Steinstern: Spacewar news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score93% positive
- Total reviews15
- Release dateMar 19, 2025
- DeveloperChris Baum
- PublisherChris Baum
Company pages: Developer: Chris BaumPublisher: Chris Baum
Steinstern: Spacewar Steam news
Steinstern: Spacewar news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Steinstern: Spacewar - Update 1.6.32 - 18 August 2026
Prices of extras in shop (life and secondary ammo) now scale with stage.Fixed inconsistent wall bounces.Adjusted level scaling of combo multiplicator.Added missing translations for inventory sorting and leaderboards.
- Steinstern: Spacewar - Update 1.6.31 - 15 August 2026
Now, enemies can already be damaged while spawning (after unlocking a door).Adjusted combo multiplier scaling.Adjusted wall bounce (again).
- Update 1.6.30 - New level-up skill 'Combo duration' - 22 July 2026
- Added new level-up skill to extend the combo timer by 0.5s. - Throwing a ball into a lock will reset the combo timer now.
- Steinstern: Spacewar - Update 1.6.29 - 14 July 2026
- Adjusted combo level scaling to make the multiplier increase slower on higher levels.- Reduced player wall bounce.- Prevented start of a new combo when projectiles hit after player death.
- Update 1.6.28 - Door terminal locks radial damage fix - 8 July 2026
Fixed door lock terminals for hits with radial damage. Only the nearest gem is affected by the explosion.
- Steinster: Spacewar - Update 1.6.27 - 3 July 2026
Received damage no longer ends combos (it killed the "high-risk/high-reward" fun of combos).The screen is permanently tinted red, when the health is low.Fast enemy projectiles are now tinted more towards purple to make them stand out more easily from slower projectiles.Reduced the aggressiveness of the fire rate scaling a tiny bit.
- Steinstern: Spacewar - Update 1.6.26 - 16 June 2026
GameplayAdded hints for door lock terminals on a random wall in the room.Electric gun cannot fire through the terminal anymore.Player explosions cannot trigger the wrong terminal buttons any longer.Receiving damage end the combos when the shields is down.Reduced weight of grenade launchers to 3.User InterfaceAdded stage number to end screen ("Stage X complete") Moved the sort buttons to the top of the inventory to avoid having to scroll through all items to reach them on controller or keyboard.Adjusted button styles: reduced font weight and improved padding.Fixed controller issue with disabled buttons in 'Upgrade' menu . Items were unreachable under some circumstances.
- Steinstern: Spaceware - Update 1.6.25.2 - 4 June 2026
Fixed menu navigation issue in coop that stopeed menu navigation from working when the other player closed a menu.
- Steinstern: Spacewar - Update 1.6.25.1 - 3 June 2026
Confirm dialog is not shown for non-equipped weapons. Fixed progress bar animation on level-end screen.
- Steinstern: Spacewar - Update 1.6.25 - 2 June 2026
Gameplay (1.6.24)Here's a recap of the recent huge gameplay improvements:Combo multiplier is now scaling with the player level to make it more powerful and engaging especially in low levels.Player projectiles that do more damage shine brighter now. In the beginning the projectiles are kind of dim, but as the damage goes up the brightness increases significantly. This is also affected by the combo multiplier and provides a new visual feedback for combos!UI (1.6.25)Added a "Ranked"/"Unranked" icon to the level end screen and added a slide-in animation.On "Game Over" in a ranked game an animation is played, to inform the player that the ranked game has ended:
- Steinstern: Spacewar - Update 1.6.24.2 / 1.6.24.3 - 31 May 2026
1.6.24.2Adjusted enemy damage and fire rate to make them more challenging overall.The combo timeout is reset correctly now when an electric weapon or a weapon with radial damage hits a ball.1.6.24.3Fixed UI yes/no dialogs from losing focus on navigating up or down.
- Steinstern: Spacewar - Update 1.6.24.1 - 30 May 2026
Fixed thrust flame scaling.Respawning places the player at the next-to-last opened door.Added a 1 seconds delay before being able to respawn.
- Steinstern: Spacewar - Update 1.6.24 - 29 May 2026
Fixed cursor location issue in Linux when switching from default cursor to crosshair cursor. Fixed cursor position in menu cursor options Combo multiplier adds additional light intensity to projectiles. Lower difficulty achievements are also unlocked now when a stage achievement is unlocked. Achievements "100%", "No damage" and "Perfect" are only achievable from stage 3 on now.
- Steinstern: Spacewar - Update 1.6.23 - 26 May 2026
Fixed a bug that prevented picking up a weapon immediately after dropping one after the inventory was full. The key prompt to pick up a weapon only shows up now, when a weapon can actually be picked up and not when the inventory is full.Tweaked combo multiplier scaling and UI. Two decimal places of the multiplier are visible now.Probably something else I've forgotten - but, is anyone even reading these?
- Steinstern: Spacewar - Update 1.6.22 - 24 May 2026
Combo multiplier is scaling with player level now, so it's easier/possible to get higher multipliers also in lower levels.
- Steinstern: Spacewar - Update 1.6.21 - 21 May 2026
Fixed ball physics when being hit by high level explosives and electric shocks (eventually)
- Steinstern: Spacewar - Update 1.6.19 / 1.6.20 - 20 May 2026
1.6.19 / 1.6.20Added crate breaking sound and improved overall effect audio mix.Projectiles that do more damage appear brighter now.
- Steinstern: Spacewar - Update 1.6.18 - 10 May 2026
tweaked ball physics, so the ball cannot get lost so easily. It should not be able to get possible to clip the ball outside the level boundaries.tweaked projectile speeds and visual representation changed door indicator to a triangle to represent a directional arrow more obviously.
- Steinstern: Spacewar - Update 1.6.17 - 2 May 2026
1.6.16fixed highscore synchronization1.6.17reduced mine damage radiusreduced music intensity difference
- Steinstern: Spacewar - Update 1.6.15 - Enemy improvement - 7 April 2026
GameplayAll enemies do regenerate health after not being hit for some time now.Enemies do alarm nearby units upon alertion now.Triangle enemies no longer keep firing indefinitely after the player has been killed.
Patch notes and updates
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
