- Commanding Nations development is ending! - 8 May 2024
To all who have supported the journey of Commanding Nations, thank you for your continued support, it is with a heavy heart and an immense amount of sadness that I must inform you that ongoing work to rebuild CN has come to an end, it is the hardest decision I have ever had to make and it's not something that I am ok with, but in order for my work on RTS development to continue and my career to work out I have to let CN go, this is not the end for my game dev journey and I will continue to pursue my dream to make an enjoyable and well made RTS game, your support has been the driving force keeping me on track, this will always be very important to me, and I promise a key of my next release to anyone who supported CN on any platform by purchasing a key or donating to fund raising, you won't ever be forgotten and I will always keep pushing on. Thank you all, and I wish each and every one o…
- What has been happening at cn hq and what is planned for the future - 9 February 2024
Hello everyone, I hope this message finds you well. It's been quite a journey working on commanding nations over the past few years, and I couldn't have done it without your support. I understand that many of you have been eagerly awaiting an update, and I want to express my sincere gratitude for your patience. I want to be completely transparent with you all. After careful consideration, I've made the decision to transition to a new game engine and fully embrace Unreal. This change is significant, and I recognize that it may bring some uncertainty. However, I believe it's the right step forward for the future of the game. I know this news might come as a surprise, and I understand if there are concerns about the timeline for future updates. Rest assured, I am fully committed to delivering a game that exceeds your expectations. While I can't provide a precise timeline at this moment, pl…
- GOING FREE TO PLAY! - 30 October 2023
Good Morning Commanders, While I am working towards a playable and enjoyable build I have decided to take advice and make Commanding Nations Free to play for the forseable, at least until the game can be improved to a level I am happy with to start charging again, all the current sales have gone back into development and development is continuing, although quiet I am working extensively on rebuilding the majority of the game to improve it's replayability and it's enjoyment. I have requested the conversion and hoping it should go through very soon, so if you do want to support the project and help improve the game then please don't purchase right now, just wait a few days m,ax and you can get it free. Also keys are still available for the playtest internal build if you want to get involved with testing pre-release updates. I hope you all understand why this was needed and why I want ot r…
- UPDATE 0.114.0 - Lobby and Menus Update including map updates and a new addition - 11 August 2023
Good Evening Commanders!! I am very pleased to finally launch this major update to Commanding Nations, the update includes a new fresh UI for the menu system and lobby, with teasers of currently unavailable menu items of things that are in the workings. So first of all I am being very clear about this update it is far from perfect and has introduced a few new bugs that I will be patching in the coming days and weeks, I haven't spent much time on performance as the broken lobby system was priority as without that no one could play. So it's playable and is steady as long as you don't over tank the resources in game for your system, play with awareness of your own systems limitations for the moment but I will be releasing staged system settings and controllable gfx features. The 2 original maps have been completely rebuilt, the visuals are a work in progress but the focus has been on the t…
- Technical issue with Skirmish Lobby delaying update release - 26 June 2023
Hey Everyone, With the intention of being completely transparent and open with you all regarding ongoing development I unfrotunately have to report a small delay. The delay has been caused by some of our core systems being upgraded to help improve overall performance and visual quality, this has had a knock on effect, don't worry though, it's only a short delay. We know what has casused the issue and are hot on it's trail to resolve it, stay tuned as we continue to ready the update while fixing this. Thank you again for all your support and I look forward to announcing the update very soon, might even throw in some more pics ;) See you all very soon. - Charlie -
- Update 0.114.0 Dropping this weekend! - 20 June 2023
Greetings Commanders! As you know I hinted on the next update for CN! Well it's coming this weekend! So let's have a look at what we have in store for you all: UI: So this has been a long time in progress but I am pleased to announce that most (if not all) of the standard menus and lobbies have been completely redesigned from the ground up. More features will be dropped in as time progresses, to give you a sneak peak I have included some screens below: AI NPC: We have been working on creating different styles of play for our NPC's the first being the "Turtle" style play, this gives the AI more of a defensive role and will try it's best to protect against your attacks, meanwhile throwing the occasional group of units at you, once we determine from player feedback how this performs we can expand the capabilities and introduce other styles of play such as "Hard Hitter" designed to group up…
- What's next for Commanding Nations - 15 June 2023
Greetings Commanders Firstly I would like to apologise to all the community for the silence in the past few months, a lot has been happening with CN in the background, the main change is that I Have taken over full control of development from code to visual and will be working on regular updates. As many of you are aware end of October 2022 I suffered a near fatal heart attack which left me in a condition I had never experienced before, the journey to full recovery has been harder and longer than I could have ever anticipated, that being said I have always been committed to seeing Commanding Nations build and grow and to this day I still have full confidence in getting the game to a playable and enjoyable state, this does mean that I will be extending Early Access for as long as I feel is necessary to get the game to the promised result for the community. I have also decided that holdin…
