- StarCrawlers Chimera v1.3.1 (7 July 24) - 12 July 2024
Small patch to address a few bugs and add the first Artifact weapon. NEW STUFF Added the first Artifact weapon: Rock's Pike. Thanks Quiggsy! Rock's Pike is a Heavy Melee Weapon that deals Piercing, Slashing, and Crushing damage and features a unique ability to be thrown, dealing damage enroute and when returning from the target. Artifact weapons have a global (and extremely rare) drop chance. Happy hunting! Fixes Fixed an issue with Fusion Forge being used on Shields removing vital Shield stats. Fixed Boltron's Eye Beams doing insane amounts of damage (and potentially damaging friendly characters).
- StarCrawlers Chimera updated to v1.3 (ChimeraLinq Update) - 11 June 2024
ChimeraLinq is back online! With a saucy new user interface and controller support, you can finally indulge yourself with some pointless social media drama (to get free stuff)! Changes: The ChimeraLinq tutorial will only show the first time you encounter ChimeraLinq, not for each new character. Some items modified by Rogue Modders were being banned from the stash, some were not. To fix this inconsistency, all items modified by Rogue Modders are now banned from the stash. Cue rageposts in 3… 2… 1… Manually saving your game now resets the Autosave timer, if it is enabled. When using a controller, active effects can be inspected by opening the Character or Inventory menus. Fixes: Fixed an issue with the Omniflux Loot Magnet failing to clear up its particle effects. Fixed an issue with UI elements not retaining their positions after loading a game with UI scaling set to a value below 1. Fix…
- StarCrawlers Chimera updated to v1.2 (Controller Update) - 31 May 2024
With today's patch, the Controller Update is officially live with full support for a variety of PC controllers and special optimizations for Steamdeck. Here's what's inside: Changes: Players can now manually override the base quality of the game in the Options Menu. If you are having performance issues, consider lowering the quality setting. Controller users, please note you can choose to ignore using a controller when prompted on the title screen or revert to mouse and keyboard at any time using Options Menu > Controller > Remove. The tutorial now covers the basics of using a controller to play the game. Edit Mode for controllers in the Skill Menu is now complete. In-game tooltips and prompts now display gamepad glyphs. Please note, these may not match your specific controller’s glyphs. Every action in the game can be assigned to any recognized controller input. Increased the size of t…
- Tiny patch to v1.1.7 - 25 May 2024
Mini patch to address some bugs and make some changes. Fixes: Beat Rush, Reckless Charge, and other ability that combine attack and movement have additional checks in to prevent softlocks if the target is dead / moved unexpectedly / teleported / fall through a wormhole in spacetime. Running on SteamDeck is now officially recognized by the game and makes several under-the-hood changes to optimize for SteamDeck. This feature will have additional changes before Controller Update 1.2. Changes: Players will now be prompted to use / not use a controller when a connection is detected. If you decline to use your controller and later change your mind, the detection can be made again in the Options Menu at any time.
- Controller Update Pre Patch to v1.1.4 is live! - 24 May 2024
A pre patch that takes the game to v1.1.4 is now live. For controller users, you'll notice a few major differences, for keyboard and mouse users, you shouldn't notice much! Fixes: Fixed quest items sometimes spawning inside of blocked spaces. Loading a save with an item on a blocked node will safely move it to an open space nearby. Fixed a temporary issue with being unable to use movement keys while the character and inventory menus are open. Fixed a temporary issue with certain events that have a built-in escape function not responding to the escape key. Changes: Controller mode is now enabled, but is incomplete until Controller Update 1.2. Most users should be able to attach their controller at the title screen, select Options -> Controller and configure their controller to their liking. Most controllers should be supported out of the box, provided you set your inputs on the title scr…
- Tiny patch to v1.1.4 - 23 May 2024
Fixed an issue with final floor generation causing Giant Floating Words. Fixed creating a character preset failing to allow hitting Accept button.
- Update to v1.1.3 - 21 May 2024
Small update to do some fixes, make some changes, and up some loot drop chances. Fixes: Fixed a returning issue with text input on the Feedback form when playing with permanent freelook enabled. Changes: Drop chances on contract rewards for psykers & smarties have been increased. Major Breach rooms in the Bio Labs are now marked on the map. Corpses have been added to the end game in areas where you’re going to want corpses. Dark Portals now summon a different type of enemy that lonely Thought Leaders will like. Everyone else will hate it.
