SPSTEAMPULSELIVE ANALYTICS
Warriors Of Titus - F2P

Warriors Of Titus - F2P Steam news

Martin Kutlak | Jan 22, 2021 | game

Released

0players observed · 25 September 2026 - 07:20:24 UTC

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  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score82% positive

Warriors Of Titus - F2P news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score82% positive
  • Total reviews17
  • Release dateJan 22, 2021
  • DeveloperMartin Kutlak
  • PublisherMartin Kutlak

Genres: Action, Indie

Company pages: Developer: Martin KutlakPublisher: Martin Kutlak

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Warriors Of Titus - F2P Steam news

Warriors Of Titus - F2P news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Fixed cross platform multiplayer - 30 October 2022

    Fixed cross platform multiplayer

  • New map: Ground Zero - 28 October 2022

    Long time in making, this classical 3 lanes map will bring new strategies and even more fun:)

  • 2.12.8 - 10 March 2022

    - Azure changes - When Time Lord activates "Slowdown time" Azure's slash generation is now correctly affected as well - Sword damage and Storm ability damage has now 50% damage reduction on buildings

  • 2.12.5 - 23 September 2021

    Change log - Changed Fred's projectile shooting, ammunition is increasing damge not while holding trigger but while not shooting - Added "Watch tutorial" video into the menu Thank you Wizard!! - Fixed user movement config not showing correct values - Fixed Azure missing one extra skill point

  • 2.12.3 - 13 August 2021

    Fixed team chat not working

  • 2.12.2 - 11 August 2021

    Change log - global voice chat so people can play one vs one - Fixed when challenge would sometimes be not considered as won - Hide changing AI difficulty when playing a challenge - Fixed lights in the new lobby abruptly switching off - Fixed Golem not giving correct number of XP when using XP modifier - Repositioned the Lobby change audio volume icon so it is not blocked - Fixed Golem xp was not multiplied - By Default Users will have max level 20 - Change of player Challenge 1 user vs bots -> in this case the stalker points will not belong only to the blue team but they can be captured - Fixed when Pom pom secondary gun would have the same skin as Healer - Fixed when user could see modifiers for 5 and 10 users at the same time - Added safety so we can shoot only one grapple hook at a time - Fixed when tower in lockdown would hit it's own shield - Fixed when AI would ignore the base an…

  • 2.12.2 Game modifiers and challenges - 5 August 2021

    2.12.1 this version brings more challenges, more options and hopefully more fun - Modifiers - All 6 players can play in the same team against AI Players can setup some game properties for example - life/damage of creeps - quantity/damage of cores ( ma favourite ) - respawn time - if is jungle active - You can setup starting level per player and more When Modifiers are active - certain heroes can be used multiple times!!! ( Interceptor/whiskers/treasure hunter and more) - the final XP are reduced by 50% and there is a cap 5k per match - If the "Core quantity" is not default then the XP from collecting them doesn't count (as this could be exploited) - Up to 10 AI can be on each side Change log - Fixed floor collider in "Space port" - Fixed Azure's level 20 bonus not working - Azure doesn't gain hp regeneration from towers and Golem (if it is idle) - Azure's hp regeneration is now limited…

  • 2.11.2 - 9 July 2021

    Change log - Fixed when Azure jump multipple times - Fixed when Azure's lightning would be triggered on each client -> 4 users playing together = 4x time the actual damage - Storm activation takes 2 seconds instead of immediate activation - Fixed grappe projectile audio not being positional - Fixed when jup landing wouldn't slow down creeps - Add Jump Effect and grapple "in the air effect" - Fixed Azur's grapple gun having incorrect model on quest

  • 2.11.0 - 7 July 2021

    First melee hero!

  • 2.10.5 - 10 June 2021

    Change log 2.10.5 - Fixed commander on level 10 having stronger tower upgrade and double dash speed - Shared pickups are awarded ONLY if the user can actually see the pickup ( if I shoot a pickup and my team mate is in another lane behing walls they will not receive this pickup) - Fixed clickering floor in the jungle - Fixed portals not working on Minions - Added a hint when player missed a critical, this can be deactivated in the game settings tab - Fixed pagination on the online user list - New End game animation in Eden - New Jungle reward in Eden

  • 2.10.3 - 21 May 2021

    Fixed user presence list

  • Update 2.10.2 - 20 May 2021

    Change Log - Added user presence ( watch menu on your left hand ) that shows all online users and their status - Fixed Pyre's Dragon slave first explosion not working correctly in Eden - Fix Dragon Slave not hitting heroes - Fix towers not hitting heroes - fix when players could teleport to the base tower and not be healed - fixed when pom pom would have double health regeneration when using link on level 20 - Fixed when creeps would sometimes spawn and immediately walk a bit backward - Fixed creeps sometimes not walking correctly in line when touching css ( space station ) - Fixed healer collecting all pickups with spikes after killing a hero

  • 2.10.0 New Map - 6 May 2021

    - Added new map - there are no spawns so creeps spawn all the time - there are 6 Stalker spawn points - total normal jungle and 2 special jungles - in order to destroy the junction tower both lane towers need to be destroyed as well - Fixed when collectables would be collected at the creation by an explosion so they would appear not to be created at all - tower should shoot only if it sees the enemy (shouldn't shoot through the wall) - Fixed when some heroes would have lower damage on S+ after the 25 minute mark - temporary disabled "Do you want to join existing lobby" popup as it didn't work correctly

