Scoot news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players16 · 5 October 2026 - 20:07:30 UTC
- SteamPulse tracked peak111
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score90% positive
- Total reviews1,467
- Release dateDec 28, 2020
- DeveloperSeafront Games
- PublisherSeafront Games
Genres: Casual, Indie, Simulation, Sports, Early Access
Company pages: Developer: Seafront GamesPublisher: Seafront Games
Scoot Steam news
Scoot news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Fixed world streaming bug - 16 July 2026
• Fixed world streaming bug that caused all chunks and LODs to load in together
- Fixed invisible T-bars - 15 July 2026
Fixed T-bars being invisible 👍
- 🛴 50+ New Scooter Parts and Open World Update! 🛴 - 13 July 2026
Hey, everyone!It's been a while 😅New GameScoot hasn't been performing too great the past year or so, and since I do this full-time, I need to be able to pay the bills. Therefore, I've been working on a small game called We Need More Humans! that will be releasing fairly soon. You can check the demo out already! It would mean a lot if you could check it out and wishlist 🙏What's new in this update?50+ new scooter partsInspired by real-world parts, over 50 new parts have been added. Custom Drones3 new drone options have been added to the customisation menu. There's also a 4th that you can find in the open world 👀Open WorldA familiar park has been added into the open world map (If you know, you know 😉). Shredstone Skatepark can be found in the south-west area of the map.Cheers,Matt
- 🛸We Need More Humans! Demo OUT NOW!🛸 - 31 May 2026
A short incremental game about abducting humans with a UFO! Travel around the world, unlocking upgrades, abducting humans until there is no one left.Abduct everyone on Earth!Buy UpgradesTake on evolving humansTry the demo, and wishlist now!
- SCOOT - MAP UPDATE! 🛴🌎 - 28 December 2025
Hey, all!The latest map update for Scoot is available now! A new section has been given some love and polish and I've also took some time to try and improve the lighting on the overall map. Check it out!A few other notable changes are:Increased drone's sprint speedImproved bowl/vert physics to feel more consistentImproved grind physics and collision (Fixed leaning forward when not hopping at the end of a rail/ledge)Expanded search range for transition assistAdded "Drone Volume" slider in audio settingsNumerous bug fixesHope you all enjoy, and I hope you have a happy new year!Cheers,Matt
- Drone and Stats Menu Update 🛴 - 25 November 2025
Hey, everyone!I've just updated Scoot with 2 of probably the most requested features. A drone that let's you get around quicker, and a stats menu that allows players to alter values that affect how the game feels.DroneYou can activate the drone using right on the DPAD. Fly around, and press right on the DPAD again to spawn the player right where you are. My favourite thing about the drone is you can actually use it to gain speed as long as you spawn while moving.Stats MenuThe stats menu can be found in the gameplay menu within the settings. There's a ton of options here ranging from gravity, to grind friction, to trick speed. You can make the game as unrealistic, or as realistic as you like. I'll be keeping an eye out on comments so if you feel there's a stat missing, let me know!Hope you guys enjoy this update!Cheers,Matt
- Scoot - Map Update - 20 November 2025
Hey, everyone!Last week I released the open world map, and so far the reactions have been insanely positive! I can't thank you all enough and feel so happy to hear you're all having a good time with it.Now, I said that updates will be a lot more frequent now that the main focus is the open world, and therefore here's the first one!What's New?This block you see above has had quite a bit of work done to it to make it a more interesting and replayable area. Before, it was just two simple stairsets and not much else. So, I've tried to spruce it up and bit while also including things noted by the communtiy. I've tried to make this area a little more "curvy". Curved rails, curved ledges, etc.I'm still keeping this block in it's "blockout" phase with low quality art. But once you guys have played it and given feedback, I'll most likely move forward with finalising it. What's Next?My plan is to…
- Scoot Patch - 17/11/2025 - 17 November 2025
