- Update 29: The Snow Globe Update - 1 October 2026
Dear tinkerers,I got another nice little update for you as we move into Steam Autumn Sale.Three unloved modules got a complete overhaul into new kinds of passive modules. Further work went into UI and some bugfixes.NEW: THE SPHERESThe three Grav. Injection modules were a bit clunky. By not picking them, you signalled to me that you didn't like them, so I gave them a little twist and turned them into three passive spheres. No wiring, no targeting, they just sit there and change the rules of the battle for as long as they are on a character rack.Snow Globe (rare) Monsters have Frostbite. Replaces the Freezing Injection. Grav+ onto a monster turns into damage instead of slowing it down - turn your Decelerators into Blasters. Bowling Ball (common) All combatants have Grav. Amplification. Replaces the Grav. Suppressor. 8-Ball (common) All combatants have Grav. Immunity. Replaces the Grav. Se…
- Update 28: The Resonance Update - 7 September 2026
Dear tinkerers,summer is slowly winding down here in Berlin and I've been wiring away at what is another mechanically dense update that brings some all-new content and lots of fine-tuning.Welcome to everybody who joined since the last update, and thank you to everybody who keeps posting builds, bugs and ideas.Two new mechanics headline this one:NEW: RESONANCEResonance is a new module upgrade that plays directly into your Boost builds: Whenever a module with Resonance receives Boost for the first time each turn, it receives an additional Boost.Resonance is applied by the new module Upgrader: Resonance, which targets a Generator or a Passthrough module on your rack.REWORKED: GREASEGrease was bufed from a single charge blocking one debuff to a lasting upgrade that permanently blocks all debuffs and rewards you with Turbo.Grease Canister can now target ANY module on the rack, not just Passt…
- Hotfix 260811 - 3 August 2026
Major BugfixesFixed a bug with the Reactor Boss' shield getting reapplied on turn rewind / run loadFixed retroactive handout of camp structure achievementsFixed a bug where jack colors would not stay the same when moving from tutorial to real runMinor BugfixesFixed buggy interaction with the Plasma Discharger when having a full rack (thanks for the user reports!)Fixed buggy interaction between Storage Cells and Storage MagnetFixed buggy interaction between Time Bomb and Turbine: PacifistFixed buggy interaction with a Toggled BoosterFixed a bug where modules could have both Crust and Ice CrustUX ImprovementsOverall significant performance improvement by optimizing timeline refresh and display localizationFixed new "Settings" UI Button when playing with a gamepadReplaced "Back to Menu" UI buttons with a "back" button press when playing with gamepad
- Update 27: The Turn Rewind Update - 17 July 2026
Dear tinkerers,hope you're all having a great summer.Quite the big number of new players joined since the last update so hi everybody and welcome to the Rogue Voltage community!This update brings quite the number of changes that I am excited to share with you.NEW: TURN REWINDThanks to everybody who reached out with requests for turn rewind, especially in the Steam reviews. I take everybody's ideas very seriously, so here goes:After the first voltage sequence you can now rewind the turn back to before you clicked the button.This was a lot of work related to serializing the active battle.Beginner difficulty has infinite rewinds, Normal has 3, Hard has 1 and Impossible has 0.NEW: CAMP VENDING MACHINEInstead of fixing the buggy slot machine in camp, I removed it completely. Instead we're back on a consumable shop. I removed the consumables from the main shop to tidy it up.MODULE WORKNew glo…
- Hotfix 260625 - 25 June 2026
Fixed critical crash when using the new oil can module
- Update 26: The Spark Plug Update - 13 June 2026
Dear tinkerers,I am back after a small break after the 1.0 launch and have a lot of new content to show you.ALL NEW MODULE TYPE: SPARK PLUGYou might recognize their effects from their former identity as passive nitro bottles that would hand out boost. Nobody loved them, so I made them stronger. They give Turbo now and have their own visual and mechanical identity.New Module: Spark Plug: DebuffThis is an all-new design and it can get pretty wild, for example with a crust buildMODULE REWORKSYou've been loving the new passive modules of Exhaust Pipe or Coffee Pot, so I am taking this as a cue to rework some more unloved module (mostly cells that were kinda mid) to interesting passive effects. New Module: Yo-YoPassive Effect now, replaces Monster Cell. (Sorry to the guy who loved Monster Cell)New Module: Bungee CordAnother new passive. Replaces Friendship Cell. Still very good on the slower…
- Thank you! - 23 May 2026
