- Update 48: Free PietSmiet class pack DLC and bugfixes! - 11 September 2026
This update adds a new free-forever class pack DLC inspired by PietSmiet, featuring 6 new classes based on the crew: Play as Sep, Chris, Dennis, Jay, and Peter, each bringing their own chaotic set of abilities to the bank. Throw zap grenades, set entire rooms on fire, gamble away stolen money, earn cash through livestreams, trick robbers with fake loot, and turn every heist into something even more chaotic!The new classes are designed to add more variety to both the cop and robber teams, with new gadgets, weapons, and strategies. Whether you're helping your team escape with the money or making the robbers' lives as difficult as possible, the PietSmiet DLC adds a fresh set of ways to play. Also included are improvements for the Deaddrop robber class, as well as lots of general bugfixes, new level editor objects, modding model import improvements, and new clothing rows being made availabl…
- Update 47: Modpacks, custom classes, class balance, audio fixes, and more! - 27 April 2026
This update adds one of the longest-requested features to the game: Custom Modpacks using the LUA coding language. Modpacks can easily be created through the level editor, included with your custom maps, or uploaded separately to the Steam Workshop. Modders can define custom game logic, custom objects with their own visuals, behavior, and interactions, or completely new cop and robber classes with their own abilities, skins, and weapons.For more information on how to get started, visit the Perfect Heist 2 LUA Modding documentation. If you just want to play the modpacks created by the community, check out the Steam Workshop page for Modpacks.The existing classes also received some updates, with Artist now being able to hang up his paintings around the bank, showcasing them and increasing their value over time, until a cop shoots them down. Joker now only receives a 50% bonus when picking…
- Update 46: New Robber Class, New Map and lots of improvements - 4 November 2025
A new official map called Rome is included in this update. It's designed for 4 to 8 players and features an open employee area, lots of zones for robbers to transition from customer to employee clothing, and three vaults. Inside the Upper Vault players will find a new Silver Cart object, which is too heavy to be looted and stashed inside the usual money bags. Robbers instead will have to push the cart towards the nearest escape van, adding a new layer to their heists.This update also contains a brand-new robber class called Deaddrop. This breach class is currently only available when selecting the "Experimental" class pack and features a Briefcase Operated Bot, or BOB for short. BOB will drive towards the nearest vault to blow it up, and hide inside his briefcase if he gets spotted by a cop on the way there. While hiding inside his briefcase, he can't be damaged, forcing cops to break l…
- Update 45: CCTV Screens, Revive Kits, Arcade map changes and more! - 2 July 2025
This update adds a new "Revive Kit" bag item to all official maps and as an optional object for custom maps, which can be used by robbers to revive a teammate. It's a high-risk, single-use items that is visible while being carried around, so make sure to evade the cops while navigating to the body, or make use of Tech's drone or Micros shrinking ability to carry the revive kit bag without getting spotted!There are also a few balancing changes introduced in this update, with the Artist now earning more money and being able to spray graffiti to confuse the cops, Swarm being able to place more gadgets, and nerfs for Gym Buddy and Surge. A few icons have also been updated to improve readability, with the Sniper class now having a more fitting crosshair icon, and Crypo receving a new crypto currency icon for his passive ability.There are also a few changes to the Arcade map, with a rework of…
- Update 44: Robber BOT Rework, level editor improvements, and bugfixes! - 4 April 2025
This update brings many improvements and fixes to the behavior of the robber bots: Their pathfinding has been upgraded, and they will now plan their heists smarter! The way they consider which money they should steal has been reworked, allowing them to utilize smarter routes towards the money and to pick up more money at once, They now also use bomb bags and other gadgets like the Tommy gun drop from the Mafia Boss character more intelligently and can even set fires to enable additional exit routes. All maps with an underground getaway van now feature a new escape elevator, which can be loaded with money, and then be used to escape from the bank through the underground in a more fitting way. There is also a new ignitable plant in the lower vault area of the Arcade map, allowing robbers to set fires and escape through the fire door instead of having to take the risky exit route up the el…
- Update 43c: Level Editor Prefab and New York (Winter) fixes - 22 December 2024
Map Changes: New York City (Winter): fixed aurora borealis FX having collision, blocking Heavy's helicopter Level Editor: potential fix for level editor stairways resulting in weird behavior when characters used them at high speeds fixed prefab getting moved directly to a harddrive folder (like "C:/") if it got added to a map with an empty name (for example, after opening the level editor and then adding a prefab, and not loading/saving a map beforehand) fixed bugged "ghost" object that always was hidden and at 0,0,0 appearing on the level editor actor list fixed placed prefabs showing up as a prefab object and as an unpacked folder, even if they weren't unpacked yet fixed level editor objects that reset ever yround (like "Vent Door" or "AI Customer") not working correctly inside prefabs
- Update 43b: Swarm adjustments, Winter level editor objects and bugfixes - 14 December 2024
