- Update to Version 1.1 (build 85) - 23 August 2025
This update includes patches for a few minor bugs as well as a few improvements: Fixed issue with FIRST AID sometimes not curing POISON or BLEED outside of combatARMOR BYPASS percentage is now displayed in the COMBAT LOG when enabledDuring ATTRIBUTE slotting the descriptions of each attribute have been updated (including some missing icons) and are now specific to the character's classOn each character's ATTRIBUTE screen the tooltips for each ATTRIBUTE have been updatedFixed issues with TERRASQUE animations and abilities (The Desert Wasteland DLC)Fixed SCARECROW'S FRIGHT ability causing BLIND RESIST instead of FEARFixed a problem with sliders appearing too large on the SETTINGS screen with resolutions greater than 2200 pixels wideThe SPACEBAR can now be used in any case where ENTER was used (usually to acknowledge a prompt or take an action)The full list can be seen in the release notes…
- Summer Sale! Several DLC On Sale at 50% Off! - 27 June 2025
Now is a great time to pick up some DLC's! From June 26th through July 10th these three DLC's are 50% off. Each of these DLC's add an additional world that you can travel to via The Gate. Each has its own distinct environment and monsters. Delve into dark, damp, mysterious caves in The Caverns of Grimlock where Driders, Mothmen, and Redcaps make their home. Maybe you'll stumble upon a pack of filthy Troglodytes, or have a Choker pop out of the dark and grab you, or encounter Grimlocks that worship and do the bidding of the horrible Mind Flayer. Fight a myriad of demons and devils, like Dretches, Bone Devils, Imps, or Chain Devils, in the hellish landscape that is The Abysmal Furnaces. Maybe you'll run into the pig-like Nalfeshnee, or the terrible Marilith with her snake-like body and six arms, or even the fearsome Balor with his fiery whip. Or run around amongst beaches and palm trees b…
- Update to Version 1.1 (build 83) - 8 May 2025
A lot changed in build 81, and that introduced quite a few bugs that I've patched with this build, plus added some improvements and requests: RALLY and RESURGENCE: At the start of any combat, there is now a Charisma Check (see below) to determine if the party RALLIES, which grants a 20% ACC, 33% MP, and 100% STAMINA REGEN bonus for 5 rounds. It is quite the boon to get it, so take advantage of it when you can. Once per battle, if your stamina dips below 25%, you character may automatically get RESURGENCE. This will restore 50% of your stamina. This is also based on a Charisma Check. A Charisma Check is a chance based on the sum of your party's CHARISMA values, +/- 4 based on MORALE, +5 for any Paladins, and -5 for any Rogues. For example, if your party consists of your main character as a Paladin with a 10 CHR plus one Ranger hireling with an 8 CHR and full MORALE, your chance would be…
- The Desert Wasteland DLC Now Available! - 27 April 2025
An arid, rocky, and sand-strewn landscape filled with large sand flats, cactus the size of trees, large sphinx statues and obelisks, impassable ravines, and the occasional palm-lined oasis of refreshing water. This hostile land also boasts old and elaborate temples built by ancient civilizations, their crumbling walls decorated with hieroglyphics. Many of these ruins are hewn into the sides of mountains creating labyrinthine passageways and rooms, filled with exotic treasure. Battle against Serpentmen, Chupacabras, Tengus, Kikimoras, Oni Warriors, Aani, Criosphinx, and the fearsome Wyvern. Plus more. All expansion packs (DLC) add an additional world that you can choose to travel to when you go through the Gate. These add more variety and challenge to the base game. Includes: A desert-oriented world with sand, rocky mountains, and exotic labyrinths to explore 40 new challenging monsters…
- Update to Version 1.1 (build 81) - 22 April 2025
It has been a while since I released an update. This one includes some fairly significant changes, plus lots of little ones. Here is a brief list of what's new: New DLC Coming Soon: Many changes were needed under the hood for the new DLC world soon to be released: The Desert Wasteland. This world is unlike any others because it is a mix of both outdoors and indoors so it required many changes for that. I'm excited about this release, and I think you'll like it. It took me a lot longer than expected to crank it out, but I am pretty happy with the end product. It is visually interesting with an Egyptian flair and has many new and challenging monsters (40 of them). Keep your eyes peeled because I should be releasing that in the next week or so. Better Initial Experience: Responding to some new players' frustrations where the "to hit" percentage is consistently low leading to long battles,…
