- [Patch - v1.3.1] Soft locks, Descriptions & Dionysos - 24 July 2023
Hi, huge update this time. We'v work a lot on soft lock issues, spell descriptions, and Dionysus should work way better now. Features & Improvements Adding on destroy spells, for crystals. Adding line numbers in player logs, when error. Description of spells should be more homogeneous now. Improving reward tracking in save file. Adding completed status by quest in save file (you will maybe have to unlock the last quest of your progression again). Adding versioning inside save file. Spell descriptions can now have dynamic display, for compound damage. Ex : "8 (2x4) damage" Bugs Fixes Added timeout on spell actions so, if error occur the game should continue without soft lock. Correcting spelling of "die" and "dice". Spell "Alea Jacta Est", has been fixed. Spell "Pact of Hell", has been fixed. Dionysus Implementing Drunkenness: Drunkenness > 0 : Incantation time add up to your favor. Drun…
- Patch 1.1 - 18 July 2023
Hello, before moving on to the bug fixes, we'd like to thank all of you who bought Dice Of Olympus. We're sorry for the problems you've encountered, but thanks to you and your bug reports, we'll be able to fix them more quickly: - Players can no longer cast spells in the tutorial until the popup is displayed. - Players can no longer end the round before the popup appears. - Added translations for the "Next" button - Added translations for roll/combat phase explanations - Favor spells appear in god selection order - Favor bars display spells in the right place on the bar - Brazier lamp spawns on correct side - Spell loading in the temple has been changed, to allow modification of default owned spells and rewards without impacting the player's save. - Fixed a bug in descriptions with syntax errors, e.g. "Herodata" instead of "HeroData" or "This spell does this". - Visual bug on small spel…
- Multiplayer is here ! - 22 June 2023
Hello, Thank you very much for your feedback throughout the week. Thanks to you, we're improving the quality of the game every day, and we'd love to be able to patch faster, but don't forget that the development team is only 2 people! Multiplayer is here As you can see from the title, you'll be able to battle your friends or other players from all over the world! For the moment, only the "Quick Game" mode is available, with the option of inviting friends to join in later. The "Ranked Game" mode will depend on the game's popularity, so opening a ranking doesn't make much sense if there aren't many people playing the game. For the time being, you can also only play Ares vs. Ares, of course this is only in the demo. You can also edit your deck for Multiplayer mode using its dedicated temple! We invite you to visit the community's Discord server to find other players for multiplayer games.…
- Steam Next Fest Patch 01 - ReportBugs, Temple, and more... - 19 June 2023
Hello, Here is the list of resolved bugs: - Editing a deck in the temple should now work, remember you have to create a new deck, the default deck is not editable. - The credits scene should now display correctly - The Discord button on the main menu correctly links to the Dice Of Olympus Discord server. - The "Report bugs" button at the top right of the screen is working again, so you can see the feedbacks sent by players in the appropriate channel on our Discord server. - Cyclops' HP is updated once resurrection is complete Thank you to all those who have started playing the game, we hope you've had a great time, don't forget to fill in the feedback form on the main menu and wishlist the game! Best regards, Algost Bathyscaphe Studio
- La démo de Dice Of Olympus est disponible ! - 19 June 2023
We're taking part in Steam Next Fest. This means that we've made a demo, and so you can come and try it out for a week for free, so that you can make up your own mind about the game. In this demo you'll find : - 3 Tutorials - 3 Fights - Ares - The Temple We're very sad to say that the multiplayer mode and an additional god are not included in the demo at the moment. We'll try to sort this out as soon as possible, but we can't promise that we'll get it right. We're super excited and can't wait to see your feedback on the game! Enjoy the game, Algost.
