The Architect's Game news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews1
- Release dateSep 17, 2021
- DeveloperSelianiDEV
- PublisherSelianiDEV
Genres: Casual, Indie, Early Access
Company pages: Developer: SelianiDEVPublisher: SelianiDEV
The Architect's Game Steam news
The Architect's Game news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- New Map: The Steel Nest - 8 February 2022
Build 18 is now live mainly featuring The Steel Nest, a dwelling in a snowy peak where slippy accidents can happen. This new map is now available for public testing, if you find any problem, make sure to report them. Various extra fixes: - Fixed an issue with some riddles/minigames in G.L.I.T.C.H. mode that made the game impossible to end. - Improved a bit the performance for The Ellipse by removing some unused objects from memory. - Fixed an error related to the 'line-stopping' minigame in which they could spawn in wrong positions. Sorry for the delay, but as modes and features increase, the time to adapt a new map to those features also increases.
- Build 17 Update - Demo & Cosmetic Masks - 23 December 2021
Changelog: - Added masks in the lobby's shop. - Demo added to the game (full info below) -Fixed an issue in Stalker mode in which the Stalker player couldn't see visual hints when an innocent makes noise while opening a door/firewall. - Minigames/Riddles that have a next part, that next part position is now synced properly to all players. - Related to previous, fixed another issue that happened in Deliasi Platform due to wrong references. - Changed the holding item/weapon animation. Also, players can now actually see better if they're holding the camera. Demo will be an experimental feature that will probably be temporary or something that is activated/deactivated depending on seasons or events. Demo features: - Demo players can join full-game player rooms with no restrictions respecting maps or modes. P.e. streamer's viewers can join the game by downloading the demo instead of having t…
- Build 16 Update - Lockdown Update - 30 November 2021
- Implemented a new concept for Insidious mode: the **Area Lockdown**, when you click over a player's body, the rest of players will be confined in the area where the body was found for 60 seconds (may set this time as a lobby variable). - Added an achievement for beating the Escape Room in 8 minutes or less. - Fixed a critical issue with the new item drop system which allow players to basically clone items. - Item selection and drop item wheel are now smoother, it will still have a future overhaul. - Changed the highlight system, icons that appear when approaching a riddle/minigame or item will now shine instead. - G.L.I.T.C.H. was supposed to respawn sooner when you closed a door/firewall on it but the behaviour wasn't working. Fixed. - Fixed an issue in which score at the end of a G.L.I.T.C.H. match would not be properly displayed. - Moved the Device Respawn Time option down in the B…
- Build 15 Update - Escape Room - 18 November 2021
The first Escape Room is here! Players have 30 minutes to guess the data required to exit via collecting items and solving the riddles inside the room. While tested, this is a first public implementation so if you find any problem or issue make sure to report them. Due to this new mode and items array progressively increasing, players can now drop items. (Some items are marked as critical and cannot be dropped, like the insta-disable device). I'll probably rework the inventory system so it is a bit smoother than the current one.
- Build 14 Update - Railgun Minigame - 3 November 2021
- Implemented a new minigame for Deliasi platform, use a railgun to destroy a group of drones! - Deliasi Platform is available for public testing in G.L.I.T.C.H. mode. - Fixed an issue in which a player's name would stay in the lobby's colors blackboard when disconnected. - Implemented a behaviour for the G.L.I.T.C.H.: it will disguise as another player and covertly stop at riddles/minigames in an attempt to catch the players unaware. - Fixed the UI issue in which icons would appear too small in certain resolutions. If there's any icon type I missed, report back to me. - Trials/minigames highlight icons would sometimes appear in the wrong position for a frame, fixed. New Escape Room mode is being developed, can't set a date yet but the deadline target is this month.