Fixed first person view not working properlyAltered flight path calculation to allow mods to change gravity at runtimeFixed bug where scooter was invisible and the rider was glitched outOptimised scooter spring animation to be consistent across frame-ratesPolished hip spring animation to be consistent across frame-ratesPolished head spring animation to be consistent across frame-rates (fixes head randomly looking in different directions)Fixed player twisting weirdly when boardslidingFixed replay editor camera not having same render distance as game camera
- Scoot Open World Available Now! - 10 November 2025
Hello, all!Finally the open world map is available to play! It's been released in an early state so that the map can be built out with feedback from players.Why Release It Early and Unfinished?My original plan was to hold back on releasing the open world until the full 1.0 release of Scoot. While working on it, I changed my mind because of 2 reasons;Because of how much time and focus working on a map like this takes, you guys would go without an update for quite a long time. I didn't like that.I really want this map to be enjoyable for everyone, and I think the only way to do that is to get constant feedback from the community.This is the benefit of Scoot being in Early Access and I want to utilise that.ApartmentsThis apartment area is where you'll currently spawn. It's the only area in the map that's been finalised art-wise. I did this so that I could set the tone for what my goal is o…
- Scoot Patch - 08/09/2025 - 8 September 2025
• Fixed bug that caused you to fly into the sky from grinds • Fixed "Lipslide" spelling mistake in grind controls menu • Fixed "Lipslide/Boardslide" input showing twice in controls menu • Removed slower on-foot movement when on slopes
- Scoot Patch - 04/09/2025 2 - 4 September 2025
• Fixed progressive challenges not working in Jumbo Jump Island • Fixed "Quit Challenge" app not working in Jumbo Jump Island
- Scoot Phone Update! - 2 September 2025
Hi, everyone!This update brings a brand new pause menu in the style of a mobile phone. With my future plans on how progression will work in Scoot, through gaining followers, I figured a phone styled menu was needed. And as always, there's lots of other changes, fixes, and additions!Phone MenuYour phone comes with a number of apps that all represent different features in the game. Things like customisation and the replay editor can now be accessed through this menu. This also leaves the door open for easily adding new apps in the future and having it feel like it naturally fits in the game!Overhauled FlipsOne of the most requested changes are to flips. I've found that people generally like how combining flips and spins worked, but they weren't a fan of how the inputs worked to enter a flip. That's all been changed to now just pushing the left stick up or down while you're in the air! Fli…
- Scoot Fluidity Update! - 25 June 2025
Hello, Everyone!This update brings a complete overhaul of every trick animation in the game! Improving their look and fluidity. The ability to link tricks together without catching the scooter has also been added. Allowing players to perform crazy chains!Linking TricksIf you feel like you should be able to link two tricks together without catching, now you can! Bri to whip, Bri to Inward, the list is endless!More Loopable TricksLots more tricks are now loopable. Tricks like briflips, nothing front scoot, or inwards can now be help without catching.Fresh AnimationsEvery single trick animation has been refreshed and improved to look more fluid and natural.I hope you all enjoy this update! It's been a long time coming for sure. Thank you for the continued support!- Matt
- April 2025 Update - Patch 02 - 15 April 2025
Changelog: • Fixed mini hops on rails making you speed up • Fixed progressive challenges all being available in Jumbo Jump Island without unlocking them
- April 2025 Update - Patch 01 - 12 April 2025
Changelog: • Fixed flipped UVs in JJI • Fixed overgrind not working • Increased player mass (fixes ragdoll collision between player and scooter) • Fixed wallriding rails • Fixed loading into modded maps in an online lobby
- New Transition Physics and Map Refresh! - 5 April 2025