Changes: Swarm: - reduced Stun-O-Tron taser duration from 2.5s to 2s - increased Stun-O-Tron taser cooldown from 1.5s to 2.1s (to prevent players getting stun-locked) - "GrumpyBOT" motion detector will no longer trigger when cops walk through it - reduced "SweepO" cleaning robot alarm noise volume Map Changes: New York City (Winter): - improved GPU performance Fixed: - fixed "Pine Tree" weapon pattern texture looking weird while moving - fixed blur introduced in the last update Level Editor: - fixed bug with the new drag&drop placement resulting in objects sometimes being placed twice (even when using the old "Q" key placement) added new Winter objects: - Snow Manager (turns roads into snow-covered roads, adds snow particles that follow the player, adds 30% chance of spawning presents at random box spawns) - Snow Cube and Snow Cylinder - *REDACTED* spawn (requires Snow Manager to work)…
- Update 43: Swarm Rework, Level Editor Folders/Prefabs, and New York Winter map - 13 December 2024
This update adds a new holiday-themed version of the "New York" map, with snow-covered streets, new ambient lighting, and three secret holiday-related tasks that players can complete. Players who manage to complete all three of them are rewarded with a new achievement, and a new "Pine Tree" weapon pattern! The "Swarm" cop class also received a full rework: The idea was to create a gadget-focused cop that could pro-actively set up defenses against the robbers, but the drone-based approach forced robbers into attacking him early instead of focusing on a stealthy approach, while his remote-controlled drones allowed him to be at multiple places at once. The old Swarm is now officially removed from the game, but can still be played by selecting the new "Removed" characters pack. The new, reworked Swarm still focuses on gadgets, but can no longer remotely control them, and doesn't spawn with…
- Update 42c: Swarm moved to "Experimental" classes + bugfixes - 12 September 2024
Changes: - moved Swarm to the "Experimental" class pack - reduced Happy and Grumpy gun damage from 20 to 16 Fixed: - can no longer spawn as Swarm mid-round - fixed Swarm drones sometimes becoming bugged out after being destroyed, resulting in them breaking the cycling of alive Swarm drones and not being repairable - fixed NPCs sometimes trying to pathfind through closed doors Level Editor: - fixed "Custom Stealable Object" missing mesh bug introduced in the last update - added additional client-side logging for loading "Custom Stealable Objects" - fixed "Garbage Bin" object not working correctly
- Update 42b: Swarm adjustments, improvements and bugfixes - 11 September 2024
Changes: adjusted Swarm drone spawn locations removed weapon from "Doc" Swarm drone reduced "Grumpy" drone weapon noise slightly reduced Swarm drone motor noise while flying Fixed: fixed melee weapons still damaging teammates even if teamdamage is turned off fixed melee weapons having no killfeed icons fixed Roman Guards having no killfeed icons fixed Swarm drones having no killfeed icons fixed employee-zone-only gadgets placement guides not turning green even when inside an employee zone fixed buggy UI appearing from one frame when switching from a vehicle back to the player character fixed Swarm class being able to pickup weapons from cop cars, Arms Dealer drops, and Mafia Boss tommy cases fixed robbers being able to spectate Swarm drones fixed sometimes not being able to remove bots in the team selection screen fixed Artist's painting texture not updating correctly Level Editor: mult…
- Update 42: New Swarm cop class, Gym Buddy rework and much more! - 10 September 2024
This update adds a brand-new free cop class called "Swarm", who has access to seven different drones, each with different abilities and weapons, allowing him to set up complex defenses and cover multiple locations simultaneously. As a trade-off for his drones, he can't carry any ranged weapons, and instead is only equipped with a Wrench that can repair cop gadgets, and a Drone Remote, that allows him to command his drones to specific locations without having to fly them himself. Here is an overview of his seven drones: Doc (Green): can repair other downed drones Grumpy (Red): has a bigger minigun turret (40 damage, 900 RPM) Happy (Yellow): 30% faster than the other drones Dopey (Purple): has no weapons, but can hide nearby money, making it nearly invisible and requiring robbers to first destroy Dopey before being able to steal it Sleepy (White): has no weapons, can shut down, falling do…
- Update 41: Hitreg improvements, new pick phase types, and lots of bugfixes! - 13 August 2024
This update aims to improve hit registration, especially on crowded servers. An collision issue with the computer model has been fixed, which resulted in bullets getting blocked by it even if shot slightly above the visible monitor model. The server-side shot verification has also been upgraded, to remove shots that were invalided by the anti-cheat protection systems, even if there was a clear line-of-sight from the shooter to his target. Two new pick phase options have been added, "Ban Phase" will add a ban menu between the team and class selection menus, allowing players to pick up to 3 classes of the opposite team, with the three most banned classes of each team not being available in the current round. The second new setting is called "Class Wars", in which players will be able to vote for up to 3 classes of their own team, with the most voted class being locked in for all players o…
- Update 40: Janitor and FED Chairman changes, bug fixes and improvements! - 2 August 2024
The Janitor class has received some changes in this update, he no longer can recycle dead NPC bodies on the spot, but instead now has to pick them up and throw them into garbage containers outside the bank to receive his recycle stacks and speed boost. He now is also able to carry dead players, but he has limited stamina while doing so, and while he can't recycle them, he is able to hide them around the bank, to make it harder for the robbers to revive their teammates. The new garbage container has been added to all existing maps, including the city custom map template, and can also be hand-placed on custom maps in the level editor. This update also brings some balance changes to the FED Chairman class, with his printers now getting pinged if he revives teammates, and his revive progress being lost on death, which should limit his strength in larger lobbies with multiple FED Chairmen an…
