SPSTEAMPULSELIVE ANALYTICS
Castle Constructor

Castle Constructor Steam news

Sisyphean Games | Mar 27, 2024 | game

Released

0players observed · 23 September 2026 - 05:37:39 UTC

StrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak24
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score81% positive

Castle Constructor news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak24
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score81% positive
  • Total reviews74
  • Release dateMar 27, 2024
  • DeveloperSisyphean Games
  • PublisherSisyphean Games

Genres: Strategy

Company pages: Developer: Sisyphean GamesPublisher: Sisyphean Games

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Castle Constructor Steam news

Castle Constructor news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • 1.2.6 Patch - 12 June 2026

    A small patch just to fix a couple reported issues. As usual let me know if you encounter any issues with the update.Seaside level had an extra center tile. This resulted in spawner blocks being unable to send units to the keep.Added back in the ability to switch to a more top down view using the 'v' key.

  • 1.2.5 Patch - 2 January 2026

    Another small patch.Updated Unity editor and the pathfinding package to solve a few issues. The in-game bug reporter has been depreciated. Please send further bug reports via email ([email protected], the discord, or steam discussions.Edit: Also fixed the left arrow in endless level selection.

  • 1.2.4 Patch - 19 October 2025

    A small patch to fix the unity security issue that was recently found as well as update to the latest version of unity and the pathfinding system.If you encounter any bugs or issues please report them using the in game bug reporting tool, in the discord, or here on Steam in discussions.

  • 1.2.3 Patch - 12 May 2025

    A small patch to fix an issue with the tech tree panel where the trees did not scale properly for certain screen sizes and could end up off screen.

  • 1.2.2 Patch - 17 April 2025

    Just a small fix for a reported issue. The number of stone walls bought in endless was not being reset on starting a new level. Due to this purchasing a stone wall or buying the sawyer tech could cause the current price to jump up to a higher amount than intended.

  • 1.2.1 Patch - 20 March 2025

    A small patch to fix issues with 1.2, the full list of changes and fixes can be seen below. Changes: Added a star indicator for levels that have been beaten twice. Second victory reward is no longer shown for levels that give 0 coins. Fixes: Fixed an issues that caused tokens from levels beaten twice to be lost. Fixed an issue where some achievements didn't account for levels being beaten twice. Fixed an issue where if the player clicked on a card just before the side panel appeared from mouse over the side panel would not show up at all.

  • 1.2 Minor Update - 15 March 2025

    1.2 is a small update with a couple fixes, some campaign changes, and a couple new techs. Now when playing the campaign if you get stuck you can go back and replay earlier levels a second time for half the normal coin reward. Along with this three new techs have been added at the top of the tech trees that you can spend all these extra coins on. See below for details and the full changelog. Changes: Melee defenders can now go after enemies at a bit further of a range and will follow them further as well. Campaign levels can be replayed once for half the original gold reward. Added new tech - Double Shot. Gives ranged defenders a 20% chance to shoot a second arrow. Added new tech - Fire Pots. Rams take retaliatory fire damage when attacking one of your blocks. Added new tech - Parry. Melee defenders have a 33% chance of not taking damage when attacking an enemy soldier. Fixes: Fixed an i…

  • 1.1.8 Patch - 7 September 2024

    1.1.8 is a minor update with additional fixes to reported issue and some minor adjustments to the camera. Changes: Battlements can now be built at height 4 when on a tower starting with a Vault. Added a 'quit game' button to the options menu to allow for quickly exiting without having to return all the way back to the main island of the menu. Added right click drag as an additional way to move the camera around. Added faster movement using 'wasd' when holding down 'Shift'. Slightly increased the normal movement speed. Fixes: Fixed an issue where some enemies would not appear in a level due to an oversight in the code handling which enemies could be selected to come in next. This resulted in a chance of later game enemies never being added to the list and thus never showing up even when getting to wave 100+ in endless. Game will no longer get stuck on the transition screen if clicking th…

  • 1.1.7 Patch - 28 July 2024

    A small patch to fix a minor issue with the previous patch. The Sawyer tech now works correctly.

