- Version 1.2 - 26 October 2025
Hello! It's been a long time since our last update, and a lot has happened since the early access release of 'Enemy Remains'. I have been employed full-time for the last four and a half years, working as a game designer for a regular game company. During that time I have not had much time for indie gamedev or updates for our older titles. We are mainly doing this update since a security vulnerability was discovered in old Unity versions, and a fix was released from their side to this issue. In addition to this, we are also doing some smaller bug fixes for the game. Security vulnerability fixed, and updated the game to a newer editor version. Start intro bug fixed where players might get stuck at the loading screen. Some Steam achievements might have been bugged in previous versions, so issued a fix for that. Physics bug fixed where players could get launched into the air when colliding…
- Version 1.1 live - 24 March 2022
Howdy! This time we have a slightly smaller update, which fixes some of the balancing issues in-game. A large portion of our community was telling us that the game is too difficult, which lead to frustration and many players dropping out after a few levels in the story campaign. We have finally addressed these issues, and done important tweaks to the game difficulty. The different difficulty levels still add more monsters, and adjust the monster speeds, but now the basic enemies take far less damage. Looking at the stats on Steam, we observed that only 4.1% of players on Normal difficulty in single-player have been able to finish the game from start to finish. This would mean 41 people out of a thousand players. That number feels incredibly low, not to mention that the other playthrough achievements (co-op, Hardcore, Hell) have even lower completion rates. Simply put, the new update mea…
- Version 1.0 Released - 6 February 2022
Howdy! We've been working on a bigger update for some time now. It's almost been a year since the game's launch, and we wanted to give players a more substantial update. This is also the version where we move out of Early Access. There's lots of big and small quality of life improvements in this update, and we've been wanting to put these into the game for some time now. One highlight especially is the new Player update screen, where you can now check your level and the individual skill levels that you have. The update menu can now also be accessed via the in-game menu screen! Fixed Survival mode player update bug. Updated the visuals and added UI stats on the update screen. When a player gets an update, their health is filled back to maximum. Slight tweaks into enemy health points. Slight tweaking of Player movement speeds. Fixed Moo Fiend detonating on low health. Fixed boss monsters…
- Version 0.7.7 live! - 7 November 2021
Hello there! We have released a new update for the game, fixing many sound mixing and small gameplay issues. This update also includes visual enhancements, like revamping the Forsaken Forest environment and Thinker nest model. After this update we will also be moving away from the Early Access program. We have now been in this stage for almost nine months. We already feel like the game is close enough to what we envisioned it to be in the beginning of the project. Enemy Remains was envisioned to be an intense mix between the topdown shooter and survival horror genre, with local "couch coop" gameplay. We wanted to feature both story-oriented campaign and an endless horde survival mode. And that's what is already in the game! We might still release some new content, like maps or smaller features, as further updates or DLC. However, we do not have any roadmap for creating or releasing any…
- Version 0.7.6 - 16 August 2021
Howdy! This time we have a quicker update for you players! We noticed some issues with the gamepad controllers, so we've gone and fixed the input on those. Also we've made some small map fixes. Fixed player 1 and co-op mode controller input bug. Sound and Music volume are saved right after you change them from the in-game menu, instead of during level transitions or Save game button. Collisions fixed in Cabin grounds map. Collisions fixed in Church road map. PS: The awesome new cover art was made by Markus Komulainen! Go and check his art account on Instagram! - Harri J.
