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Micro Annihilation

Micro Annihilation Steam news

ZoopTEK | Mar 1, 2021 | game

Released

0players observed · 25 September 2026 - 02:37:57 UTC

ActionIndieSimulationStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score89% positive

Micro Annihilation news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score89% positive
  • Total reviews19
  • Release dateMar 1, 2021
  • DeveloperZoopTEK
  • PublisherZoopTEK

Genres: Action, Indie, Simulation, Strategy, Early Access

Company pages: Developer: ZoopTEKPublisher: ZoopTEK

Top Steam chartsTop 100 gamesGame directorySteam Store page

Micro Annihilation Steam news

Micro Annihilation news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Paused Development - 17 December 2022

    Hello fellow commanders, You may have noticed it has been rather quiet around here lately. As mentioned in the Discord a while back, I have paused development on Micro Annihilation. But, why? As you can see with the number of reviews, Micro Annihilation has not picked up much steam (no pun intended). As dear as Micro Annihilation is to me, being based on a childhood story I made up while playing with Legos and Dune II, Micro Annihilation was simply not bringing in enough income for me to continue. You may not like it, but this is what peak performance looks like. That being said, I really do wish to go back to Micro Annihilation. I was at the brink of the "spiders update," splitting the Toxians into three subfactions, the grubs, the ants, and a host of new enemy unit types all based on exotic spiders from around the world. I still look back on Micro Annihilation fondly. I even play my o…

  • HEROIC Update - 14 June 2021

    NEW FEATURE: Heroes 1.0 Your units can now gain experience, and eventually will be promoted! https://i.imgur.com/hybVQEb.png Heroic units can be leveled up to ten times, where each level adds 10% damage, and 5% damage mitigation. https://i.imgur.com/l3m13D2.png Heroes will reappear in future battles to fight by your side! Each hero has their own background story. https://i.imgur.com/y8YXBp6.png Heroes lost during a mission stated in mission results. https://i.imgur.com/0HkvHo2.png Review your existing heroes, and your hero memorial, on the world map screen. Enemy commanders may attempt to focus down your heroes! NEW FEATURE: Streamlined Acquisition Point Economy Upkeep has been replaced with a much simpler population system. https://i.imgur.com/owts70d.png Ground combat units and Dragonfly consume one population space, whereas gunships occupy three. Non-combat units do not occupy any po…

  • RESURGENCE Update - 11 May 2021

    NEW FEATURE: Commanders 1.1 Commanders remember YOU. They will boast about their prior victories against you. They will whine when you defeat them. They will surprise you mid-battle to ruin your day! And much more! Who will become your adversary? What will your story be? https://i.imgur.com/SiCdjMy.png Added four new commander traits. One example: some commanders are particularly cowardly... Commanders can now surprise you mid-battle! Added several new personalities. Commanders now have unique appearances. https://i.imgur.com/B2soB3g.png Added "Fluppp" as a possible grub commander name. (Thanks Fluppp for helping me when I was on vacation!) Added "Frazzz" as a possible grub commander name. (Thanks Frazzz for the videos!) By the way, you should join our Discord and shape Micro Annihilation's future! NEW FEATURE: FINALES! After a while, the enemy will decide to either "blitz" you, throwin…

  • Re-(re)-introduction Hotfix - 11 April 2021

    A quick hotfix today, fixing some issues reported by our Discord: Fixed missing UI shader. Warning that no resources were returned will not appear unless you have researched a resource gathering technology. Underground base entrances now have proper pathfinding around them. Fixed typo in Ground Command Construction research topic says. Increased resolution of unit and structure thumbnail images to 1024x1024. Want to contribute? Join our Discord today!

  • (Re)introduction Update - 2 April 2021

    This update adds a proper introduction to the story, and tutorials, to Micro Annihilation! Big thanks to the players on Discord, who continually guide Micro Annihilation! Introduction At the start and end of every mission, you now get to watch your command ship fly in and out of the underground hangar! https://i.imgur.com/iLVesnc.png You can finally see what a "Micronian," a member of the United Armies, looks like! They're kinda cute! https://i.imgur.com/Y6bhv1G.png ...and positively tiny! Flowers for scale! https://i.imgur.com/BpPwbNm.png Added three hand-crafted missions, which teach the player how to fly their command ship, how to build their base, and how to lose. Yeah, you read the last one right. Missions Supply run and resource rush mission metal deposits now give 2X resources. The camera now "flies" to your command craft at the start of each mission. A little bit of cinematic sp…

  • Quick Hotfix - 23 March 2021

    Fixed rare invisible units bug. Fixed air units going under ground due to numerous air units being rallied to the same position. Increased the font size of resource information when a resource structure is selected. Fixed spelling error in laser research topic. These fixes were recommended by our community! Join our Discord now and leave your mark!

  • The COMMANDERS Update - 23 March 2021

    I am proud to announce the COMMANDERS update is now live! This has been a massive undertaking, as evidenced by the two week duration between updates. That being said, I am confident you will quite enjoy the added excitement and surprises these new commanders and other AI tweaks bring to the game! Not only that, we also included a solid pile of user experience improvements as well! The Commanders Enemy commanders will now appear on the world map as red holograms. https://i.imgur.com/fiVqzZC.png After each mission (essentially a turn on the world map), the commanders will roam around the map. When an enemy commander enters your territory, a new Defense mission type will be available. If you lose the mission, the commander will take over your territory! Yes, this means the Toxians can now take your territory! https://i.imgur.com/Slf3WKd.png Commanders can have an array of traits, from pref…

  • Resource-Extraction-Mission-In-Your-Own-Territory Hotfix - 7 March 2021

    A second hotfix has been published today, fixing an issue when carrying out a Resource Extraction mission from within your own territory. Enjoy! Bigger stuff to come! Join our Discord to provide feedback and discuss what's next!

  • Quick Hotfix - 7 March 2021

    This hotfix fixes a rare issue where one player's mission timer did not count down correctly. Bigger stuff to come! Join our Discord to provide feedback and discuss what's next!

  • "I'll Get my Wrench" Update - 6 March 2021

    https://i.imgur.com/e9MnmWs.png First and foremost: THANK YOU FOR ALL THE FEEDBACK! Particularly, you Discord folk have been the best! A lone soldier is a dead soldier, when facing the Toxian hordes! Join our Discord today! World Map Changes https://i.imgur.com/jFnQ0uU.png All territories can now be selected, and give a plethora of information. You now earn passive income based on territories owned, and adjacent Toxian territories. Added completion percentages to research topic buttons. https://i.imgur.com/TmHPG5h.png Added summaries to all research topics, separating the vital information from the lore. Greatly increased the invisible soft cap on returning resources from missions. Reduced enemy tech level progression through campaign. This should make the early game much easier. Delayed the appearance of any of the advanced ants. Battlefield Changes After many days of sweat and tears,…

Patch notes and updates

S.noRelease datePatch nameGID number
111 April 2021Re-(re)-introduction Hotfix4117954073011272950
223 March 2021Quick Hotfix4048146376729510704
37 March 2021Resource-Extraction-Mission-In-Your-Own-Territory Hotfix4057152305725096383
47 March 2021Quick Hotfix4057152305724366917

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