- Alekon Community Wiki - 25 April 2024
Have you ever needed help getting through a puzzle in Alekon? Or wanted to read up on the lore and behind-the-scenes trivia? Well, thanks to our community members ZoraDementio and Mr Pie 5, you can now do that on the Alekon Community Wiki!
- Alekon 1.3 - 22 December 2022
This patch doesn't have a single main feature, but instead includes hundreds of small improvements - more customization options, fewer invisible walls, faster loading times, improved tutorials, prettier lighting, and major performance improvements. To support an upcoming platform port, we have redesigned many of the core parts of the game's graphics system, which provided huge performance improvements for lower end machines without any loss of quality. Any PC with a graphics chip from the past decade should now be able to run the game, and most PCs that were able to run the game on medium graphics settings previously should now be able to run it on the highest quality and still perform more smoothly. And since it's gifting season, we're offering Alekon at an unprecedented 75% discount! We hope you enjoy the game! Happy Holidays!
- Alekon 1.2 - 28 February 2022
With this patch, we've added full gamepad support to Alekon. Every game system and interface has been updated to behave differently depending on your input method, so we can provide the ideal user experience for both the players who use a mouse and keyboard, and those who prefer to use a gamepad. We've also added a variety of quality of life features and optimizations that will hopefully make the experience even more enjoyable for everyone! Many of these were based on feedback we've received on the Steam forums, from streamers, and on our Discord. We look forward to receiving more such feedback to continue improving the game, and of course if you enjoyed it, please drop us a Steam review! To celebrate this patch, we're also offering both the game and the soundtrack at a 25% discount until March 7th!
- Alekon 1.1 - 28 July 2021
We've released a number of patches since launch, adding a variety of small features and improvements based on your feedback, and patch 1.1 is the biggest one yet! Kickstarting Your Creativity Sometimes creativity requires a little push to flourish. That's why we are adding randomization to all of the customization options in the game. Don't feel like configuring every little decoration on the Celebratory Spruce? Hit the Randomize button and you'll get a fully decorated tree to further customize! The same can be done with your graffiti tag, a fiction's clothing choice, and all the other customizers. We hope this change will help people engage more easily with the dozens of customization rewards unlocked throughout the game! Acknowledging Perfection We were surprised to find that quite a few players went as far as taking a perfectly scored photo of every pose in the game! While there's an…
- Patch 1.0.8 - Jul 1, 2021 - 2 July 2021
This patch includes the following changes: Added level names to the signposts in the level select screen. Added the ability to control overall constellation size in the constellation designer. Added a counter for the number of hops done in Wibble's jump rope minigame. Added a confirmation prompt when trying to exit the settings menu if there are unsaved changes. Added a hint about being able to edit favorited photos in the McMuney Box. Added a hint about being able to click on locked path signs for hints when selecting a level. Added a mention of holding the donut key longer to strengthen the throw in the donut toss minigame hint. Changed how Celestios' song pitch minigame can be replayed after finishing the quest. It is now started through dialogue rather than by interacting with the horn. Changed the portal from Dream's Doorstep to always activate level select, instead of returning yo…
- Patch 1.0.7 - Jun 28, 2021 - 29 June 2021
This patch contains the following changes: Fixed gravity taking unscheduled breaks during Yawhawk's minigame. Bad fundamental force! No donut! Fixed a spelling error.
- Patch 1.0.6 - Jun 24, 2021 - 24 June 2021
This patch contains the following changes: Added the ability to turn off time slow without waiting for the timer to run out. Added the ability to ask for quest hints from the initial quest acceptance dialog for Sonawing, Ray-tay, and Lord of the Sea. Expanded the pose table and quest list UIs to take up the whole height of the screen and no longer require scrolling. Changed the hover tool to be toggled by pressing the key instead of being only active while the key is held. Changed the zoom tutorial to allow proceeding without zooming all the way in. Fixed saved resolution and window size settings not applying automatically on game start. For existing players, this will take effect after the next time settings are saved. Fixed an issue that caused the rhythm game music to get out of sync if time slow was used during the countdown. Fixed the game staying in a permanent paused state if you…
- Patch 1.0.5 - Jun 21, 2021 - 21 June 2021
This patch includes the following changes: Added support for using the time slow tool in rhythm games. Ensured that every pose is perfectable. Fixed some fictions not registering in photos when zoomed in very closely. Fixed Feffo race checkpoints being hard to see on low graphics settings. Fixed several spelling and grammar mistakes. Fixed photos of Oa's seasonal aspects not counting towards pose collection. Fixed the Chilling Hiraffe pose being missable. Fixed some photos not appearing as choices when selecting a photo to turn into a jigsaw. Fixed stickers not appearing in hanging paintings. Fixed the live score tool showing scores when targeting a fiction with no valid pose. Fixed the jailed Wullard lacking collision. Fixed ice statues on Snowdrop Slopes lacking collision.
- Patch 1.0.4 - Jun 18, 2021 - 19 June 2021
We have a bigger patch coming next week, but here's a hotfix mainly to resolve the Crockasnap minigame not registering success on lower graphical settings. Here are the changes included in this update: Added a hint about holding F1 to see all relevant help in any situation. Added the ability to start Grumbo's hard song from his dialog. Fixed the Crockasnap minigame not registering success on lower graphical settings (because some of the grass was hidden for performance reasons). Fixed the angle score for Olsy's photos being computed incorrectly. Fixed Molo's surrender pose not being perfectable. Fixed the confirmation UIs in the pause menu not being hidden when hitting Esc.