- Update 0.7.5 - 2 August 2021
Hello! It's been a while since our last game update, and during this time we have worked on some new stuff. We wanted to bring you a bigger update than the regular bug-fixing versions, so that has taken some extra time to create. Enemy Remains is made by a core team of three people, so you can understand that these things don't always go as scheduled. In this update we're introducing two new maps, which are available in the higher difficulty modes, offering extra challenge and playtime. These maps are still being worked on and updated, just like the previous campaign maps went through several iterations and updates. We're always trying to find new and better ways to balance the gameplay, and to realize our vision. We've been happy to see new players being introduced to the game, and new reviews written. Keep 'em coming! Added 'Church Road' map for the Hardcore difficulty. Added 'Mansion…
- Update 0.7.4 - 6 May 2021
Howdy! We've been playtesting the Remote Play feature among our devteam, and found a few bugs and glitches that needed to be dealt with. In case you haven't tried the feature yet, or have no notion of what it does: it enables online multiplayer play for couch co-op games such as Enemy Remains. You can assign player inputs during the game, and our game can be played with player one on the keyboard and player two on the controller, or both players using the controller. It's a really neat feature, and we've had a lot of fun running through the game with Remote Play. We even managed a complete playthrough of the game from start to finish, and let me tell you, it brings a whole new layer to the experience. In addition to the things mentioned above, we've also completely revised the look of the Mangler demon. Our character artist Sean VandenBerge has been busy with this new design, and now it…
- Update 0.7.3 - 14 April 2021
Howdy! This time we have an update filled with visual overhauls, user interface updates and general tweaking of the game experience. We really feel like these new overhauls, like a completely revised main menu, elevate the game experience to a whole new level. Lots of stuff in the game was carried over from earlier versions, even dating back to the pre-alphas, and we felt that those old designs finally had to go. So now the in-game hud, in-game menu, ui elements seen in the game world and the main menu have all been revised. The game for us is starting to feel like the 1.0 version that it should be. Game intro revised. Main menu completely overhauled. UI design revised. In-game menu overhauled. Minor enemy UI fix. Mech vehicle trigger fix. Story point visuals revised. Minor player weapons fix. Minor level collision fixes. Reload animation added for players. Medkit animation added for pl…
- Update 0.7.2 on Steam - 5 April 2021
Howdy! It's time for another update, this time adding such new features as small cinematics at the beginning of levels and secret player customization menu. By joining our Patreon you get special access to further updates on our projects, and such special features as this player customization. We will be adding developer cheat codes into our Patreon posts as well! Change Log 0.7.2: New intro cinematics added. Secret player customization added. Player skins overhauled. Ragdolling added to player characters on death. Flamethrower obstacle hurt bug fixed. UI Helper bug fixed. Enemy description bug fixed. Horde battle added to Cabin Grounds and Forsaken Forest. Crawling from ground effect adding to Mole Mutants. Helpers added to multiple levels. Killing the Slaughterfarm boss now gives an achievement. 10K points in Survival Mode now gives an achievement. Nature details added to levels. Mino…
- Update 0.7.1 - 25 March 2021
Howdy! We've completed a new update for the game. This time we have lots of visual updates, especially into the early levels and outdoors areas. Our character designer also has created a new version of the Mole Mutant, which is now featured in the game. In addition to the visual updates there are quality-of-life improvements such as menu descriptions added and UI helpers on the first level, nudging you in the right direction. Major visual overhaul to level designs. Mole mutant completely overhauled visually. Descriptions added to main menu functions. In-game menu descriptions added. Mech entering bug fixed. AI level pathfinding improved. Loading screen menu bug fixed. Boss health disabled when menu is on. Player health disabled when menu is on. Horror cabin wall colliders fixed. More environmental destruction added. Weapon scroll sound with controller fixed. Weapon scroll sound for play…
- UPDATE 0.7.0 Live - 11 March 2021
Howdy! This time we have a major update for you all! We've been working on a new story point system during the last few weeks, and already showcased it in our free demo. Now the full story campaign has also been upgraded with story-oriented gameplay and flavor. We've also done re-balancing and finetuning to the gameplay, including the ability to choose updates for the player characters. It's still in testing phase, and we would greatly appreciate feedback on the feature. The updates are only available in story campaign, as we feel that it would cause problems with the survival gameplay. Speaking of which, the Survival mode is now available as a one-player solo mode. Some players were confused by two players spawning into every survival map, so we have now tackled this issue. Story points added into the maps. Light RPG style character updates added. Low health warning indicator added. Pl…
- New Demo Available - 4 March 2021
