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Treasure Tile

Treasure Tile Steam news

Golem House | To be announced | game

Coming Soon

GameSteam Store content

ActionAdventureCasualRPG

  • Steam app typegame
  • Steam App ID1544370
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperGolem House

Treasure Tile news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID1544370
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperGolem House
  • PublisherGolem House
  • Parent gameNot available

Genres: Action, Adventure, Casual, RPG

Company pages: Developer: Golem HousePublisher: Golem House

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Treasure Tile Steam news

Treasure Tile news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Treasure Tile 0.4.1 Update! - 11 November 2021

    https://images.squarespace-cdn.com/content/v1/5f3bc0161a4dcd72e72fbca5/b00b0c0f-4176-4a1a-997b-b3b3019b6105/itch_rounded.png?format=1000w With the latest update we wanted to focus more on boss battles and the bosses in Treasure Tile in general. While there were Elite type enemies and even empowered tiles that might ambush you from time to time, there were never any actual true bosses. Like, I mean truly tough baddies. That is until now. The new bosses will be completely unique and not found in any other map. They will also have their own dedicated arenas and numerous unique skills. They can all be met by completing the main story line. The bosses are finally here. Sharpen your swords and restring your bows ‘cause these won’t go down easy. Separate arenas for each boss so you can hash it out in private. We’ve upgraded underpowered skills and downgraded overpowered ones. Now they’re all j…

  • Treasure Tile 0.3.5 update! - 7 October 2021

    Hey everyone! We’ve updated the skill system to give you more freedom to make your own skills. Instead of using boring old predefined skills you can now make your own. Destroy elite enemies and steal their gemstones ot upgrade your skills. These gemstones will allow you to add devastating effects to your skills or turn them into basic attacks. The sky’s the limit! So many new skills added it’s hard to count! Well, not really, it’s 14. We’ve added 14 new skills. Gemstones can be used to enhance or completely alter the way your skills work. Some older skills removed that don’t work with the new system. Skill visual effects have been update so that now you can actually feel them. https://images.squarespace-cdn.com/content/v1/5f3bc0161a4dcd72e72fbca5/1633622921907-WOJFRX3C9ZPM1C3TQO2J/skill.png?format=750w Settings screen added. Now you can’t say we don’t listen to feature requests. You can…

  • Treasure Tile 0.3.4 update - 2 September 2021

    https://images.squarespace-cdn.com/content/v1/5f3bc0161a4dcd72e72fbca5/1630581633918-V4HW8P924QO3IIGCFN9H/enchantress.png?format=1500w The new update has dropped with a loot shower of new and improved features! We’ve got a brand new teleport, multiple character support and soooo many item updates. The enchantress will turn you unenchanted boring items into enchanted awesome ones. The blacksmith is here to make sure all your bad affixes are replaced with good affixes. Item cards are now beautiful. Just like you. Item comparison icons - put that calculator away, we’ll tell you which items are the best. A sell all function added so you can stop dragging your items one by one. https://images.squarespace-cdn.com/content/v1/5f3bc0161a4dcd72e72fbca5/1630583988444-R0XI3NKP7Y970AEBNA5X/blacksmith.png?format=750w Belts and rings are here. Waaay better drop rates. We’re not stingy, ok? Events now…

  • Making Items Great Again - 27 August 2021

    As the name implies, Treasure Tile is made up of two core ingredients: treasure & tiles. Ok, ok there’s actually more to the game but Treasure Action Skill Quest Procedural Tile was already taken. We had to streamline a little. Anyway, what I want to talk about is the treasure part. https://images.squarespace-cdn.com/content/v1/5f3bc0161a4dcd72e72fbca5/1630076780424-PAK1PEXPJSN702SEDR5L/items.png?format=1500w Treasure As you may imagine treasure or loot is really important in a loot-based ARPG. You could even say it’s the most important thing. You shouldn’t tho. But you could. And you probably already noticed that loot is something the game ain’t that good with. It’s terrible, but it doesn’t feel complete. What I mean by that is that the drop rates aren’t that exciting, there aren’t that many interesting affixes, buying, selling items seemed somewhat pointless. Worse of all - most of th…

  • We kinda failed our last update - 20 August 2021

    https://images.squarespace-cdn.com/content/v1/5f3bc0161a4dcd72e72fbca5/1629410609746-O5HBRA9ROYA8YS9S7IWY/shrine.png?format=1500w I’m pretty sure we failed the update, fam. Time to pack it up. Nothing to see here. So what happened Ok, well maybe not failed failed, but kinda failed. Does that make sense? Let’s start from the top. As you already know, we’re building Treasure Tile in small chunks and make these updates freely available. This is actually a really great way of doing things. In a way it gives us a small deadline to work with. It allows us to focus on one specific aspect of the game. And it also makes it easier to follow these updates for anyone interested in our dev journey. Usually they’re concerning a specific feature in the game that we deem important. We had a quest update, a world map update, THE RANGER UDPATE. You get it. The main feature we were focusing on the last up…

  • Ok, but so what exactly is a Treasure Tile? - 16 August 2021

    Omg it’s our first post! Hey. Hi. Welcome. I’m Laurence. I’m the co-founder, designer, producer, writer, occasional cleaning staff and everything else at Golem House. Let me be the first to welcome you to our devlog. This is going to be a space where we’ll be sharing updates on the game, talking about some of the problems we’re facing or just sharing random thoughts and ideas. I hope it’s a fun place to be. So I thought I’d start our devlog with kinda explaining the story behind why we’re building this and what the core idea of Treasure Tile is. We founded Golem House out of a sheer love for games like Diablo. And at first that was basically the whole plan. We just wanted to make more Diablos. Or Path of Exiles. Or Grim Dawns (Dawnses? Dawnii? you get it). But as you probably know these games are huge as hell. It took massive teams of way smarter and more talented people to make them ha…

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