- Patch 1.3 - 20 July 2023
Hello friends Today is an important day for Venice 2089, because not only we have released our new price, along with our Digital Artbook and Original Soundtrack, but also because we are now available on Xbox One and series X|S. In the coming days I'll write a proper devlog where I'll also talk about everything that happened until now, but first things first, WE HAVE A NEW UPDATE! It's been teased for a long time, and now it's here! Our programmer has been hard at work smashing bugs and tweaking files, and we hope that will ensure a calm and bug-free experience of Venice 2089. If not, feel free to reach out to us. CHANGELOG: ADDED - added a tutorial that explains the Hoverboard and Vibes Systems in the plaza near Nova's House, in Day 1. FIXED - fixed a bug that caused infinite loading screen during the transition between Day 4 and Night; - fixed a bug that caused Nova to teleport under t…
- Nova's Diary #20 Still around - 8 June 2023
Hello friends! Here we are, a new Nova's Diary. It's been a long while. You're probably wondering why we're here now. You're also probably wondering where we've been these past few months, and what we plan to do. But before we delve into that, I would like to give a huge thanks to user Sekoree on behalf of Safe Place, for developing a solution for the infinite loading bug in the meanwhile. It shouldn't have been your duty to try and fix our game, but we were glad to see this act of initiative and selflessness. Now, allow me to give you a little bit of a rundown from where we left off... After the release of Venice 2089 back in October, we were admittedly pretty much done. We had been working on the game for three years with little to no pause, so when it finally released, all we wanted to do was lie down, rest and find something to do next. And so, while we were snooping around for oppo…
- Patch 1.2 - 26 October 2022
Heyo friends! We managed to find the source of the black screen / infinite loading screen bug, and should now be fixed. Unfortunately, we did not find a way to prevent saves to be irremediably corrupted. Players will have to start on a new save. For more information about our handling of bug reports, please read our latest devlog (that should be already up and running if all goes well) Thanks for playing Venice 2089, and for reporting bugs and issues.
- Nova's Diary #19 ...What now? - 26 October 2022
HEYO FRIENDS! 💜 It's been a while, hasn't it? It feels like ages since I last wrote a devlog. And man did I miss writing Nova's Diary. For those out of the loop, I intented to release this devlog much sooner, but due to illness (that I'm still recovering from) I had to postpone it by a week, which I honestly am a little sad about, considering that we've been silent for a whole week, and the release week at that! But hey, it is what it is. Soo yeah, we did it. We actually released our first title ever. Boy do I remember being all anxious on Discord (we couldn't organize a release party in-person, sadly), running all kinds of thoughts in my head to see if we did everything correctly and didn't miss anything. And as much as I would have loved to be the guy that pressed the big green button that released the game, that honour went to one of our Programmers, Roberto, who is also the third p…
- A note for you, friends - 20 October 2022
Hey peeps! 💜 Sorry for going off-radar the last few days. I got sick (What a way to celebrate huh?) and am slowly recovering. I am currently writing a rather chonky devlog where I'll talk all about Venice's release and share our plans for a post-launch support. I'm doing all I can to have it out by tomorrow, but I believe it'll be coming somewhere next week, October 26th max. In the meantime, I'd like to give a HUGE thank you to all those who bought Venice 2089, as well as those who didn't waste any second reporting use bugs and issues. We see you, and we are already working on fixing the most worrying ones (mainly the ones regarding corrupted saves/infinite loading screens) Will most likely include a Known Bugs list up on the Troubleshooting discussion too. Keep those reports coming!
- Venice 2089 x Steam NEXT FEST (again!) - 7 October 2022
Hear hear, everybody! 📢 As part of this edition of NEXT FEST, we are holding a livestream tonight! Join us this evening in our chill stream, where we'll talk about games, Venice, and SEE YOU THERE!
