- DEAD GRID DEMO - Now Available! - 11 September 2026
The DEAD GRID Demo is now available for everyone to play for free!If you've never played DEAD GRID before, the demo gives you a chance to jump into Pine Valley and see what the game is all about. You can play the first 3 campaign missions with any class.Your demo progress comes with you! If you play the demo and decide to pick up the full game, your demo save can be continued in the full version.DEAD GRID is participating in the upcoming Party-Based RPG Fest 2026, with 35% off the full game. The event starts on September 14, so if you've been curious to try the game, now is a great time!Already own DEAD GRID?You don't need to download anything! The demo is a separate version made for new players and contains a limited portion of the early game. If you already own DEAD GRID, you already have everything included in the demo.Thanks for the support!--Paul
- DEAD GRID 1.3.15 - SMALL PATCH - 8 September 2026
BUG FIXESThe +10% parry chance from the trained Commando skill Gun Kata is not shown on Commando mercs in the mission squad. This is a visual bug in Camp only.Incorrect ranged damage is shown for equipped ranged weapons in gear slots. This is caused by the recent changes in 1.3 to show buffed damage from the Gun Care gadget and is only a visual bug in Camp. Ranged damage in combat is not affected.The targeting (aggro focus) line from a merc can appear to go off-screen to an eliminated enemy, during its despawn process. This is a rare visual glitch, usually automatically fixed on the next attack.The achievement for completing day 10 of the More Pain, More Gain challenge is missing a name.The "You Know Jack" achievement is earned at 30/30 intel on Jack but should be earned at 20/30, as stated in the requirement. If you already have 20 intel on Jack, spend another point to unlock this achi…
- DEAD GRID 1.3 - REWIRED - Out Now! - 1 September 2026
Greetings Mercs,The main focus of this update was to review and rebalance many skills, rework or refine some of the less frequently used skills, and add a lot of quality-of-life changes.Dead Grid will be participating in the upcoming Party-Based RPG Fest on Steam. To prepare, I've added a bunch of new tutorials to help make the new player learning curve smoother. Without further ado, let's take a look at all the changes in 1.3!PARRY CHANCE IN CAMPThe parry chance of mercs in mission squad is now shown. This stat comes from training in Martial Arts, trained skills, and equipped items with parry bonuses.Parry chance is 0% while using a shield, per shield's restriction.Temporary combat buffs, applied during a mission are not shown.REVAMPED CAMP UINew bottom nav buttons with sharper icons and text.New Gear management tab buttons that pop.Many new 3D Camp tab buttons.ENFORCER SKILL: SKULL CR…
- DEAD GRID 1.3 Is Coming This Tuesday - September 1st! - 29 August 2026
Greetings Mercs,It's only been a month since the big 1.2 Martial Arts update dropped, and I've already been working on designing more content for Dead Grid. Similar to the 1.1 update (April 2026), I decided to release a slightly smaller-scale update quickly, before any big features get added to the game, as that would require a lot more testing.As usual, detailed patch notes will be included with the release, so this is a just a quick teaser.FEATURE PREVIEWA ton of small balance tweaks weapon mechanics, consumables, assignments, improved damage of Aimed Shot and Flamethrowers and much more. Full details to be included in the patch notes.2 new Enforcer skills and many other existing skills rebalanced from months of planning.By popular request, Sort by Type is here. It works on weapons, consumables and trader stock.Parry stats from equipped gear and skills can now be seen in camp.New chal…
- DEAD GRID - BALANCE PATCH 1.2.38 - 13 August 2026
MARTIAL ARTSAdded a small chance to stun the enemy on the final strike, not tied to the condition (color) of the card. This is now listed in card details of all Martial Arts weapons. I have some ideas for a way increase this stun chance with a new Dojo room upgrade and/or accessories. Stay tuned for that in future patches.MISSION LOOT BALANCERebalanced and improved loot rewards from area objects on the first 8 missions. Some items will only appear on the first visit, designed to guide the player into a smoother upgrade path.Many area objects have been revamped to drop loot that makes more sense for the theme of the container. For example, furniture drops valuables, fridges drop food, etc.I will continue to improve the loot of the other missions in future patches.FLAMETHROWER ACHIEVEMENT TUNINGAchievements "Crispy Times", "Well-Done", "Final BBQ" have been adjusted to trigger by setting…
