SPSTEAMPULSELIVE ANALYTICS
Playground VR

Playground VR Steam news

Source Byte Sp. z o.o., ROOM505, Blacer Studio | Feb 26, 2021 | game

Released

0players observed · 6 October 2026 - 23:27:28 UTC

ActionAdventureCasualIndieSimulationSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

Playground VR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateFeb 26, 2021
  • DeveloperSource Byte Sp. z o.o., ROOM505, Blacer Studio
  • PublisherSource Byte Sp. z o.o.

Genres: Action, Adventure, Casual, Indie, Simulation

Company pages: Developer: Source Byte Sp. z o.o., ROOM505, Blacer StudioPublisher: Source Byte Sp. z o.o.

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Playground VR Steam news

Playground VR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • The Biggest Update Yet — Here's What's Coming - 9 September 2026

    This update is not live yet. We're in the final stretch and hope to have it in your hands shortly — this is a look at what's coming to PlaygroundVR. It's a big one. Here's what's in it. Comfort throughoutOne transition for the whole game. Every teleport, every door between rooms and every vehicle you climb into now runs through the same sequence — fade out, hold, move you, hold, fade back in — with timings tuned for comfort. A level horizon. Whatever you've been riding, your view comes back level when you step off. Reset view. Hold the menu button and your view recentres to a known good position, wherever you are. A steadier picture, including in the moments right after you arrive somewhere new. New ways to moveRun with your arms. Swing your arms like a runner and you move — no stick needed. Swing harder and you build up to a sprint. Jump with your hands. Throw both arms up and you jump…

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