- A new achievement, and my new game CHAOS FRONT Announced! - 27 February 2024
It's a long time, my friends! Chaos Galaxy 2 has added an achievement called Four Admirals. The first player to achieve it was 风飞翔. Let's challenge it! Tip: Use Southeaven or Northsky and have the Princess establish the Galactic Empire on the other side. In addition, I wanted to share some exciting news with you. The latest addition to the Chaos Galaxy series, CHAOS FRONT, has been announced! It's a new story set in the world of Chaos Galaxy, taking us back to a thousand years ago during the dark age of the galactic war. Players will take on the role of a mercenary corps that operates in the middle of this chaos. You can find it at the following link: https://store.steampowered.com/app/2770330/Chaos_Front/ Han Zhiyu
- Version 1.0.1 released - 29 December 2023
Happy New Year, my friends! Let me explain the reason for this update first. One year ago, a player on Discord proposed adding an achievement: to use the Blackdragon Spawns to win without summoning the Black Dragon. And this seems impossible, you can only use the initial five alien fleets without any losses, because without the Black Dragon, you cannot resurrect any fleet, and each fleet will be lost forever after defeat. I told him that as long as someone can complete this challenge, I am willing to add this achievement. A year has passed and I have forgotten about it. But today, this player PCSgtL appeared on Discord again, showing a screenshot and savedata of him using only 5 initial alien fleets to win the game! And he remind me not to forget what I said a year ago. I won't break my promise. So I immediately worked overtime at night to make the new achievement! Let's try this super…
- Version 1.0 released - 6 January 2023
Happy New Year, my friends! In the half a year of EA period, Chaos Galaxy 2 has updated many big contents such as Alien Faction, Mozi Ark, Custom Commander, and Custom Faction, made hundreds of adjustments, and fixed hundreds of bugs. The English text has also been polished and improved by the players. Thanks to your support and suggestions that Chaos Galaxy 2 can successfully complete the EA. In this update, I added cards, badges, emos and backgrounds for Steam community to the game, and the following adjustments have been made. Gameplay improvement: 1. Added some hover prompts in the UI. 2. When the player fleet starts the pre-engagement dialogue, the total power of the enemy and ours will be displayed. 3. The unit data UI at the lower left corner of the battlefield will display the faction emblem which the unit belongs. The commander's name of the unit's fleet will be showed by hover…
- Version 0.9.4 Update - 23 December 2022
Merry Christmas! Let's see the content of this update. Gameplay improvement: 1. 12 new portraits for custom commanders have been added. 2.Custom commanders who use robot type portraits as leaders can create Omnic type faction and use Omnic Policy tree. 3. WASD is no longer used to move the cursor, but can be used to move the camera in the big map and battlefield. 4. The guide text on how to capture enemy units has been added to the Pirate faction's Garage UI. 5. The initial relationship between the Eastgalaxy Company and the Emishi Pirates is greatly reduced. 6. The investment amount of senior investment proposals of Trader type faction has been increased. 7. Bill's tactical skill effect is changed to: Damage to enemy fighters doubled this turn. 8. Now, every time the planet changes hands, the mercenary's available task list will be refreshed. Every time a fleet is destroyed, the assass…
- Version 0.9.3 Custom Faction Released! - 6 December 2022
Hi, my friends! Custom Faction, the last big content in the EA plan, has been released! When we start a campaign, we can create up to 3 custom factions, and choose one of them to play. In addition, several related new collections and a new achievement have been added to the game. Gameplay improvement: 1. Some algorithms of AI fleet actions in big map are adjusted . 2. Some algorithms about AI support-unit actions has been adjusted. 3. The Strategy Skill Sabotage Defense can only reduce the planetary defense to 1 at most. 4. All custom commanders will appear at the beginning of the campaign, not in a lost state. 5. Replaced the sound effect when troops use the Force Sword. 6. Some text descriptions are adjusted. Bug Fixed: 1. Fixed the problem that AI commanders donot equipp skill chips. 2. Fixed the problem that when Lord Guangwu's tactical skill reduces the enemy's morale, the power ba…
- Version 0.9.2 Update - 10 November 2022
