Mortal Sin news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players17 · 5 October 2026 - 21:44:49 UTC
- SteamPulse tracked peak760
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score95% positive
- Total reviews5,754
- Release dateAug 29, 2025
- DeveloperNikola Todorovic
- PublisherNikola Todorovic
Company pages: Developer: Nikola TodorovicPublisher: Nikola Todorovic
Mortal Sin Steam news
Mortal Sin news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Mortal Sin 40% Off + First Look at My Next Game - 1 October 2026
Hello Sinners! It's been a while. Mortal Sin is 40% off until October 22, starting with the Autumn Sale. If you've been meaning to share it with a friend, gift a copy or just spread the word, now's a great time, and I'd really appreciate it. Something new is coming This isn't just a sale post. Earlier this year I mentioned I'd started a new project, and it's taken up most of my time since. At first I planned to set it in the Mortal Sin universe. As it took shape, though, its tone and structure grew so different that calling it Mortal Sin would have felt misleading. It has earned its own name. Oddly enough, a lot of it was shaped by you. It includes the features you asked for most in Mortal Sin: multiplayer, a summoner, and a ranged class. More soon. Join the Discord to hear first. And Mortal Sin isn't done yet. There's more news for it very soon, so stay tuned. Saint or Sinner, thank yo…
- 5 New Languages, 8 New Unique Items - 25 June 2026
Hello Sinners!A lot of you asked to play Mortal Sin in your own language, so this update is a big step toward that. Five new languages, eight new unique items, and a stack of bug fixes. Here's everything:🌍 New LanguagesAdded German, Japanese, Korean, Polish, and Brazilian Portuguese! A handful of passionate players came through and delivered these, and I honestly can't thank them enough. They're still being polished, so if something reads off in your language, let me know and I'll get it sorted.✨ New Unique ItemsFilled out the unique pool so every armor slot has more to roll:Penitent's Bulwark (Armor): huge max HP, but you deal less damage. Spiteguard (Armor): taking damage fires your projectile weapons back at the attacker. Gambler's Grip (Gauntlets): big luck boost at the cost of max HP. Carnage Grips (Gauntlets): kills have a chance to overwhelm you with power, boosting all damage.…
- Mortal Sin is my favorite roguelite you haven't played, and it's a steal in this Steam key bundle - 21 May 2026
Grab a copy of Dark Messiah or Warhammer: Vermintide, then sprinkle some Roboquest and a dash of Hades, and you'll get Mortal Sin. At first, the almost grotesque layer of paint over the retro-style visuals looks unappealing, but as you get used to it, this indie soon cements itself as one of the best roguelite games of rest years - trust me, I should know. Read the full story on PCGamesN: Mortal Sin is my favorite roguelite you haven't played, and it's a steal in this Steam key bundle
- Mortal Sin Is 25% Off + What’s Next - 15 May 2026
Hi everyone!I wanted to share a quick update on what I’ve been working on, what’s next for Mortal Sin, and what’s coming later with my next game.For full transparency, since the last major update, I’ve spent most of my time working on my new project. I’ve taken a lot of what I learned from Mortal Sin, and I believe I’ve found a direction that is much more focused and hopefully something that will resonate with a lot of people.For much of Mortal Sin’s development, I often felt like I was designing by the seat of my pants. I would add something cool, then figure out how it fit into the bigger picture as I went. With this new project, I’ve refined my approach a lot. I’ve put much more thought into the design up front, and I hope that results in a more cohesive and concentrated experience.I know I’m being vague, and I would love to share more because there is genuinely exciting progress to…
- Blitz Ascension - 19 March 2026
Blitz is here.This is something I’ve wanted to do for a while, a mode that strips Mortal Sin down to its core and pushes it as far as it can go. Faster runs, higher pressure, more meaningful decisions, and a real reason to compete.Every run is a fresh start. Every day is a shared challenge. And every second matters.Alongside Blitz, I’ve added a new boss, new enemies, new elite modifiers, and a number of balance changes to tighten things up across the board.New Mode: BlitzBlitz is a roguelike within a roguelike. It focuses entirely on skill and efficiency.Your curse meter increases over time instead of based on progress, so you cannot take your time. Every decision has weight.There are no floor plates. Instead, you will fight through a series of arena battles and trap gauntlets to get as far as possible.Your score is submitted to a global leaderboard that resets weekly.Each day, you are…
- 300,000 Copies and What Comes Next - 23 February 2026
