Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 1544700 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | Free to play |
| Free to play | Yes |
| Discount | 0% |
| Original price USD | — |
| Current price USD | Free |
| Release date | Coming soon |
| Developer | Weapons Grade Studios |
| Publisher | Weapons Grade Studios |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/1544700/ |
Short description
Evolver blends competitive fighting with quantum-cyberpunk-scifi to create a world of bizarre weapons, unconventional fighting styles, and a wildly eccentric cast.
About this game
Gameplay Synopsis: Evolver blends competitive fighting with quantum-cyberpunk-scifi to create a world of bizarre weapons, unconventional fighting styles, and wildly eccentric characters. Fighters wield weapons such as hand-held guillotines and giant surgical lancets, and couple them with super powers and martial arts to (sometimes literally) destroy their enemies. Evolver’s combat mechanics are unique among 2D fighting systems in that it combines elements of traditional fighters with those of platform fighters. It also replaces traditional blocking with a unique evade-and-parry based defense system. Additionally, players choose their attack sets before each round with each character having 15 unique moveset combinations. Evolver’s combo system is friendly to inexperienced players and button mashers thanks to it’s auto combo mechanic, but also rewards seasoned fighting game players who put the time into creating complex attack sequences and mixups. Each player is also equipped with a fountain of resources called bursts. Bursts have a variety of functions, and generally costs some bit of meter called Senergy. Senergy is earned by successfully attacking an opponent, and is lost when using bursts. Senergy can also be obtained from orbs, and a small amount is awarded when taking damage. Each stance has special moves or stance bursts which can be used to extend combos and enhance attack combinations. With the exception of Evade Bursts and Break Bursts, all bursts cost some amount of meter. Players have 8 universal bursts (not including throws) which are as follows: Basic Bursts: Evade Bursts (EvB) - Become intangible for a brief time and dash forward or backward; evade bursts ignore all attacks except throws. Evade bursts can be performed on the ground and in the air. Pressing the EvB input during an EvB, the jump attack counter can be reset once allowing for a second air attack.EvBs have a half 600ms cooldown which is represented by the blue gauge in the HUD. >Throws - While throws are not technically bursts, they can be thought of in the same regard. Throws are especially useful because they cannot be evaded. Use throws to catch an enemy trying to dodge your attack…
Supported languages
English
