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Capital Command

Capital Command Steam metadata

Hellride Games | 2026 | game

Coming Soon

GameSteam Store content

ActionSimulationStrategy

  • Steam app typegame
  • Steam App ID1490930
  • PriceNo longer available on Steam Store
  • Release date2026
  • DeveloperHellride Games

Capital Command metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID1490930
  • PriceNo longer available on Steam Store
  • Release date2026
  • DeveloperHellride Games
  • PublisherHooded Horse
  • Parent gameNot available

Genres: Action, Simulation, Strategy

Company pages: Developer: Hellride GamesPublisher: Hooded Horse

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Capital Command Steam metadata

Capital Command metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1490930/metadata
Steam Communityhttps://steamcommunity.com/app/1490930
PCGamingWiki search
IGDB searchSearch IGDB for Capital Command

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Steam Achievements, Steam Cloud, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • End of Year Report: 2024 - 31 December 2024

    It’s been a while (sorry!), so here’s a quick update concerning the state of Capital Command, last year's progress, and what comes next. State of Development Core gameplay is still the major focus. I've gone through a couple of iterations and settled into what I believe will be the final version. I'll write a separate post with more details about the gameplay iterations and the current, and hopefully final, model, but briefly: Firing Runs! Space battles are now based on firing passes: ships flying at high speed toward each other, firing their weapons while the enemy is in range, then turning around to do it again, and again, until someone either gives up or blows up. The implementation is mostly done: Game Engine: Fortunately, I didn’t need to change the flight model - ships move realistically, missiles track their targets, projectiles hit or miss, same as before. Stats Adjusments: What…

  • Hooded Horse Strategy Publisher Sale - 5 October 2023

    Hi everyone! Capital Command and other games published by Hooded Horse are all featured at the Hooded Horse Publisher Sale. Come check it out! Hooded Horse Strategy Publisher Sale

  • Demo update - build 2022.11.10.1 now live - 10 November 2022

    Greetings, captains! This update delivers a significant overhaul of the game's propulsion mechanics and the autopilot. Details follow. In Capital Command, ships' engines use a limited resource to push your ship through space. Previously, engines were either actively thrusting, or recharging, but never both. The change is that recharge takes place continously, even while the engines are working. This means you never run completely out of "juice", and can always accelerate using your main engines. If there's charge in reserve, the engines will run in their normal, high-power mode. If they're depleted, they'll still work but on a lower power setting, consuming charge just as it's being generated. The autopilot has received a lot of work, mostly fixing bugs and updating it for the new propulsion mechanics. You'll see the same flight modes, but they'll hopefully work better and be overall mo…

  • Demo update - build 2022.10.13.1 now live - 13 October 2022

    Greetings, captains! The new demo version, now live, has a number of features that unfortunately weren't ready for NextFest, as well as some that were requested by the players in their well thought-out and useful responses. Secondary batteries (including the Scout Corvette's starting armament) no longer reset their target after they've emptied their magazine. This was a constant complaint, and quite valid. The best tactics is still to hold fire until the enemy is close enough that most shots will actually hit, so captains are advised to use Cease Fire or simply fire manually for optimal effect. I've added a trajectory marker for the ship's auto-pilot. When active, if the ship's current velocity is not what the autopilot wants, a yellow marker is displayed in the game world. I think this conveys much better what the auto-pilot is trying to do, and gives a better sense of the player's int…

  • Capital Ship Warfare - 9 October 2022

    Come join us for a Next Fest stream of Capital Command! See the discussion at Discord: https://discord.gg/f3j8FPD8B3 https://store.steampowered.com/app/1490930/

  • Space Sim with Capital Ships - 6 October 2022

    Hi everyone! In celebration of Next Fest, we'll be streaming gameplay footage on the store page. Come join us! Discord: https://discord.gg/f3j8FPD8B3 https://store.steampowered.com/app/1490930/

  • Capital Command Gameplay Stream - 3 October 2022

    In celebration of Next Fest, we'll be streaming demo gameplay to the store page. Come join us! Discord: https://discord.gg/f3j8FPD8B3 https://store.steampowered.com/app/1490930

  • Demo update - build 2022.10.03.1 now live - 3 October 2022

    Greetings, captains! I've just uploaded a new version for the demo. Details follow. I've reworked the ship's trajectory indicator so it's now far more useful and readable (I hope!). I've also redone the autopilot UI. Biggest change: ctrl+click to make the ship go where you're looking. You can also control the speed at which the ship moves in autopilot, and the autopilot buttons' position on screen is less intrusive. Thanks for reading, fly safe and, as always, don't hesitate to share your thoughts The dev

