OpenTTD news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players311 · 24 September 2026 - 10:38:58 UTC
- SteamPulse tracked peak1,016
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score95% positive
- Total reviews16,538
- Release dateApr 1, 2021
- DeveloperOpenTTD
- PublisherOpenTTD
Genres: Casual, Indie, Simulation
Company pages: Developer: OpenTTDPublisher: OpenTTD
OpenTTD Steam news
OpenTTD news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- OpenTTD 16.0-beta4 released - 20 September 2026
OpenTTD 16.0-beta4 is a hotfix for a multiplayer desync in yesterday's beta3 release.Oops.Terraforming land in a multiplayer game no longer causes a desync that kicks you from the gameIf you find any bugs, please report them here.ChangelogBug trackerQuestions and player support (Discord)
- OpenTTD 16.0-beta3 released - 19 September 2026
We’ve had backwards trains, yes, but what about backwards ships?We’ve got another round of bugfixes for you, and we couldn’t help ourselves so have some features too.The latest beta includes the following:NewGRF authors can now create double-ended ships that move backwards instead of turning around at each dock.You can now mesmerise yourself with Screensaver Mode, which follows random vehicles around your map. Access it under the (?) menu.Rocks now appear on coast tiles and in the sea, and spawn around lighthouses.Various other fixes and improvements, see the full changelog for details.If you find any bugs, please report them here.ChangelogBug trackerQuestions and player support (Discord)
- OpenTTD 16.0-beta2 released - 12 July 2026
Bugs? Fixed. Features? Added. Time for a second beta release.The latest beta includes the following:The game no longer crashes when switching between road and tram toolbars.Depots can now be built under (very tall) bridges.The maximum vehicle limit has been doubled, so you can set a limit of up to 10,000 vehicles per type per company.Various other fixes and improvements, see the full changelog for details.To try this version, right-click OpenTTD in your Steam library and select Properties, then Game Versions & Betas and select Testing.Don't forget: the OpenTTD 16 Title Game Competition is open to entries until 26 July! This is your chance to design and later vote on the game which plays behind the main menu.If you find any bugs, please report them here.ChangelogBug trackerQuestions and player support (Discord)
- OpenTTD 16.0-beta1 released - 25 June 2026
We’ve been working on some exciting new features for OpenTTD 16, and they need testing! The first beta release is now available, and we’ve opened the competition to create the title game for the next release.The first beta of OpenTTD 16 is now available with a host of new features including:Trains can now drive backwards! (read more)Multiplayer companies can be set to allow anyone to join without needing an invite.Map generation has been improved in many ways: Rocks on desert tiles, better coasts near map edges, better lighthouse spawning on large maps, transmitters only spawn after 1920, and custom control of average land heightSubsidies are now enabled for cargos which use CargoDist.Create your own collections of saved NewGRF items in picker windows, including objects, stations, and houses.Scale the aging rate of cargo payments, so slow vehicles on large maps can be profitable.Dropdow…
- OpenTTD 15.3 released - 4 April 2026
It's April, time for a new OpenTTD version?Sort of. We're hard at work on features for OpenTTD 16, but in the meantime we've fixed a few bugs including a multiplayer desync triggered by train crashes.Fixes include:Don't desync multiplayer clients when a train crashesWhen a helicopter runs out of fuel near the map edge, crash it within the map instead of the void (which crashes the whole game)Improve appearance of toolbars and main menu images/text with some non-default base sets such as aBase, biggui, and original TTDIf you find any more bugs, please report them here.ChangelogBug trackerQuestions and player support (Discord)
- OpenTTD asks people to please stop being mad at Atari for forcing the game off Steam: 'OpenTTD as a project retains its full independence,' and you can still get it for free - 20 March 2026
We warned you last week that the window was closing on OpenTTD , the open source remake of Transport Tycoon Deluxe that was, until quite recently— we warned you, bro —available for free on Steam and GOG. The reason, the OpenTTD team explained, was the imminent return of the real Transport Tycoon Deluxe, the 1995 business sim developed by Chris Sawyer, which Atari was bringing back as a commercial product... Read more.