  • 2.9.4 - 9 April 2021

    Change log - Fixed - commander can't buff towers unless the shields are down - Changed portal collider to be only on the floor and not to block shots - Changed F.R.E.D's wall countdown from 50/40/30 to 55/50/45 - Fixed when client could shoot many times pickup with secondary ammo - Increased Healer's healing missile radius to match more the effect - Fixed when "Do you want to join existing lobby" wouldn't appear - Fixed when Dragon Slave after explosion left a collider that would block shots - Experimental feature if you have equipped an ability that requires a friendly target, and you aim and shoot at an enemy unit, your gun will uneqip and the gun you use normally will shoot, this is to avoid being stuck on an ability thinking you will shoot, but in fact you would be trying to cast the ability (this is most noticable with Commander), abilities impacted should be only Behemoth/Shield,…

  • 2.9.3 - 5 April 2021

    Fixed stats not counting after finishing game

  • Update 2.9.2 - 4 April 2021

    New Hero F.R.E.D 2.9.2 - NEW HERO F.R.E.D - New Healer's achievement skin - Players can shoot pickup with secondary ammo as well - Dragon Slave won't hurt heroes if they are hidden behind some static object like a shield/wall - Shotgun has 50% less damage against buildings/towers - Chrono/Reverse time -> After returning player to the start position, the current dash will be interrupted - Monthly ranking is now shown instead of Qualifier ranking - New game version can see older compatible replays - Hide the game replay winning team by default and show it on click - Change to Time lords upgrade path level 6 change from +1 sec to Time Control to +5 seconds to Time Resistance duration level 13 change from +2 sec to Time Control to +10 seconds to Time Resistance duration level 18 change from +3 sec to Time Control to +1 sec to Time Control

  • 2.8.18 - 25 February 2021

    Fixes - Fixed when add bots would be shown during a qualifier match - Don't show join another game anymore when user is watching existing lobbies - Fixed when user could click the join lobby even when they were not connected to server resulting in user seing empty lobby - Fixed when the unlock button would sometimes not be visible and player wouldn't be able to change hero - Changed Behemoth's secondary skin

  • Update 2.8.17 - 25 February 2021

    Changelog - Added Captains mode - Added unassigned players view - this is defauilt in private matches, and can be used in normal matches when the teams are already 3 vs 3 so people don't have to leave the lobby to change the team - Fixed when user was able to teleport outside of the map - Captains mode plays are automaticaly published with comment "Captains mode" - Captains mode is saved automatically when user leaves the app without finishing the game - Damage and Health pickups can be collected with S ammo only when they are not moving anymore - Behemoth has different secondary ammo that slightly grows in damage/size

  • Update 2.8.14 - 12 February 2021

    Changes - Fixed when the movement config (in the hand controlls) wouldn't show correct values - Fixed when Healer's spikes disable radius would be much bigger than the effect - Pom Pom no longer looses healing missiles on respawn - Pom Pom's mines now hit Commander as well - Pom Pom's healing missiles have double the health regen and they now show correctly if a unit is affected by multiple missiles - Fixed rage having incorrect skin unlock color - Fixed when Time lord shoots an ally with time resistance, the time resistance would stay forever - Fixed when too long matches wouldn't be saved as online replay - Fixed Third category calculation on the MVP stand ( Most damage, Most greedy, Next Best) - Fixed when Enforcer could level up Bot swap up to 6 times, and fixed the numbers level 1/2/3 will spawn 1/2/3 creeps - Commander's level 10 upgrade - changed from 2x dash to +50% to tower upg…

  • Update 2.8.11 - 4 February 2021

    - Healer/Hook skill tree changed from bonus health regenerated from hook 5%/10%/20%/100% to 50/100/200/500 - added ammo limit - P 30 P+/S+ -12 Secondary ammo cap: single shot users (Behemoth, commander, chrono, interceptor, etc) = 20 shotgun users (rage, enforcer) = 20 fast shot users (whiskers, pom pom, healer) = 50 multishot users (artillery, defender) = 30 - when player dies only S+ and P+ ammunition are lost - Artillery by default has higher projectile range, his 10th level upgrade is now either 2x dash speed or +20 ATK - Increased Interceptor Marker speed - Fixed when player could die on host but not on his client -> invisibility/invincibility bug - Fixed when user could join a lobby while the lobby wouldn't be ready -> the user wouldn't be able to start the game - Chrono skill tree on level 10 option changed from double the projectile speed to +7 seconds to Accelerator - Chrono- f…

Patch notes and updates

S.noRelease datePatch nameGID number
130 October 2022Fixed cross platform multiplayer4706851091183399277
228 October 2022New map: Ground Zero4706851091178150404
310 March 20222.12.85631194088559556781
423 September 20212.12.53936699406871146149
513 August 20212.12.34516534149058207652
611 August 20212.12.24040278393513044479
75 August 20212.12.2 Game modifiers and challenges4032396530942226088
89 July 20212.11.24036897704055437131
97 July 20212.11.04032392655112670542
1010 June 20212.10.54093189984239852185
1121 May 20212.10.34069544181431752216
1220 May 2021Update 2.10.24069544181429550773
136 May 20212.10.0 New Map4072920612499735786
149 April 20212.9.44117954073000448850
155 April 20212.9.34023377846291030779
164 April 2021Update 2.9.24023377846287430141
1725 February 20212.8.184060529371703655068
1825 February 2021Update 2.8.174060529371700285784
1912 February 2021Update 2.8.144703417046201185738
204 February 2021Update 2.8.114051520269927238796

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