- ⚡ AI Overhaul & Bug Fixes - 20 April 2026
⚡ AI Overhaul & Bug Fixes The dungeon just got a lot more tactical! This update brings a significant overhaul to battle AI that will change how your squads fight. Units now intelligently consider their AP/MP resources before committing to abilities, factoring in Adrenaline and Mystic Focus mechanics. Plus, we've been busy behind the scenes—the dev team is growing, and we're preparing for our upcoming launch on CrazyGames! You may want to recalibrate your squad AI trees to take full advantage of the improved decision-making logic. ⚡ AI Improvements Major Battle AI Overhaul - All AI decision trees now check if units have sufficient AP/MP to use abilities before selecting them, considering Adrenaline and Mystic Focus mechanics AI units now default to alternative abilities or tree nodes when they lack resources, instead of selecting unusable abilities This is a significant change that shoul…
- Shop Expansion & Loot Quality Update 🏪✨ - 7 March 2026
The marketplace has expanded! We've doubled the Shop's capacity with a second shelf, making 14 items available for your adventuring needs. Prices have been reduced across the board, and lucky delvers may now find exceptionally powerful gear in the Caverns and through PvP victories. Your AI companions have also learned to better manage their resources in battle. "We heard you like shopping, so we put more shop in your shop." ✨ New Features Second shelf added to the Shop - total items available increased from 7 to 14 Shop now tracks and displays which items have been sold out ⚔️ Gameplay & Balance Changes Lowered Shop prices for most items - more accessible gear for all adventurers Added small chance for Caverns drops and PvP reward items to be very high quality Poison Weapon ability can no longer target enemies without weapons (because that would be silly) 🤖 Battle AI AI now considers A…
- QoL Improvements & Build Refinement ✨ - 2 March 2026
Dungeon masters, your hero customization just got a major upgrade! This update brings the highly-requested ability to refund and respec your builds, along with a handy build duplication feature to speed up your party creation. We've also squashed some critical bugs that were causing items to vanish and combat crashes. "Sometimes the best path forward is knowing you can take a step back." 🎮 Quality of Life Ability Point Refunds - Downgrade abilities and reclaim your precious ability points to experiment with new builds Attribute Point Refunds - Respec your hero's core attributes and redistribute points as needed Duplicate Hero Builds - Quickly copy existing character builds to save time when creating similar heroes Version Check System - Client now notifies you when updates are available so you never miss new features 🐛 Bug Fixes Fixed item duplication and disappearance exploits when e…
- ⚡ Font Sizes, Performance & Stability Update - 27 February 2026
⚡ Performance & Stability Update We've been hard at work optimizing Dungeon Team's performance and squashing bugs! This update brings significant stability improvements to the Caverns and Inn systems, enhanced text readability across the entire game, and fixes to battle AI that were causing ranged units to skip their turns. Memory leaks have been eliminated, tournament systems have been overhauled, and rendering crashes are now a thing of the past. Your dungeon runs should now be smoother than ever! 🎮 Quality of Life Increased font sizes and improved text readability throughout the game - easier on the eyes for those long dungeon runs! Re-enabled newsletter signup (for 100 free Pixie Dust!) with improved email service - check the Pixie Dust modal or "World" modal in the header ⚔️ Battle AI & Gameplay Fixed a critical bug causing Ranged DPS units to skip turns in combat Fixed battle log…
- ⚡ Performance Overhaul & Caverns Polish - 22 February 2026
⚡ Performance Overhaul & Caverns Polish The dungeon just got a whole lot smoother! This update tackles the persistent memory leaks that have been haunting the Caverns, with comprehensive fixes across display objects, AI pathfinding, battle logs, and more. We've also added highly-requested features like shop restock timers and empty equipment slot tooltips, so you'll always know when new gear arrives and what goes where. Plus, Flying Jellies have been brought back down to earth (literally). "The Caverns remembers everything... except now it actually forgets things properly." - The Dev Team ⚡ Performance Improvements Fixed multiple critical memory leaks in Caverns - including display objects, AI pathfinding, unit conditions, battle log entries, and visual objects Switched to bitmap fonts for floating text (reduced CPU usage) Smoothed out UI transitions when returning to surface from Caver…
- ⚔️ Dungeon Team is in dev't again! ⚔️ - 9 February 2026
Welcome back, dungeon teamers! After some time away, development on Dungeon Team has resumed with a massive focus on stability, performance, and quality of life improvements. This update represents months of behind-the-scenes work to make your dungeon-brawling experience better, smoother, and easier on your hardware. 🏰 Gameplay updates/fixes Persistent caverns run data - You will no longer lose caverns run data due to network issues or client restarts. Clicking "Return to Surface" is literally the only thing that can end your run now. Caverns travel - Room transitions are now seamless AI targeting - Fixed targeting bugs that affected enemy missile and melee range calculations XP boost fix - Hero XP boosts now work correctly when activating from a full hero bag ⚡ Performance & Stability Memory optimizations - Fixed numerous memory leaks that could cause slowdowns during extended play se…
- Armor Break fixed & updated - 3 March 2025
Fixed a bug causing Armor Break to have no effect Armor Break potency decreased: 15 + L*(St/7 + De/10) --> 10 + L*(St/12 + De/15) Updated the AI decision making on when to use Armor Break. Fixed a bug calculating damage mods from affinities. Enemy targeting AI now takes stances & affinities into account when calculating lowest effective health, not just armor.