- OpenTTD devs clarify store changes with Transport Tycoon Deluxe re-release as Atari contribute server funding - 20 March 2026
The OpenTTD developers have released a statement to clarify some confusion and misinformation on the Transport Tycoon Deluxe re-release from Atari. Read the full article here: https://www.gamingonlinux.com/2026/03/openttd-devs-clarify-store-changes-with-transport-tycoon-deluxe-re-release-as-atari-contribute-server-funding/
- An update on Steam changes for OpenTTD - 19 March 2026
I wanted to provide an update on the situation with OpenTTD on Steam and GOG, and what the Atari re-release of Transport Tycoon Deluxe means for OpenTTD. There has been a lot of speculation and, in some cases, misinformation spread about what has happened. Our initial announcement perhaps didn't provide as much detail as we could have, but I want to reassure OpenTTD fans that we have not been "pressured" by Atari to make these changes. Atari approached us to explain their plans for the Transport Tycoon Deluxe re-release, and what it might mean for OpenTTD. They are keen to work with us, and hope that the new release will be welcomed by the community who have been playing OpenTTD for the past 20+ years. We discussed these plans, and we understood that a compromise would be needed to balance Atari's commercial interests (which of course they are entitled to pursue as the rights holder) ag…
- Changes to OpenTTD distribution on Steam - 16 March 2026
OpenTTD has been available on the Steam Store for the past five years. During that time, we’ve built up an incredible player base, attracting lots of new players to the game. Starting today however, OpenTTD will no longer be directly available as a standalone game on Steam. It can instead be obtained as part of a bundle alongside the original Transport Tycoon Deluxe, which has been re-released by Atari and is now available to purchase via Steam for Windows, Mac, and Linux. You can purchase the bundle from our store page. Note: Due to a technical glitch, OpenTTD was delisted from Steam entirely for a short period. This was not intended by either Atari or the OpenTTD team, and access was restored as quickly as possible. Apologies for any confusion this may have caused. What does this mean for you? If you already own OpenTTD on Steam, nothing changes. You’ll continue to receive game update…
- OpenTTD 15.2 released - 19 February 2026
Hopefully the last bug fix release in this series, OpenTTD 15.2:Re-fix FluidSynth and badge filters which were meant to be fixed in 15.1.Crash on start up on mac OS with 2x or more interface scaling.And a few fixes for various crashes reported in 15.1.; see the full changelog for more details.If you find any more bugs, please report them here.ChangelogBug trackerQuestions and player support (Discord)
- OpenTTD 15.1 released - 24 January 2026
Brr, it's cold out, especially in the subarctic climate where we've been testing some snowy bugfixes.Yes, it's time for a bug fixing release, OpenTTD 15.1. The list of fixes include:Trees grow on partially-snowy tiles againTown cargo graphs show correct datesThe online content list no longer loses name and version at some font sizesA variety of other bugfixes, including a critical security fix; see the full changelog for more details.If you find any more bugs, please report them here.ChangelogBug trackerQuestions and player support (Discord)
- Based on Transport Tycoon Deluxe, OpenTTD gets some big new features in v15 - 5 January 2026
Keeping classic video game ideas alive, OpenTTD is based on Transport Tycoon Deluxe. It's free, open source and now better than ever with v15 out now. Read the full article here: https://www.gamingonlinux.com/2026/01/based-on-transport-tycoon-deluxe-openttd-gets-some-big-new-features-in-v15/
- OpenTTD 15.0 released - 1 January 2026
New Year, New You, New OpenTTD!OpenTTD 15 is now out and ready for you to play! New features include:Companies in multiplayer no longer have passwords, invite specific players using buttons in the Online Players list insteadIsland maps can be surrounded by infinite water instead of voidRivers can end in wetlands if unable to reach seaBridges can be placed over stations and road stopsRoads can now have waypointsHouses can be placed manuallyIndustries and towns have graphs of their cargo historyImprovements to menus, including a new main menu and a combined game options and settings windowMany more features, changes, and fixesFor a full breakdown of new features, check out this video by Master Hellish: For more details, check out our release post here, or the full changelog below.ChangelogBug trackerQuestions and player support (Discord)
- OpenTTD 15.0-RC4 released - 26 December 2025
Third, er, Fourth try's the charm? You found some bugs that needed fixing before the full release of OpenTTD 15. Let's do one last (we hope) Release Candidate.We've fixed two crashes related to station windows and signs, a hang related to implicit orders, and have stopped cacti from dying off completely with some tree spread settings.As always, if you spot any more bugs, please report them here.We've heard from many of our translators that they've finished their languages. If your language needs updating, it's the last chance! Check on your language here.ChangelogBug trackerQuestions and player support (Discord)