- Playtest of February 2023 - 21 February 2023
Hello dear mortals! We are thrilled to announce that a new playtest of Dice Of Olympus is available ! From February 21, 2023 to February 27, 2023 come to discover or rediscover Dice Of Olympus, before passing to the changes, at the time of our tests in-house it sometimes happened to us to be blocked with the launching of a part with the message: "Loading save files..." If it is the case, go to : C:\Users\\AppData\LocalLow\Bathyphere Studio\DiceOfOlympus and delete the saves (save_0.es3, save_1.es3, save_2.es3), that should correct the problem ! here is the list of the big changes in the game : Tutorials revamp We understood that the tutorial was too long, that it presented too many things at once and did not help the player to enter the game universe, so we reworked it from top to bottom. From now on you will have not 1 or 2 but 3 tutorials at your disposal: - A tutorial for the basics…
- Dice News #3 Décembre 2022 - 20 December 2022
Hello, welcome to this new Dice News dedicated to the music but especially to the returns of the festival "Turn Based Fest" which took place from 8 to 12 December 2022 with on our side a playtest open to everyone in order to take the temperature with you the community on what should be done for the continuation of the game! Let's get to the heart of the subject. Music If you were able to try the playtest last week you could hear the beautiful music of Dice Of Olympus, they are composed by Thibaut "Oathr" Dellaforest, his sitejust released so if you need music for your game do not hesitate to call him! - Listen to an extract of the soundtrack n°1 - Listen to a extract of the soundtrack n°2 The music is orchestral and some of it is just background music so it doesn't take over the action of the game. We are very satisfied with the music and we hope you will enjoy it during your battles. R…
- Ouverture du playtest #1 - 8 December 2022
Hello, Today is a special game for us at Bathyscaphe Studio, because the last time we opened the doors of Olympus to players, it was to our most active community (the one of Discord) and it was mostly people we knew or friends of friends and most of all, it was in March 2020! Now the world is not the same, we no longer go through an indie launcher (Patchkit, thank you to them) but we put the small dishes in the big scale by using the playtest feature directly on Steam. So I have the great honor to announce that the first Steam playtest of Dice Of Olympus is open! From December 8th to December 12th during the "Turn Based Festival" come and play Dice Of Olympus for free! To play it is very simple: 1 Go to the Steam page of Dice Of Olympus 2 Below the "Add to Wishlist" button is another button "Request Access". Click on it. 3 And there you go, you are now eligible for the Dice Of Olympus p…
- Dice News #2 (New god, new vilains, and a festival) - 15 November 2022
Hello, We are back for a new Dice News, to tell you what we did during the previous month! Very soon after our previous blogpost we contacted Marie Uzan, a 3D modeler who agreed to work with us to bring to life 4 new characters. And these characters are Gods so you will be able to play them in single player as well as multiplayer. We are going to unveil 1 God today, for the next ones you will have to be patient, feast and refill your drink for... Dionysus Here are some sketches and preparatory diagrams, we hope to be able to show it to you in-game next month: Turn Based Lovers is a Youtube channel promoting turn based games, you guessed it. They are organizing from December 8th to 12th their first festival the Turn Base Fest. We are pleased to announce that we have been selected to participate! We will probably do an additional post at the launch of the festival. We will also try to lau…
- What's up doc ? - 18 October 2022
https://media.tenor.com/gjXIe7nPOl8AAAAd/whats-up-doc-bugs-bunny.gif Hummm, but tell me? *look at his notes* it's been 6 months since we haven't seen each other? What happened, where is the next god, where are the women editors, are the carrots cooked ? Calm down Marty, sit comfortably in the Dolorean, everything will be fine! Disillusionment During the month of May we participated in the event "Add-on" (a event for the video game industry). Our goal was to meet people from the industry, to learn from the many conferences, but especially to meet publishers, to get financing. - And then it went well? https://media.tenor.com/TpnPWXyeCJcAAAAC/non-mario.gif But why, no? Having gameplay is not enough, you also have to send a visual slap and have past experience otherwise it does not pass. Another key point is to have a sufficiently robust single player progression system, something we didn't…
- [Weekly Update 10] - Adding some feedback and clarity to combat - 26 May 2022
Hi, little patch note this week just before the Bordeaux Geekfest. We addressed some of your feedbacks we got last week at the Stunfest. Features Hiding dice card from shop when you already have bought all your dices. Roll button is now enable, only if you have seleted at leat one dice. Opponent player hp bar is now above the 3d model. Opponent intention is at the bottom right of the 3d model. Adding status description. Bugs Favor spells don't overlap with the shop anymore. Gnür's spell "Cyclop eye" description work properly now. Dice cost fix, in training and multiplayer shop.
- [Weekly Update 9] - Adding video tutorial, improving hub loading - 13 May 2022
Hi, bunch of quality of life and improvment this week! Features Adding juicy feedback when player give the hand or get it back from its opponent. The AI now play with a delay between 1 and to 2 second, so we better understand when the IA plays. Adding video tutorial to introduce dice to new players. Velocity add up to your god powers, this change enable player to obtain god's spells more eazily by playing other spells. Adding a waiting screen for the multiplayer. Adding a multiplayer local mode. Rework of the default deck, please delete your old save file to see the changes. Bugs The AI no longer waits for its timer to end to complete its turn. Ares should move correctly in the hub. You can't click through the UI anymore to move Ares in the hub.