- Caverns QoL update - 25 February 2025
You can now discard unwanted loot in the Caverns. Auto-explore is now available in the Caverns. Set a target depth and let your parties roam! (You just can't auto-descend past your deepest level reached.) Burning Hands damage increased: 65 + L*(Le/3 + Ma/5 + De/7) --> 65 + L*(Le/2 + Ma/4 + De/6) (And a bunch of bug fixes.)
- 6 weeks worth of patch notes... - 12 February 2025
2025.02.11 - Mostly bugs & AI fixes :) Added an opt-out profanity filter for chat. Added a "Skip tutorial" button. Prayer Candle tooltips now state the candle's alignment. Balance: gave Blunt Arrow AP cost a nerf: 50 - L*2 --> 80 - L*2 AI - Units will now target enemies with lowest EFFECTIVE health (HP * Armor Class), not just lowest HP. - Summon abilities no longer belong to the Support tree. Instead they're treated as self-buffs, which is now its own tree that is checked before the roles waterfall. - Units will not pass turn waiting for MP to cast a buff. - The Tank and DPS Close trees will now be completely ignored by "pure ranged" units (i.e. has Ranged DPS prioritized above both, and no melee abilities equipped). - Melee heroes will now only use Mortal Strike if it will kill the target. - Fixed a bug causing units with Leap to hop around randomly. - Interference units will no longe…
- Introducing... hero affinities! - 31 December 2024
HERO AFFINITIES: Now your level 30+ heroes can spend ability points on "Affinity" upgrades, giving them bonus damage or damage reduction against specific hero classes or monster types. Find the Affinities interface in the lower left of the Edit Abilities screen! Fixed a serious bug causing Caverns mobs abilities always to be level 0. So, you're going to find mobs a lot more dangerous at the depths you're already at. Since this is likely to cause some players to have to restart Caverns from the first level, I've given everyone 1,000 Pixie Dust to make up for it. Balance Devil Mask AP cost: 10 --> 40 MP cost: 30 + L*3 --> 30 + L*5 Effect range: 1 + L/5 --> 2 Poison Weapon potency: 20 + L*(Le/15) --> 20 + L*(Le/5) Burning Hands damage scaling: 65 + L*(Le/5 + Ma/7 + De/10) --> 65 + L*(Le/3 + Ma/5 + De/7) AI Fixed a bug where Devil Mask could be cast with no enemies in range For healing, her…
- TWO ability points per level now ~ whaaaaaat ~~ - 21 December 2024
You heard that right. Heroes now get not 1 but 2 ability points per level. Suture potency increased: 20 + L*(Le/6 + De/4) --> 20 + L*(Le + De) Poison Weapon AP cost decreased: 50 - L --> 30 - L When traveling in Caverns, any friendly dwarves in play will now start out in front. Fixed several Caverns battle log bugs, like null/undefined unit names, and keeping your position while scrolling. Limited the number of initial caverns mobs to 1~5, to avoid overwhelming heroes before they've had a chance to buff/summon.