- OpenTTD 15.0-RC3 released - 20 December 2025
Third try's the charm? We hope so; here's our third release candidate for OpenTTD 15.Most notably, the game no longer forgets your script configuration, and we've also fixed some rare crashes. See the changelog for the full list. As always, if you spot any more bugs, please report them here.If you're one of our valued translators, this is the last call for translations for OpenTTD 15! Check on your language here.ChangelogBug trackerQuestions and player support (Discord)
- OpenTTD 15.0-RC2 released - 18 December 2025
We have now released 15.0-RC2, the second release candidate for the upcoming release.You've found several issues in the first release candidate, mostly related to the expanded font rendering. In the interest of stability, we've backed most of them out again, for a return at a later date when the feature is more stable. As always, see the changelog for the full list. However, there is a good chance there are still some issues out there that haven't been found yet. Please help us hunt those down, and if you find one, you can report them here.Translation updates are coming in every day, and while some languages are complete or are nearing completion, there are also translations with missing or outdated strings. If you are a translator, please see if your language has any missing translations.We greatly appreciate your contributions!ChangelogBug trackerQuestions and player support (Discord)
- OpenTTD 15.0-RC1 released - 8 December 2025
Good things come to those who wait. OpenTTD 15 is starting the final lap with first release candidate! With a release candidate, the focus shifts from adding new features to finding and fixing bugs to make OpenTTD 15 the best OpenTTD yet. The finding part is where you, the players, come in, too. If there's anything you notice, head over to our issue tracker and make a report.If you've already played any of the betas and use the OpenGFX baseset, you might have noticed a message about missing sprites. This is due to some of the new features in OpenTTD 15. We recommend switching to the newer (and still updated) OpenGFX2 baseset, which you can easily get via the in-game content downloader. Some notable changes over the previous beta3 release are:Automatic font loading for characters not part of the normal language files (like e.g. player names or chat messages)Signs, waypoint and station na…
- OpenTTD 15.0-beta3 released - 31 August 2025
Did you have a lazy summer? Over at OpenTTD HQ, we did not! We’ve continued to make improvements to OpenTTD, both very visible to player and under the hood. It’s time for another beta so you can help us test. Highlights include:Bridges can now be built over stations (NewGRF stations must be updated to support this)\ Bridge GRFs can now have pillar information, so that a pillar can be skipped if it obstructs the tile below (rail, road, or station)Ships traveling in opposite directions try not to drive on the same line of tilesPurchase and picker menus can now be filtered using NewGRF BadgesSettings and Options menus have been mergedScenario Editor has improvements for placing and expanding townsNew buttons to expand town roads and buildings separately“Many random towns” button now prompts for the number of townsPicker window sprite previews can be increased in height, so you can see the…
- OpenTTD 15.0-beta2 released - 13 April 2025
April 1st has come and gone, but have no fear, for beta2 is here. We've fixed a bunch more since beta1, and need more testing. Also, we added some new features! Highlights include: Snow-covered rocks are now visible Steep hills from map generation or heightmap import now get extra rocks Houses can be individually placed by players in the scenario editor and (if enabled) in-game, and can be protected from replacement during town growth Touchpad two-finger map scrolling for Windows NewGRF Badges A variety of bugfixes (As always, see the changelog for further details). What are badges, you ask? Badges are something add-on (NewGRF) authors can put on their content to help you find e.g. the vehicle or station you want to use. For example, various vehicle add-ons use a mix of different icons, overlay images or texts to indicate the power source or the suggested usage of a vehicle. With badges…
- OpenTTD 15.0-beta1 released - 25 December 2024
Ho, ho, ho, Santa is in town. And he's brought a gift with him. The first beta version of the coming OpenTTD 15 release comes faster, with road waypoints, fewer passwords, better scenario editor, and hopefully with a lot less bugs. To be a bit less vague, here are some of the highlights: Improved picker windows for stations/waypoints/objects/and more. Oh, and that does include road waypoints. Better perfomance in various places, including faster path signals that are now green by default. Password-less network authentication using keys. Several improvements for NewGRFs regarding cargo support. Better scenario editor with a town data importer and manual house placement. A large tree fully hung with ornamental bugfixes. Sadly though, not everbody was good this year. The old NPF pathfinder was finally retired, after YAPF being the superior default for many, many years now. There's a lot of…
Patch notes and updates
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