Hello! Here's a brand new update that overhauls transition physics, improves grind physics, and more! Transition Physics Transition physics have seen a big overhaul. The assist in jumps is no longer as strong, but is much more accurate all around. This completely fixes all the issue with your momentum getting killed, or the feeling of being pulled somewhere other than where you wanted to land. Instead, transition feels more releastic, smoother, and like you're in control. Jumbo Jump Island Updates With the physics changes, the downhill track in Jumbo Jump Island need some refining. So I decided to go ahead and make a completely new track. Because of improvements in grind detection, I've been able to add a couple of ledges that you can grind between some of the jumps, giving you choices on your way down the track. This is by far the most fun the downhill track has ever been. Clothing Sha…
- January 2025 Update - Patch 01 - 3 February 2025
Changelog: • Disabled "Create New" button in "Custom Maps" menu while in multiplayer • Fixed nametags not working in multiplayer • Fixed buzzcut being above players head in multiplayer • Tweaks made to sticks in controller overlay • Fixed manual pivots turning the wrong way • Fixed steering in manuals
- FSR, Fixes, and More! - 31 January 2025
Hey! I've got another small update for you that brings a few improvements and fixes! FSR FSR 3 has been added to the "Graphics" menu. Allowing you to use AMDs upscaling technology to improve performance if needed. This feature has proven insanely beneficial for people with 4k monitors. Multiplayer Multiplayer has been made a lot smoother. A large issue with Scoot's multiplayer was how jumpy some players movement could be. While that issue isn't completely eradicated, it's been iron out a lot. I'm looking to make more improvements to multiplayer in the future. Hip Movement The rider's hip movement is now using a spring-like system that gives the player a whole new feel. This is one of the first steps in making Scoot feel less stiff. Now the rider's general movement while riding the scooter is much more fluid and natural. New TShirt Some key bug fixes include: • Fixed vaulting not working…
- Nollie Animation and Fixes - 13 December 2024
Hello! Here's a little update with a couple nice additions and fixes! See the full changelog below. Nollie Animation Buzzcut Full Changelog: • Fixed rotorwhip animation breaking • Added buzzcut for male • Changed sweater texture • Changed hoodie texture • Changed shirt texture • Changed tank top texture • Improved cosmetic rigs to be more accurate to original animated skeleton • Fixed arms glitching out when getting on the scooter for the first time • Fixed wheel dipping when hopping from a manny • Fixed scooter aligning to the wrong surface • Added ability to mini hop in flatland tricks (sliders and footjam) • Added nollie animation • Improved reflections in Jumbo Jump Island (This fixes chrome scooter parts not looking right in this map) • Fixed grind tutorial throwing you off rail • Changed "We hope you enjoy Scoot" to "I hope you enjoy Scoot" in tutorial Cheers, Matt
- Grind Update - Patch 01 - 27 November 2024
Hey, everyone! Some fixes for the recent update: • Fixed bug that would have you exit the Replay Editor without showing the "Are you Sure" window • Fixed bug that caused player to glitch out when respawning at the same time as a bail • Fixed not being able to boardslides after hopping from grind to rail ride and turning • Fixed being able to do a trick just as you land in a grind and not bail • Fixed 50-50 grinds not cancelling when moving across the floor (Should also fix moon jump bug) • Fixed boardslides not cancelling properly when dropping off rails/ledges (Waterfall rails for example) Cheers, Matt
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 16 July 2026 | Fixed world streaming bug | 1838407329256489 |
| 2 | 15 July 2026 | Fixed invisible T-bars | 1838407329254974 |
| 3 | 17 November 2025 | Scoot Patch - 17/11/2025 | 1816307528969583 |
| 4 | 8 September 2025 | Scoot Patch - 08/09/2025 | 1809869180160750 |
| 5 | 4 September 2025 | Scoot Patch - 04/09/2025 2 | 1809869180035273 |
| 6 | 15 April 2025 | April 2025 Update - Patch 02 | 1796631172414014 |
| 7 | 12 April 2025 | April 2025 Update - Patch 01 | 1796631172316421 |
| 8 | 3 February 2025 | January 2025 Update - Patch 01 | 1790214123217085 |
| 9 | 27 November 2024 | Grind Update - Patch 01 | 1784506358993358 |
| 10 | 1 July 2024 | June 2024 Update - Patches | 5842939267325152640 |
| 11 | 5 November 2023 | Fall 2023 Update Patch | 5288974951215772782 |
| 12 | 16 March 2023 | QoL Update - Patch 1 | 5125698536854474362 |
| 13 | 13 December 2022 | Bug Fix Update | 4980448574125160976 |
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