  • Demo update - build 2022.09.05.1 now live - 5 September 2022

    Greetings, captains! The next version of the demo is now live on Steam. Expect no major changes, just a bunch of fixes and some balancing work. Lots more changes and improvements, resulting from heavy player feedback (Thank you!) are set to arrive soon (-ish), stay tuned for more info. Meanwhile, fly safe and good hunting The dev

  • New demo live! - 26 August 2022

    Hello space fans, the new demo for Capital Command is now live, so come on over and try out the game. While it's not final, still a work in progress, it's close (-ish) to the game's final form. Probably. Looking forward to hearing your thoughts The dev

  • Discord! - 8 June 2022

    JOIN NOW Enough said. Come on over! The dev

  • Dev Update - June 2022 - 8 June 2022

    The major focus is currently on the UI and ship control. Turns out that handling space ships and situational awareness in space is hard, who knew. Still, there's progress. I've removed the little radar display and it feels like the right call. It wasn't really useable in its previous form, there were just too many things crammed on top of each other. The two indicators that replaced the radar are far more useable. The nav indicator now also has a lateral/antilateral velocity marker that indicate the direction 90 degrees off the current velocity. This is the most effective direction of thrust in order to turn, so I thought it's worth displaying. Feels useful in-game, and by definition it never overlaps with the velocity markers, so I think I'll leave it in, see how it goes. I'm liking the warning indicator even more, and have been adding a few bells and whistles to it recently (an alarm…

  • Hooded Horse to publish Capital Command - 1 May 2022

    Capital Command was announced to be published by Hooded Horse and a new trailer was shown in the Hooded Horse Publisher Showcase at PAX East 2022. The publisher showcase revealed new content and announcements across Hooded Horse’s strategy games. Capital Command can be wishlisted below: https://store.steampowered.com/app/1490930/ The trailers for Capital Command and the other games featured in the showcase can be found at the Hooded Horse Publisher Page on Steam: https://store.steampowered.com/publisher/HoodedHorse

  • Demo Going Offline Soon - 2 March 2022

    Here's why and for how long. Capital Command is still a work in progress. After last year's Next Fest, I've been able to use player feedback to make significant improvements, and it's not done yet. Over the last few months, I've started an even bigger round of changes to the game's combat simulation gameplay. These design changes were based both on player feedback, and on my own experience playing and testing the game. They are mostly to do with the controls and UI, as well as making gameplay deeper and more satisfying for advanced players. I want a game that's as easy as possible to pick up and play, but that stays just as interesting after 100 hours, as it is when you're just starting. Sounds doable. It's actually coming along nicely. Definitely not done yet, might still take a while, but I feel good about what I've changed. So why am I taking down the demo? Mostly, because it's no lo…

  • Demo Update - Version 2021.06.19.1 - 19 June 2021

    Faster ships. A few fixes. Yet again, no sound. In direct response to player feedback, I've buffed propulsion on all ships in the prologue. They haven't suddenly become fighters, but they hold more delta V, and recharge it faster. Maneuvering thrusters have also been buffed, resulting in faster turning and linear thrust. This should provide a decent boost to overall maneuverability, hopefully without breaking anything. Let me know how it goes. Other than that, a few more fixes, nothing very spectacular. Hope you like it The dev

  • Demo Update - Version 2021.06.18.1 - 18 June 2021

    More auto-nav modes, fewer auto-nav bugs. Still no sound. The auto-nav UI rework seems to be working well enough, so of course I've started to change it. Two more buttons are now present. TURN TO DIRECTION makes the ship's nose point in the direction of the camera. It's a small thing, but can be useful on occasion. JUMP TO OBJECT is more complex. It can only be used if the ship's jump drive is operational and charged, and if you have selected something. When activated, it brings the ship to local stop, and then locks in a jump to the object's current position. But if the object is moving (relative to the local frame of reference) then the jump will take you a certain distance in front of it - currently, about a minute's worth, depending on your ship. Aside from the two new auto-nav modes, I've also gone bug-hunting in the navigation code, and can now report that the auto-nav is flying d…

  • Demo Update - Version 2021.06.16.1 - 16 June 2021

    This update brings the navigation UI rework, more jump UI improvements, and loads of tweaks and fixes. The auto-nav rework is live. The previous incarnation was far too low-key and discreet, tucked away in the corner of the screen. Also, it wasn't exactly user-friendly, and didn't really communicate what it's supposed to do, and how to use it. Hopefully, the new version is better. In the new version, right-clicking will bring up a context menu with all the auto-nav options. Some may not be available, based on the current object you've got selected. Select an option to activate it, or right-click again to close the menu. To disable auto-nav, issue any manual helm or boost command to enter manual mode. The jump UI has been improved and polished, and is now much easier to understand and use effectively. And, as always, multiple minor tuning changes, polish, tweaks and fixes. The next updat…

