- January 2nd update - 2 January 2025
FIXES (Map) Fixed edge scrolling not working anymore after mouse pointer hovering the mini-map HAPPY NEW YEAR TO ALL OUR PLAYERS !
- Taiping Winter 2024 Update - 21 December 2024
IMPROVEMENTS (UI) New user interface with more consistent colors, layout, and aspect of many UI elements to improve readability and overall appearance. (Card Play) Accelerated card play during AI turns: Clicking anywhere on the screen while the card played by the AI is being presented in full size now immediately sends it to the played cards area, allowing the game to proceed. (Options) New option to enable or disable camera movements triggered by placing the mouse pointer at the edge of the screen. (Save System) Reduced the size of game saves. (Movement) Dragging the map while auto-move (right-click on stack) is active no longer triggers movement. (Replacements) Added help texts and improved readability of replacement costs information. (Reinforcements) The Reinforcements window now provides a breakdown of reinforcement points produced during that phase, categorized by source (card, ev…
- September Update - 26 September 2024
A quick update has been made yesterday to improve the grand campaign (only the main scenario for now) experience and incorporate remarks from players. Taiping Provincial Governors and Units The Taipings now can decide to appoint Governors in provinces they control the capital (Mongolia excepted). If so, they receive once a card (3 VP cost) that will provide a governor in the capital and 2 local militias (they work exactly like Qing governors and Green Banner militias). 3 more militias can later be build. This will be helpful to meet the provincial garrison limit preventing revolts. Note that those units may never leave their home provinces (whater happen) and the card is only drawn if the Taiping army takes the capital (not if FD or other nations). Taiping Forts and Fortified cities Taiping may be (at a heavy cost) forts in Jiangning and Guangzhou (the latter is not available if they we…
- Minor update - Key bug fix - 15 August 2024
Hi, we made an update today that fixes the really annoying bug of stacks disappearing from the map + game stuck after a battle during AI turns. Thanks for your patience and support
- Small Update - 14 August 2024
Improved Battle List window, updated leader information (leaders ranks) , siege cards fixes
- Minor Update - 8 August 2024
FIXES (Summary phase) Fixed list of battles not being displayed (Siege cards) Fixed a bug where a card played during a siege could freeze the game (Siege) Fixed a bug that brought back the siege window to card play each time Enter was pressed (Battle List) Fixed a bug that caused the battle pop-up to flicker for battles with a huge amount of units (Unit pop-up window) Fixed the display and functioning of the button that allows to show and hide the list of modifiers applied to the Unit (Phase List) Removed "Aerial bombing" phase incorrectly displayed in games that do not have aerial phases (Movement) Fixed a bug where a movement points boost was not applied to the whole stack that contains the booster unit INTERNAL • (Info Window search) Swapped position of magnifier icon and input field to decrease the temptation for the player to press Enter after typing • (Unity) Version 2022.3.41
- TAIPING MAJOR UPDATE - 3 August 2024
TAIPING MAJOR UPDATE The game now works with the 1.5 version of the SGS engine, which includes in particular the most important Loyalty system (already used in SGS We The People) as part of its design. Loyalty The loyalty system is a major change in gameplay, as you no longer just go through a region and take it for you: if the region is loyal to the other side, you need to maintain military presence over time to "rule" it, otherwise it will return to its original owner. Disloyal regions will allow your opponent to build units, so you cannot leave them unguarded. Also, retreat in regions loyal to you will be allowed, even if just captured by the enemy. Loyalty will also affect income (a region 50% loyal to you will bring only half income), and fog of war: you can see all details of enemy forces in regions that are stringly loyal to you... This will come with a dozen of extra cards for e…
- SGS VERSION 1.5 - 3 August 2024
NEW • Loyalty: the new loyalty System (as described in full in the latest SGS We the People update), with region loyalty split and assigned to both sides, possibility to examine enemy stacks in region heavily loyal to you, construction of units in very loyal regions even if uncontrolled, switch of region controls based on loyalty levels, loyalty score affecting region income, retreat allowed in region with high loyalty despite enemy control, etc… • Battle view: Battle location highlighted on the map for easier recognition. • Battle List: the participants appear in a popup over the battle location name in the window, allowing examination of the units involved on both sides, quite useful to make later use of battle cards, among other advantages • Ergonomics: WASD keys to move the map (is QZSD on Azerty keyboard) • Information: more detailed Terrain info now provided in region windows, dyn…
