- V0.0.1.2 - 4 September 2023
Beta 0.0.1.2 Has been uploaded. Changelog Added Interiors to almost every building except for capitols due to performance issues. Performance Improvements Bugs Squashed Camera Lag when Sprinting is gone. Spawn Issue when entering Black Hollow Dungeon
- V0.0.1.1 - 21 May 2023
Beta 0.0.1.1 Has been uploaded. Changelog Added NPC's that roam around in every town Performance Improvements Inns in the capital city's, more to come in smaller towns Changed the Towers in Black Hollow. Performance Improvements Added Gates at each entrance to Black Hollow along with a gate near the castle/dungeon entrance Bugs Squashed Air Gap in Black Hollow Dungeon Ceiling Fixed
- The Road to Beta v0.0.1.1 - 5 February 2023
Hello Everyone, Andrew here with the latest Crewin news on the roadmap, the next update, and some info on the path to full release. General Overview of this update Now that every hold is now complete it is now time to start making the world feel more Alive. This update is planned to add tons of friendly NPCs around the world. Note that there will be no Dialogue until a later update. This update will take time so don't expect this update until sometime in Q2 of 2023. For more Updates For more updates, either wishlist the game and turn on announcement notifications, or follow me on any of my social media platforms. Thank you all for supporting the game and I'll see you soon! https://store.steampowered.com/app/1500370/
- V0.0.1.0 - 5 February 2023
Beta 0.0.1.0 Has been uploaded. Changelog Added Thoak Shor Hold Changed Roads from spline mesh to painted on the landscape Did some optimization in Veplor improving FPS by up to %72 Started adding road signs along intersections with nearby towns Performance Improvements Added fast travel for Thoak Shor Added compass waypoints for all current locations in the game, locations pop up on the compass when you are within 500 meters of the "Discovery" Bounds Added discovery popup when you discover a new location. Started a major overhaul of the game's water system. The Ocean has been converted to the new system and all lakes or rivers that were once in the game have been deleted while I work on this system. Reverted texture downscaling on certain textures around the world Bugs Squashed Fast travel glitches you through the world to due long load times
- V0.0.0.9 - 22 January 2023
Beta 0.0.0.9 Has been uploaded. Changelog Finished Anthon Hold Finished Veplor Hold Added a few chests and lootable bodies in Anthon Performance Improvements Bugs Squashed Pitch black at night/in other weather types has been mostly fixed Bugs found Fast travel teleports player before loading level
- The Road to Beta v0.0.0.9 - 16 January 2023
Hello Everyone, Andrew here with the latest Crewin news on the roadmap, my next update, and some info on the path to full release. Update Release This next update will be released Saturday, January 21 Specific Update Features Looting We now have looting systems, just not on NPCs or anything like that, Also there are a couple of chests and skeletons scattered around with some loot inside them to encourage more exploration of the world. World Update Veplor and Anthon are finished. Anthon's roads have changed to a painted texture on the landscape compared to the spline system that currently has in place. I will slowly start replacing all roads with this painted texture. Anthon has six towns plus the capital city. For more Updates For more updates, either wishlist the game or follow me on social media platforms. Thank you all for supporting the game. I'll see you soon! https://store.steampo…
- V0.0.0.8 Hotfix 2 - 4 December 2022
Hotfix 2 of V0.0.0.8 has been uploaded Bug Fixes Fixed Falling through the world when fast traveling to Jaydale and Drakos Den Bugs Found Fall damage occurs when traveling to JayDale
- V0.0.0.8 Hotfix 1 - 3 December 2022
Hotfix 1 of V0.0.0.8 has been uploaded Bug Fixes Master Blacksmith location blocked off my landscape Sun and compass not pointing in the correct direction Black Hollow Dungeon Room unaccessible unable to fast travel to Drakos Den Elfish Ruin boss falls through the world
- Beta 0.0.0.8 - 3 December 2022
Beta 0.0.0.8 Has been uploaded Changelog: Finished Most of Veplor Hold Overhauled AI performance and texture sizes The day/Night cycle and weather system overhaul Other Major Performance Improvements Added a variety of weapons added cardboard armor and elvish helmets Added more enemy types (assassins, skeletons) combat tweaks Fast Travel (Phase 1) Added hats Bugs found after the release: Master Blacksmith location blocked off my landscape Sun and compass not pointing in the correct direction Black Hollow Dungeon Room unaccessible unable to fast travel to Drakos Den Elfish Ruin boss falls through the world
- State Of Play Event - 22 November 2022
Hello Everyone, This is the official announcement that there will be a Live State of Play event for the new update at 6 PM on December 3rd. The event is Live on Discord and may be streamed on Twitch. Beta testers will be playing Live and looking for bugs and the community and testers will be giving suggestions for the next update. So come on down and enjoy the show!