Hi, my friends! Let's see the content of this update. Gameplay improvement: 1. When the Imperial foe event happens, the relationship between imperial factions and the Imperial foe will be reduced to 0. 2. The AI's path finding logic to the enemy in the asteroid belt has been adjusted. Now AI ships will be smarter to bypass obstacles. 3. When we are selecting a fleet, the list of faction buttons in the upper left corner will be hidden. 4. Greatly improve the effect of the strategy skill Surprise Attack, Plunder Supplies and Sabotage Defense. Increase the effect of Incite Riot, Pacify People and Reinforce Defense. Increase the success rate of Internal Conflict, and if the Internal Conflict is successful, the two enemy target fleets get the status Fake Order. 5. The besieged planets will display a red sign Besieged in the planet management UI. 6. When the AI fleet is finding enemies, it wi…
- Version 0.9.1 Update - 4 November 2022
Hi, my friends! Let's see the content of this update. Gameplay improvement: 1. The weapon with fan range (Dragon Breath) has a correct damage range now. 2. When the enemy units use map weapons in the battlefield, the damage range will be showed. 3. When a unit hit by a torpedo, it is no longer a fixed damage. The effect of the Carapace and the buffs of Hardened Carapace, Imperial Shield, Sacrifice, the Aegis Shield, and Hold Fast will affect the damage. 4. When an adjacent unit is hit by ram weapons and cause collision damage to a unit, the effect of the Carapace and the buffs of Hardened Carapace, Imperial Shield, Sacrifice, the Aegis Shield, and Hold Fast will affect the damage. 5. When the AI has a small number of planets, its economic bonus will be lesser. 6. The effect of Khusro's talent Dune Chieftain has been changed to: Fleet cannon hit rate +10. 7. The Instakill will now be jud…
- Version 0.9.0 Update & Custom Commander available - 28 October 2022
Hi, my friends! First of all, I must apologize. I originally planned to finish this version in three weeks, but because the art work exceeded my expectations, it took me a whole month to finally complete them. In this version, we can customize commanders to join the game. After clicking the Custom button on the start menu and creating new commanders, we can let these commanders join our games. We can place them to some factions or set them as wandering roles. We cannot create new factions yet in this version, but it will be my work target in the next stage. By the way, there is another important function worth telling. In this version, I adjusted some formats of the savedata, and now the time to open the Save Menu is significantly shorter than before. However, we need to manually overwrite the old savedatas in the new version. If it is an important old savedata to be collected, we can l…
- Version 0.8.2 Update - 23 September 2022
Hi, my friends! A major update this time is the setting of the fleet base. Both the returned and newly recruited fleets will appear on the fleet base planet. We can spend a certain amount of gold to set up a new base according to the changes in the front. It should be noted that once the fleet base is captured, we will lose some prestige. Gameplay improvement: 1. The effect of the Agile in the Evolution of the Blackdragon Spawns has been modified to increase the agility of all alien units by 10. 2. In the Collection UI, the name of the commander who owns the command unit will be showed in the desc of the command unit that has not been collected. 3. If the Royalist Alliance or the Regent Forces are vassals, the event will not be triggered when them destroyed the other. 4. The limit of Space Hacker has been changed to 3, and their power has been increased. 5. Some text descriptions are ad…
- Version 0.8.0 Update - 5 September 2022
Hi, my friends! The main body of version 0.8 is finally completed. In this version, we can finally using aliens to sweep the galaxy. Aliens use different resources from humans, and their game goal is completely different. Along with this version, a number of new collections and a new achievement are available. In the campaign settings, we can set the alien invasion direction now. Click the four directional arrows to set that aliens will arrive at the galaxy from one of the four directions of East, South, West and North in this game. Gameplay improvement: 1. Now when mercenaries (or assassins) accept a mission against a faction, mercenaries (or assassins) and the mission target can attack each other. 2. With a series of systematic checks, mercenaries (or assassins) could not be allies with the mission target or establish a relationship of suzerain and vassal. If they become an ally due t…
- Wandering Ark & English text Improving - 22 August 2022