  • Demo Update - Version 2021.06.14.1 now live. - 13 June 2021

    The next demo version is live, featuring improved jump targeting, UI scaling, prologue tuning and many small fixes. Jump targeting: this is a significant improvement. While you're aiming your jump, there's now a visual indicator on the HUD, so you can get an idea just about where you'll end up. The indicator stays visible during jump countdown, so you can judge whether the jump is satisfactory, or should be cancelled. UI scaling is also in the build. I can't really test this properly myself, so I'm relying on player feedback. It should be working. Is it working for you? Let me know. The prologue now requires you to use the autopilot at the start. This is to make sure players know it's there and how to use it. For all the expert space jockeys, have no fear: the initial objectives have been rearranged, so you'll be free to take manual control in no time. More updates are coming soon. Soun…

  • Demo Update - Version 2021.06.12.1 now live. - 12 June 2021

    New demo version available. Bug fixes, UI improvements and better shipwrecks. Still no sound. The biggest change is to the shipwreck system. Before, destroyed ships would spawn a few floating pieces of debris, that the player can salvage for resources. In the new system, each ship turns into one big, better looking wreck, which is easier to salvage since there's only one. Also, there are some improvements to ship destruction visuals and wreck effects. In other news, there are fixes to the jump UI, general UI, camera, damage logic, and tweaks to tuning and balancing. More updates are coming soon. Sounds are on the list, but in the near future I'll be focusing on improvements to playability/UI, to make the game's systems easier to understand and use. Thanks for playing, and keep the feedback coming! The dev

  • Playable Demo (First Draft) Now Available - 8 June 2021

    This demo version is still a work in progress, but you can get a good idea about what kind of game Capital Command is meant to be. The demo consists of the campaign's prologue. This is the first battle that players must face every time they start a new campaign of Capital Command. For new players, it's a chance to figure out how to play, how to fly and fight their ship, as well as a basic introduction to the game's setting and what little story there is. Advanced players who start a new campaign will also have to play the prologue. After breezing through the tutorial parts, they will have a chance to prove their skill and gain a resource boost for that campaign playthrough. Known Issues Sound not working. This is at the top of my todo list and will be fixed as soon as possible. Performance issues. I mostly know where these are coming from, and will fix soon (tm). Ship AI glitches. Not m…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1490930
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release date2026
DeveloperHellride Games
PublisherHooded Horse
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Take the helm of a state-of-the-art warship as you fight epic space battles in a sandbox campaign. Upgrade and customize your ship, master the art of maneuvering, and use a blend of tactical prowess and heavy firepower to overcome deadly threats.

About this game

Capital Command is a space-sim that puts you in charge of a powerful capital ship doing battle in the far reaches of space. The AI in charge of local defense has gone rogue, and at this distant frontier outpost, you're the only chance of restoring order. Your crew follows your every command as you give orders to navigators, gunners, repair teams, and engineers, directing a large, cumbersome ship equipped with an expansive arsenal. Face the unique challenge of conflict in space - where threats can come from all sides and split-second judgments can be the difference between victory and defeat. Ships move realistically, and whether you automate navigation or adjust your thrust vectors manually, you'll both fight against and embrace inertia in the vacuum of space. Six degrees of freedom means you can move in all directions at any time, adjusting pitch, roll, and yaw as you try to find your targets while dodging their attacks. Spot your enemies from hundreds of kilometers away and plan your approach vector to isolate and outmaneuver them. Adjust your angles to make sure the right weapons can hit the right targets. Position your point defense turrets to lay down a protective screen against incoming missiles, while your own missiles and solid projectile salvos return fire. A capital ship like yours is kitted out with cutting-edge technology to spot, destroy, and defend against the enemy. From solid projectile artillery to missile pods and point defense turrets, you have many weapons – each with their own strengths and weaknesses. Damage control teams work constantly to repair damage to the ship, but your orders can prioritize bringing specific equipment back online to match current needs. Use salvaged resources and scrap from engagements to repair and upgrade your vessel, or commandeer an enemy capital ship entirely, adapting to its loadout and capabilities. You arrive at an outpost in a remote corner of space – shortly after, disaster strikes. An AI combat fleet has gone rogue, and it's up to you to assess and neutralize the threat. Procedurally generated campaigns will constantly challenge you with an ever-present and imminent threat, as well as present n…

Supported languages

English, French, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese, Korean, Italian, Polish, Portuguese - Brazil, Russian, Czech, Turkish, Hungarian, Ukrainian

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Violência fantasiosa
steam germany6Fantasy-Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Capital Command's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Capital Command's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Capital Command at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

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