- Update 39: Anti-Cheat and NPC improvements, class changes and bugfixes! - 12 July 2024
This update aims to improve the behavior of NPC customers and employees, ensuring robbers can hide among them without being noticed by the cop team. NPCs will now have more complex reactions to players bumping into them, ranging from continuing on their path or taking avoiding action to stopping their movement or picking a new target location. Their interactions with gadgets that block their movement, for example, Traffic Cop's barbed wire, have also been updated to reduce NPCs clumping near them. Password-secured servers are now even more secure, with a new password encryption system and a new server setting that blocks players from circumventing the password checks by joining through the Steam friends list. The game's anti-cheat also received some upgrades, with interactions and abilities now having more rigorous server-side checks to prevent abuse through cheats or lag switches. Micr…
- Update 38: Classic Heist rework, level editor improvements and bugfixes - 24 June 2024
This update includes numerous changes to the oldest map in the game - "Classic Heist", the layout changes aim to limit sightlines, provide more cover for robbers to enter employee-only areas, and to give the robber team more entry and exit opportunities. The lighting has also been revamped, to increase visibility in darker areas, and provide a warmer sunset setting. A new "Buffer Shooting Input" setting has also been added, this will buffer the mouse input of players in case they try to shoot a semi-automatic weapon that isn't ready to fire again, in this case the game will automatically retry firing in the following frame. This should improve the feel of semi-automatic weapons, especially at lower frame rates. The level editor also received multiple updates, with the "Light Config" object now working correctly, allowing map creators to change the time of day and fog levels on their map…
- Hectic Steam multiplayer game having free play period and 50% off sale - 26 May 2024
Between those massive Grand Theft Auto 5 missions, Payday, Teardown, and the first level in Saints Row The Third, heisting is one of my favorite videogame pastimes. Getting a bunch of pals together to (hopefully) coordinate the biggest score of your collective lives is no easy feat, so what if another group of players were trying to stop you at the same time? This is Perfect Heist 2 , and it's having a short but sweet free play weekend alongside a hefty 50% off Steam sale. Read the rest of the story...
- Get Perfect Heist 2 at 50% off in todays Daily Deal + Free Weekend - 25 May 2024
I am happy to announce that additionally to the ongoing Free Weekend, Perfect Heist 2 is now available at a 50% discount since it has been picked as today's Steam Daily Deal! Addtionally, the "Historic Characters" DLC is off 30% off as well! If you have any questions or feedback regarding the game, please let me know here or join the game's discord channel to find others to play with, stay up to date with the latest news, engage discussions about the game and its level editor and much more: https://discord.gg/perfect-heist-2-866119900234121236
- Perfect Heist 2 - Free Weekend is LIVE NOW - 23 May 2024
Perfect Heist 2 will be free-to-play for all users from May 23rd to May 27th. New players can access all 54 base game characters, host their own servers, or join other players on dedicated servers and fully explore the game's expansive level editor! If you have any questions or feedback regarding the Free Weekend, or the game in general, feel free to ask them below, or join the games discord to chat with other players: https://discord.gg/perfect-heist-2-866119900234121236
- Update 37: New Artist robber class, balance changes, crash fixes and more! - 15 May 2024
This update adds a brand-new, free robber class: The Artist will try to sneak around the bank and capture exciting moments in his paintings. Depending on what scene he has in front of him when painting, the painting's title and monetary value changes, a painting of a burning plant won't be worth as much as one of a tasered player, for example. But be careful not to get caught by the cops while finishing your perfect painting! This update also features multiple smaller balance changes, as well as performance optimizations and crash fixes. A fix for a very rare crash when starting the game has also been implemented, affected players should now be able to enjoy the game without any issues after adding the "-NoAnalytics" launch option on Steam. The level editor also received some updates, with numerous bug fixes accompanied by UI improvements and a new "Interaction Time" setting for custom…
- Update 36: New cop class, new robber mask, balancing changes and improvements! - 24 February 2024
This update adds a brand-new free character to the cop team! Surge specializes in electric fields, allowing him to stun all nearby characters, and to reflect incoming bullets back to their source, as long as his battery has enough charge! He makes up for his lack of intel gathering with his great combat strength, especially against bullet-type weapons! The robber team got a new "Cooking Pot" mask, which greatly reduces the impact of tasers and allows its users to quickly generate health points while inside a kitchen! The main focus of this update is to negate some of the combat strength of the robber team, promoting even more stealthy and sneaky plays. Sticky grenades saw their area of effect damage slightly reduced, Heavys supply helicopter can now longer be glitched through walls, and players holding weapons now have a slightly slower sprint speed, making holding a weapon a more nuanc…