Neonverse Defenders news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score83% positive
- Total reviews6
- Release dateFeb 16, 2021
- DeveloperPNYX GAMES
- PublisherPNYX GAMES
Genres: Indie, Simulation, Strategy, Early Access
Company pages: Developer: PNYX GAMESPublisher: PNYX GAMES
Neonverse Defenders Steam news
Neonverse Defenders news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Finally, some news! - 20 March 2026
Time has passed, but the game is far from dead!First piece of good news: the price has been reduced to $10.Second piece of good news: the game is now very close to completion. Only the final map, its related story, and the ending are still missing.I’m hopeful to deliver these key elements خلال 2026!Does that mean it’s the end? No — I’m simply focusing on a realistic goal for now.To be honest, since the game hasn’t sold much so far, it has been difficult to dedicate as much time as I would have liked to its development. Despite this, I fully intend to complete the core version of the game (which, as mentioned, is very close to being finished).After that, I still have many ideas: new towers, upgrades, enemies, and maps that I would like to add over time.No worries — even though development started over four years ago, things should move faster from now on! ^^
- Update 0.265 - 23 October 2021
Added: Two new challenge maps. Reborn: It is now possible to perform one or more reborns. This will have the effect of resetting your in-game progress, i.e. maps progress, as well as your player level and skills. Depending on your progress, you will get a number of points to spend on new trees (which are not reset). The number of points earned depends on the maps successful, as well as their difficulty, the player's level, and the maximum wave reached in infinite mode. There is no limit to the number of possible reborns, and therefore to the number of points to spend in these trees. At the moment, only a small number of options are available, the list will grow very quickly. At the end of each map, you will be able to see the number of rebirth points currently accumulated if you use this option. The Rebirth menu is located in the Pause menu on the map selection screen. Each option displ…
- Update 0.255 - 23 June 2021
Added: Challenges Maps: Challenges Maps aren't linked to the story, and are always played with random opponents (like with the mutator "Random"). The first 3 challenges maps are available! Improvement & balancing: Renaming of area to made order clearer. Corrected some texts.
- Update 0.251 - 25 April 2021
Added: Each tower now displays the number of improvement points spent on characteristics. Map number 23 is finally available. Prepare yourself to deal with even more enemies! Improvement & balancing: Reduced player level gains. Improved shuttle damage immunity (from 5% to 7%). Slowed enemies no longer benefit from the bonus of a speed path. Improved the damage of the fragmentation missile tower, but reduced its firing speed (general DPS unchanged).
- Update 0.245 - 29 March 2021
Added: New category in the encyclopedia: "Path". Under this topic you will find information relating to the elements that compose the path taken by the enemies. New type of path, "Regenerating", it increases the passive regeneration of enemies who use it. This type of path has been implemented on maps 8, 13, 15, 17, 20. New targeting mode: "Improved" (mini bosses) and "Can create enemies". Added a tooltip system close to the mouse pointer. Displays information about the power nodes and the path in the tooltip. Improvement & balancing: In the map menu display of the best difficulty successfully completed without loss of lives. Bug fix: The list of enemies on the map was sometimes too big, addition of a vertical scrollbar if necessary. Display of the protector's force field in the encyclopedia. Messages with no options displayed in the middle of the screen no longer interfere with mouse a…
- Update 0.241 - 22 March 2021
Fourth update, it is progressing :-). 2 new maps implemented in the fourth zone, the 21 and the 22. 2 new types of power node: -Money node: increases the money reward of enemies killed by the tower above it. -Bank node: at the start of each wave, provides an amount of money equal to the level of the tower above. The enemy encyclopedia now also displays their rewards (XP and money). The system now registers the best difficulty with no life loss per map (not shown at this time). Finishing a map without losing a life increases experience received by 25%. Improvement & balancing: -Improved enemy rotations at 90° angles, and corrected the orientation of enemies on certain parts of the path. -Increased power of most power nodes. -Slight increase in the experience required for the player to level up. -Reduced boss rewards (from 400 xp to 300, from 40 money to 35). -The shield effects are sligh…
- Update 0.231 - 9 March 2021
Third update, we keep going :-). 2 new maps implemented in the fourth area. The Ultimate Tower has its own projectile and sound to match. Submarines can no longer fire their jamming orbs when stunned. Improved graphic quality for structures that change color over time. Bug fix: Small problem with the display of the game logo. Fixed line of sight for many towers. Added an index to the map to make the order of the story more obvious. Fixed a visual issue under the core of some paths. Fixed the ricochet tower projectile sometimes not disappearing. Fixed a problem with tower upgrade, when building the same one twice, the first could disappear. Fixed an issue on upgrade the Electric Tower while firing, arcs would no longer disappear.
- Update 0.221 - 28 February 2021
The second update is here! Implemented towers: Perforating, an update for sniper with more damage and penetration. Bounce, an update for sniper. The first time the projectile hit, it will bounce to the nearest target. Fixed issue with some of the new towers introduced in update 0.221 that didn't display proper stats in the encyclopedia. Included armor shred and duration into player skills: "slow/poison power" and "slow/poison duration" 2 new skills, to reduce boss heal aura, and time between enemy creation for the factory. Fixed an issue with respect, not showing proper level and xp after doing it. Some targeting names are more clear now. Added new targeting: current HP (most/least), armor (intact/shred).
- Update 0.221 - 23 February 2021
The first update since release in early access! This update implements some of the missing components, and a bit of a fix and balance. Details: Implemented towers: Plasma, an upgrade for laser that slow in an area of effect. Pulse, an upgrade for laser that hit faster, harder, with longer slow duration. Corrosive, an upgrade to rust that deal more damage over time. Acid, an upgrade to rust that also shred enemy's armor for a short duration. Reworked armor and pierce calculation (pierce was counted 5 times more than expected 0_0). Fixed visual rotation of rust and ultimate tower. Improved "click box" for rust tower. Lowered rust damage over time. Uppered sniper tower to give her a better line of sight on top of pillars. Added a shooting animation to sniper tower.
- Neonverse Defenders: release is here - 19 February 2021
The real 3D Tower Defense: Neonverse Defenders releases today on Steam, retailing at the price of 15$. Take part in the early access and contribute to the improvement of the game. Do you dare to face the enemies of the Neonworld, will you manage to defeat them? Response in Neonverse Defenders...
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