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Power of Two

Power of Two Steam news

MrJackphil, Sicerat | Mar 5, 2021 | game

Released

0players observed · 23 September 2026 - 05:06:17 UTC

ActionIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score88% positive

Power of Two news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score88% positive
  • Total reviews25
  • Release dateMar 5, 2021
  • DeveloperMrJackphil, Sicerat
  • PublisherMrJackphil

Genres: Action, Indie

Company pages: Developer: MrJackphil, SiceratPublisher: MrJackphil

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Power of Two Steam news

Power of Two news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • The Final Hours of Power of Two - 5 March 2021

    Power of Two was conceived as a debut duet project: very simple, short, and fun. As the first step on the long road. Now we think we've achieved everything ever wanted from it with the main aim to ensure: We can create something valuable (playable) together! So it's the best time to release it and do the next step. Currently, the game has 5 tutorial levels and 10 main levels, and also a bunch of unlockable gameplay modifiers - enough to make one of your evenings funnier, we hope :) We've learned many things from it, and we will use these skills and knowledge for the greater good (for the next project, in particular). Thanks to everyone who participated in this development in any role: our dear playtesters, Early Access players, our families, close and beloved people. And thanks in advance to every player who will play Power of Two. Finally, to make this moment more festive - 50% release…

  • Patch note 0.1.3 - 22 February 2021

    It's time to go further This project was conceived as a small one. Let it remain so. General "New Game+" after finishing all levels. Dash is reworked for better feeling and collision behavior. Player movement speed, acceleration, and deceleration are increased. Dead players now can move. Bugs Fixed incorrect movement direction while moving with arrow keys. Visual&Interface enhancements Trilinear sampling (everything is now a bit smoother). Levels Added new and final Level 10. Existing level polishing - less backtracking and empty spaces. New clearer tutorial hints. Next steps Preparing for a release. Fixing all critical bugs and problems. See you later! Always yours, Power of Two team

  • Patch note 0.1.0 - 22 January 2021

    Remain consistent, become various Hopefully, we've added a lot to your game experience. General Singleplayer! Now you can play alone, and that experience differs a lot from Cooperative. New Rule System: unlock all kinds of game modifiers by completing levels and see how they can change your gameplay: from "Noir Mode" to "Shooter Mode." Please keep in mind that it is the first iteration of this feature, unfinished and raw. We need your feedback. Game mode switching: Zen Mode for calm and meditative gameplay, True Mode for fun and dynamic. Zen Mode is enabled by default. Bugs Small bugs fixed here and there. Visual&Interface enhancements New game menu one more (and not the last) time. New "Choose a Player"-screen. Levels Narrative pieces deleted from all levels. They were superfluous. We will make something better. Existing level polishing. Development Rule System is easily expandable. Ne…

  • Happy New Year! - 31 December 2020

    First of all, New Year Wishes. Let us wish you all... All! Have a nice life, make decisions, find what you need and what you don't know you need. Second of all, about our current development status. We are currently working on a system that allows us to change gameplay in a clear, fun, and random way - so-called "Rule modifiers" which you can unlock by completing levels, and which after unlocking will influence your gameplay in an unexpected manner. Parallel to this, we are adding "narrative bits" - trash or fun moments just to make you smile or be surprised. Have you already met our first character? There are big tasks, not for 1-week development, but they are worth it. We are still here. We are working to make at least a good game. Happy New Year, Always yours, Power of Two team

  • Patch note 0.0.3 - 25 December 2020

    That is fun is right We've dramatically changed the pace of our game. And narrative as well. General All enemies are now 4 (four!) times faster. That changes... Everything. For those of you who don't like such kind of challenge, we've added the button "Zen mode" in Main Menu. Narrative conception is undergoing a rebirth. It's quirky, but it feels fun, and we see potential in it. The whole game is back on English. Bugs Dash is now working correctly with gamepad movement. Visual enhancements New game menu! The very first in-game character... Levels Little narrative moments here and there. Nothing serious, but we'll work in that direction. Existing levels adaptation for the new "hardcore" gameplay model. Development New checkpoint system for easier gameplay manipulation. Next steps Development of the narrative. We are going to make it fun, at least. Searching for new fun experiences within…

  • Patch note 0.0.2 - 20 December 2020

    We're finally here with the very second patch. Eh, that doesn't sound... Experimental gameplay-influencing narrative! General New narrative feature: two narrators, one story, disputes, contradictions and redefinition of gameplay rules, and even more coming soon! Added "Reset saves" button in Main Menu. Now you can start the game from the beginning. Bugs Enemy speed is no more influenced by FPS. Visual enhancements New player sprite! New animations: player dash & enemy idle. Levels Narrative through all existing levels (only on Russian for now, sorry). Existing levels polishing. Development New checkpoint system for easier gameplay manipulation. Next steps Localization system (English first). Death & Level completion screen. More levels or new cooperative mechanics... Again. See you later! Always yours, Power of Two team

  • Patch note 0.0.1 - 11 December 2020

    We're finally here with the very first patch. We've focused on gameplay-influencing bugs and flows, and this is what we've achieved. General Added "Press any button to join"-phase on the first level after launch. Added two gamepads support. Added additional gamepad bindings: any button on the left side can be used to dash, any button on the right side can be used to push. Bugs No more players flying through level geometry (walls, in particular). No more "frozen" enemies. No more "checkpoint lags", your progress saves immediately. No more not working gamepads on the first and the last levels. Visual enhancements Play comfortably with your aspect ratio: two vertical black lines on the borders are removed. Active and inactive enemies are now easier to distinguish: inactive enemies are desaturated, while active ones are bright and gay. Levels Start progression became smoother - we've added…

  • Early Access is now available! - 8 December 2020

    We are happy to announce that the game is now available for everyone! Grab your friend, play together, and tell us about your experience. That is clearly an important step, but still only one of many forthcoming. Many evenings will we spend fixing bugs and polishing existing content. But our next big step is to focus on gameplay diversity, starting from strengthening the cooperative experience. That is exactly where you can play the most important role, both with your feedback and ideas. New level mechanics? Quirky enemy types? Mindblowing player abilities? Cool, go on, and talk about it! We don't propose friendship to you, but instead even more - creative collaboration. So, why not to try? Hold tight your friend in one hand and mouse or gamepad in another, and find out where this path will lead us! Always yours, Power of Two team

Patch notes and updates

S.noRelease datePatch nameGID number
122 February 2021Patch note 0.1.34059402835323912254
222 January 2021Patch note 0.1.04043637702552123119
325 December 2020Patch note 0.0.33917534300077887797
420 December 2020Patch note 0.0.24090922416506163963
511 December 2020Patch note 0.0.13879252510635753060

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