- Festive Winter Season! Panic Mode Winter Update - 0.3.12.0 - 21 December 2022
Happy festive season to all pammies and unpaid crisis management interns! We managed to stack up quite a to-do list after Gamescom earlier this year thanks to all of the feedback, since then we've been keeping busy in building both new content and working through our bug list. Although we've still got a few things that we're still working on, we're excited to share the stuff we've got ready - including three new levels and a new tool, the Wrecking Ball! Here's hoping you'll enjoy and thanks again to everyone for all the feedback over the year. Wishing you all a productive and efficient festive season! Seasons Greetings from all of the MobiusCode Team Panic Mode – Update 0.3.12.0 (Released on 21.12.22) New Stuff * Three new properties need evacuation protocols, including a festive one * Wrecking Ball tool - for more precise wanton destruction * Smoke Pipe - Broken black industrial pipes…
- Update 0.2.9.3 - 9 September 2022
Panic Mode – Update 0.2.10.0 (Released on 09.09.22) UI/UX-Changes * More complete Credits - Sorry it took so long, but everyone should be in there now. Bug-Fixes * Fixed Pammy navigation inconsistencies when using fast forward * Fixed smaller level inconsistencies Thanks for everyone that visited us at the Gamescom! We are still in processing all of the great feedback and suggestions we have gathered during it, keep an eye on our discord server for further announcements.
- Panic Mode gamescom Discount Now Live! - 24 August 2022
Panic Mode is exhibiting at the Indie Area at gamescom in Cologne this year. It's been fantastic to see people in person and naturally our to-do list is filling up with feedback and suggestions. To celebrate all the input and feedback, Panic Mode is now discounted at 70% until gamescom is over! If you're in the area be sure to stop by and say hi to the team, we'd love to hear from you!
- Resounding feedback, resounding alarms! Panic Mode - Update 0.2.9 - 12 August 2022
Thanks to everyone for the feedback since the bigger update this summer! In the spirit of making more frequent smaller updates going forward, here's a few things we've been working on. ---------------------------- Panic Mode – Update 0.2.9.0 (Released on 12.08.22) General-Changes * Destruction feature – Alerts & alarms (Speaker & Smoke Alarm) now propagate through destroyed walls * Smaller Bugfixes UI/UX-Changes * Menu exit through click - clicking outside of the menu closes it * Visual Alerts - a fancy new overlay now visualizes alarm behaviour Level-Changes * Minor Visual adjustments to some levels * Two awesome new levels - try them out! ---------------------------- There's still a whole backlog of things to work on, if you'd like to help prioritise what we work on next join us on Discord where you'll find a link to where tickets are voted on. Also, anyone attending Devcom and/or Gam…
- Pamperümpel Industries Needs You! [New Update Live] - 22 June 2022
Human interns have requested significant changes to the “Pamperümpel Safety System.exe” software, the corporate issued remote login application that allows earthlings to build safety protocols to save employees on another planet - find below some changes: -More properties have been built and require evacuation protocols (new levels, like) - Initial safety management training has been improved (revised tutorial) - Pamperümpel Industries now produces new consumer products and resources: Explosives Freezeables Recyclable (burnable) trash …and many more! - Corporate supervisors have been upgraded with a nearly noticeable amount of empathy - The city and districts have grown with only minor pollution to the environment The home screen now shows a clearer world map Properties include some surrounding decoration based on the district - Pammy workers have received new training, including having…
- Incoming Transmission! - 21 June 2022
There seems to be an incoming transmission from Pamperümpel Industries! keep in mind there tends to be about 48 hours of interplanetary delay given the proximity of their planet to Earth. Or, less cryptically, a new update for the game is set to release this week — watch this space!