- StarCrawlers Chimera updated to v1.1 - 17 May 2024
Happy launch week! I'm blown away by your positive reviews (and spicy ones!), feedback, and suggestions. I've already got to work on them - take a look: Fixes: UPDATED Fixed vendorbots rebelling and provoking you to attack them. Fixed an issue preventing Gadgeteer’s Upcycle from triggering when disarming a trap. Thanks Oskar! Fixed an issue with Big Guns Old Faithful displaying incorrect tooltip information. Fixed Heavy Weapons’s Expert (Rifle) Rake ability being on continuous cooldown and clarified tooltip to show the cooldown is based on the number of targets attacked. Thanks Oskar! Fixed a bug preventing Barbarian’s Execute from going on cooldown. While entertaining, also insane. Thanks Oskar! Fixed an issue with Bullet Farmer’s Gathering Storm passive stating it provided Strength (it actually provides Ranged Power) and the perk activating with no perk point applied. Thanks Oskar! Fi…
- Controller Support - 16 May 2024
Controller support integration is going well! Already the basics of the interface and gameplay are functional, but I want support for specific devices while still allowing players to customize their set ups. You can help with this : Tell me which controllers you use! Have a device that isn't listed on the survey or want to discuss further? Simple reply here or join us on Discord!
- StarCrawlers Chimera v1.0 is live! - 13 May 2024
What’s new in v1.0? Quite a few things. Primarily: The final floors of the Chimera building are unlocked. You can now level to 30+ to fully unlock all trees in most build combinations. New enemies, weapons, gear, quest rewards, and boss loot across all floors. New sassy UI polish and improved menu functionality. Achievements are live. Dr. Cerberus is waiting for you. Good luck. Where’s my controller support? It’s on the way! As noted in the Steam forums, it’s an involved process to add controller support to a complex interface that was primarily built around mouse and keyboard input. Adding properly integrated controller support is my top priority for the first systems update. Will Steamdeck get an official integration? Yes. This is a two step process that starts alongside adding controller support and ends with Valve reviewing the Steamdeck status of the game. Currently the game has “P…
- StarCrawlers Chimera v1.0 launches 13 May 2024 - 10 May 2024
It's happening! StarCrawlers Chimera v1.0 will launch on 13 May 2024 at 10am PST / 1pm EST / 5pm GMT. We've been toiling away in secret the last few months and we're ready to unleash v1.0 on the world. Prep your build, grab your gear, and dive in on Monday, 13 May, to discover what lies beneath the Chimera building! For those playing during Early Access, a massive heart-felt THANK YOU from us for all the incredible feedback, bug reports, and encouragement: we couldn't have done it without you. If you've enjoyed the experience, please consider leaving a review to let others know what's in store. Launch day reviews and wishlists are critical for indie games like ours to fight the algorithm! v1.0 is a huge update out of Beta: adding new content, unlocking the end game, and with a ton of polish and tweaking, but we're just getting started! We have plans for each major patch to add to the ad…
- Hotfix to Beta 2.0.1 - 10 April 2024
Hotfix to Beta 2.0.1 Fixes: Fixed an issue with activating a hotkey for an ability while also dragging its icon off the actionbar - thanks Chroma! Fixed a needle in a haystack trap misplacement - thanks Chroma! Fixed an issue with Vendorbots not scaling their current health to a new maximum on deeper floors - thanks Chroma! Fixed a typo in the Pulsing Podling description - thanks Chroma! Fixed an issue with perked Void Psyker Shell making you immune at 0 Void Energy - thanks Chroma! Fixed issues with the outro dialogue of the Production floor boss fight - thanks Chroma! Fixed an issue with thrown abilities that scatter (Soldier Frag Out!, etc) causing a softlock of the turn when bouncing off of single tile areas, such as the Chem Labs goop pool rooms - thanks Noodles! Changes: Thought Leader’s Persuasive Pummeling now removes debuffs from a target that has been converted.