- DEAD GRID - BALANCE PATCH 1.2.32 - 7 August 2026
Greetings Mercs!I've been play testing and gathering player reports since the recent release of 1.2. This patch addresses several balance issues, fixes a few important bugs, and adds a bit of new content.ENFORCER SKILL: PUMP ACTIONReworked the skill to select a random target if the primary target is eliminated. Previously, remaining pumps would be lost on a killing shot.Added a visual effect on mercs triggering Pump Action to show the rolled pumps.AIMED SHOT BALANCEAimed Shot can now be gained by scoring a ranged critical hit.All sniper rifles, bows, and crossbows have been updated to reflect the mechanic.New effect: while Aimed Shot is active, ranged attacks no longer miss. Existing mechanic of skipping a turn to gain Aimed Shot has not been changed.Quick reminder, the damage range of Aimed Shot is increased by upgrading the quality (color) of the weapon and its item level (using Lab-A…
- DEAD GRID - 1.2 HOTFIXES - 1 August 2026
BUG FIXES - BUILD 1.2.23AFTERMATH: While playing Aftermath, mercs show an incorrect number of remaining weapon training points (not class skill points). This also affects the full respec of invested points. Mercs that have ranked up in Aftermath since the launch of 1.2 should now automatically show their correct unspent points, according to the rank.The new enemy status "Leaking" damages the enemy based on their total remaining HP, but also unintentionally restores a small amount of HP.A few players have reported being unable to continue to the next turn in combat, not tied to specific missions. Added extra validation for potential potential race conditions triggered by combos that could cause a soft-lock.BUG FIXES - BUILD 1.2.24I was able to finally reproduce the turn soft-lock issue tied to the new character Sam. Killing with Sam (only Sam) had a less than 10% chance to cause an inter…
- DEAD GRID 1.2 - AFTERMATH - Out Now! - 30 July 2026
Greetings Mercs! I'm excited to release another major update for Dead Grid, packed with new systems, game modes, items, visual upgrades, and quality-of-life improvements. Let's take a look at everything that's new.NEW WEAPON TYPE: MARTIAL ARTSA new melee weapon type has been added to the game, called Martial Arts.Martial Arts weapons are not items held in hand, instead they change the fighting style of your mercs and behave similar to gadgets, but equipped into the melee weapon slot.Martial Arts cards have no durability and cannot break in combat.Martial Arts cards have no item level and cannot be upgraded in the Armory. Instead, their progression is tied to triggering Dojo combos.The quality (color) of Martial Arts cards can be upgraded in the workbench, same as gadgets.Around 30 new Martial Arts weapon cards have added, including unique variants.Around 20+ new animations have been add…
- DEAD GRID 1.2 Is Almost Here! - 24 July 2026
Greetings Mercs!I'm excited to announce that Dead Grid 1.2 is scheduled to launch on Thursday, July 30 at 8:00 AM PST.In addition to the features already revealed in my last preview post, I've managed to add even more content, items, animations, sound effects, and quality-of-life improvements.As usual, I'll be posting the full patch notes alongside the release, covering the update in detail.Dead Grid 1.2 is fully compatible with existing saves. For those of you who wish to stay on the current 1.1 version of the game after the release on Thursday, there is now an optional branch.branch name: cu09 - 1.1.5 (March 2026)See you on launch day!--Paul
- Preview of Major Content Update 10 - 7 May 2026
Greetings Mercs!This is a preview post for the upcoming 1.2 update to Dead Grid. The full release patch notes will go into greater detail, so this post is mainly intended as a progress and news update on the current state of development.NEW GAME MODE: AFTERMATHAfter completing the campaign, a new option becomes available at camp: AFTERMATH. This New Game+ mode lets you replay the entire campaign with your existing squad and arsenal. Locations, survivors, and skills must all be rediscovered and relearned. Instead of gaining skills from leveling up mercs, skill points are awarded at the end of each mission (day). Additional rules and modifiers will be revealed in the final patch notes.NEW COMBAT SYSTEM: DOJOA new room is being added to the game that allows players to create reaction-based combos, activated during the enemy's turn. The mechanic is entirely optional and is not required to c…