Hi, my friends! The Wandering Ark, the first milestone of EA, has finally been completed. In this version, human factions will encounter visiting Mozi ark, and trade learning points, blueprints and skill chips with the ark. The relationship of each other will be improved during the transaction. With the increase of relationship, more advanced blueprints and chips and more learning points can be purchased. When the relationship is max, a mysterious event will also be triggered. And if the Omnic Apocalypse can successfully pursue and destroy Mozi ark, it will also open another road for them. Along with this version, a number of new collections and achievements are available. Another important thing is that RustyRed, a player on discord, proofread the English text of the whole game and carefully polished it. Let's thank him for his dedication! Gameplay improvement: 1. Now when we start the…
- Version 0.7.9 Update - 12 August 2022
Hi, my friends! In this update, the AI action speed on galaxy map has been accelerated, and the battle animation speed on the battlefield has also been accelerated. Gameplay improvement: 1. The labor points produced by the Immigration Office has been increased. 2. AI on the battlefield will give priority to move to space buildings only when their power or energy are not full. 3. We will no longer get bio-units' blueprints when destroying other factions. 4. Some text descriptions are adjusted. Bug Fixed: 1. Fixed a bug that Strategic skills could be used on the wasteland planet. 2. Fixed a bug that the units with carapace may not lose durability when being bombarded by the artillery. 3. Fixed a bug that the direction in game is not completely accurate. 4. Fixed several issues related to the weapon selection interface. 5. Fixed a bug that the value of reducing defense by bombing is wrong…
- Version 0.7.8 Update - 9 August 2022
Hi, my friends! Many players complained that the operations on the planetary UI is too cumbersome. Player gigamelon1981 posted a design for the planetary UI on the Steam community, which was supported by many people. Therefore, I made some adjustments on the basis of the design drawing of gigamelon1981 and completed the current planetary UI. Although there is some crowded, but we donot need to switch between the orbit and the surface now. In addition, the boxes of production buildings and defense buildings are no longer represented by the words "B" and "D", but are showed by the silver frame and the brass frame respectively. Gameplay improvement: 1. When the selected player's fleet can move, we can click the commander's portrait of on the fleet list on the right again to let fleet stay for command. 2. Except that the currently selected player's fleet has moved and is waiting for command…
- Version 0.7.7 Update - 5 August 2022
Hi, my friends! The AI behavior of mercenary faction and assassin faction has recently caused many people puzzled. So I made some adjustments. 1. When mercenaries and assassins accept a mission against the player, there will be a message to the player. 2. When mercenary and assassins have a mission against a certain faction, they will not be able to become allies, suzerain or vassal with the faction. 3. If the employer faction that sent the mission perished, the mission will be terminated immediately. 4. On the diplomatic UI, players can see the current missions of mercenary and assassins. Gameplay improvement: 1. Now we can also use the mouse wheel to scroll the long menu. 2. AI units will give priority to the locked enemies when selecting shooting targets. 3. Reduced the using weight of lock ability, especially when the unit has weapons. 4. Reduced the strength of the spaceworms in au…
- Version 0.7.6Update - 2 August 2022
Hi, my friends! The balance of the units is a major topic discussed recently. Due to the appearance of the artillery, the value of agility has been greatly reduced. The weakening of submarines has also greatly reduced the value of diving. Therefore, in this update, I reduced the weight of some values and adjusted all units. The result of the adjustment is that the cost of most submarines, mecha and fighters is reduced or their stats are improved, and the damage of melee weapons is slightly increased, and the power(hp) of the artillery is slightly reduced. Gameplay improvement: 1. AI will no longer use power shield to block the attack of EMP. 2. The policy Shield Energy of Southern Principality is modified to Shield Enhance, and the effect is adjusted. 3. AI will now remove unusable buildings. 4. When the Imperial Foe borns, all imperial factions will immediately terminate diplomatic rel…
