Shargad: First Blood news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID1553870
- PriceNo longer available on Steam Store
- Release dateComing soon
- DeveloperShargad Game Studios
- PublisherShargad Game Studios
- Parent gameNot available
Genres: RPG, Early Access
Company pages: Developer: Shargad Game StudiosPublisher: Shargad Game Studios
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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Shargad: First Blood Steam news
Shargad: First Blood news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Summer Update - 10 June 2023
What's cooking? As some of you may know, I embarked on this journey nearly three years ago, in September 2020. Back then, I was an enthusiast and dreamer who had little knowledge about game development and the industry. Now, after three years of experience, if I could send a message to my younger self (like Lord Raiden), it would go something like this: This seems impossible, you shouldn't pursue it. Don't give up if you've already taken this path. In essence, I have already followed the second piece of advice. Over the past three years, we've had various artists come and go, but the programming team has undergone significant changes. We had to start from scratch at one point and have revised the code for most systems multiple times. This was mainly due to the fact that, like me, my programmer friend is not very experienced. Currently, the team consists of one programmer, a couple of fr…
- DEVELOPMENT UPDATE - 9 January 2023
We had a fruitful month of December. That was a month we mostly focused on items which is an integral part of the game. Here i am gonna give small details about it. We have bunch of item classes such as potions, herbs, foods, fruits, tools, gewgaws and so on... Two classes which would probably be most interesting for players are: 1- Potions 2- Gewgaws Each hero can equip up to 3 potions 2 of which are controlled manually. 3rd potion is used on Provision Slot as seen below. Potions aren't as straightforward as you might find in other games. Health potion is the simplest and most classic one. It heals the user for certain % of life. However, it decreases Vigor (an attribute that determines the max hp) until end of the quest, thus consequantially a player will not be able to spam Health potions but use them when it is really necessary. Additionally, -as every other potion- it has certain c…
- NOT DEAD YET! - 3 October 2022
Greetings to you good people of Capua! Here is another update from our dev process. Just a heads up for those of you who may have thought project is dead. No, not dead yet! Just delayed. Which is something usual. As we got deeper in this process we realize as optimistic as you might be, reality will slap your face as hard. That's what happened to us. We, i mean me - the game designer and owner of the project and my programmer buddy who is simply the other half of the apple, are gaining our experience with this debut. (You might even include a bunch of artists, animators, voice artists and musician who contributed to the project along the way to the WE.) What's up now? Right now, thankfully we are at a stage where we can see things more clearly. After all the work, fight, struggle, hardship we are kinda content with the progress made in the recent months and hope that we will release the…
- Finding the path in the desert... - 5 June 2022
Signs of life I was not planning to make an announcement but i felt i had to just to clear mind of those who wishlisted the game by some reason and might not be following us on twitter which is where we are active. Just to let you know, we are very much alive and project is going well. "Well" is a subjective term of course but after so much struggle we had early on the development, right now any small improvement could mean well. Team of strangers I guess it is classic for indie teams to encounter hardship in game dev process but i can comfortably say we are not a classic team. There is no one in the so called "team" that knows one another in real life. We are bunch of strangers doing the work remotely. Sounds funny? Not too funny for me as i, designer and producer of the project faced with lots of trouble to get things going. This is a passion project started very roughly late 2020. I…
- The Light at the end of the Jungle - 16 January 2022
The Jungle After a long journey filled with trials, errors, mistakes, wrongdoings and whatever word you can find to bear the same meaning, at last we got into a path which leads to something solid at the end of this ruthless jungle. Something solid doesn't mean we are still not far from a full release but a playable demo seems within reach. Our main goal is to push for Steam Next Fest at the end of February, however that seems like a tough goal - not impossible but hard, really hard. Skills We spent a lot of time on building the Skills - Perks tree system. In most similar games, the skills level up in a straightforward fashion. As you see in the pic below, if you wanna level up your skill in Shargad: First Blood, you have 6 perk choices of which you can pick 3. Either from column A or B. And you dont necessarily follow a straight path of A or B; you can pick A1 then B2 and then B3. Some…
- What's going on? - 27 October 2021
Honestly my preference is to continue the development process unfettered rather than spending some time here and there to give updates which no one will read about - but i have to. Shargad First Blood shouldn't be seen like a game dead before it was born, because it isn't. I mean not that it isn't born but it isn't dead, at least not yet. And probably, unless something terrible happens to me or some of my main helpers/buddies - main programmer and few artists i have been working for a while now - the game process will continue. I am not gonna get into details of how much trouble, pressure we face in daily routine with not only game development but real life, or how many tough choices i personally have to make to get things going - let alone the vicious economic downturn here in Turkey damages our budget, because none of you care about all these. And i totally understand that. We, as gam…
- GAME DEV PROCESS - Some insights from a personal journey - 26 August 2021
It has been quite a roller coaster ride for me, this whole thing. They have said "Game dev process" is pretty hard before i started it and i knew it, but soon i realized those were just vague words until i actually experience it. Frequently i am confused between using the word "I" or "We" when i start the sentences, because i have started this journey alone. It surely has pros and cons. But first you have to define yourself, whether you are a lone wolf or you can be a member of the pack. Lone wolves are mostly alone because they are actually left out by the pack. The ones who thrive alone can follow the path i did. The rest, better find yourself teammates to share the burden. Because game development is a very extensive job and there is no way in the hell you can do everything alone. Well maybe you can, but it will probably take 5-6 extra years compared to what you can achieve with reli…
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