Howdy! During the last few days we've been working on a new playable demo. It features all new maps, not found from the retail version or the previous demo. This time we've taken special care to answer player feedback about the demo. Some players were confused about the more action-oriented demo that's was on offer. There was confusion about the demo not representing the retail game, visually and gameplay-wise, so we had to take action. The new maps have been built from the ground up to be story-oriented, and have the same level of quality as the retail maps. They will also offer a milder challenge compared to the previous demo, which many found to be way too difficult. Players were getting lost, and didn't know how to seek out the Thinker mutant nests and destroy them. This lead to many unwanted frustrations. Recently added story bits and flavor points are prominently presented in the…
- Dev Diaries: Early Access Plans - 28 February 2021
Howdy! It's been almost three weeks since our Early Access launch and we've been really happy about the positive feedback that we've received. Generally, all the players who have actually tried our new title have enjoyed it. We have already released the first update 0.6.8 and are now working on a larger content update. There is no set release for that yet, but expect it to come online in the upcoming weeks. We're going to update some visuals of the maps, and also add some much wanted story flavor into the experience. There are still some rough edges in some of the levels, small fixes to be done in the scripting or visual glitches, but these things are easy pickings. We have play-tested Enemy Remains far more than any previous title, maybe even combined! Lot of the obvious bugs were already fixed during the development. Some players have also asked for light RPG mechanics to be added int…
- Update 0.6.8 on Steam - 24 February 2021
Howdy! We've been working on a new update for the last couple of weeks, and now it's live on Steam! The work took a bit longer than anticipated, since we had a few technical difficulties during this time, not related to bug-fixing or the issues in-game. One update that was more urgent than others was to add Steam Achievements into the game. The achievements also needed the proper icons and descriptions, which we also had to create before pushing this update online. We also listened to player feedback about reloading on the keyboard, and we have changed the input for healing and reloading. Reload on the keyboard has been updated to R and Mouse Right. Heal function has been updated to V and Middle Mouse Button. Help guide updated. Steam Achievements added. Characters can now walk through crate debris. Enemies no longer stop at item pickups. Minor fixes to map collisions. Graphical fixes t…
- Update 0.6.7 Live - 10 February 2021
Howdy! We've just finished uploading 0.6.7 versions of the Windows, Mac and Linux builds. The game is now playable on all three platforms. There are going to be lots of small gameplay fixes and bug fixing in the upcoming weeks. The more players we have engaging with Enemy Remains, the better we can track down the issues. Having players outside our QA and testing teams gives us valuable data to use in our development. We have also updated the demo version and made sure its save files do not interfere with the saves of the retail version, along with some small bugs fixed from the build. Enjoy the game, and remember that there's still more to come! - Harri J.
- Steam Game Festival & Over 2000 Downloads on the Demo - 6 February 2021
Howdy! We're happy to say that we've already gathered over 2000 downloads on our playable demo of Enemy Remains. Our game is part of the Steam Game Festival, and we welcome everyone to try out our game before it comes out on early access. The demo, as well as the retail version, is available for Windows, Mac and Linux. If there are issues with the demo build, don't hesitate to make a thread about it on our community hub, or look if the issue has already been reported by another player. We already fixed one problem with the Linux build thanks to one of our players! - Harri J.
- Dev Diaries: Preview Demo - 31 January 2021
Howdy! During the last two weeks we've been busy, not just with finishing Enemy Remains, the retail version but also the demo version of the game. I think even the fans who have played our pre-alpha test builds will be surprised of what we've created. - - We're opting in to participate into the Steam festival, so we naturally have to have a demo version uploaded and ready too. The event will begin on February 3rd 2021, so we figured that we might as well make the demo public now. The demo is not just a slice of the early maps seen in Enemy Remains, but three whole new levels created for this preview. The maps originally were left on the cutting room floor, as they did not fit the flow and style of the finished game's presentation. I've re-hauled them, given them a fresh coat of paint, and made sure the gameplay gels better with the retail maps, and I think the results are pretty good. D…
- Dev diaries: Polishing the game - 16 January 2021
Howdy, readers! It's been over two months since a proper dev diary, and the planned early access release of our game Enemy Remains is less than four weeks away! During our "radio silence" we've been keeping ourselves busy with polishing the game, focusing on the core gameplay and making the experience as fun as possible. The game already had a good basis for a creepy horror shooter back in August, and we've been in re-hauling and refining mode since. In late 2020 we stopped adding new maps into the game, locking the current level set for the early access release. There is only one more survival map that we gotta add into the upcoming release, but otherwise all the other new scene ideas have been put into the slot after launch. The enemy roster or weapon selection will not change either, and we've just been refining the mechanics for all the foes, adding more use for the existing enemies…