Dear tinkerers,Rogue Voltage is out for one month now. Heartfelt thanks to everybody who picked it up for the 1.0 release and joined the wiring obsession! There are so many games coming out every week in the roguelike genre alone, and they're all splashy and fun and competing for your love and attention, so it means a lot that you picked up my special snowflake! Thank you so very much. As for the release: Did the game smash any records of a roguelike 1.0 release? No. Not at all.I understand I am making a weird game and the market is getting extremely crowded, so this time it has proven to be mega difficult to get any attention from press and streamers. As I am working on the game all by myself again, I don't have a lot of overhead, so I don't need to make crazy numbers. That's the upside of self-published indie development. Every bit of money that comes in from Steam goes directly to fu…
- Rogue Voltage 1.0 OUT NOW - 1 May 2026
Dear tinkerers,In 2019, 7 years ago, I had the idea to make a JRPG which you control like a modular synthesizer. Here is one of the first prototype screenshots from that year.7 years and an insane amount of work later, including 2 years of Early Access with a lot of help from you the community of players,Rogue Voltage is finally out in Version 1.0.1.0 ContentWhat is in the game:We arrived at a total count of 170 modules. This is much more than I originally envisioned and it really shows that the game design space is far from being fully mapped. There is still a lot of stuff we could do and we want to do, and only in the last couple of days I had some ideas for new modules.With the addition of Nana Slopper for the 1.0 launch, we have 11 characters, which is a pretty cool number and I am very happy with how differently they play.We have 5 biomes plus the boss stages. This is not an great…
- Rogue Voltage is Steam Deck Verified - 28 April 2026
Some good news before launch on Friday: The 1.0 build of Rogue Voltage is Steam Deck Verified.Thanks again to Steam's QA team for working with me through this, it was not trivial for reasons of UX and font sizes.Rogue Voltage is launching into version 1.0 after 2 years of Early Access on May 1st 2026.Thank you for your involvement. See you on Friday! All the best from springtime Berlin,Luca
- Clever engineering roguelike Rogue Voltage 1.0 arrives May 1st - 28 April 2026
One of the most unique and unusual roguelike deck-builders around, Rogue Voltage is set to leave Early Access on May 1st. Read the full article here: https://www.gamingonlinux.com/2026/04/clever-engineering-roguelike-rogue-voltage-1-0-arrives-may-1st/
- Rogue Voltage 1.0 launches May 1st - 27 April 2026
Dear tinkerers,after 2 years of Early Access almost to the day and 6 years of development in total: Rogue Voltage is finally launching into version 1.0 on May 1st 2026. Here's what you can do to support the launch: Share the Social Media Postshttps://bsky.app/profile/roguevoltage.bsky.social/post/3mkijq6sjvc2v https://x.com/_RogueVoltage/status/2048807233006293426 Follow the Steam Developer PageIf you want to stay in touch about future releases from my studio (good stuff being announced later this year) make sure to follow the developer page on Steam: https://store.steampowered.com/developer/horizont_cg/Join the DiscordIf you want to follow the release from the inside, and you're not already part of it, you're invited to join the Discord-Community and hang out with me as I press the big green button.Hop on the 1.0 Beta BranchIf you want early early access for the 1.0 content, I invite y…
- Update 24: Version 1.0 Beta Test - 10 April 2026
Dear tinkerers,thank you so much for playing Rogue Voltage in Early Access. We are almost at the version 1.0 and it's only because of your support.Only 23 Steam reviews left (!!!!) until we cross the magic 500 and can push for "Overwhelmingly Positive". If you're reading this and you've been enjoying the game and you haven't left a review yet, it would be incredibly helpful if you took a minute and wrote a couple of lines! Full Release Beta BranchI am opening a beta branch to test the content of the full version, which will ship soon. I am looking forward to your help in finding bugs or quirks beforehand and help with the final game balance.The beta contains the secret final boss fight and the new character. Do not take part in the beta if you want any surprises for the full release launch in a couple of weeks.The beta branch is accessible in the steam UI with the password gravistropheH…
- Update 23: The Penultimate Update - 9 March 2026
Dear tinkerers,thank you so much for playing Rogue Voltage in Early Access. We are almost at the version 1.0 and it's only because of your support.Only 41 Steam reviews left (!!) until we can push for "Overwhelmingly Positive". If you're reading this and you've been enjoying the game and you haven't left a review yet, it would be incredibly helpful if you took a minute and wrote a couple of lines! NEW MODULE METALots of new content this update as I'm continuing to analyze the pick statistics and see what designs are fun, powerful and easy to understand. New module type: TurbineTurbines are an all-new passive module subtype that trigger on end of turn and charge storage cells, a process that now has the new keyword Induction. Many of the turbines replace obsolete modules that used to be self-charging cells. Now you can get yourself a proper accumulator or condensator and have it charged…