- Halloween Update: G.L.I.T.C.H. mode - 27 October 2021
G.L.I.T.C.H. is a single-player and cooperative new spooky mode against the AI which features a night version of The Ellipse (hence players are equipped with flashlights). Depending on support I'll prioritize adding more features to this mode and add a night version of Deliasi Platform for it! Feel free to report any issues or improvements you would like to see so I can tweak the AI parameters. This is the first mode that can be enjoyed single-player, remember everything is better enjoyed with friends though. During November I'll start implementing a proper Escape Room mode which will allow both singleplayer and cooperative gameplay as well. You can check latest news in the game's Discord: discord.gg/qspJ5C4u3K
- New Map: Deliasi Platform - 20 October 2021
https://i.postimg.cc/jdDhDRds/TAG-Deliasi-GIf.gif Deliasi Platform has been released tonight for public testing. Since I want to check if it's possible to still release a new mode for Halloween I'm going to delay new trials/minigames for this map until November. I'm also thinking about delaying a bit the development of next map and implement a Escape Room mode for any player number (including singleplayer). Feel free to report any issue or bug inside the game's Discord. Changelog: - New map: Deliasi Platform. - Implemented a first iteration of Chinese localization. Localizations will be polished and checked over time since (excepting English and Spanish) I have no way to corroborate their quality but with a native speaker. - Fixed a critical issue in the cleaning picture minigame (changes done to the lobby drawing minigame caused this) (uploaded as a hotfix) - Changed the way in which i…
- Build 11 Update - EMP Device - 11 October 2021
Next week will hopefully feature the new map: Deliasi Platform. Here's this week changelog: - Implemented the EMP Spike devices in insidious mode, for now the only item that can split players. Two of these devices must be set and a countdown of 100 seconds will start, if timer runs out insidious automatically wins and receives an extra of 200 points in disruption score. Players can still disable the first one if they see it before setting the second one. - Added a small light inside gun cabinet so the pistol itself is a bit more visible. - Fixed a moderate issue with network system which bugged a bit the footsteps sound of non-visible players (like when they approach from behind) and which made the invisible players walk-stutter a bit from the Stalker's point of view. - Improved the values of some metallic textures in The Ellipse (were too dark). - Implemented an auxiliary behavior for…
- Build 10 Update - The Gun Cabinet - 28 September 2021
These days the changes will arrive more sparingly since most of my time is going into building the new map but I'll try at least to give some patch/fix content every Tuesday (next week will feature the EMP Spike item) Changelog: - Implemented something which can either be good to hunt the insidious or an element of discord: the Gun Cabinet. The gun cabinet will require X amount of players (depends on playing number) in order to open and the last one interacting will get the gun inside, but make sure an innocent gets it before it's too late. It won't be possible to interact with the gun cabinet if the player is a projection. - Added a first iteration of the French localization. - Some interface textures that looked wrong in lower graphic settings has been excluded from optimization and should look right now (report if there's any I missed). - Modified and improved the community's board.…
- Build 09 Update - Kinetic Trap, Improvements and Fixes. - 21 September 2021
Build 09 is out though some changes were already available in hotfixes. The main feature is the Kinetic Trap. Deliasi Platform is advancing smoothly. Build 09 changelog: - Implemented a first iteration of the Kinetic Trap, a device that spawns in insidious' room and periodically receives the Stalker. If players step on it will produce an area of effect damage during 20 seconds, although it can be deactivated if perceived. - Fixed an issue in lobby's drawing minigame in which the not painting players would receive a loop behaviour crash. - A 'success' sound should now play when someone guesses the word in the drawing minigame. - Implemented an option in Audio settings to alternate between voice Push to talk and Voice Detection. - Reduced rain audio volume in central corridor in the Ellipse by a 20%. - The top three poses in the shop are now free to get. - Introduced an option in Audio se…
- Soft Early Access & 2021 Roadmap - 17 September 2021
This evening TAG early access begins. The game is opened for public testing and until January I'll be contacting interested streamers in order to attract players (already doing so). If you are a content creator interested in testing the game contact me, there's a community board in the game's lobby in which you can be featured. If you are a lone player I'll offer certain tools for you to get inside a lobby: listing public games inside Discord and a way to filter streamers looking for players in the community board. If you have a group of friends to play with go ahead, you will have a good time. Instead of charging the price of what the game will be in the future, I'll be gradually raising it as the major updates are out. This means this is as cheap as the game will ever be so it is a good time to support it but if you wish for more content you might want to wait a bit. https://i.postimg…
- Build 08 patch changelog - 16 September 2021
Starting to post version changelogs in Steam too since tomorrow is the game's soft release. I'm preparing a roadmap post with information for the remaining months of 2021. Changelog: - Added tips in loading screen. - An issue in which keys re-assignation would reset when quitting the game has been fixed. - An issue in which alive players could read projection text chat has been fixed. - Players won't be able to fix stuff (open doors, etc) when in projection mode. This fixes the issue in Stalker mode in which audio cues would pop up for doors opened by projections (or ghosts). - Some mutagens don't work in some modes, descriptions in shop now reference that. - Fixed an issue in which match would not end if a host transfer occurred while ingame and no innocents or no insidious were left. - Fixed an issue in which a player's footsteps could be heard after such player disconnected. - Added…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 16 September 2021 | Build 08 patch changelog | 5418383147735918455 |
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