 goes back to the previously selected player Fixed minor audio glitches, especially wheel skidding noise sometimes starting out too loud Fixed tag effect blinking too fast as a client in online games (in both tag and capture battle game modes) Fixed sometimes showing wrong way indicator when just rejoined (or spectating) and not completed any checkpoints yet Miscellaneous other minor fixes and improvements
- Turbo Sliders Unlimited Turns 1 - 9 September 2025
This week, Turbo Sliders Unlimited marks one year since its full release on Steam!There have already been numerous updates, with the latest, v1.03, bringing even more features and improvements.But Turbo Sliders Unlimited isn’t just about updates — it’s about what the community is creating. Players have built an incredible variety of custom levels, vehicles, campaigns, and even whole new game modes! The creativity is Unlimited, keeping the action fresh every time you play. Join TSU Discord to meet with the community and check out this video for some examples of player created content:
- Update Notes for v1.03 - 6 September 2025
New experimental feature: AI Players can now pit on tracks that have AI pitting lines defined All built-in circuits have AI pitting lines for built-in vehicles AI Editor: Users can create, test and share AI pitting lines for custom levels and vehicles (read the in-game guide to know how) Current limitations: AI pit strategies can be sub-optimal, many AI drivers pitting at the same time can get messy AI Editor: It is now possible to change the game speed when spectating AI players (with Left/Right by default) Level Editor: Animations and triggers can now be set to reset between battle rounds and soccer goals (by level properties) Level Editor: Increased the max number of objects and modifiers, also slightly increased the max complexity in large baseworlds Level Editor: Default road angle threshold changed from 5 to 3 to have smoother turns by default Level Editor: Default tilting center…
- Update Notes for v1.02.2 (minor client-only update) - 1 April 2025
When a checkpoint is missed and the guide arrow appears, info and help about respawning is shown When changing the camera target after the followed player is wrecked, favoring an active player (and a team member if any) Battle stats hits and kills are now better aligned with bigger numbers Simplified water reflection settings, fixed updating reflections every tick when camera not moving (when lazy mode not on) Fixed changing water reflection resolution Level editor: Added Flip button to checkpoint properties, useful especially when defining a shortcut Miscellaneous other minor fixes and improvements
- Update Notes for v1.02 - 15 March 2025
Respawning can now be enabled in battle modes, too (either unlimited or not according to respawning settings) If respawning is unlimited in a battle, the score is based on how many opponents are wrecked (team matches also supported) Level Editor: It is now possible to define some part of a checkpoint line to be considered a shortcut Shortcut lap times are not eligible for leaderboards, and the event settings may define a penalty (3 second slowdown by default) Level Editor: Checkpoints (and goals) can be set to be passed vertically (option available with non-zero height) User made campaigns: Hotlapping events (with time results) now update result after each lap and also remember the best result if aborted It is now possible to complete two checkpoints on one tick (fixes rare issues on some user tracks that have very close checkpoints) Fixed refueling or changing tires not making car immo…
- Update Notes for v1.01.5 (minor client-only update) - 2 February 2025
Low-level AI car engine and brake sound changes are a bit smoother now Unresponsive servers are also listed in the host list (but their name and info might be empty) Create menu now has a button to choose which level to initially load in the level editor Main menu now has link to the TSU Bluesky profile, too Miscellaneous other minor fixes and improvements
- Update Notes for v1.01.4 (minor client-only update) - 19 January 2025
When locally racing against AI alone, it is now possible to speed up time after finishing by pressing the action key Camera Settings: Added an option to use horizontal instead of vertical split screen with two local players False start notification is now more visible and works in split-screen, too Race Stats Charts: Added an option to see lap times in an unsorted order, too Host list: Fixed crash if page change was attempted before the list was loaded for the first time Recording player: Fixed audio not being played correctly for the initial target vehicle (until changed for the first time) Miscellaneous other minor fixes and improvements
- Update Notes for v1.01.3 (minor client-only update) - 5 January 2025
File browser font changed to have a wider support, e.g. for Mac running Wine Controller settings: fixed dead zone values sometimes getting too low, existing values also reset to defaults now Controller settings: setting dead zone values very low now shows a warning Miscellaneous other minor fixes and improvements
- Update Notes for v1.01.2 (minor client-only update) - 21 December 2024
Immediate restart and toggling checkpoints visible can now be done with controllers, too (unassigned by default) Controller sending the same control constantly no longer hijacks the control from an active controller (fixes some rare issues) Controller setup: Warnings are now shown if there are duplicate in-game controls Controller setup: It is now possible to unassign controls and set dead zones Duplicate in-game key controls also result in warnings now, there is also an button to see more details about them Lap HUD not hidden if one lap in a circuit, but the total is now hidden if having max laps (500) with limited time Level Editor: Checkpoints CSV export now includes track name, maker and level Y coordinates for the points Miscellaneous other minor fixes and improvements
- Update Notes for v1.01 - 18 November 2024
Added /startpos (or /startposition) command, '/startpos 1 Player' now forces Player to start first in the next event /startpos without parameters lists all forced positions, '/startpos /clear' clears all Recordings: Demo folder is now automatically opened if there is only an empty Saved folder (auto-generated by Steam Cloud) Customizer: Loading a single paint job exported to json by another player now works better (you may still need different customization packs) Client now tries to recover faster from controls packet loss, also added new debug info with Net debug (F11) Added command /uploadcameras, admins can upload their camera settings to dedicated servers with it (for custom forced cameras) Level Editor: Fixed not being able to change the Forced Max Pit Speed property in Pit Slowdown Entrance Point objects Level Editor: Added a button to export checkpoint data as CSV (copied to sys…
- Update Notes for v1.00.3 (minor client-only update) - 19 September 2024
Time Trials event unlock requirements (star counts) easier now for the latter half of the events Distant camera modes can now hear audio further away by default (new Audio Distance setting, Low means the old way) Host info: 'Daily' and 'Weekly' can be omitted from the UTC time if it's clear from the context Examples: UTC(22:30) means daily 60 min session at 22:30 UTC, UTC(Thu 22:30 90) means a weekly 90 min session Fixed starting lights not shown correctly when making a quick hotlap restart with random lights Miscellaneous other minor fixes and improvements
Patch notes and updates
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