- Patch notes for Beta 2.0 - Eclipse Edition - 8 April 2024
Happy Eclipse Day for those who celebrate! Small update to Beta 2.0: Changes: Added support for Steam stats and achievements - these will go live with launch! Added support for Lore drops - these will go live with launch! Added secret stuff - this will go live with launch! Some doors are now unbreakable. Bashing will still unlock them, but they will continue to function afterwards. Fixes: Fixed an issue with enemies making attacks on the player when the player is in the process of breaking Line of Sight - no more enemies shooting as you dodge behind a wall! Fixed Mindflayer becoming invisible when equipped - thanks Will! Fixed an issue with the Feedback tool being locked when the option for Enable Permanent Freelook was active - thanks Will!! Fixed issue with some mob corpses becoming stuck in an idle pose - thanks Will!!! Fixed an issue with doors that were closed by events, bosses, et…
- Patch Notes for Beta 1.9.1 (20 February 2024) - 20 February 2024
Bonus Contract Crates Bonus Contract Crates now award unique weapons, objects, and gear of Rare (or better) quality on every floor. Rewards also now adapt to your skill selections, ensuring that rewards align with needs of your character. Thanks to all the amazing backers that created custom items! Current skill trees with specific rewards : Barbarian Big Guns Blademaster Chemistry Cyberninja Dual Wield Engineer Force Psyker Gunslinger Hacker Loot Hunter Pistolier Prototype Smashmaster Smuggler Soldier Space Pirate Void Psyker Mystery Chems Chems now start the game as Mystery Chems until the player has discovered them by sampling some, or is a Chemist - who can automatically identify chems! New Chems Added 5 new chems to be discovered. Happy sampling! Promethean - Each spicy sip adds 10 charges. Each charge deals Fire damage to melee attackers and has a chance to Ignite them. YEETI - Ch…
- Patch notes for Beta 1.9 (23 January 2024) - 23 January 2024
New year, new patch: Dev Update & Stealth System! Dev Update Progress has been steady through the holidays and is accelerating once again. The final floors after Special Projects have been completed and will be revealed when StarCrawlers Chimera launches this year. When this year? Announcement coming soon! Currently, the dev focus is shifting away from content development into refinement. Subsequent patches will focus on iterating on damage numbers, mob health, gear / weapon stats, and moving away from placeholder test values towards “real” numbers. The last few content patches (most of which will remain hidden until launch) will be focused on adding in Kickstarter backer content, secret stuff, and lore content. Have a question about the state of a particular feature? Let me know in the comments or jump in Discord and ask away! Thank you to everyone who has stuck with us through the rol…
- Patch notes for Beta 1.8 (11 October 2023) - 11 October 2023
The clandestine department with the very normal name of "Special Projects" houses some of the most dire creations of the Chimera corporation. Fortunately, you have help in the form of a hacked NAV-E drone, courtesy of the the Client. Make your way through the Biohybrid Trials, Human Testing and Robotics wings to unlock a path to the floor below! Welcome to Special Projects NEW Winged Floor: A strange virus plagues Human Testing, bizarre creatures have been spotted in Biohybrid Trials, new mechanical horrors await in Robotics, and each wing features a mini boss encounter. Additionally, a new enemy crawler has been spotted in the area. NEW Loot : Special Projects has access to all of the weapons and gear you've encountered before, but they've also been making their own modifications... Fixes & Changes Fixed Fullscreen, Borderless, and Windowed modes from always staying fullscreen. Fixed n…
- Patch notes for Beta 1.71 (8 August) - 8 August 2023
A small patch that lays the groundwork for the Lore system to go live soon, tweaks breakable glass, and makes minor graphic updates.
- Patch notes for Beta 1.7 (24 July 2023) - 24 July 2023
Please sanitise your hands thoroughly before reading the following. Descending in to the Bio Labs, you'll swiftly notice that not everything is working as intended. Rampaging experiments, uncontrolled mutations and a security lockdown mean new challenges to overcome - and new loot rewards! Welcome to the Bio Labs NEW Enemies : Hostile flora, fauna, and other weird things are looking forward to devouring you. Careful! Rampant mutation means certain enemies may surprise you with new abilities and powers. Additionally, a new enemy crawler has been spotted in the area. NEW Event Rooms : Security lockdown on this floor requires certain key events to be resolved before the turbolift to the Special Projects floor (Coming Soon TM) is unlocked for use. NEW Boss Room : With something a little different for veteran crawlers. These Chimera experiments are really getting out of hand... NEW Quests :…
- Coming Soon : The Bio Labs - 11 July 2023
Before you've even arrived on the 5th floor, things are already going wrong. The secretive Bio Labs of the Chimera building are experiencing some technical difficulties, including rampaging test subjects, uncontrolled experiments, and virulent mutation. With the entire department descending into chaos, you'll have to fight your way through the madness to descend further... The Bio Labs will be launching soon in the next Early Access update!
- Hotfix to Beta 1.6.2 (20 April 23) - 20 April 2023
Fixes issues of minimap vanishing when returning to apartment!