- Update to Version 1.1 (build 78) - 10 July 2024
As always, this update fixes a handful of bugs and adds some new features, as detailed here: As requested by dcb$510, ETTINS have been added. These two-headed giant humanoids are ill-tempered and wield both an axe and a spiked club and can swing both of them in the same turn. Ettins are included in The Hidden Realm (starting at level 5) plus you can encounter them in both The Caverns of Grimlock and The Swampy Isles. SPEARS are now one-handed weapons. This is to correct an original design issue that has always bugged me. Spears and Polearms are unique in that they are the only melee weapons that can reach two grid squares, but polearms have always felt much superior to spears because they do more damage and both have an equal chance of knockdown. Spears also don't have as much blocking as polearms, plus polearms have a higher bleed chance. So to balance this out, I changed spears to a o…
- Summer Sale! All DLC On Sale at 33% Off! - 27 June 2024
If you've been on the fence about purchasing any DLC's, now is the time. From June 27th through July 11th, all DLC's are 33% off. DLC's add additional worlds that you can travel to, each with its own distinct environments and monsters. Explore a frozen, inhospitable landscape in The Frozen Expanse where you'll encounter Frost Giants, Ice Lurkers, and the vicious Wendigo. Or delve into dark, damp, mysterious caves in The Caverns of Grimlock where Driders, Mothmen, and Redcaps make their home. Fight a myriad of demons and devils amongst lava flows and iridescent plants in The Abysmal Furnaces. Perhaps you prefer a true dungeon crawl in an environment with rooms, passages, and doors? Then The Infernal Dungeons is for you. Or run around amongst beaches and palm trees battling many aquatic creatures like Kuo-Toa, Bullywugs, and Sahuagin in the newest DLC The Swampy Isles. All of these DLC's…
- Update to Version 1.1 (build 76) - 16 May 2024
This update fixes a few bugs and adds some new features. You can now control the volume of "walk sounds" (e.g., boots on tiles, splashing in water) via a slider and mute button on the SOUND page in SETTINGS. Keep in mind that this is still controlled by the overall SOUND FX VOLUME setting. For example, if you have the overall sound muted, walk sounds will also be muted. But this will give you more control over softening the sound from walking around without having to turn down such things as button clicks and combat sounds. A few of the quests that were added weren't working properly and that has been fixed. That includes "Towers of the Fallen" and "By the Light of the Moon". These weren't populating their respective worlds with the required items. I added a new multi-part quest: "A Descent into Hell". I think this one is fairly challenging. Don't be surprised if you need to bail via a…
- Version 1.1 (build 75) - 16 April 2024
Version 1.1 has been released, and with it are some pretty significant changes to the game. I will briefly list the changes here. For more in-depth details on each I recommend you go to the GUIDE section of the web site. There is a post dedicated to the v1.1 changes here: https://www.infinitedungeoncrawler.com/2024/03/22/8-whats-new-in-version-1-1/ Now for the list. ABILITY UPGRADES: I've implemented a system where most abilities can be upgraded to more powerful versions at higher levels, These generally boost damage done or the chance of a status effect, but cost more stamina to use. They also cost more ability points to purchase. Note that monster abilities also get boosted at higher levels. QUESTS: A lot of people have been asking for these for a long time. You'll find these on the bulletin board outside the Mayor's office, just like JOBS. However, unlike jobs which are somewhat pass…
- Update to Version 1.0 (build 73) - 23 January 2024
It's been a little while since the last update. This build introduces 3 new monsters (one in the base game and two in DLC), plus several updates and bug fixes. First ... the monsters! The ORC MERCENARY has been added to the base game (level 5+). This larger-than-normal orc will typically be found in orc villages fighting alongside the other orcs. They like to wield a hooked poleaxe and have several tricks up their sleeves, including kicking dirt in their enemies' eyes. They can be found in all worlds where orcs are normally encountered. Next up is the GLACIAL YAK, a large, ornery beast added to The Frozen Expanse DLC. These lumbering beasts have 4 long horns and two curved tusks and are prized for their valuable hides. But they won't give them up easily. They love to use their long horns to topple opponents, plus they're fond of trampling them as well. Finally, I added the TOADMAN to Th…
