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Spell Beats

Spell Beats Steam news

Garett A C Hunter | May 2, 2021 | game

Released

0players observed · 25 September 2026 - 23:16:01 UTC

ActionSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score50% positive

Spell Beats news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score50% positive
  • Total reviews2
  • Release dateMay 2, 2021
  • DeveloperGarett A C Hunter
  • PublisherGarett A C Hunter

Genres: Action

Company pages: Developer: Garett A C HunterPublisher: Garett A C Hunter

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Spell Beats Steam news

Spell Beats news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Gamma Update - 24 December 2021

    Overhauled Tutorial System One of the problems that I wanted to fix was to ensure that players had enough practice with rhythmic spellcasting before they fought their first boss. I overhauled the tutorial system in order to provide players with an initial challenge of executing spells at a high Spell-Multiplier. I noticed that many players would spam spell combos as a way to brute force their way through the first bosses, but as the rounds progressed the difficulty of future bosses would be insurmountable. I hope having practiced at the beginning with the rhythm interface will allow players to be proficient when it comes to juggling movement, combat, and rhythm all at once. Improved Difficulty System There are now two difficulty modes; Normal and Insane. The Insane difficulty mode is the same difficulty that the original game came with. So if you liked the original difficulty, then choo…

  • Achievements, Simplified Timings, Slider/Spinner UI, Bright Atmosphere - 30 April 2021

    Changes Simplified Spell Timings - Timings within spell groups are simplified to have the same timing. Timings between groups are now more similar. Bright Volumentric Atmosphere - Discarded the nighttime settings in place of a bright daytime setting with slight volumetric fog. Added Steam Achievements - There are now five steam achievements: Initiation, Ardor, Shogun, Muriel, and Apophis.

  • Removed BPM UI and Improved Terra's Movement & Animation - 12 April 2021

    Changes Removed BPU UI - The BPM UI added an extra layer of complexity to gameplay that required players to attend to the enemy, the spell rhythm UI, and the BPM UI. In addition, it would require a significant amount of development work to ensure syncing with the music bpm. The framework of code still remains and it should be easy to restart there is interest for it. The music will not be removed and it will remain along with how each spell and key icon path press affects it. Improved Terra's Movement, Attacks, & Animation - There were major issues with how the animation would hitch upon changing positions and orientations. I fixed the blueprints to smooth the animation. Additionally, I also updated Terra's attack power so that she is much more threatening.

  • Darkness, Shogun, Terra, and Muriel. - 10 April 2021

    Dark Mode Updated the map to have a nighttime setting and to be responsive to auto exposure. These changes increases the contrast between dark and light patterns. The spell particle effects are now more prominent and stand out better against the background. Muriel Added Muriel from Paragon as the second last boss. Muriel is very difficult to battle against. She is fast and powerful. Watch out for her hammer throws. Despite her speed and power, Muriel is still just a stepping stone to the threat of the final boss. I can't wait to see someone get that far. Shogun Added the Shogun skin from a Paragon character as the level 9 boss. Watch out for her fast melee slices. Shogun is a great starter boss to introduce players to learn the spell timings and to begin mastering spellcasting. Terra Added Terra from Paragon as the level 10 boss. She will protect herself, but be careful trying to get be…

  • Darkness, Shogun, Terra, and Muriel. - 10 April 2021

    Changes: Nighttime Setting - Updated the map to be in the night. Shogun - Added a new level 9 boss that uses sword combat. Terra - Added a new level 10 boss that regularly defends with a shield. Muriel - Added a fast paced level 12 boss that will stretch your limits. More Details can be found here: https://store.steampowered.com/news/app/1526500/view/3104644156845876399

  • New Spell UI - 3 April 2021

    This change is intended to simplify the Spell and BPM user interfaces by switching how the timing transformations work. Before, the spell icons would move across the screen from right to left, and now they are rotating and scaling up without translation offsets. Changes: New BPM UI - Scales up from a center in circular fashion. This is now located near the bottom middle of the screen above the health and stamina bars. New Spell Timing UI - Spell icons are now rotate into alignment and scale from nothing to 100% scaling. Increased the spell icon intervals for the punch spells. Update the spell icon intervals for the elemental spells to be more consistent in length. Players can now rely more on their peripheral vision for timing button inputs. This is important since it makes it easier to focus on the enemy and your input timing at the same time. In addition, all these changes save some s…

  • Spell UI Rework - 2 April 2021

    Updated the Spell User Interface from a translation interface of icons to a rotation and scale interface for icons. Also updated the BPM UI to be a circular expander, rather than a translation tick.

  • Music Integration (Phase 1) - 1 April 2021

    I decided to add music integrated into Spell Beats, but it works a little differently than the usual rhythm game. Normally the musical beat dictates the pace and when the user should respond. In our case this will only be generating spell boosts such as damage, stamina, or heal boosts. The key difference is that the spell input sequences will now modify how the music sounds. For example, the keyboard sequence of right, right will now adjust the equalization levels temporarily. It is now more like how a DJ modifies their tracks, except in our case the modification is minimal. As development continues I will improve upon the complexity of the what players can do. Major Changes: Slow Time Spell - Slows down time (Max 5 Uses Per Battle). Time is slowed more the better your sequence input timing is. Music is also slowed by this spell. Repeater Spell - Repeats the effect of the last healing o…

  • Auto Save System - 17 March 2021

    Added an auto-save feature that saves at the start of every new level, but it only saves the highest level reached. Use the Continue button to continue from the highest level you reached and New Game to start from the beginning. It does not save progress part way through a level. You must always start at the beginning of the highest level reached when continuing. Any feedback would be greatly appreciated. --Garett

  • Level Rotation - 12 March 2021

    I realized that the spell rhythm game mechanics needed to be introduced sooner. So, I decided to move the spell rhythm tutorial from level 5 to level 3. Changes Moved the spell rhythm tutorial from level 5 to level 3. Any feedback would be greatly appreciated. Thanks, --Garett

  • Level 3: Elements Enemy Update - 12 March 2021

    The amount of time played on the demo is well below average as shown by its Steam statistics. Why do most players stop before the 10-minute mark? My current idea is that it is due to the difficulty of the Level 3: Elements boss. This idea seems to be supported after watching the play-through by Nomependente123. Changes Reduced the damage that the Level 3: Elements enemy's laser attack does by half. Made the laser easier to doge. Added more information about how the elements of each spell will interact with the defensive elemental status of the defender. All feedback is encouraged and welcome. I would like to improve the player's experience for Spell Beats. Thanks for your time. --Garett

Patch notes and updates

S.noRelease datePatch nameGID number
112 April 2021Removed BPM UI and Improved Terra's Movement & Animation4117954073012005712
210 April 2021Darkness, Shogun, Terra, and Muriel.4117954073005451640
32 April 2021Spell UI Rework4023377846280262990
417 March 2021Auto Save System4048146376704574149
512 March 2021Level Rotation5556851879139366376
612 March 2021Level 3: Elements Enemy Update4058279008610975112

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