- Patch 1.0.3 - Jun 17, 2021 - 18 June 2021
This patch includes the following changes: Added outlines to the jigsaw puzzle pieces and switched the initial jigsaw to a brighter image. Added the ability to turn Hunter's Sense on and off after receiving it. Added exact score labels to the in-level pose list. Improved the color scheme for scoreboards to better differentiate 9/10 and 10/10 poses. Improved Orashell's swimming pose hint. Improved the donut hint to clarify that holding the key lets you throw it further. Increased the chance of Jolly Flippers doing flips. Changed the default firework type to Double Burst. Adjusted the default graphics settings to depend on the machine. Note that this applies to new players only. If you are an existing player and are experiencing performance issues, please try the auto-detect feature in the graphics settings menu! Fixed an issue that would mistakenly accept savegames from the old festival…
- Patch 1.0.2 - Jun 15, 2021 - 15 June 2021
This second patch includes the following changes: - Fixed a crash after the tutorial on early versions of DirectX 11 (Windows 7/8/8.1). - Added support for vertically inverting mouse look. - Fixed several spelling and grammar mistakes. - Fixed an issue that would make some minigames unbeatable if you start them after hitting the photo limit. - Fixed Beato's Woken Up pose not being scored. - Fixed double-clicking on travelling Sonawings resulting in a permanent fade-out. - Improved the hint text for Kuki Bird's Pecking pose. - Made the lawnmowing minigame slightly easier by increasing the radius of the lawnmower. - Adjusted the auto-detected graphical settings to prioritize performance slightly. Hope you're enjoying the game! If you run into any issues, don't hesitate to let us know in the Steam discussions, on our discord, or through email ([email protected]).
- Patch 1.0.1 - Jun 13, 2021 - 14 June 2021
Fixes: - Fixed an issue that caused the level select menu to get into a non-interactable state. - Fixed an issue with the snowflake designer cursor being offset when played in windowed mode. - Fixed several typos, grammar, and pronoun mistakes. - Fixed Ray-tay's hanging pose not being attainable at 10/10 score. - Made the Snowdrop Slopes cave path hint slightly clearer. Note that there was also a release day patch that changed the Wullard quest storyline to feature a much more wholesome narrative, although it is still savegame-compatible.
- Alekon Available Now! - 12 June 2021
We're excited to announce that Alekon has been released today as part of Wholesome Direct! The game is priced at $15.99, but to celebrate the launch, you can get it at 10% off! You can also get the soundtrack bundle, for a total of 12% off. Thank you to everyone who played the demo, gave feedback, helped playtest, and spread the word! Enjoy! Team Alekon (Kevin, Max, and Daniel)
- Alekon at Wholesome Direct - 27 May 2021
With the release of Alekon only a few weeks away, we are honored to be featured on Wholesome Direct, a broadcast by Wholesome Games featuring exclusive content and announcements from 75 uplifting, thoughtful games! We will be premiering a new trailer and announcing release details, so tune in on June 12, at 10 AM PST! In the meantime, you can follow @AlekonTheGame on Twitter. We have been posting a new GIF showcasing the game's features every day since February!
- Alekon Devlog - 8 March 2021
Intro The Steam Game Festival was the first time we showed Alekon to people who didn't personally know us and weren't biased to like it, so we weren't sure what reaction to expect. With nearly 4000 demo installs, and a lot of feedback on the Steam forums, on our Discord, and on Twitter, we were floored by how much people seemed to enjoy the game. We were able to watch streamers and content creators play, and got to see the game through their eyes. Some even reached out to us with pages of detailed feedback! In this devlog we'll go over some concrete lessons this experience has taught us. Performance Releasing a demo was a bit of a last minute decision, so we hadn't prioritized optimizing the game at that point, and while our workstations had no trouble with it, some players certainly had to lower their graphics settings or suffer bad framerates. Given that we have a thorough optimizatio…
- Re-Broadcast: Demo Showcase - 4 February 2021
Watch a recording of the devs playing through the demo. Have a comment about it? Tell us on Discord!
- Demo Available Now! - 3 February 2021
We're excited to finally give everyone a first look at Alekon! Originally conceived as an on-rails photography game in the vein of Pokemon Snap, Alekon has grown to include a variety of new features. We've added free roam movement, which allows you to explore the environment on your own, a variety of quests to get to know the characters, and unique minigames to keep every minute spent in the game fresh! This demo includes all of the first level of the game, Idyll Island, as well as a sneak peak at the Snowdrop Slopes, showcasing 20 of the 50+ fictions which will be in the final game, and including over a dozen quests and minigames. You can get a taste of the game in less than 5 minutes, or spend a couple of hours discovering all of the content available in the demo! Whichever you choose, we'd love to hear your impressions and suggestions, so we can focus on what matters to you, the play…
- Livestream: Demo Showcase & Dev Chat - 3 February 2021
Join Max and Kevin, 2/3 of Alekon's developers for a live showcase of the demo! We'll be here to answer any questions you might have about the game and its development!
- Livestream: Alekon Beyond the Demo - 3 February 2021
Join the devs for a live showcase and discussion of features, fictions and locations from the full game, beyond those available in the demo!