- Patch Notes: 13-03-2026 - 14 March 2026
For this patch I have a few fixes and minor changes: Modified user interface layout so panels like the market can work and look better in extra wide resolutions (tested with 3440x1440). Added minor xp gains to some actions that do no damage like spells and buffs. Edited many dialogues with an extra quotes issue. Fixed issue where main star map controls are still visible while checking the Ship Upgrades screen. Fixed lateral thrusters in player ships so they match better with the ship's movement. Added background comms beacon if engaging in space combat near one. Regards, Jorge
- Augments and Fixes - 14 February 2026
Hi,For this patch I wanted to give the players an option to improve their soldiers so they are stronger, especially in the late game. That's why now most of the space stations have an "Augments" service, just visit the medbay of Free Colonies, Alien Diaspora and Abandoned Systems (not Pirate Lairs) and you'll have the option to install augments which are basically new traits, some of them are Implants or Biomods to make them stronger, others are Neural Packages that can increase loyalty, XP or even "respec" a soldier.Here's a list of the current augments:Biomods:Adrenal Gland: unlocks action that gives 1 AP in combat in exchange of health.Xeno Filtering Symbiont: resistance to many status effects, increased Death's Door chance.Poisonous Glands: unlocks action that generates a poison cloud around a soldier, gives 100% resistance to poison.Xeno Chitin Glands: increased armor, death's door…
- Patch Notes: 01-12-2025 - 2 December 2025
Hi, For this week I have a few minor fixes and changes: - Changed the way the ships move in the Star Map so it's smoother. - Fixed some random cover and props appearing in wrong places in a few missions. - Increased player's starting money. - Fixed an issue where sometimes the boss "Grave" would still be visible after activating his cloaking skill. - Added loot to first main quest mission. - Added missing loot to Ka'Neroth's Trail mission. - Fixed an issue where enemy patrols in the star map can move through the star. - Fixed an issue where an invisible soldier wearing a loot backpack would return to visibility only partially. ------------------------------------------------------------------------------------------------ This is it for now. I've been reading your feedback, especially the comments related to the difficulty of the game and while I'm not planning to lower it, I would like…
- Patch Notes: 24-11-2025 - 25 November 2025
Hi, For today I have only a few fixes that couldn't wait to the end of the week: - Fixed a bug causing hybrid quests (space combat + boarding) to not be marked as complete (like the Rogue Scientist quest). - Fixed several spelling errors in several dialogues. Before this patch I also made another small patch but I didn't make a post with its details, the fixes in that patch were: - Added difficulty label to missions board panel. - Fixed a rare issue where a unit would stop one cell before its destination while moving. - Increased slightly chance of Cyber Warfare Module of appearing in civilian stores and late pirate stores. - Edited a few dialogues from the main quest. ---------------------------------------------------------------- That's it for now. I'm preparing other fixes so I expect to have another small patch pretty soon. Feel free to share your feedback, not just bug reports but…
- Patch Notes: 03-10-2025 - 3 October 2025
For this week's patch, a few fixes : Fixed bug where quest to fight an Alien Diaspora flotilla didn't start (also added more dialogue options). Fixed an issue where an empty hint appears during recruiting. Updated a few hints images. Fixed physics issue for web projectile (arachnoid enemy). Added slight delay to tooltips to avoid them staying visible when changing panels.Fixed a rare bug that stops the player from selecting a crew member for a ship subsystem even if they have soldiers with the required traits. Right now, I'm preparing the launch of the game but also trying to fix any last minute bugs so my next post will be a launch date or another small patch. Until then, thanks for your support and patience. Regards, Jorge. EDIT: if you are wondering why a big patch of around 1GB of size followed this small patch that's because I had to make an emergency patch since Unity (the engine…
- New Quests and Skills! - 19 September 2025