- Upcoming Features & Improvements for Panic Mode - 10 December 2021
It’s been a while since our last update and we’re excited to talk a bit more about what we’re working on - here's what we have in store for you for one of the upcoming updates: Interior walls and objects (and pammies) will soon be able to get exploded by certain items. Who needs to strategically plan escape routes when you can blast open a few walls? Crisis employees will soon be able to zoom, rotate, and pan to get a better look at the situations. Confused about which item does what thing, about how to reset items, or about existence in general? We’re working on answering some of those questions with a totally new tutorial. Also in the works is a cool new element - Ice forms when water freezes (who knew?) causing blocked paths or stopping Pammies in their tracks. There’s a world of difference (sorry) between our old and upcoming world maps: Shinier buttons and colours, highlighting thi…
- Update 0.2.1.0 - 25 August 2021
Panic Mode - Update 0.2.0.3 General-Changes: Added a new splash screen A new heat filter to observe the elements behavior Pammies are properly clickable in all situations now (try it) Health-Bars work as intended now Ambient Occlusion setting working again (requires level reload) Scrolling text does not jump around anymore Level-Changes: Improved outdoors look Fixed some cases of objectives not completing Item-Changes: Sprueschutz animation fixes We have more gameplay related changes in the pipeline, keep an eye on our social media channels to not miss them.
- Update 0.2.0.4 - 17 July 2021
Panic Mode - Update 0.2.0.4 General-Changes: Fixed Health Bar and changed it to new UI Look Fixed pammy hover getting obscured Fixed jumping text issue Fixed Sprueschutz Animation Bug
- Patch 0.2.0.3 - 14 July 2021
Panic Mode - Update 0.2.0.3 General-Changes: Some UI upgrades (more pending) Fixed ambient oclusion (game looks pretty again) Level-Changes: Pamperumpel Water level revision - objectives, space, easier to understand Pamperumpel Smoke/barrel level revision - better tutorial, room adjustments, objective fix Reduced pammy zig-zagging in some cases Updated cosmetics for some levels Item-Changes: Upgrades to SpruSr and SpruJr Replaced deioniser with Air Purifier
- Save creatures from disaster in Panic Mode, a 3D Lemmings-like in Early Access - 13 July 2021
With creatures inspired by the idea of the classic Lemmings games, in Panic Mode you need to safely guide a bunch of 'pammies' out of various dangerous situations. Read the full article here: https://www.gamingonlinux.com/2021/07/save-creatures-from-disaster-in-panic-mode-a-3d-lemmings-like-in-early-access
- Bugfix: Aluminum Foil Removal - 10 July 2021
We noticed that for some players some walls looked like they were made of aluminum foil. This was due to a faulty texture and was now corrected.
- What's in the Early Access version? - 7 July 2021
Greetings employees of Pamperümpel Industries, Thanks for taking a look at our game - the feedback we've received so far has helped refine the direction. We know what we're showing is very, very early although based on the success of the feedback thus far we've decided to open the project up to community earlier than originally planned. The major points we're taking on board before the Early Access Alpha is that the difficulty needs to be higher and a few UI tweaks - do let us know your feedback or ideas either in the survey or below! We're approaching the finish line in preparing our Early Access Alpha version (July 9), which we hope will give a better feeling for what the game is about at the moment rather than the more technical/gameplay oriented demo. The improvements between the demo version and the early access version are as follows: First biome - Pamperümpel's City 10 levels Ele…
- Panic Mode - Discussion with the Dev Team - 21 June 2021
Greetings potential Pamperümpel Industries employees! Watch the dev team broadcast the journey that Panic Mode as a project has taken this far - featuring the lead developer Ilja Immler, lead artist and 3D modeler Jaroslaw Sokolowski, UI & graphic designer Stuart Scargill, and our sound & music designer Olli Oja. See how the elements of the game were created and check out some sneak preview footage of Panic Mode June 21th at 9pm (CEST)
- Panic Mode - From Concept to Alpha - 17 June 2021
Greetings potential Pamperümpel Industries employees! Watch the dev team broadcast the journey that Panic Mode as a project has taken this far. See how the game evolved and how levels get made on this live stream - questions are welcome during the stream through the chat! June 18th at 9pm (CEST)