- Version 0.7.5Update - 29 July 2022
Hi, my friends! An important part of this update is the adjustment of the policy tree of the Free Stars. After adjustment, the Free Stars will get advanced blueprint and enhancements faster. However, if you are playing with this faction before the update, you may encounter the problem of unable to obtain some blueprints because of this modification. It is suggested to start a new game for Free Stars. Gameplay improvement: 1. Modified the Talent and Tactical Skill of Lotus. 2. The attack time of aliens was postponed from April to July. 3. The labor output of the Immigration Office has been improved. 4. There will be no more rebels on the wasteland planets. 5. Reduced the mission reward of assassins. Bug Fixed: 1. Fixed a bug that the Transfer moving unit could not stay in place to open menu. 2. Fixed a bug that the effect of the policy Nuke Energy was incorrect. 3. Fixed a bug that AI di…
- Version 0.7.4 Update - 28 July 2022
Hi, my friends! I have made some adjustments to the action logic of the AI fleets. Now when their forces are weak, they will stay on their own planet. These changes may make their behavior more reasonable. Gameplay improvement: 1. The fortress will not be affected by the movement buff. 2. Southeaven's policy Mecha Engine is changed to add 1 movement to the mecha. 3. The maximum range of Siege Gun is increased by 1. 4. After the collapse of the Free Stars, all the Free Fighter fleets will be disbanded. 5. When Thinis, Aerie and Blackstone are besieged, relevant events will not be triggered. Bug Fixed: 1. Fixed a bug when some units use ram weapons. 2. Fixed a bug that the Healing Ball could not correctly heal biological units. 3. Fixed a bug of incomplete display of English nouns in some UI. 4. Fixed a bug that AI may not consume strategy points when using assassination strategy. 5. Fixe…
- Version 0.7.3 Update - 27 July 2022
Hi, my friends! There is a heated discussion in the player community about the adjustment of aliens. In this update, Black Dragon's initial group has been reduced by two fleets. This will reduce the attacking efficiency of aliens to a certain extent. Today is just the third day of EA. Let's continue to observe whether the overall experience in the game will change. Gameplay improvement: 1. Hovering the mouse over the BUFF tag of the troops can see the detailed description of the BUFF. 2. The display of the total number of our planets is added at the top of the main UI. 3. AI will consider the increasing and decreasing trend of resistance more when doing planet building. 4. Some text descriptions have been modified. Bug Fixed: 1. Fixed a bug when a unit transfer to a diving unit in battlefield. 2. Fixed a bug that only one unit received BUFF when players used Oldiron's Tactics Aegis Shie…
- Version 0.7.2 Update - 26 July 2022
Hi, my friends! Because Aliens are too powerful, the game experience of CG2 is very different from that of CG1. In order to let players who like the CG1's experience also enjoy the fun of the game. Now when you start a new game, you can choose to turn On or turn Off the alien invasion event. If you choose Off, there will be no alien invasion in this game. Gameplay improvement: 1. The policy effect of Eastgalaxy Company Warship Hull was modified to warships power +20%. 2. Rebel commanders raise stars every year. 3. The initial fleet of Tigerhill has been reduced by one Tiger Knight. 4. You can move the camera to watch the enemy action on the battlefield during the enemy's turn. 5. Some text descriptions have been modified. Bug Fixed: 1. Fix a bug when clicking the chip classification buttons of the Skill chip UI. 2. Fix a bug when clicking the implant button of the Skill chip UI. 3. Fixe…
- Version 0.7.1 Update - 25 July 2022
Hi, my friends! Today is the first day of the EA of Chaos Galaxy 2. In 12 hours, I collected dozens of comments and bugs. Due to the priority of time, I completed some of the more urgent contents first. Gameplay improvement: 1. The effect for the weapon damage range is changed from red to orange, which is distinguished from the red of the weapon shoot range. 2. Speed up the mouse movement. 3. Reduce the playing speed of the story subtitles in the prologue. 4. Some English texts have been modified. Bugs Fixed: 1. Clicking the portrait button of Li Chengsong at the tutorial causes game crushed. 2. The player's fleet being provoked by the enemy causes game crushed. 3. There is a wrong arrangement in the policy tree of the Aerie Assassins. 4. When applying to be a vassal of other factions, it sometimes causes game crushed. 5. The Local Force being destroyed by the rebels causes game crushed…