- The Road to Beta v0.0.0.8 - 30 October 2022
Hello Everyone, Andrew here with the latest Crewin news on the roadmap, my next update, and some info on the path to full release. Update Release I have a general idea of when this update will be released. My planned release date for this update will be no later than December 3rd, 2022. General Overview of this update It has been months since the last update and there is good reason for that. This update will have much more content regarding weapons and armor, more towns/cities, better performance, and more. Hopefully, there will be some teaser screenshots and gameplay footage in the coming weeks. Specific Update Features Fast Travel Fast travel is a touchy system for me as an RPG lover. I want to make sure I get this right in a way everybody would like it. My personal feelings for Open-World RPGs is I don't use fast travel often since I explore the open world in between destinations. W…
- Beta 0.0.0.7 - 5 June 2022
Beta 0.0.0.7 Has been uploaded tonight Changelog Finished Drako's Den Hold Overhauled Foliage density and lightmaps The day/Night cycle changed to 1.5 hours instead of 20 minutes Other Major Performance Improvements Added a variety of food types added Hunters Tunic and Helmet Added Cardboard armor Bugs found after the release Pitch black at night has been fixed
- Beta 0.0.0.7 Planned Release Date - 10 May 2022
Hello Everyone, Beta 0.0.0.7 has a planned release on June 10th. I will not disclose what the update will have as of yet but stay tuned on the discord page for some sneakpeaks! Stay Safe!
- Beta 0.0.0.6 - 10 May 2022
Beta 0.0.0.6 Has been uploaded last Friday. Changelog Added Combat System Added directional rolling Adding Basic shop system Added the rest of the towns in Black Hollow Added one Mine and one Elfish Ruin Major Performance Improvements Added Compass to the HUD Bugs found after the release No sound played on with the new character (fixed for next update) Pitch black during the night (Working on torches along with a moonlight fix) Issue talking to NPCs (Collision issue with the camera, actively working on a fix)
- Beta 0.0.0.5 - 20 March 2022
Beta 0.0.0.5 Has been uploaded. Changelog Added Jumping animation (Not Final Animation) Added 20 Mystery Man NPC's into black hollow Started 52 Guards in Black Hollow (More in next update) Major Performance Improvements Bugs Squashed No sound played on roads has been fixed
- Beta 0.0.0.4 - 12 March 2022
Beta 0.0.0.4 Has been uploaded. Changelog Added Pause Menu Changed Main Character Model Started Adding Music system Major Performance Improvements Added Footstep sounds for each type of material readded the ability to go to the Black Hollow Dungeon (Dragon Lair unavailable) added 1 NPC in Black Hollow outside of the player house Added a few rivers outside Black Hollow any landscape that was underwater was deleted to save GPU draw time. Bugs Squashed Options button on Main Menu goes to a sample text page (Added a go back button) NOTE: Update files will be large due to adding new content to the world itself. If you have any questions message me on any of my social media platforms
- Beta 0.0.0.3 - 10 March 2022
Beta 0.0.0.3 Has been uploaded. Changelog Change Player Start location to what will be the main character's home Added Main Menu Started River/Lake Generation Some Performance Improvements Bugs Options button on Main Menu goes to a sample text page (Must Alt+F4 to fix) NOTE: Update files will be large due to adding new content to the world itself. If you have any questions message me in any of my social media platforms
- Devlog #14 (2/28/22) - 1 March 2022
Hey All, A lot has changed since the last dev log 1 month ago, Black Hollow is Finished... Mostly, The Walls, Castle, and Buildings have been put into the game world, But it now needs its market redone along with optimization and foilage. Devlog #15 will be near the middle of March. I am currently focusing on World Building so a lot more cities, towns, and villages will be built in the coming months. Stay tuned everyone and thanks for supporting me!
- Big Updates Coming soon - 5 November 2021
Hey Everyone, between live and school everything is a bit hectic, But I promise in a few weeks I'll have a huge devlog for you, I'm doing a massive overhaul of the user interface (except for the onscreen hud). and a huge overhaul of the terrain.
- No Devlog This week - 6 October 2021
Hey Everyone, I accepted a new position at my work for a second shift position, I will still be making Devlogs but probably not one every week, I plan on releasing a devlog next week.