- Camp Hard Lock Debug WIP - 17 January 2026
Some players experience a hard lock when trying to enter the camp. I am working to get that fixed ASAP If you are one of those players that has the hard lock when playing on Desktop and you want to help out in the bug hunt, it'd be super helpful if you joined the Discord so you can send me logs: discord.gg/bGpnfJFUPj Thank you for your patience and sorry this is happening. Luca
- Hotfix 251217 - 17 December 2025
Still trying to fix the hard lock that some players experience when trying to enter camp during a run.More Controller QA and detail workMore debugging when it comes to module status effects and locksModule type icons get muted when the module is mutedHave a nice weekend and thank you for your patienceLuca
- Update 22: Controller UX - 5 December 2025
Dear tinkerers,as usual, thank you so much for playing Rogue Voltage in Early Access. We are well on our way to the version 1.0 and your feedback is helping a lot.Only 56 Steam reviews left (!!) until we can push for "Overwhelmingly Positive". If you're reading this and you've been enjoying the game and you haven't left a review yet, it would be incredibly helpful if you took a minute and wrote a couple of lines!This last month I've been mostly concerned with overhauling UX and controller support, trying to push for a smooth experience on controller and Steam Deck.UX:Player character selection screen is now more responsive and user-friendly when playing with controllerFurther reducing the number of "Select next module to fire" queries to disrupt the flow lessMinimally increased firing sequence pace by getting rid of unused frame waits.Cleaned up ?-Event UIModules save their last target…
- Hotfix 251117 - 17 November 2025
Some players are experiencing a hard lock when trying to enter the camp during a run. It's difficult to reproduce and I am trying to find out what causes this. I am not sure this update fixes it once and for all, but I am trying a few things under the hood. Thank you for your patience and sorry to everybody affected by this, Luca
- Update 21: New Ice Biome - 10 November 2025
Dear tinkerers,as usual, thank you so much for playing Rogue Voltage in Early Access. We are well on our way to the version 1.0 and your feedback is helping a lot. Only 72 Steam reviews left until we can push for "Overwhelmingly Positive". If you're reading this and you've been enjoying the game and you haven't left a review yet, it would be incredibly helpful if you took a minute and wrote a couple of lines.NEW ICE BIOME:We've been playtesting this one a bit already, thank you to everybody involved in the design. The new option for stage 3 and the alternative to the volcano stage - "Frozen Wastes", the ice biome, is now here and waiting for you to conquer it!The biome's unique mechanic is the new Blizzard effect in the timeline.It features 6 all-new monsters that try to decelerate you and freeze your modules. Some monsters apply the potentially devastating new Ice Crust status.There's…
- Update 20: Autumn Update - 23 September 2025
Dear tinkerers,as usual, thank you so much for playing Rogue Voltage in Early Access. We are well on our way to the version 1.0 and your feedback is helping a lot. Only 86 Steam reviews left until we can push for "Overwhelmingly Positive", so if you're reading this and you've been enjoying the game and you haven't left a review yet, it would be incredibly helpful if you took a minute and wrote a couple of lines.GAMEPLAY CHANGES:All characters start with 5 HP nowNew passive enemy skill "Autonomous" signifies that e.g. the crab arms will continue fighting when the body is deadModules are only shown in the encyclopedia if you have seen them onceDinosaur "Allmother" boss now deals 1 damage with the deceleration ray attack. Also look at its amazing new sprite sheet!MAIN MENU OVERHAUL:As there are new menu items popping up with the encyclopedia etc. I felt we needed a bit more structure.MODUL…
- Update 19: Camp Rework - 27 August 2025
Dear tinkerers,thanks so much for playing Rogue Voltage in Early Access. We are well on our way to the version 1.0 and your feedback is helping a lot.The last 2 months were all about reworking the camp.TITLE SCREEN VISUALS:We overhauled the title screen to feature power lines, and there are randomized lightning strikes hitting the different electricity poles in the backgrounds. Doesn't this look amazing?!CAMP REWORK:We have amazing new artwork for the camp structures.Camp structures now bring their utility in the form of several granular upgrade levels instead of a single unlock.Camp structures are built and upgraded with a new "Material" resource that you can buy for Plasma while you're in camp and you also get material at the end of a run according to your score.The camp can be accessed from main screenThe cost of the upgrades is still WIP. It's difficult to judge how long it will tak…