Hello Sinners!Those of you who are used to my usual feverish pace of updates might be wondering how things are going, so I want to be honest and transparent about the current state of Mortal Sin and what the future looks like.First of all, I’m excited to share a huge milestone. Mortal Sin has now sold over 300,000 copies! I truly can’t thank you enough for the support, whether that’s buying the game, gifting it, or simply spreading the word. I would not have reached this point without you.To celebrate, I’m running a 25% discount on Mortal Sin this week only. If you haven’t jumped in yet, or you’d like to gift the game to a friend, now is a great time.Now, onto the current situation. The push from Early Access to 1.0 back in late August was some of the hardest I’ve ever worked. To keep the momentum going, I never really gave myself a proper break and continued pushing out updates through…
- Steam Winter Sale: Grab Mortal Sin at 20% off! - 22 December 2025
🔥 Sinners! Friendly reminder that Santa is arriving earlier than expected, with a 20% sale through Steam's Winter Sale event. The offer will last till the 5th of January 2026 @ 10 AM PT. Let the snow fall, the blood flow and I hope that playing through my little special project will warm you throughout the season. 🎅🏻 Merry Christmas, Happy Holidays and a Happy New Year! Thank you for this amazing year! https://store.steampowered.com/app/1494810/Mortal_Sin
- Final Boss Flow Update - 18 December 2025
Hello Sinners! I have been cooking up some new content and features, but they need a bit more time in the oven. In the meantime, I wanted to ship these quality of life improvements to make the overall experience smoother and more enjoyable.Quick reminder that Mortal Sin will be discounted 20 percent during the Winter Sale, so this is a great time to jump in or gift a friend a taste of sin this holiday season.Final Boss Flow ImprovementsI reworked the flow leading up to Enimatik to make repeated attempts faster and less frustrating. After completing the Maw of Sin, if you die to Enimatik while holding a token, subsequent respawns allow you to enter the Maw portal and teleport directly to the final boss fight, skipping the filler content in between.On repeated attempts, Enimatik now plays a double speed intro animation to reduce downtime and get you back into the fight faster.Each additio…
- 🧡 Nominate Mortal Sin for "Best Game You Suck At" Award! - 24 November 2025
Hey, guys! The Steam Awards 2025 has just started, and it's definitely one of the best moments to allow the community to give Mortal Sin a chance to receive the support and votes for it. Mortal Sin is a blast for me to work on, and the fact that I was able to push the launch of the game this year and also be part of this event means a lot. I really hope that this announcement gives you the same feeling as it gives me. As a humble request, please nominate my game for the "Best Game You Suck At" award! Through all the trials and enemies being slashed, I'm already grateful enough that I have players like yourselves to keep this project going. 🔥 Here's to another great milestone, Sinners.
- Remnants of Sin Update - 27 October 2025
This update is mainly about two things: making runs feel more worth chaining, and pushing performance further. The new Sin Remnants system lets you pick one of three on death or when continuing to the next run, and some of them can completely flip how your next round plays. The idea is to make the next run feel tempting instead of starting over from zero.On the performance side I hit a lot of the obvious wins across blood, projectiles, foliage, hit detection and lighting. I still want to bring RAM down more and I am still not happy with Steam Deck performance yet, so that remains a priority going forward.New Feature — Sin RemnantsNew system that appears only on death or when continuing to the next roundThese twist the next run in a strong way and push runs toward distinct pathsAdded 40 Sin RemnantsPerformance and OptimizationUpgraded Unity version to fix a security vulnerabilityOptimize…
- 🎃 Halloween Sale (October 21st - November 3rd) - 21 October 2025
The spoooooky season is already here, and the Trial of Halloween knocks for some mortal tricks or treats. This time, it chooses treats, with a 20% discount, no strings attached. From 📅 October 21 to November 3, there is never not a good time to slash your way through the malevolent foes in a blood-thirsty roguelike like Mortal Sin. Enjoy! 🎃 Happy Halloween! https://store.steampowered.com/app/1494810/Mortal_Sin/
- 🍂 Steam Autumn Sale: Grab Mortal Sin at 20% off! - 3 October 2025
Hey, Sinners! In case you have missed the information from the previous announcement, the official Steam Autumn Sale is here and not without a piece of Mortal Sin. With a 20% discount until 📅 October 6, 2025, this is one of the best times to experience the fast-paced roguelike at its fullest. Feel free to check it out by clicking on the Steam link from below. Thanks for sticking with me, and I hope that you will continue enjoying the game!