Hi,For this patch I added a good amount of content but also increased the level cap for all classes to 15 since I'm adding several new skills. Let's go in detail:New Quests and Encounters:Armed Cultists in the Station: wipe out an armed Void Cult inside an abandoned section of a Pirate Lair.Scav Crisis: deal with scavengers inside the hab sector of a crowded civilian station.Rogue Scientist: eliminate a rogue scientist that's escaping with valuable research. Be wary of his buyers.I also added a new encounter: Maelstrom. A trap for many ships can be an opportunity for pirates. Be wary of hull damage and desperate pirate hunters willing to board your ship.I also modified the quest where you hunt a traitor pirate and added a boarding section to it to make it more interesting than just a space skirmish (also an option to receive a bribe for letting him go).New Skills:Here's a table with all…
- Misc. Content and Munitions - 14 August 2025
Hi,I have some diverse content for this week's patch, from a new Arena challenge to new gear, random events and a big change for space combat: a munitions mechanic. Let's go in detail:Changes to Space Combat:Munitions:At first I wanted to add new torpedo launchers with different effects and damage for this patch but forcing the player to change their torpedo launchers in an hangar wasn't the most efficient option so I added a new type of item: Munitions.By munitions, I mean special torpedoes that you can use with an installed torpedo launcher and select the one you want to use at any moment (as long as you have them in inventory). By default, you have a basic torpedo type that's unlimited but you can buy or loot other special torpedoes with extra damage and additional effects like:Hellfire Torpedo: slightly stronger than a basic torpedo and can cause fires inside an enemy ship.Phase Tor…
- Patch Notes: 22-07-2025 - 22 July 2025
Hi, For this week I have a few fixes and improvements: - Tweaked AI patrol behaviour to slowly converge on player when a mission is taking too long to finish. - Fixed multiple issues in CDF ship interior map: cover rotation, wall path blocking and missing dialogues. - Added more cover and dialogue to Arena match, tweaked visual settings a bit. - Fixed an issue where the hull bars of enemy ships wouldn't show partial damage values. - Added minefield hazard to space combat encounters (activates when starting a space combat encounter while sharing cell with a minefield encounter in the Star Map). - Added visual indicators (arrows) for enemy ships outside screen in space combat. - Fixed a bit of z-fighting inside alien doors. - Tweaked visual settings (fog mostly) for several maps. - Added visual indicators for bridges and bosses in some maps. - Fixed some cover points in second map of the…
- New Player Ship and Quests! - 12 July 2025
Hi,For this patch I have some extra content and fixes, let's go in detail:New Content:New Player ship: Retrofitted Research Ship.This ship starts with low hull points and weak weapons but to compensate has a Shield Array and Advanced Scanner. It also has a Techno Sorcerer and a few mercenaries as its initial crew.New Quests and Encounters:I added 3 new quests to add a bit more variety:Infestation: deal with a Xenobeast infestation in a civilian station of the Abandoned Systems.Unruly Species: eliminate Krell'Sha rebels in an alien station of the Alien Diaspora.CDF Incursion: deal with an incursion of the Colonial Defense Force into pirate space.I also added 2 new random encounters:Civilian Starliner: deal with a civilian starliner's escort ships to get some quick cash.Minefield: explore a dangerous minefield to see what its guarding.Fixes and Minor Changes:Now walls and some big obstacl…
- Patch Notes: 20-06-2025 - 21 June 2025
Hi, I have a few fixes for this small patch that couldn't wait until the next content patch: - Fix to issue in Main Quest that allowed the player to skip a combat mission in the late game. - Fix to issue that didn't allow proper file saving while on the Cluster Map. - Fixed an issue where larvas spawned by egg traps wouldn't be revealed on spawn and therefore cannot be targeted unless a soldier moves. - Fixed an issue where the mid-boss of the last mission wouldn't be visible while his dialogue plays. - Improved patrol routes for enemies in some of the missions of the Main Quest. - Minor edits to some dialogues. - Added logo to main menu. See you next patch, I'm planning to add a few new maps and encounters that I didn't include in the previous big patch due to time. Regards, Jorge
- New Sandbox Campaign! - 17 June 2025
