- Loot River Level Editor - 19 December 2023
Hello friends, Exciting news – the Level Editor update is now live! You now have access to most of the tools we use, allowing you to create and share your custom levels. This feature is cross-platform, enabling you to share levels with players on Steam, PlayStation, and Xbox, all thanks to the incredible Mod.IO service. In addition to the level editor, this update brings significant behind-the-scenes changes to Loot River. Expect loading times to be reduced by over 50%, along with enhanced performance and various bug fixes. We acknowledge that this update has been a long time coming, and we apologize for the delay. Those who participated in the Beta branch are aware that the update has been ready for a while. Unfortunately, due to issues beyond our control, we were delayed in releasing it - and I apologize for that. We're hopeful to get back on track with more regular updates from now o…
- Loot River Development Update! - 14 December 2022
Hi Friends! I know it was some time since our last update - and I apologize. Don't worry, we are still working on Loot River! Sadly our currently planned update is just a little bit bigger than expected and takes a little bit more time than we anticipated. We are working on a Level Editor - design your own levels in game and share them with other players! We hoped to bring this to you before Christmas, but it seems we might just need a little bit longer to make sure everything works as it's supposed to. Thanks again for all your support! Stay tuned and have a great holiday, Miro and Loot River Team
- 1.1.01 - 12 October 2022
This is a small update that addresses saving bug introduced at the last update: - Fix for time not properly erased when player died - Fix for changed platform positions not properly cleared upon death, resulting is some platforms possibly being in improper places on subsequent runs - Minor fixes
- 1.0.998 - 10 October 2022
Player Movement: - Prevents situations where player could get 'stuck' on stairs - Fix for situations where player could not get onto stairs diagonally - Fix for sudden 'jumps' when boarding stairs from tile above or below - Various movement tweaks Saving: - Fix for possible data loss when player quits the game during death animation Various: - Additional checks to prevent Laser Mages from rotating during their laser emitting phase - Fix Backstab Charm placing player on tile of conflicting elevation - Fix for seed 9555809 and related, where progression was impossible due to First City layout generation - Fix for UI interaction prompt occasionally not disappearing during cutscenes - Fix for delayed camera relocation on load of the save
- Daily Runs! - 29 August 2022
Hi friends, Great news - the Daily Runs are finally live! After securing your first Victory or Escape (on any profile), the new Daily Run mode becomes available! It’s exactly the same daily dungeon for all players. There are random weapons, mods, spells items, possibly even items not unlocked in the main game, all to ensure all players have the same gameplay conditions. Score at least one Victory or Escape in the new daily mode and all your subsequent games will have 10 more charms to find. There’s also an extra Shapeshift Charm that transforms your weapon into another awaiting you in the Sanctuary on every new run. As well as the new daily mode, we've also fixed more bugs and issues. We also completely reworked how the game loads levels too - speeding the process on all machines, and made The Divide easier to access. More updates are planned too. Watch this space. Thanks again, forever…
- Daily Runs Update! - 29 August 2022
- Added Daily Runs: Daily Runs can be started from the Load menu after securing at least one Victory or Escape - Reworked level loading system: Loading should be a bit faster now - Entrance to the Divide becomes auto unlocked after some time: Many users have trouble finding Karla and the Divide, so now this area is accessible after several runs even without having Gantley in the level - Fixed a bug where Mod that prevented Extended Spears was not working - Fixed a bug where item drop would sometimes not have a visible sprite - Fixed a bug where player could be soft-locked if an unreachable Protector on one platform protected a Platform Locker enemy on another platform - Fixed a visual bug where the Bat would have active shadow-mesh after death - Fixed a visual bug where the Protector range indicator would flicker after death - Fixed a visual bug where litter on elevated platforms was un…
- New enemies! More updates incoming. - 29 July 2022
Hi friends, After some time spent on fixing bugs, polish, and other improvements (and summer holidays!), we are now excitedly moving into content production again. There are two important additions in this update: 1. New Enemy Type - Protector Mage, with the ability to shield nearby enemies from damage until their demise. This AI behavior changes the hierarchy of combat, forcing you to better think through spatial situations before engaging in combat. 2. Boss Arenas Variations - when fighting the First One or the Usurper, the arenas are now changing with each run, instead of staying the same. In future updates we would like to continue expanding Loot River - we have Daily Runs almost finished now, except for rewards for completing them - which is something we are working on now. After Daily Runs and their rewards is released (should be very soon!), we'd like to move on to expanding item…
- 1.0.94 - New Stuff! - 29 July 2022
- added Protector enemy - low spawn chance in all levels, protects nearby enemies - added variations for boss arenas of The Usurper and The First One, so they change each run - various small tweaks and bugfixes
- Обзор Loot River - 4 July 2022
Loot River я ждал с самого анонса. Нестандартная концепция, объединяющая в себе элементы тетриса и модных рогаликов, обещала совершенно неожиданный и приятный результат. Различные по высоте платформы, разрушаемое окружение, уникальные противники и модификаторы гарантировали интересный геймплей и головоломки. Но слишком большие надежды, как и в большинстве случаев, принесли разочарование. Сохранив общую концепцию с передвижными платформами в случайно создаваемых подземельях, авторы игры из Straka Studio растеряли все остальные успешные элементы, в спешке ввергнув свое детище в пучину многочисленных багов.