- Scav construction units - 2 February 2023
Hi Everyone, It's been a while since our last update, but we are glad to be back. We have been working on multiple things in the past few weeks. Scav is still receiving additional units and improvements just like Hong Corp. the only thing which was still bugging us about Scav was the construction phase. We felt that Scav needed to have units which where scavenged and created by joining parts from different machines, so we did what any Scav commander would do and created them for this faction. With these units added to the construction stage, we are almost at a point where most of the 3D work for Scav is done. just a a few units left and from there on it's all about balancing and improving Scav and Hong Corp. when it comes to gameplay We are also working on a handful of other big updates which we will share with you in the upcoming weeks. Hope you enjoy and talk to you soon! Seven Volts
- [HotFix] - Update 0.0.112.1 - 12 January 2023
Good Afternoon Everyone, We were contacted by multiple community members regarding a bug when playing Skirmish with Scav selected, and with the help of these members we have located the issue and have released this hotfix to address it. Scavs can now be used without disabling interactions with the game, your units and buildings. Should any of you experience any issues or have any suggestions relating to the current game build, please don't hesitate to reach out, you can post a comment on Steam, or to reach us faster you can post in our Discord Community Server or our designated feedback system online. We encourage community envolvement as this is the best way to improve the game for all players. Happy Gaming Folks. -- Development Team
- Update 0.0.112 - Bugfixes - 9 January 2023
Greetings everyone, here is the patch note for our newest update, 0.0.112. As we have highlighted previously we will still enjoy some rest until the first of February where we will resume proper development and communication. We, however, still wanted to give out some bugfixes. Update 0.0.112 fixes and improves the following reported issues: Removed power plant requirement for building barracks All Hong building construction props scales standardised Unit crushing abilities deactivated when vehicle is destroyed Units inside the bunker can no longer be selected Units inside a bunker can no longer be accidentally run over Upgrades display the correct cost in it's tooltip Captured buildings can no longer be sold Units can only crush other units that are lighter than they are and that "can be crushed" Imperials now properly spawn above Airfields and are selectable Proper building requiremen…
- Holiday break - 27 December 2022
Hey Everyone, 2022 has had many ups and downs. We worked as hard as we could to get Commanding Nations into Early Access and then even more, non stop on fixing as well as improving the game thanks to all the feedback and suggestions which were provided by all of you. At the same time we had countless roadblocks and setbacks which were extremely mentally demanding and made us cherish each other more, as well as be grateful not just the team we formed but also the friends we’ve become over the past years. We are heading into 2023 with a lot of hope and confidence. We learned much from the past year and our game launch was a huge success for us. We are humbled by the sales numbers and while they are not in the millions, they are indeed the lifeline we needed to finish this game. Our focus for next year will be to invest more time in the single player aspect of our game. While we all enjoy…
- Update 0.0.111 - Capturable Buildings - 13 December 2022
Greetings everyone, here is the patch note for our newest update, 0.0.111. It introduces the oil pumpjack as a building to capture on the map, as well as destructible obstacles for heavy units to crush. Alongside it comes 12 bug fixes and improvements. Update 0.0.111 fixes and improves the following reported issues: Map buildings introduced to Goldhorn, consisting of an oil extraction pumpjack which gives a steady income to the player that has captured it. Standard infantry unit such as the Vanguard and Guerilla Soldier are able to capture them. Capturing buildings now changes its color and ownership, as well as update the map of players having vision over the building. Heavy vehicles such as the Monarch are now able to crush certain obstacles to gain access. Stormrunner Bunker function improved with "eject all occupant" button and "eject single unit" function. Selling buildings did not…
- Guerilla Engineering - 9 December 2022
Greetings everyone, we would like to inform you all that due to the size of our next update we have decided to take an additional week to work on it and test it fully. Not to leave you empty handed, we have decided to instead give you another teaser in the form of an early look at Scav's construction design that will soon appear in-game! We thank you for your time and wish you a good weekend!
- Ramming Speed! - 4 December 2022
Hello everyone, this week we wanted to take a moment to give you a look at a work in progress feature that will be introduced soon to Commanding Nations, vehicle crushing! Depending on the vehicle, you'll be able to crush a variety of obstacles to create new access points or clear the field. But that's not all, we're also looking at being able to crush other units as well, such as infantry and even vehicles if your own is large enough to do so! Once again, this is a work in progress and will be improved as we get closer to integrating it in the main build. Thank you again for your time, and we'll see you next week!