HiSorry for the long delay. At the end of this article I'll explain why this took so long but if you only care about what comes in this patch here it is:The Cluster Map:This big feature changes the linear format of the game for an open galaxy map that represents the star sector (or cluster) where the story of the game happens.You'll be able to pick a starting system and decide where to move based on the difficulty and wealth of the system (or if you have a pending quest in a specific system).New Main Quest:Other big change is the new main quest that expands the story and worldbuilding of the game. This campaign has several combat missions (boardings and space combat) where the player will learn more about The Omen, its purpose and value to the powers of the galaxy.The missions of the campaign are spread randomly across the new map. I won't spoil much but there's a good deal of new maps,…
- Dev Diary #11: Major changes to the Campaign - 10 September 2024
Hi I wanted to tell you about many big changes that are coming to the game in its last patches before launch and how this basically changes it into a new experience. Let's go in detail: Star Cluster Map: In order to ditch the current linear campaign, I'm making a sort of sandbox "galaxy" map where you can choose the star systems you want to visit. As you can see in the GIF, the interface will show you information of the neighbouring star systems like their wealth and danger, in this way you can choose the star you want to visit and map safer or riskier paths according to your current strength. This major change also allows me to add another new feature: faction reputation. The idea is that you'll gain or lose reputation with some factions depending of the missions and actions you take and this can affect stuff like market prices, mission rewards and even trigger some hostile encounters…
- Achievements and New Content! - 24 May 2024
Hi In this patch I added achievements, a new map and some changes. Let's go in detail: New Map: Added a new volcanic map where you need to hunt a rare Crimson Xenobeast. Be wary that the planet is infested so expect constant xenobeast reinforcements. New Xenobeasts: I wanted to add more variety to the xenobeast enemies so I added new variants: - Armored Xenobeast: this one is slower than the warriors but stronger and with 1 extra armor point. - Ghost Xenobeast: this one is faster and weaker than warriors. It has no Regeneration ability but compensates by having a "Cloak" ability that makes it invisible. Just like the Cloaking done by the assassins, this status ends when the unit makes an attack, receives damage or gets targeted by a Threat Detector or similar ability. - Crimson Xenobeast: this one only appears in the new map. It's evolved to survive in a volcanic world so expect your so…
- Patch Notes: 19-03-2024 - 19 March 2024
In this patch I add 2 new maps and a few fixes and changes: New Maps: Added a new snow planet mission where you can raid a CDF outpost. Be wary that CDF soldiers are tougher than your regular security guards. https://i.imgur.com/7ozRvGR.png Added a new jungle planet mission where you can kill a Krell'Sha Warchief for a bounty. https://i.imgur.com/kM7kyPf.png Both new missions have reinforcements and tough enemies so be careful. Fixes and Changes: Changed the way objectives are shown during raid missions. Now it will show how many loot containers are needed to fulfill the mission and how many are in the map. It will also update if loot containers are destroyed and highlight the Retreat button when you reach a minimum of containers. Fixed a bug that would cause sometimes enemy waves freezing in the arena. Fixed walls blocking pathfinding only partially in the Infested Pirate Ship mission…
- Patch Notes: 20-02-2024 - 20 February 2024
For this week I have more fixes but also new skills for Human and Void Spawn Mercenaries: Added new skill to Void Spawn: Suppressive Fire. Replaces Covering Fire for a barrage with a medium sized area of effect and manual aiming. Any targets inside the area will receive guaranteed minimum weapon damage and the "Suppressed" status effect. It also can destroy weak cover. Added new skill to Human Mercenaries: Spray And Pray. Replaces covering Fire for a small area of effect with manual aiming. Any targets inside the area receive guaranteed minimum damage. Barrage can also destroy weak cover. Added more voice lines when moving your soldiers (especially for the female ones). Fixed a bug where using the Vortex spell would only work in empty cells, now it can also directly target cells with obstacles or enemies in them. Added a "Forbidden" red cursor that will replace the AoE bubble (or skill…
- Patch Notes: 14-02-2024 - 14 February 2024