- Nova's Diary #18 (The Pisa Special) - 27 July 2022
Hello my peeps, how are y'all?! 👋 Welcome back to Nova's Diary, issue number 18! Hey, do you happen to remember issue 16, May's devlog? That little rant I did about how hot it was around here at the time? Oh, how clueless I was... Our sound designer in Milan says that the city regularly reaches 40° Celsius, there are literally milder temperatures in the southern regions of Italy!! Oh well, I've already done my rant about temperatures, how about we take a look at what adventures July brought us. Aaaah yes, indubitably the best part of July. For anyone wondering, The First Playable was an event organized by IIDEA (The Italian Interactive Digital Entertainment Association) and the Toscana Film Commission, along with a long list of partners, sponsor and supporters from the game industry and the italian government. It took place in Pisa, the day after the Italian Video Game Awards (maybe we…
- Nova's Diary #17 (The Not-Devlog Special) - 28 June 2022
Hey hey friends! 💜 Welcome back to Nova's Diary, issue number 17. And man what a month it has been! (ah-ha, it rhymed!) Let's get right into the heart of the matter: our release plan. For the few of you who escaped my incessant spam (for which I congratulate you), back in June 15th we released a new trailer, thanks to our participation in the Shacknews' E6 event. The trailer itself was a lot more narrative focused than the previous ones, who leaned more into the gameplay and the game's strong points (the 2D/3D, the chill soundtrack and yadda yadda...); but that's not the most important piece: Venice 2089 will release in OCTOBER 2022 here on Steam and on Epic Games Store. Here's the trailer if you missed it, I promise it's the last time I spam it Now, as much as we all are hyped for this, I cannot help but feel like there might be some genuine questions that you might have, and one in p…
- VENICE 2089 IS RELEASING IN OCTOBER 2022! - 15 June 2022
Heyo friends, great news! We just premiered our latest trailer, and guess what? WE HAVE A RELEASE DATE! Or rather, a release month... OCTOBER 2022! I'll be talking rather extensively about this in June's "Nova's Diary" in about a week, so if you have any question/feedback/praise/"constructive critisism", your best bet will be then! On behalf of the team I'd like to thank Shacknews' E6 2022 for premiering our trailer among other wonderful titles on the indie industry Now now I've talked too much, please enjoy our new trailer!
- Nova's Diary #16 - 26 May 2022
Hey friends, welcome back! How are you guys doing? Hopefully good. Temperatures are starting to rise here in Italy, and in these last 2 weeks it seemed like we were already in summer! Do you prefer summer or winter? Honestly, I'm much more of a cold person, which means that I've been literally dying because of these hot temperatures recently, and I cannot stress how much I want a full-blown blizzard to cool me off. Nice, now that I've done my little rant about temperatures, let's dive into May's Devlog. If you follow our Twitter page (otherwise, please do) you may have noticed something peculiar: the lack of content, aka THE BIG EMPTY. As Community Manager I take full responsibility, yadda yadda and all the rest. As to why this happened, it's thanks to a particularly big designer task of mine: COMPLETING. EVERY. DIALOGUE. Luckily a good chuck of 'em were already done due to both being f…
- Nova's Diary #15 - 26 April 2022
Heya friends! 💜 How has been April for you? I hope it's been good We got a lot to show you this month, and I'll be doing this devlog in a slightly different way, (y'know, to spice things up a little bit). So any particular feedback about the format is hugely appreciated! Let's begin! Now, I could tell you all about the things we designers did this month, like updating the level design or writing EVEN MORE dialogue lines and blah blah blah... But why do that when sooo much of April's effort were put into developing our main man GIUSTINO! So buckle your hoverboards, cause we have a lot to say! So, a little recap for those who missed his story so far: Giustino started as a placeholder NPC back in 2019, where we used him while testing the first iteration of our camera rotation. After being ridiculed into oblivion due to his funny appearance for a period, he gained so much popularity among…
- Nova's Diary #14 - 28 March 2022
Heyo friends! 💜 Welcome once again to Nova's Diary, issue number... *check notes* 14 already?!? Spring has arrived! No better time to jump on the myriad of things we've done this month! Given that it's springtime, this naturally means it's time for spring cleaning! Now, before you comprehensibly come at me with torches and pitchforks for YET another month of "design updates", let me lull you by saying that it's not just bugsmashing that we've done this month: A whole plethora of design subjects have been discussed, changed and improved, and I'm going to show you the best bits! Ta-Dah! A brand new image of the final Area, named Punta della Dogana. Unlike Santa Marta and Inner Dorsoduro, Punta della Dogana is much cleaner and well taken care of, considering it houses some of the more important administrative buildings of the city, as well as some of the few remaining monuments and landma…
- Nova's Diary #13 - 28 February 2022