- Skins of Sin Update - 29 September 2025
For this update I wanted to make the classes feel more distinct while also expanding the game’s meta progression. To do that, I’ve added a set of skill-based unlockable objectives that challenge you to play in specific ways. These objectives reward you with unique class skins, giving both a new visual identity and another layer of long-term goals to chase.New ContentAdded unique class skins with 3 variants per character (48 total).Skins are unlocked by completing special objectives such as defeating multiple enemies in a single attack, finishing areas under time limits, or acquiring specific skills and items.Every class still has its classic default skin available.Unique arms and legs are now visible in first-person, and you can preview the full model in the skin selector UI.The skin selector is available for both new games and saved sessions.Added damage and death sounds for female ski…
- Brutal 95% rated dungeon crawler Mortal Sin finally hits 1.0 on Steam - 1 September 2025
I'm a sucker for a game with a unique style and interesting art direction. I don't care if it's an MMO I've never played before or a deckbuilding FPS life sim. If it looks good, I'm in. Mortal Sin drew my attention during its early access period because it did just that. It eschewed the modern triple-A trend of chasing hyper-realism in lieu of doing something interesting with its art. It just so happened that the dungeon crawling gameplay was more than a match for the stellar aesthetic. Now it has released v1.0, and more players than ever are jumping in to bash some demons. Read the rest of the story... RELATED LINKS: 9/10 Steam action roguelike with serious style gets update and sale
- Hotfixes 8/31 - 1 September 2025
Hello Sinners, Thank you so much for the incredible support during launch. Mortal Sin has been trending on Steam and the response has been amazing to see. I’m truly grateful for all of you who picked up the game, shared it, and gave it a shot. Here’s what’s in today’s update: Fixed the Hunter’s Eviscerate combo to work with non-spear weapons such as the Halberd and Guan Dao. Removed large mushrooms in one of the cave rooms that could box players in. Technically you could crouch to get out, but since crouch is rarely used (and some of you might only be learning it exists reading this), I’ve adjusted the room accordingly. Fixed a soft lock in the combat tutorial if you pressed back on gamepad before opening the combo menu. Fixed a bug where completing the game on Easy would not count towards unlocking the Enigma class. Completing a run will now show “Next Round” instead of “New Game” on t…
- Mortal Sin – Version 1.0 Release - 29 August 2025
It’s finally here. After years of work, countless overhauls, and a lot of support from all of you, Mortal Sin is leaving Early Access and hitting full release.This update isn’t just a collection of tweaks, it is the culmination of everything I’ve learned from development and from all the feedback you’ve given me. If you’ve been here since the beginning, I can’t thank you enough. If you’re new, welcome. This is the best version of Mortal Sin yet.New ContentNew LanguagesFull Spanish (Spain) translationFull French translationCalistra’s Portal RoomAdded a rare new portal encounter with Calistra, the witch from the questline.She has her own lore and dialogue, and you can trade sin tokens with her for powerful unique items if you are lucky enough to find her.Helena ExpandedCompletely redid all of Helena’s dialogue to flesh out her story. If you have played before, I highly recommend rereading…
- Arise, Sinners - Mortal Sin Full Launch coming August 29th, 2025! - 22 August 2025
⚔️ Arise, Sinners. The time is nigh. Mortal Sin, the chaotic and blood-soaked roguelike that pits you against waves of enemies in an unforgiving gothic novel-inspired world, has now received a confirmation for its official release date. I'm super happy to announce that the game is leaving Early Access on 📅 August 29th, 2025! There is no doubt in my mind that your feedback throughout the journey has been invaluable for the general development of Mortal Sin. Whether you decided to outwit the obstacles as a Pirate or make your presence known as a Berserker, your dedication has been noted. Stay tuned for more exciting news! Mark your calendars and prepare to attain Absolution.
- Keeping Up The Momentum - 1 August 2025
Hey everyone, while I’m working on some bigger content, I wanted to keep the momentum going with a gameplay-focused polish update. This patch is all about improving hit feedback, cleaning up visual effects, and fixing some long-standing collision annoyances. Enjoy the smoother experience!Bug Fixes:Fixed a bug where upgrading unique items didn’t work correctly.Fixed a bug where you could clip through the wall in one of the cave boss rooms.Fixed a timestop bug where enemies would stay frozen after the effect ended until hit.Fixed a bug where Gift of Might was still granting skill stacks when it shouldn’t.Combat & Feedback Improvements:Hitflash effects on Realistic Mode are now a strong white, making hits stand out more.Hitflash now also plays on severed limbs for better dismemberment feedback.Added wall hit effects, sound, and screen shake. Metal weapons create sparks on impact.Bloody Pal…
- Unique Items, Loot Overhaul, Accessibility Update - 25 July 2025
Hey everyone, Before we dive into the full patch notes, I wanted to make a quick request: I’m looking for a Spanish (Spain) localizer, ideally someone who actively plays the game like our Russian and Chinese translators. If that sounds like you, or you know someone who might be a good fit, please reach out.This update is focused on improving early and mid-game retention. I’ve been looking closely at the data, and far too many players are dropping off early. As much as I’d love to spend all my time adding new challenging content for hardcore players, over 90% of people never even reach that point. I want more players to actually experience the content I’ve worked so hard on.That said, I still plan to add a super challenging true ending fight that completes the story, along with a leaderboard-based challenge mode. But first, I want to make sure more people are getting far enough to see ev…
- Major Class Overhaul + New Combos Update - 18 July 2025
It’s time for another hefty update! This one brings major class revamps, new combos, UI upgrades, performance boosts, and some long-requested quality-of-life changes. Whether you're a seasoned brawler or just jumping in, there's plenty to explore. And smash.🔥 Class Overhauls & BalancePirate Revamp: Complete overhaul! Pirate now has all-new combos and attacks significantly faster. Features two unique ability combos—one resets your cooldown, the other ends in a powerful explosion finisher.Vampire Revamp: Faster attacks and new staff-focused combos to better handle late-game threats. The weapon swap combo (staff to fists) has been streamlined and powered up. Bloodthirst no longer requires an equipment slot.Hoarder Revamp: Now has powerful on-demand combos instead of relying solely on charge attacks. His charge is still deadly, and his whirlwind gains bonus properties. Hoarder essence loss…
Patch notes and updates
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