- Big Winter Sale! Base Game and All DLC On Sale at 50% Off! - 23 December 2023
If you've been on the fence about unlocking the game or purchasing any DLC's, now is the time. From December 21st through January 4th, everything is 50% off. These are the largest discounts I've done and not likely to come around again anytime soon. Unlocking the base game allows you to progress beyond level 4, plus allows you to purchase DLC's. The DLC's are cool because they add additional worlds that you can travel to, each with its own distinct environments and monsters. Explore a frozen, inhospitable landscape in The Frozen Expanse where you'll encounter Frost Giants, Ice Lurkers, and the vicious Wendigo. Or delve into dark, damp, mysterious caves in The Caverns of Grimlock where Driders, Mothmen, and Redcaps make their home. Fight a myriad of demons and devils amongst lava flows and iridescent plants in The Abysmal Furnaces. Perhaps you prefer a true dungeon crawl in an environmen…
- Sale on The Caverns of Grimlock and The Abyssmal Furnaces - 29 June 2023
There is a sale going on for the next few days where you can pick up either The Caverns of Grimlock or The Abyssmal Furnaces for 33% off. Honestly, I put these two on sale because out of everyone that has purchased the base game, over 75% of those people have also bought The Infernal Dungeons and The Frozen Expanse. But the two on sale have a purchase rate of less than 50%. So if you've been thinking of getting either (or both), now is the time. I am rather fond of both of them. I mean, I love all my DLC like they were my children. But the Caverns present a unique challenge in managing light, and it has some really cool monsters. Incidentally, many monsters that come with a DLC will show up in other worlds once you have it. So, for example, you'll see MOTHMEN, ATHACHS, and PUKWIDGIES (plus more) in other worlds after you pick up the Caverns. The Furnaces are cool because there are all t…
- The Swampy Isles DLC Now Available! - 29 June 2023
Although lush and filled with palm-lined beaches and turquoise blue waters, this world can hardly be called a paradise. Gird yourself as you battle against exotic monsters such as Bullywugs, Crabmen, Shambling Mounds, Ogres, Hags, Kua-Toa, Sharks, Sahuagin, Ratfolk Bandits, plus a multitude of other nasty beasts. All expansion packs (DLC) add an additional world that you can choose to travel to when you go through the Gate. These add more variety and challenge to the base game. Includes: A water-oriented world with islands, beaches, swamps, and varying depths of water 35 new and fearsome monsters to fight, coming up from the depths 15 new spells and abilities Over 40 new facial features and hairstyles to add variety 40+ new weapons and armors Lots of new and exotic loot items to discover New in-town events and jobs An additional background song while exploring plus two new battle songs…
- Update to Version 1.0 (build 72) - 29 June 2023
This update is to put in place some final things for the new DLC ... The Swampy Isles. I will be releasing that shortly. The Swampy Isles is a very different environment than the other worlds that are currently available. The most obvious difference is that much of the world is water that you can walk or swim through. There is typically as much water as land in given a world. There are also shipwrecks, floating loot, sandy beaches, palm trees, ancient ruins, and lots of vegetation (that many monsters like to hide in). Regarding the water, it comes in three depths: shallow, medium and deep. Shallow water is light blue and comes up to about your calves. This will take a little bit more stamina to traverse through and act in, but only marginally. For the most part, everyone can walk through shallow water very similar to dry land (some creatures, like sharks, can't leave the water and some…
- Update to Version 1.0 (build 70) - 7 June 2023
I'm still working on polishing up the new island/swamp world, but wanted to get this update out to fix some bugs that a few users ran into. The biggest one is depending on how you were armed and whether you were carrying a torch, it could have crashed when combat started. So that was the big one to fix. There was also this weird bug where some NPC's at the Tavern would have different colored necks. Not sure how that happened, but it got fixed. Another bug was when I tweaked the lighting model on the last update, it created a sort of "ring" around areas that were lit by torches or spells. I fixed that. Some of the other enhancements include being able to use the DROP button on an equipped torch so it just takes one turn to drop a lit torch to the ground instead of two turns (one to unequip then one to drop it). I lowered the facelift option at the Labratory to 15 mushrooms instead of 25…