- [Weekly Update 8 - Closed Alpha] Rework solo, Stunfest and multiplayer - 6 May 2022
Hi everyone, Huge patch note today, it's been a while since the last one, but don't worry we don't come empty handed! Exhibit & Festivals Gamer Assembly We were at Poitier France from the 16th to the 18th of April, it was really a very rewarding experience. Playing with the players, taking direct feedback and talking with other independant developer was really amazing. We also want to thank Ylaff from the Discord who came to help us! We also learn from our mistakes and plan to print more business cards for the next event which is none other than the... Stunfest From the 20th to the 22nd of May we will be present at the Stunfest which takes place in Rennes in France, we will be in the indie games area which is free. So you don't have to buy tickets to try the new solo and multiplayer modes but oops, did I say too much? Bordeaux Geekfest From the 27th to the 29th of May, we will be at the…
- [Weekly Update 7 - Closed Alpha] Newsletter and concept art of the tutorial - 2 April 2022
Hello this week, we have started to implement our storyboard for the tutorial, and we add a newsletter system on our website. Features Newsletter We have set up on our website the possibility to subscribe to our newsletter in order not to miss the big announcements concerning the development of Dice Of Olympus. The frequency of sending mail is about one per month, depending on the news we have to communicate. If you want to subscribe you can do it on our official website. Bugs The next xp tier displayed in the store is now correct. Tutorial As you know, we are currently working on the first tutorial of the game, here are some storyboard and art that you will find in next releases :
- [Weekly Update 6 - Closed Alpha] Lock UI ingame & Tutorial - 28 March 2022
This week not much change, we have been brainstorming a lot on the future tutorials we wanted to offer you and a member of the team got sick because of the covid which slowed down a bit the progress. However, we still have some new features to show you! Features You can now lock your interface with left clic. Visual feedback for game phase transitions. Screenshake when taking damage. Visual update on dialog. A new animation plays when player's hp changes. Balenced and performance graphic mode should perform better on low end hardware. Tutorial We are currently working on the first tutorial of the game, it will take more time than expected which may delay its release date (we were aiming for mid-April). We can't wait to show you this first tutorial, in the meantime you'll have to be patient...
- [Weekly Update 5 - Closed Alpha] Rework of the temple user interface - 18 March 2022
This week we have completely reworked the deck editing user interface in the temple, to make it more ergonomic and easier to use. Features Rework completly the temple UI. Adding search in the temple. Adding mana filter. Adding velocity mana filter. Spell are listed and sorted with pagination. Adding deck exportion into a file or clipboard. Adding deck importation from a file or clipboard. Adding deck duplication.
- [Weekly Update 4 - Closed Alpha] Velocity Tutorial + New Enemy and Map - 12 March 2022
Features New tutorial velocity fight New Hero => Pyclip New Map Improvment on performance settings Disabling advance rendering feature for the water shader of Island map (only in performance mode). Disabling dynamic grass option for Island map (only in performance mode). Spells textures are compressed (only in performance mode). Bugs Mendacium should no longer show up in the temple.
- [Weekly Update 3 - Closed Alpha] Adding new mechanics and Rework Grür combat - 4 March 2022
Hello, This week we focused on improving gameplay depth, we introduce a bunch of new mechanics ːsteamhappyː Features Status Tiredness => Reduce damage by 1 for each stack, if stacked four times make the target sleep. Sleep => Skip a turn. Strength => Each stack increase your damage by 1. Dodge => Dodge the next attack. Deflect => Send back the spell to the caster. CounterAttack => Each time you took damage, you will deal one damage by stack to the opponent. Projectile => Store a projectile, that can be used later. Grür Complete rework of the Gnür Deck and IA. Gnür has now 2 phases, and should be more challenging to beat. Bugs IA intentions are displayed correctly and during all the fight.
- [Weekly Update 2 - Closed Alpha] - Temple Improvement - 28 February 2022
Hello everyone, we hope you are well ːsteamthumbsupː. This patch note focus on bug fixing on the deck edition (Temple). Thanks once again to our alpha testers: Features Spells Added Tyche's Blessing. Added Spirit of Dolos. Fight We have increased the scrolling sensitivity in the history. Reduced main menu sounds as well as crystal exploding. Added the mention "Build Alpha" in the game in order to have no doubts when exchanging gameplay video / screenshot. Added an "Add to wishlist" button on the main menu. Gameplay Change We have reworked the fight against Gnür (second fight) in order to offer you a greater challenge, a good part of the revamp is ready but not everything is there yet. In the meantime you can try to fight the new version of Gnür, or think about another approach who knows... Bug fixes Temple Fixed the bug that turned your deck into an empty deck when deleting and creating…
- [Weekly Update - 1] Focus on temple improvements - 16 February 2022
Hi, we made a lot of bug fix thanks to your feedbacks, that is helping us to improve the quality of the game! Features Added 2 arrows in the Temple carousel to make navigation easier (keyboard arrows still work). @CommunityFeedback Temple should take less ressources at launch (still need some improvement to support low end pc). @CommunityFeedback Rework quit temple button, to reload previous scene. Rework keywords displaying to improve lisibility. Masking spell grid when overing a spell to improve lisibility. Remove pseudo displaying when editing deck to increase lisibility. Rework spell grid border to increase lisibility. Bug fixes Remove spell that shouldn't be available for the player. @CommunityFeedback All spells now have a name, a description and a specific icon. @CommunityFeedback You will no longer find favor spells and crystal spells in the Temple. @CommunityFeedback You should…