- We added leaderboards! - 23 June 2022
Hi friends, We added leaderboards in our most recent update! See how you compare to fellow travelers. Your best times in both Victory and Escape modes are now recorded. If the time is achieved in New Game +, the entry has a little + sign as well. We hope you dig it, tell your friends! The design of the new leaderboards is still being tweaked so they might change a tiny bit in the near future. We’re also plotting some extra leaderboard functionality and other cool features too. Stay tuned. These should drop soon! We also released a few combat refinements and some bug fixes too: Animation adjustment: when an executed enemy falls down and doesn't die, they now play a get-up animation instead of blending into idle. Fixed Trade Off Charm imbalance - critical damage is now properly multiplied. Lowered knockback across all weapons. Fixed scaling issues of dropped loot icon when dropped in cert…
- 1.0.8 - Leaderboards! - 19 June 2022
- Leaderboards - Best times in both Victory and Escape mode are recorded now - if the time is achieved in New Game +, the entry has a little + sign as well. - Animation adjustment: when an executed enemy falls down and doesn't die, it plays get up animation instead of blending into idle - Lowered knockback across all weapons - Fixed several enemy outline issues - Fixed Trade Off Charm imbalance - critical damage is now properly multiplied - Fixed scaling issues of dropped loot icon when dropped in certain areas - Fixed Backstab Charm teleporting player on the second attack instead of the first - Fixed parrying on Laser Mage Knights
- New Features, Corpse Runs & Very Positive! - 10 June 2022
Hi friends, Our 11th and latest update brings a much-requested feature! When you die, your dead body now gets pulled into the next world with you. Discovering your corpse will let you recover your last weapon and 1/3rd of the knowledge that would have been lost when you got whacked. It feels very cool and we really hope you like it. And while we had to take a few days off last week to recover from the emotional rollercoaster of this release, we managed to squeeze in a few more bug fixes, tweaks and other quality of life improvements into this update too: - Saving adjustments to prepare for new content - Fix for when defeating the final boss while frozen, the dialogue would not appear - Slider to adjust the duration of the conversation window - Locking player controls during final credits - Fix for a possible dash exploit in The Divide - Collision fix in Opulent Sanctum that enabled play…
- 1.0.75 - Corpse Runs! - 10 June 2022
- Upon death, your body is discoverable and lootable in the next run, in the level where you died - Knowledge kept upon death set to 1/3rd of the Knowledge owned upon dying, to balance for body recovery - Fix for when defeating final boss while frozen, the dialogue would not appear - Slider to adjust duration of the conversation window in the accessibility settings - Saving adjustments to prepare for new content - Locking player controls during final credits - Collision fix in Opulent Sanctum that enabled players to exit the map - Fix for a possible dash exploit in The Divide
- We fixed some things and we’re not stopping! - 20 May 2022
It’s only been three weeks since Loot River was released. It was a rocky start for sure! Thankfully the community has been phenomenal. You rock. You helped us figure out and fix a bunch of issues we sadly missed (sorry about that!). Really, a big thank you to everyone who reached out. The outpouring of support has been wonderful. Our reviews are also looking more positive! After the last few patches, we’re seeing way more favorable reviews. If you like Loot River and haven't left a review yet, leaving one would be massively supportive for us. Over 90% of reviews we got after our last patch were positive reviews :) We can’t express how grateful we are to all of you who already left a positive review or joined our Discord to talk to us. Your expressions of support are the single most important thing keeping us motivated through this stressful and not so fun time. So far we have released 1…
- 1.0.67 - 17 May 2022
- there is now a menu to preview equipped Modifiers at any time - next to Map and Inventory - default weapon speed is now higher - additional fixes for platform locking mages sometimes not releasing the platforms they locked after death - all shop prices are now lower
- 1.0.66 - 16 May 2022
- fix for when dash onto stairs from above would not parent player to correct platform - fix for incorrect visuals when dashing using armor with cloth - increased damage buff from each chained attack from 10% to 20% - electric bears lightning attack collision now ends sooner to be more in sync with particle effect - fix for sometimes losing Modifiers when quitting during death animation - on start of new game there is now a difficulty warning - reverted walk attack cancelling for now - sorry but after watching some videos you all became murder machines with this
- 1.0.65 - 13 May 2022
- player can now 'walk' out attack animations a little bit sooner, so you should have a more control and faster response in combat - if one of equipped spells is Leap, mana slowly regenerates until you are able to use it again, to prevent getting stuck on otherwise inaccessible platform - player can no longer teleport to backstab position with Backstab Charm using long range weapons such as Panopticon - Backstab Charm not only positions the player, but also parents them to appropriate platform
- 1.0.64 - 12 May 2022
- fix for enemies getting stuck in execution state - fix for parrying and executing an enemy while wearing Hat with knock back spell on a dodge - time is frozen now already when taking the elevator in Sunken Village - when dashing, player light used to teleport to destination, it is now smoothed along with the player model
- Loot River devs "messed up" but will work to improve game, add actual loot - 11 May 2022
Loot River , the pixely roguelike with a bit of Souls and a bit of Tetris, is all about making multiple attempts to navigate weird dungeons made of moving platforms, before dying and starting again. It's one of those games that's perfect for Game Pass, at least in its current form, but that's going to be changing in a small bit, according to a post devs Straka Studio made yesterday. Straka note they are a small team who playtested with a very small group, and didn't realise the game would be unwelcoming to newcomers. In fact, they've already made some smaller tweaks to the game that have made quite a difference, but the most notable problem players raised was the lack of any, umm, loot? Read more
- 1.0.63 - 11 May 2022
- partial knowledge spend: you can add small amounts of Knowledge to the item or spell you wish to purchase over time - laser mages now do a little taunt/warning move before the sudden melee attack - chest rewards are now significantly better - there are no more coins in them, either item, or Knowledge, or both, and if Knowledge, there is more of it - increased chance of finding already enchanted elemental weapons - parrying no longer teleports you to the enemy; you make a fast dash instead - heavy attack now charges significantly faster with increased Strength: normal speed at 10 Strength, 5 times faster (almost instant) at 20 Strength - parried bombs from mages can now hurt enemies in blast radius