  • 1.1.6 Patch - 26 July 2024

    A small patch to fix some reported issues. List is below. Changes: Archers: Improved accuracy when shooting at enemies that are climbing or standing still at the top of the keep. Fixes: Endless: Sawyer tech now correctly applies even if the tech is purchased after a stone wall has already been purchased in the current wave. Endless: Card unlock points are now properly reset when starting a new level and players will start with 1 point. Archers: Adjusted how shooting arrows is handled to catch some cases where the arrow could collide with the unit shooting it and be removed right away. Bug Reporting: Made sure when there is an error in submitting a report the error message can be closed by clicking on it.

  • 1.1.5 Minor Update - 13 July 2024

    1.1.5 is a minor update with improvements to the camera, water, and skybox as well as fixes to several reported bugs. Changes: Updated Camera: The camera has been improved with the player now having more control over it. You can move in and out with 'w' and 's', up and down with the mouse wheel, rotate as before with 'a' and 'd' and holding down the mouse button will also allow you to look around from the camera's current position. This will allow players to get better angles on what they are trying to look at, both for block placement and for aiming volleys, catapults, and ballistae. Updated Water: The water has been improved so it no longer looks as flat. Updated Skybox: Before the sky was a flat color since the camera would only ever see a small part of it. With the camera changes it has now been updated to match the day/night cycle and have some more detail to it. Ballista: Slightly…

  • 1.1.2 Patch - 15 April 2024

    This patch fixes some more reported issues. See the list below. Fixes: Levels - Fixed the edge tiles on the Flood Plains level not properly being set as unbuildable. Targetting - Fixed an issue with aiming volleys, catapults, etc where the end point would jump around while the mouse cursor was near enemies. Keep - Adjusted pathfinding to keep enemies from getting stuck at the base of the keep.

  • 1.1.1 Achievements Fix - 9 April 2024

    This is a small update to fix a problem where the game was not properly granting achievements. All achievements should now properly trigger. If you are still encountering any issues unlocking achievements please send in a report.

  • 1.1 - Achievements - 8 April 2024

    Version 1.1 brings a couple more fixes and the addition of achievements to the game. Nothing too major, just 9 simple achievements that can be unlocked. If you experience any issues with them not unlocking please let me know. Changes: Achievements - Added 9 achievements to the game. Fixes: Campaign - Forest Hideout should now properly spawn the ambush soldiers. Campaign Map - Final level unlock progress is now hidden when the final level has been unlocked. Keep - Adjusted code to deal with enemies that get stuck inside the keep. Keep - When build phase starts any keep defenders stuck at the base should now be teleported back to their proper positions. Ranged Soldiers - Made an additional adjustment to prevent a null reference. Siege Towers - Made an additional adjustments to prevent a null reference.

  • 1.0.1 Patch - 1 April 2024

    So far the game seems to be pretty stable and working well based on the limited number of reports we have received. However there were a few minor issues which this patch should take care of. If you are still encountering any problems with the game please send in a report or post it on the discord. Fixes: UI - Fixed a ui issue where both the "Final Wave!" text and the current wave number would both be shown during the final wave on campaign level with more than 15 waves. Siege Towers - Fixed a potential null reference when trying to connect to a tower. Ranged Soldiers - Made some changes to avoid a weird unity issue.

  • Castle Constructor Release - 27 March 2024

    After a lot of time and effort Castle Constructor is releasing! The game has come a long way since it first entered early access and now it's finally ready. There are likely still a few bugs remaining but the game is currently pretty stable based on reports. In the coming weeks we will continue to work on fixing any remaining problems with the game so please continue to report any issues you encounter. A big thanks to all who supported us in early access, for their contributions in both suggestions on how to improve the game and for reporting any bugs or other issues they encountered.