- DEAD GRID 1.1 - SLOW ROAST - 15 March 2026
Hello Mercs!This update focuses on adding more quality of life features and a bit of new content. With the Spring Sale approaching, I also wanted to improve the intro tutorial to provide a better experience for new players coming into the game.I’ve decided to split my originally planned larger update into two releases to avoid a long gap between updates. The next update will focus more on new juicy content.BUILD 1.1.5NEW CHALLENGE MODE: SLOW ROASTModifies the Burning mechanic so it no longer deals damage at the end of turns.Enemies take increased damage from all sources. The damage bonus scales with their Burning percentage.NEW TUTORIAL OPTIONSAfter watching various streams of people playing the game, I noticed repeated requests for a way to skip the three major tutorials on subsequent playthroughs. Introduced a new step to the new game setup that allows players to skip tutorials. First…
- DEAD GRID 1.0 - PATCH 5 - 3 March 2026
Hello Mercs!I've been chipping away on the next big content update 9 to Dead Grid. I'll share a preview as soon as I get close the release. This week, I’m pushing a maintenance patch with some bug fixes, additional balance tuning and some quality of life features to the Armory.BUILD 1.0.42SUPPORTER DLCThis build includes support for the cosmetic DLC, available now. The DLC does not grant combat power.GENERAL CHANGESReplaced the STRONG ENEMY splash animation on enemies coming into play with 3 new animations matching the enemy types, STRONG, ELITE, BOSS. This should make it easier to spot specific enemy types while working on Jack's assignments.Added a sorting option to the Armory cards view. Sort by item level, damage, durability, ammo, condition, and sell value.GAME BALANCEReduced the AP cost of "First Aid Kit", "Home Medkit", "Combat Medkit", and "Hospital Medkit" from 3 to 2 AP. Traum…
- DEAD GRID 1.0 - BALANCE PATCH - 22 February 2026
BUILD 1.0.38GENERAL TUNINGLab Armory selection UI now shows the bonus loot level for each weapon group where points have been spent.Added mouse wheel support to change pages on the Loot Haul screen when returning to camp.Ammo drawn from a merc's bag is now directly drawn into your hand instead of the ammo stash.Added more loot selection options to the Trash Bin area object at the location Stash House.Slightly reduced prior training points in Explosives for all Tactician mercs by a few points.Improved the new player guide for the Recruit tab of Gear Management, before locating Ramon.Reworked all Ned's assignment rewards to offer a variety of different shields.FLAMETHROWER BALANCEChanged the spray damage to be based on remaining enemy HP instead of total HP.Reduced the total sprays from 3 to 2 with one additional spray on a crit for a max of 3 sprays.The sprays reduction does not affect h…
- DEAD GRID 1.0 - HOT FIX 1 - 1 February 2026
BUILD 1.0.31VIROLOGY LAB BALANCESurvivor character Garrett now unlocks earlier at the much easier location Water Supplies. This leads into a smoother progression for his first assignment which can be done at the Warehouse.Note: This will not affect players who've already unlocked the Virology lab. If you haven't completed the Warehouse yet, you may need to run Water Supplies again to unlock Garrett.BUG FIXESPlayer is unable to change the game difficulty from EASY to NORMAL or VETERAN.Disabled enemy ability "Rise Again" due to confusion with enemies potentially respawning on Area Clear. This random ability will be reworked in a future content update. Thanks for the reports! --Paul
- DEAD GRID 1.0 - PATCH 3 - 31 January 2026
This is the third post-1.0 patch. The soft launch is now getting more stable and I'm close to pushing the store page out of Early Access for the official release. Thank you for all the reports!BUILD 1.0.30GENERAL BALANCE AND TUNINGAdded a new option to reduce screen brightness in Game Settings - Video.Boss Bone Horror has been moved from the Warehouse to Pine Valley PD.Reduced the total spawned enemies at Pine Valley PD.Slade has a slightly higher chance at offering machine guns for sale.Adjusted the Dormant status description on tutorial zombies to explain the Rage mechanic better.Slade card voice emotes at Stash House are now only played on the first 5 runs to the location.Improved Slade's card details to indicate his ammo drops on every turn. Useful for new players.Assignment item Brass Screws should now drop on more street signs around the region.Renamed weapon Axe to Forest Axe.Imp…