- Trailer for SGS Battle for Shanghai - 24 July 2024
Here is a new trailer for the upcoming new wargame in the SGS Battles series, on the topic of the important battle of Shanghai, in 1937: SGS Battle for Shanghai. Coming soon on Steam. https://www.youtube.com/watch?v=LL-EIODn-XE https://store.steampowered.com/app/2595230/SGS_Battle_For_Shanghai/
- Future SGS Taipings developments - 5 June 2024
Some important news for you Loyalty This Summer SGS Taipings will receive a major update, with the most important Loyalty system (which already works in SGS We The People) part of its design. The loyalty system is a major change in gameplay, as you no longer just go through a region and take it for you: if the region is loyal to the other side, you need to maintain military presence over time to "rule" it, otherwise it will return to its original owner. Disloyal regions will allow your opponent to build units, so you cannot leave them unguarded. Also, retreat in regions loyal to you will be allowed, even if just captured by the enemy. Loyalty will also affect income (a region 50% loyal to you will bring only half income), and fog of war: you can see all details of enemy forces in regions that are stringly loyal to you... This will come with two dozens of extra cards, and many more event…
- Trailer for SGS Battle for Dien Bien Phu - 11 April 2024
Here is a new trailer for this future wargame in the SGS Battle series, on the topic of the emblematic siege battle of Dien Bien Phu that ended French rule over Indochina in 1954. https://www.youtube.com/watch?v=K2KnY_6kRqg https://store.steampowered.com/app/2595220/SGS_Battle_For_Dien_Bien_Phu/
- Best selling SGS game so far ? - 13 January 2024
Here is a quick post to answer an interesting question from one player on Facebook : "What has been the best selling SGS game so far?" So, if you consider from the start of the serie, since SGS Winter War, then the four best sellers in term of quantities are : SGS Taipings, SGS Korean War, SGS Afrika Korps and SGS Winter War. It changes a bit if you consider the fastest selling SGS titles, so in term of time since their release, then it is currently : SGS Taipings, SGS Nato's Nightmare, SGS Korean War and SGS Afrika Korps. In a way we can say that so far our top 3 would be : SGS Taipings, SGS Korean War and SGS Afrika Korps.
- SGS Arena - 3 January 2024
We're opening a new group as we did recently on Facebook, see here, for gamers who prefers using Steam to search and find opponents for multiplayer games : SGS Arena Enjoy !
- A TAIPING EPIC - 23 November 2023
A seldom known part of the rich and colourful history of China comes to life in this grandiose epic covering the bloodiest war in the Middle Kingdom. And the story continues with more content regularly added and even more to come soon in the coming weeks.
- Minor update - Artillery - 9 July 2023
Clarified tooltips explanations on some of the artillery units used by non-European forces.
- May 2023 - 19 May 2023
Engine Fixes We corrected a performance problem linked to the display of a large number of cards ( FPS rate improved threefold). That should make your game experience more fluid. We have changed some rules of Assault battles: units having taken refuge inside the city will participate in the defense in case of assault, with a negative modifier equivalent to that of the attacker (representing overcrowding on the walls).
- SGS Nato’s Nightmare : teasers - 3 May 2023
Here are three new short videos for the upcoming SGS Nato’s Nightmare. The release of the game is planned for May 4th, 2023. Enjoy ! See also our article SGS Nato’s Nightmare Concepts and Presentation for more details about the game. https://www.youtube.com/watch?v=ciOaPHQJwFA https://www.youtube.com/watch?v=I8NWawBylHc https://www.youtube.com/watch?v=Rv3-HTCkwI4 https://store.steampowered.com/app/1849360/SGS_NATOs_Nightmare/
- Publisher Weekend Sale - 20 April 2023
-50% to -60% off on many games from Avalon Digital. April 20-24 2023.
- Minor Easter Update - 11 April 2023
Added annual events giving VP for capital provinces regions control. Fixed a few cards Corrected some errors in the scenario sheets.
- SGS TAIPING - April Update - 5 April 2023
FIXES Fixed error in River Fleet card Fixed Feng Yunchen still present in 1857 while he had died in 1852 Fixed arrival of leader Luo Dagang Changed the values of Mongol cavalry to match their actual historical capacities (1 less in all of attack, defense, movement and morale. No longer breakthrough capacity) From start of game, Green Banners from Yunnan, Sichuan and Henan can enter neighboring provinces. Englarged some Events parchments to give a better and easier reading. ADDITIONS New Taiping Raid card allowing to destroy a fortified town outside of battle Added 6 More Interesting Times cards, 3 for each sides, that will have negative effects (loss of cards or treasury) New Qing card allowing to create the Army of Xiang earlier, but at a very steep cost. New Qing card that will cost severe lost in accumulated treasury. Counters background redone to give more flavour and better disting…