- AI update, fixes, balance ~ dwarves get a rework :) - 15 December 2024
- Inn: Increased maintain/upgrade peanut thresholds again - Balance: Lightning AP/MP costs adjusted AP Cost: 25 --> 40 - L MP Cost: 50 + L*4 --> 30 + L*3 Summon Dwarf/Elf/Faerie MP cost adjusted: 100 + L*40 --> 150 + L*25 Holy force AP cost increased: 10 --> 40 - L Dwarves: removed Shield Block and added Slam Slam knockback reduced: 2 + L*( St/80 ) --> 1 + L*( St/120 ) - AI Fixed a bug causing units sometimes to act before the result of the previous ability was calculated (e.g. shooting arrows at dead targets, double-casting CC). Fixed several bugs causing units sometimes to run back & forth aimlessly In PvP, the Interference tree now only targets enemy heroes Only in Caverns will DoT abilities be spread around evenly. In PvP they'll now focus down one hero target. Archers should no longer melee attack adjacent enemies when they have the opportunity to step back & shoot Tanks will no lo…
- AI Update! - 10 December 2024
Balance Nerfed Adrenaline MP Cost: 75 - L --> 150 - L*3 AP Gain: 25 + L*( St/12 ) --> 10 + L*( St/12 ) Boosted Layers of Protection potency: L*1.5 --> L*5 Increased Healing Prayer AP cost: 20 --> 45 Nerfed Sanctuary AP Cost: 25 --> 65 MP Cost: 30 + L*5 --> 40 + L*6 Effect Range: 3 --> 2 Nerfed Infect Mind AP Cost: 10 --> 30 MP Cost: 20 + L*2 --> 20 + L*5 Adusted summoning spells' MP Cost scaling: L*50 --> 100+L*40 AI Units should no longer perform actions before the results of the previous action are calculated (e.g. shooting arrows at dead enemies). Units should no longer do Roundhouse when there aren't enemies in range. Changed the way "best melee target" is calculated. Units should no longer break away from nearby enemies to go after a distant enemy with low HP. Also fixes the wasting-a-turn-running-back-and-forth bug. Units should no longer pass turns with full AP Units should now s…
- 2024.12.05 Patch notes - 5 December 2024
Balance Reduced the scaling of Fire/Ice/Thunder/Weeping/Venomous weapon procs Fire damage: 30 + L*6 --> 50 + L*4 Ice jumps: L/5 --> L/7 Lightning damage: 30 + L*4 --> 50 + L*2 Weeping/Venomous potency: 10 + L --> 5 + L/2.5 Reduced the MP cost scaling of Summon Dwarf/Elf/Faerie from L*100 to L*50 Increased Healing Prayer MP cost scaling from 10 + L*4 to 5 + L*10 Increased Send Mana AP cost scaling from 25 to 45 Reduced the Shopkeeper's restock interval from 3hrs to 30mins Increased amount of PD sold for real-world currency Fixed Armor Spikes Fixed the math on XP needed to for Levels 50+ (sorry, Mr. Gentle) Fixed a ton of UI layout issues, esp. for smaller resolutions Fixed a memory leak in the Blessed rendering, a couple other Caverns leaks, an Armory leak, and a huge leak for anyone on the web hitting the Refresh button.
- Armor Class revamp! - 2 December 2024
Armor Class now works as a % damage reduction, not flat Removed the Pixie Dust cost for resetting abilities & attributes Caverns info panel: added loot items to the legend, blurb about auto-pickup Nerfed Multi-shot damage Reduced gold rewards for Inn battles Fixed a bug resizing the game window from the Shop (And, as usual, several other bug fixes not worth mentioning.)
- Dungeon Team November updates! - 30 November 2024
Balance Boosted Suture bleed reduction potency: (20 + Level*(Le/8 + De/12)) --> (20 + Level*(Le/4 + De/8)) Increased Sanctuary effect range from 2 -> 3 Rebalanced Mystic focus to cost less AP Nerfed the "of Terror" weapon suffix to proc less & have shorter duration Increased the stat bonuses of medium & light armor pieces; increased shield AC Dwarf/elf/faerie and poppets summons have been limited to 2~5, scaling with ability level XP calculation also has been overhauled - leveling up is muuuuuch faster now Shop Added a "Sell All" button to the shop Fixed a bug unlocking bag slots from the Shop Fixed a bug making players unable to sell their starting bags Caverns When traveling thru doors, heroes will enter in order of Armor Class (tanks in front) Heroes now start each run grouped together The Caverns view is now pannable by click+dragging Fixed a bug allowing players to skip Caverns lev…
- 2024.11.3 Update 1 - 4 November 2024
Caverns mobs now have HP bars.
- Dungeon Team is now live on Kickstarter! - 9 May 2023
Hello, everyone! Today, Dungeon Team delves into its most challenging dungeon yet: Kickstarter! We are happy and proud to have launched a Kickstarter campaign to help get Dungeon Team to a new level. Here's how you can help us reach the next level. We have a funding goal of $10,000, and we need your help to get it. The game's core features are ready, but we would love to accomplish our vision for this project to unlock its true potential. If you enjoy playing this game, don't hesitate to support us, as the campaign's success is vital to let us continue working on this project. If you want to see a complete campaign description and learn the different rewards, stretch goals, and so on, please come with us. And don't be shy about recommending us to other potential Dungeon Team's players. We have unlimited space in our virtual dungeon for everyone!