  • Castle Constructor Release 1.0 Patch - 27 March 2024

    The release patch, fixing the last couple reported issues with the game. If you are still encountering any problems please continue to report them and we will do our best to get things fixed soon. Changes: Reporting Tool - Changed the reporting tool to have it include the save file by default. Fixes: Repair Action - Fixed an issue introduced with the previous changes. Previously trying to use the card on an empty tile would result in an error. Save Issues - Added some error messages for a couple potential save issues instructing those who encounter them to send a report with the save file included so we can determine what went wrong.

  • Beta 1.9.5 - 21 March 2024

    Patch 1.9.5 has several more changes including some victory music and some level improvements as well as several important bug fixed. Check out the full list below. Changes: Campaign - New victory music when beating a level. Balance - Lowered the point values of Buckler, Shield, Tower Shield, and Champion units. (They now take a lower portion of the wave's 'budget'). Balance - Halved the fire rate of murder holes. Increased the armor damage of the rocks it throws. Balance - Decreased the accuracy of the catapult so the rocks would spread out a bit more. UI - Adjusted the positions of some UI elements and their scaling to fit within the screen when the game is played at a 3:2 aspect ratio. Music - Slightly increased the music volume Music - Increased the fade time between the build and battle music when starting a wave. Levels - Added weather effects to the size 12s. Levels - Made some i…

  • Beta 1.9.3 Patch - 13 March 2024

    Patch 1.9.3 adds a couple more adjustments and improvements to the game along with some important fixes to bugs in the previous versions. Check out the full list below for details. Changes: Ballista - Reduced the splash damage and knockdown radius a bit. Increased damage to siege a bit and made it easier to hit some siege units with the ballista. Catapult - Reduced the splash damage but increased the number of rocks thrown. New level modifier Lone Trebuchet. Added to the three lakes level, enemies will get a single trebuchet to attack your blocks after a couple waves. Block Images - Adjusted the look of the Machicolations block image to make it more distinct from that of the Crossbow block. Campaign Token Stash - Added scroll bars to the stash so you can see when there are more tokens outside the view and have another way to change the page. Campaign Tech Tree - updated the tree to allo…

  • Beta 1.9.2 Patch - 11 March 2024

    A small patch to fix a couple issues with the game. Some of the changes may have an impact on performance. Please let us know if it is significant. Changes: Machicolations - Increased the spread on the activated attack so it covers a wider area. Murder Holes Tech - Decreased the speed the keep will throw rocks at enemies as it was a little too powerful. Desert Dunes Level - Reduced campaign difficulty for this level a bit since the level modifier on it is particularly challenging. Campaign - Set all size 10 levels to be 10 waves. Previously 2 of the levels were set to 9 instead. Turret Block - Minor adjustment to decrease its firing angle so arrows wouldn't go as high and would reach enemies sooner. Music - Slightly reduced the music volume Tech Tree - Made locked techs slightly darker to better distinguish them from techs that are unlocked by which the player doesn't have enough curren…

Patch notes and updates

S.noRelease datePatch nameGID number
112 June 20261.2.6 Patch1835236783564624
22 January 20261.2.5 Patch1819386365119638
319 October 20251.2.4 Patch1813674389041044
412 May 20251.2.3 Patch1799088287963981
517 April 20251.2.2 Patch1797185861650164
620 March 20251.2.1 Patch1794102528308745
77 September 20241.1.8 Patch6242640076604990278
828 July 20241.1.7 Patch5963413094360008609
926 July 20241.1.6 Patch5963413094352684574
1015 April 20241.1.2 Patch6474562312196372284
119 April 20241.1.1 Achievements Fix5756237364326663293
121 April 20241.0.1 Patch5749481331452042932
1327 March 2024Castle Constructor Release 1.0 Patch5749481331433332312
1421 March 2024Beta 1.9.55686430301719353895
1513 March 2024Beta 1.9.3 Patch5686429670868861150
1611 March 2024Beta 1.9.2 Patch5679673637668230681
171 January 2024Beta 1.4.4 Patch5410576585170948304
1822 December 2023Beta 1.4.3 Patch5410576585134583405
1919 December 2023Beta 1.4.25409450219991960275
2011 October 2023Beta 1.3.3 Patch6438516944118349902

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