- Playtest Now Open - 2 December 2022
Greetings everyone, we've just opened the playtest for Commanding Nations. If you wish to help the game further by testing the latest pre-release builds before they go out and reporting any bugs you may find, you can send your application by going to CN's steam page and applying there. All feedback you wish to give us will have to pass through our bug-report website at feedback.sevenvolts.io The playtest build is a few weeks ahead of the public build which is available right now to purchase and play. Our goal with the playtest is to gather more feedback from people who are passionate in helping us, but perhaps not yet ready to make a purchase. The build will open and close depending on the schedule of upcoming releases, and may not always be available to play. We thank you in advance for helping make the game even better for everyone!
- Update 0.0.110 - New Construction Visuals - 23 November 2022
Greetings everyone, here is the patch note for our newest update, 0.0.110! It contains the new construction visuals we teased last week for Hong's buildings as well as 17 fixes, including amongst them improvements to the collector truck's queue system, fixes for the Scav's RPG Nest and additional tooltips. Update 0.0.110 fixes and improves the following reported issues: All of Hong's buildings were improved to use new construction visuals. Scav's buildings will follow soon Garrisoned buildings now show indicators for current number of units inside them, their type and an eject button Collector Trucks have had their queue logic improved to allow them to better collect in sequence RPG Nests now properly despawn when destroyed and their attack pattern has been tweaked Soldiers used to angle themselves weirdly when firing at close-range targets. This has been fixed Collectors can now be rea…
- New Construction Visuals - 17 November 2022
Hello everyone! For this week's teaser we wanted to talk about the new construction visuals that our talented 3D artist and developers and bringing to Commanding Nations very soon. Beforehand we used a holographic effect for buildings, but now we have spent more time and effort into bringing you a more realistic appearance to your building's construction process. Using procedurally generated scaffolding and effects we can set a baseline that is then adjusted for each faction's building, which gives a very cool new look. See for yourself! Hong's process of building a base has never looked better! Furthermore, each faction will have its own look during construction to make them even more distinct. Scav's buildings have their own rough but tough appearance compared to Hong's clean look. In addition, we've also touched up the supply points you see appear throughout the map. The main reason…
- Update 0.0.109.0 - Fog of War Added - 9 November 2022
Fog of war is finally here. So from now on, you can no longer see your opponent and need to use units to gather intel. Keep in mind we are still improving and testing out balancing issues such as range etc. on top of that, we know that the fog does not show on the minimap just jet. On top of this we have more than 30 improvements with this update. Another major element is the collectors and how they collect resources. From now on they will queue and collect once the other one is done. - Multi-Attack functionality implemented and applied to Imperial for testing - Much Improved Healthbar system for Buildings and Units (both factions standardised - includes hover and select events for single and multiple units) - Resource queue system implemented for both commanders ( Known issue: in Multiplayer extra collectors can't be assigned) - New Camera system including 2 types of rotation (mouse wh…
- 0.0.108.0 Update - 24 October 2022
Greetings everyone, here is the patchnote for Update 0.0.108.0. We wanted to inform you all that sadly, Charlie, our lead programmer, has recently suffered from a heart attack and we had to scale back the scope of this update. He is currently recovering, as we've asked him to take all the time he needs to heal. We are adjusting to this sudden change and the most important update we can share this week is the fact he is doing good and will fully recover soon. We thank you for your understanding. Update 0.0.108.0 fixes and improves the following reported issues: Scav buildings have had their models vastly improved in term of quality and optimization Shift Click to allow the placement of multiple buildings in one go has been fixed Some units did not have their intended tooltip which would lead to some confusion as to each of their role. This has been corrected Sweep Cannons will now always…
- FoW Development Update - 17 October 2022
Fog of war is something which is crucial to any strategy game, this is why we've decided to take our time and do it right. For our fog of war we took into consideration how Commanding Nations will be played, and at the same time we spent months researching what is both fun and logical for the game. Based on on this and feedback we decided to create a FoW system where you can see the whole map, just not your opponent's units. This is something which has been done very well by MOBA games, adds a lot more to the game than a simple black area which has 0 visibility. We've also decided to implement a line of sight system based on elevation and obstacles, such that helicopters can have a clear view of the battlefield while infantry while have to be careful when they round a corner, lest they be ambushed! We wanted to thank you all for the feedback and opinions you provided and helping us in s…