SPSTEAMPULSELIVE ANALYTICS
Anemoiapolis: Chapter 1

Anemoiapolis: Chapter 1 Steam news

Andrew Quist | Mar 3, 2023 | game

Released

0players observed · 6 October 2026 - 14:47:03 UTC

AdventureIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak143
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score81% positive

Anemoiapolis: Chapter 1 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak143
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score81% positive
  • Total reviews1,201
  • Release dateMar 3, 2023
  • DeveloperAndrew Quist
  • PublisherAndrew Quist

Genres: Adventure, Indie

Company pages: Developer: Andrew QuistPublisher: Andrew Quist

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Anemoiapolis: Chapter 1 Steam news

Anemoiapolis: Chapter 1 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Patch notes 1.2 - 6 March 2023

    Modified golf ball directional arrow to show through walls Fixed a bug that made objects in conference room spawn below the level Adjusted footstep and head bobble frequency

  • Post-launch patch 1.1 - 5 March 2023

    Fixed a bug that disabled the 'resume' button when returning to the main menu Removed a situation where the golf course ejects players into the void Removed invisible panel that trapped players in the lower dark pool section Added more scary to the dark pool section Added save dialogues to make autosave more obvious Added more tickets to conference rooms Made tickets easier to pick up when reaching for them

  • Get your hands on Chapter 1 this Friday! - 28 February 2023

    Anemioapolis is finished and ready to ship. The planned release date of Anemoiapolis: Chapter 1 was Monday, February 27. Unfortunately, Steam's file verification process is taking longer than expected, so the revised date is Friday, March 3. Apologies for this sudden change of scheduling. This is my first game, and I'm figuring all of this out as I go along. You guys have been anticipating this for ever, and so have I! I hope you have some time this weekend to explore the game and engage with the growing Anemoiapolis community. thanks, Andrew

  • Release is just ONE MONTH away! - 13 January 2023

    Explore sprawling unearthly versions of mundane places? Swimming pools and shopping malls and offices and schools stretched out into dreadful empty nightmares? Yes, please, thank you. -Alice O'Connor, Rock, Paper, Shotgun The original liminal spaces horror game is almost here. Get ready to play Anemoiapolis: Chapter 1 in all its fluorescent glory. Take a swim, play some mini-golf, and run for your life. This is a game designed from the ground-up to make you lost. Are you a lucky beta player? There's a lot more to see. Featuring: Additional levels with dynamic environments New wandering mode (disables dialogue, loud noises, and unexpected visitors) Updated rendering effects Collectibles and exploration rewards Gamepad support Accessibility options: Entirely customizable input rebinding Camera settings for reduced motion sickness Support for almost any controller Improved physics and came…

  • Steam release has been postponed - 4 January 2022

    Hello Steam users, I am very excited about Anemoiapolis in its current form, and I seriously cannot wait to show you all it has to offer. But there are just too many things that need extra polish, extra development, and more love poured into it. Last year I was busy planning my own wedding (I'm a solo dev) and had a few unfortunate health issues. Due to these things I was not able to meet my 2021 goal. I hope you will all understand! The first half of Chapter 1 is finished and playable, but it is not available on steam. I believe Steam users expect a level of quality that this extra development time will afford me. I am not putting a beta release on Steam, because having a singular release is the best way to put out the game to the most people. In the meantime, check out the videos and social media posts I've put out while developing!

  • A Work in Progress - 13 September 2021

    For those of you who don't keep up on Instagram or Twitter, I've been steadily working on the game for the better part of a year. I'm proud of the new environments I've created and I hope I can exceed the expectations that the Demo has put forward. The game also saves progress now and has a pause menu (yay for basic functionality!). I thought I'd do a little write-up for curious followers and intrigued Steam users. A few decisions I've made regarding development are listed here: -I still want to release the game before 2022, but also I'm getting married soon so, like, we'll see about that... -There will be an option to turn off monsters for those who want a more atmospheric experience. -Most of the dialogue will be text elements instead of voice acting. This allows for faster development and less critiques about my programmer acting ;) -There will be collectables (and achievements for s…

Patch notes and updates

S.noRelease datePatch nameGID number
16 March 2023Patch notes 1.25070528176574751975
25 March 2023Post-launch patch 1.15070528176574592057

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