- Update to Version 1.0 (build 69) - 24 April 2023
The thing that most stresses me out about publishing an update is breaking everyone's game ... and I came close to that. The last update had a tweak that could have caused a crash when loading a saved game and I know it did in one user's case. I believe it would only happen if your saved game was in the middle of combat. If you were in town or exploring, I don't think you'd get it. But I patched it so the games should load properly now. Sorry. Again, very nerve wracking doing updates when people have data out there. I also fixed the issue with the new place-markers giving away the positions of invisible creatures. So they should now disappear along with the hidden monster. If your characters are invisible, you'll still see them, however. One last note: Steam is good about automatically updating game content, but if you ever see an update notice and your build # (down in the lower-left c…
- Update to Version 1.0 (build 68) - 22 April 2023
I have been very busy tweaking many aspects of the game. Some of these are in preparation for the new world ... The Swampy Isles ... that I am furiously making progress on (have 33 distinct monsters so far). But many of these are things that I've added to improve the game. Here's a list of the bigger ones. As always, the complete list is here: https://www.infinitedungeoncrawler.com/release-notes/. The first thing you'll immediately notice when you enter combat is I've added red and green place-markers that help to highlight exactly what square someone is in. This can be very handy especially if the creatures are flying (or swimming in the new world) or are in the middle of an obscuring effect like FOG CLOUD or something. They're on by default but you can toggle them on or off anytime during combat by tapping on the button that is up near the top between the time of day and the ZOOM butt…
- Update to Version 1.0 (build 67) - 22 March 2023
Just a quick update with a few bug fixes, mostly related to some of the new monster dens that were added. For example, some Lizardman swamps had black squares that couldn't be walked through and some cemeteries had stone walls that looked wonky. Nothing that would break the game, but enough to be a visual distraction that I didn't want to wait to patch it. The full bug list can be found on the site, but really that is about it.
- Update to Version 1.0 (build 66) - 14 March 2023
Many thanks to players that have been sending me bug reports and requests for enhancements, I've tried to put as many of those in as possible. And there's a big list for this update. I keep a running list of changes here: https://www.infinitedungeoncrawler.com/release-notes/, but I'll detail the most significant below. I added ORCS, including the ORC WARLORD, to the game. You'll see them now in every world except The Abysmal Furnaces (they don't like heat). I remember back in my D&D playing days orcs were the cannon fodder of battles, and I've tried to keep to that spirit. You're more likely to dull your weapons on them than get killed by them. But they are fun to fight and with an Orc Warlord at higher levels can present a challenge. They love to scream and run into battle --- whether that decision is wise or not. A more challenging foe that has been added is the SKELETAL COMMANDER. Yo…
- Update to Version 1.0 (build 64) - 28 November 2022
It has been a while since the last update, but I have been plugging away at improvements and bug fixes. I keep a running list of changes here: https://www.infinitedungeoncrawler.com/release-notes/, but I'll detail the most significant below. I eliminated several memory leaks that could have led to crashes. I also tweaked some Java settings to give increased stability. I can't say that I have found and fixed all of them (its an ongoing battle), but according to many reports the game does appear to be more stable now. I still recommend just plain restarting the game every now and then. Java's memory management isn't fully within a programmer's realm of control and the Java heap size does appear to grow sometimes even though I have verified my game is releasing the memory. There are several monsters that I added to the game before I discovered my go-to artist for monsters (Rick Hershey fro…