A few fixes for this week's patch: Fixed a bug where a soldier would get deselected after certain actions like reload. Fixed a bug where a soldier sometimes wouldn't be able to move after certain actions (usually Cloaking). Fixed a bug when opening the new Hangar UI that would keep the panel opened and unable to close. Fixed rockets not doing damage to destructible props. Fixed a bug where dron's projectiles would shoot from a different place instead of its gun. Configured more half cover props to be destructibles (small canisters and boxes). Fixed an issue where a soldier firing a rocket from an alien tower would slide vertically. Fixed station music not stopping after undocking. Fixed a small animation jitter when customizing techno sorcerers. Fixed an issue where drone corpses would fall through the ground. Fixed a pathing bug where sometimes enemy patrols wouldn't patrol or react to…
- New Patch: Space Station Overhaul and New Missions! - 11 February 2024
Hi, This patch replaces the old station menus for 3D environments with NPCs. It also adds new missions in new environments, new enemies and fixes. Let's go in detail: Space Station Overhaul: As I mentioned in a previous dev diary, the Space Station overhaul adds a new interface where you can see rooms of the station you are visiting and interact with NPCs instead of the old menus with placeholder portraits. The basic functions remain the same but with some new mechanics. Now you can see the recruits available in a station alongside their loadout and traits (in order to see the recruits you need to talk to the "Mercenary Agent" NPC that you'll find in a Bar): In the "Command Center" section of a station you'll be able to talk to a NPC that will show you the missions available there. I added a few extra and some of these new missions can be started directly from this menu instead of leavi…
- Dev Diary #10: Space Station Overhaul - 14 November 2023
Hi I'm hard at work making the next big content patch so I wanted to inform you of what's coming. The main idea behind this long promised "space station overhaul" is to replace the current space station user interface with small 3D environments and NPCs but not just a cosmetic change, in this way the stations can be different depending of the type of system you are visiting, for example: a pirate lair not only should look differently from a corporate space station but both should offer different services and missions. New Maps and Missions: Speaking of missions, I'm working in a new arena map where you'll be able to fight hostile pirates and alien creatures for money and reputation. With the overhaul, some missions like this one can be taken without leaving the station. The arena is almost ready but I'm also working in other environment assets like space station/pirate lair interiors. A…
- Patch Notes: 18-10-2023 - 18 October 2023
Hi This patch has some minor features and content that I'm releasing while I work in a bigger patch. Let's go in detail: Added explosive barrels to several maps. These barrels can only be targeted if there's enemies close to them. https://i.imgur.com/vwOTWTA.png Added new enemy: Corporate Mercenary. This is a foot soldier equipped with an auto-shotgun and capable of retaliating against ranged attacks. https://i.imgur.com/LseZunJ.png Modified list of target icons to show explosive barrels and yellow icons when a target has more than 50% chances of receiving critical damage. Target icons also show a tooltip with the hit chance now. Raised level cap to 12. Improved Scav Ship map, made it bigger and with more starting points. Improved Infested Pirate Ship map, made it bigger and with more starting points and egg traps. Improved Krell'Sha ship map, changed textures, added new Krell'Sha decor…
- New Skills (and other stuff) - 22 September 2023
Hi For this patch I have several new skills for the soldiers (and changes to some existing ones), some major fixes to combat using height and even changes to some existing maps to take advantage of these fixes. Let's go in detail: New Skills: - Cloaking: with this skill, an Assassin can become invisible to enemies for a few turns or until they shoot a target or receives damage. - Retaliation: this passive skill allows a Human Mercenary to respond with fire if they receive normal ranged fire (and there's ammo available). - Dodge Overwatch: this skill makes any Raider (human or Krell'Sha) immune to overwatch fire. - Melee Blocking : this skill makes any Raider (human or Krell'Sha) able to block melee attacks that come from the front. The blocking skill do not work against critical hits or flanking attacks. - Charge: this passive skills adds a critical chance bonus per every cell moved whe…