Hey friends, Welcome back to Nova's Diary! Time is sure flying, so let's just dive right into it! This month's design section is a little stuffier than usual, rejoice! As always, one big chunk of our work has been in updating our level design with the latest from both 2D and 3D. As we're approaching release, we're finishing up one last area of Venice, one that is decisively cleaner than the previous ones, which will make a great transition from Dorsoduro. Oh, and did I mention that it's going to include some well-known venetian landmarks? Here're the latest images! Honestly, huge props if you recognize this particular monument! Yeah we like our new metal barriers, how could you tell? Another big breaktrough that is happening here in Design Central is fine tuning our night scene (that we teased like what, 3 devlogs ago?), specifically the lightning. Because it turns out that Unity can be…
- Nova's Diary #11+12 - 27 January 2022
Hello friends 💜 Welcome back, been a long while hasn't it? (I'll cut out with the jokes, dw) Yesterday we reminisced the past of Venice 2089 and our accomplishments, today we are going to have a little more in depth look on what we've been working on these last two months. Well now, let's jump straight into it. Prepare to be disappointed, 'cause there isn't much to show you.... BUT, do you happen to know how two months full of meddling with Unity look like? Trust me, they're especially exhausting. We spent two whole months mainly on optimization, trying out or tuning different methods to make the game run better on mid-end and low-end rigs, while also finishing up some world design stuff we left behind in the previous months. For that we started developing internal builds more often, to better focus on our schedule and group together the stream of progress made by other departments. Oh…
- Nova's Diary #?? - 1 YEAR SPECIAL - 26 January 2022
Hello friends 💜 Happy (super-late) New Year!!! Here's to a 2022 full of great things and good vibes! Now, this is not our usual devlog (it never is but anyway), because today it has been EXACTLY a year since our demo release here on Steam, and I think some celebreations are due :) It's crazy to think that just about two years ago, Venice 2089 was already on route to become something bigger than just a school project; true, we had a fairly solid demo release on Itch.io and GameJolt and our spirits were high and we were eager to continue development, yet it took just a couple of months of work to substantially enhance that demo and release it on Steam, where the real journey started. And honestly, what a journey it has been so far... We participated in wonderful events such as 2021's LudoNarraCon (something that we really hoped to do) and NowPlayThis and DreamHack Beyond, where we had th…
- THE BIG ADVENTURE EVENT x VENICE 2089 - 20 January 2022
Heyo friends! 💜 We are taking part in this year's Big Adventure Event (AKA BAE) powered by Hitcents. There are going to be many wonderful titles to browse and play, including ours! (duh) OH AND DID I MENTION THAT WE'RE GONNA STREAM TOO?? Tune in on our Steam page on Monday 24th, 4 PM GMT and join us in showcasing this wonderful event!
- THANK YOU! - 13 December 2021
Hello friends, Our Kickstarter campaign is now over. Sadly we didn't reach our intended goal, but that's okay. We wanted to take this opportunity to thank all of our backers for their support. Thank you for believing in us! 💜 Also, we want to make clear that Venice 2089's development won't stop here. As always, more content to come here and in our social platforms! See you soon!
- Nova's Diary #10 - 26 November 2021
Hello friends 💚 November's almost over, so it's time for a new issue of Nova's Diary! (getting closer and closer to issue 12...) And a special issue at that, because today we'll be talking a looot about our ongoing Kickstarter campaign! *shill mode engaged* Please consider supporting the campaign by pledging, but just sharing it helps a lot nonetheless! 🤗 https://www.kickstarter.com/projects/safeplacestudio/venice-2089 *shill mode disengaged* Ready for a wall of text? Honestly, November wasn't much of a "design" month, at least not on the game itself. The reasons why you can already tell... We can't stress enough how hard YET rewarding was working on our Kickstarter page, from pricing and reward-design to shaping the page piece by piece with our artists' quirky and colorful images. And yeah, we finally launched the campaign. We put the mistakes we made back in June behind us and can n…
- Venice 2089 on Kickstarter! 💚 - 13 November 2021
Hello friends 💚 WE. ARE. LIVE! We finally opened our Kickstarter campaign! Consider supporting the game if you're interested, but even just sharing it with friends helps a whole lot! Here's the page: https://www.kickstarter.com/projects/safeplacestudio/venice-2089 Thank you for your support!
- Nova's Diary #9 - 26 October 2021
Hello friends! 💜 IT'S SPOOKY MONTH! Better be ready to go trick or treating, winter's just behind the corner! Speaking of treats, we got some real ones for you in this devlog, so without further ado let's get into the content. (also we're reworking on something veeeery important, expect news in the coming weeks 👀) While some of us have been working on the aforementioned "Secret Stuff", the rest of the team continued working on refining the world design, adding elements and some UI tweaks, and cooperating with programmers on fixing some Unity-related issues. On the bright side, I personally finished writing the dialogue lines for the main quests of the game. There's still a ton to go and I'm sure that I'll have to fix the same amount after initial proofreading, but it's a huge task that we can finally tick off the list! Oh by the way, here's a sneak-peek of our new night scene! (very m…