- DEAD GRID 1.0 - PATCH 2 - 29 January 2026
This is the second post-1.0 patch. The game is still going though its soft launch into 1.0 and all Steam/Discord reports have been a great help. Thank you!BUILD 1.0.23ACCESSIBILITY OPTIONSAdded a new Game Settings option to disable the AREA CLEARED dialog. The dialog can be completely disabled or shown with no pending loot on area clear. Board alert options have been moved to Game Settings - Combat 2.GAME BALANCE CHANGESTotal skill points earned in any merc class have been increased from 120 to 150.Reduced the HP scaling of the final boss. This matters more on the higher difficulties.Revenant kills had a very low chance of finding Armory points and it only triggered on kills with weapons. This has been adjusted for all Revenant kills (including unarmed) to roll for Armory points instead. The chance is 5%, matching that of sharp/blunt weapons used by the regular mercs.FEATURE BUGSUnable…
- DEAD GRID 1.0 - PATCH 1 - 27 January 2026
This is the first post-1.0 patch, addressing key issues and early player feedback. As the game continues its soft launch into 1.0, I’m moving quickly to resolve bugs and improve stability.BUILD 1.0.21ACCESSIBILITY OPTIONS Added a Game Settings option to toggle the YOUR/ENEMY TURN animations.Added XP info to the bottom of merc details in combat (current XP / XP to next level). This was a frequent request.SURVIVOR TWEAKSSurvivor Jack's damage now factors in the full multi-shot damage of the ranged weapon equipped on the first merc in squad. Previously, only the first shot counted and this was confusing. Jack's card details now shows the name of the weapon equipped on the primary merc.Survivor Shadow's card details have been updated to explain the damage scaling, similar to Jack.Reduced survivor Ned's chance to deploy barbed from 105% to 75% at max support rank. Ned's failed deployment rol…
- DEAD GRID 1.0 - Out Now! - 26 January 2026
Greetings Mercs! Dead Grid initial development started in 2018. Nearly 4 years ago, it entered Early Access. Today, I’m super excited to finally release 1.0! Built through years of iteration and refinement, this release exists because of the Early Access community. A huge thank you to everyone who played, shared feedback, and stuck with me throughout Early Access. Your contribution shaped the direction of the game!Without further ado, let’s take a look at all the new features of content update 08.NEW BASE CAMPA new 3D representation of the camp has been added to the game. There are now 8 rooms with individual progression tied to the campaign, assignments, and various upgrades.REGION CAMPAIGNA campaign has been added to the game leading to a victory screen.Hovering over the region map header shows your main objective and over-all game score.There are now 25 region locations. Some are tie…
- Patch 1.0 is coming this Monday! - 24 January 2026
Greetings Mercs!Dead Grid 1.0 is on track to drop Monday, January 26 at 6:00 AM PST.WHAT'S COMING ON MONDAYDead Grid 1.0 Detailed patch notesBrand new achievements & leaderboardsI’m doing a soft launch of 1.0 so existing players can jump in early while I keep an eye out for issues and patch as needed. This also gives me a bit more time to finalize media assets for the store refresh a few days later.Quick reminder (as mentioned in my previous post): 1.0 will require a fresh start of saves and in-game achievements. Your old saves aren't lost and will remain playable under the following beta branch.CU07 - Last EA Build (2025)A huge Thank You to everyone who participated in testing builds of 1.0 on Discord!--Paul
- 1.0 Release Schedule - 5 January 2026
Greetings Mercs and Happy New Year! Update 1.0 is now feature-complete and undergoing internal testing. A major highlight of this release is visual camp progression, with 8 distinct rooms you’ll upgrade over time as your camp grows. Here’s a quick preview of the 3D camp.RELEASE DATEBecause I want to make sure the launch experience meets expectations, I've decided to move the release date to January 26 at 6:00 AM PST.Why?Some last-minute bugs remain that must be fixedController tuning is not completeTime is needed for some additional trailer/marketing workSolo development comes with many surprises near the finish line, and I appreciate your patience and understanding.SAVE COMPATIBILITYDue to the major progression features introduced in 1.0, previous Early Access saves will not be compatible. If you’ve played during Early Access, your saves will not be deleted. A separate Steam branch wil…