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Fish Person Shooter

Fish Person Shooter Steam news

8AH | May 20, 2021 | game

Released

0players observed · 24 September 2026 - 22:36:22 UTC

ActionEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak8
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score94% positive

Fish Person Shooter news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak8
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score94% positive
  • Total reviews48
  • Release dateMay 20, 2021
  • Developer8AH
  • Publisher8AH

Genres: Action, Early Access

Company pages: Developer: 8AHPublisher: 8AH

Top Steam chartsTop 100 gamesGame directorySteam Store page

Fish Person Shooter Steam news

Fish Person Shooter news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Small fixes - 23 September 2025

    Patch notes:Fixed graphical glitches on Map 1-4Fixed a possible soft lock on Map 2-3 Fixed possible crash on Map 2-5 when playing in brazilian portugueseChanged how some sprites are displayed and loadedOther minor bug fixes

  • Controller Update! - 10 June 2025

    New update is here, including:Better controller support Controller vibration support addedWeapon Wheel can be opened by pressing LB/L1 or TAB on the keyboardPressing Right Stick will the aiming center on the enemy closest to the center of the screen, kind like Souls games but the camera doesn't focusButtons can remapped and Controller vibration can be disabled in the menuA few changes to the Cemetery Map that should make it more balanced and the puzzles a bit easier to understandRemoved placeholder stuff that I forgot to removeHUD should now scale correctly at different resolutionsHealth should slowly decrease once it's past 100 (this was already happening before but the HUD was being updated to show it)Many bug fixes!Saves on the Cemetery and Lab level of Episode 2 may be broken, sorry.

  • EPISODE 2 IS HERE! - 28 February 2025

    Hi... it's been a while... sorry for that. Anyway, Episode 2 is here with 4 new levels (5 if you count the boss), trains, spooky stuff, optimizations, balancing changes, a lot of bug fixes and a lot of fresh new bugs just for you! Way too much for patch notes... I don't know what else to say, thanks for your patience. Enjoy!

  • Update on the game development - 22 June 2022

    Hi, sorry for the lack of updates, just thought I should say something. I'm still working on the game, fixing bugs, adding more enemies, maps, story bits and other things. I'm a solo dev though, trying my best here but sometimes life just gets in the way and it has been a pretty busy year for me. Thanks for your support and patience. Soon it will be fishin' time or something.

  • Update 0.1.5 - 29 November 2021

    It's been a while... finally added a better saving support so you can do it anywhere and not just at the start of levels. The cutscene that plays after the first level was now updated with new art by Bruno Atanazio. Other than that: - Enemy AI overall reworked. - The knife enemy can now jump (only on the last 2 difficulties though) - Added a close melee attack to the Bazookrab - All menus translated to pt-BR - New sound effects added - Lighting changed for the lava - Added a visual effect when respawning - Sound sliders properly working now - Lots of smaller bugs Thanks for your patience and thanks to everyone that sent me bugs and feedback. Working on new maps, enemies and such, next updates should be quicker.

  • 0.1.4 - 14 August 2021

    Sorry to keep you waiting Features: - Brazilian portuguese localization added! (Change it in options, at the start) - Doors now swing both sides, depending on the player's position - Enemies now catch fire when hurt with fire or lava - Lighting and post-process improvements in lava areas - New secrets added, now with a special sound effect! - New sound effects for enemies and ambience - Animated texts for dialogues Balancing: - Grenade Launcher and Rocket Launcher damage up - Shotgun enemy reaction time is slower now - Full Metal Kraken damage up Fixes: - Clicking on Level Complete won't open the crowdfunding website anymore (wtf?) - Flour bags not flipped anymore (don't know how I haven't noticed this before, thanks to whoever submitted this one) - Player face animation not getting stuck when using the sniper rifle - Full Metal Kraken not freezing anymore after reloading - Bazoocrab ba…

  • Update 0.1.3 - 15 June 2021

    Some more small fixes: New: - Support for ultrawide resolutions added (I have no way of testing this so, again, if you have problems with it let me know) Fixes: - Tutorial was being displayed incorrectly in some cases - NEW GAME was carrying player weapons from previous games some times - Sniper rifle now displays correctly after a melee attacked is used - Little Sponges now die when the boss dies - Bullet holes are being saved and loaded properly - Barrels are being saved and loaded properly

  • Update 0.1.2 - 11 June 2021

    Thanks everyone that reported bugs and sent me feedback, if you sent me something that wasn't fixed now, I'm still working on it, anyway, here's what on 0.1.2: New: - Support for 4K, 8K and all the resolutions in between (I don't have a monitor that supports something above 4k so you tell me if it works) - Added a Bug Report option to send bug reports and feedback directly from the game! Balancing: - Oyster enemies damage lowered by 20% - Bazoocrab damage lowered by 10% - Added a few tips on Map 1 to help in parts people where getting stuck a lot - Some changes made to Map 4 to prevent early access to later parts of the level - Added more items in Maps 4, 5 and 6 to make things a bit easier. - Ammo and scales don't get collected if player already has them maxed out (should be like this from the beginning, don't know what I was thinking) Fixes: - "Continue Game" option doesn't crash the…

  • Update 0.1.1 - 21 May 2021

    - Fixed bug in the first level where the player would get stuck and/or fall out of the map - Fixed bug where enemies would sometimes float after getting pulled - Boss music now stops playing after boss is defeated - Other minor fixes that should prevent crashes

  • Delaying it to May 20th - 3 May 2021

    Hey everyone. Short version: Early Access is delayed until May 20th Long version: I'm sorry for doing this so close to the release, I've been working like crazy for the last few weeks and even then, there's still some important things missing from the game. I know it's early access and everyone is expecting bugs and lack of content, but I think those things are important for the first impression some people may get. I thought about just cutting the content and adding it later but decided that it would be better for the game (and for my health) to just delay it for a few days. Sorry for everyone that was looking forward to this, I've screwed up, should have planed this better. Thank you for the support, just please wait a bit longer. Getting back to work now. Arthur Zeferino

Patch notes and updates

S.noRelease datePatch nameGID number
123 September 2025Small fixes1811138915558941
229 November 2021Update 0.1.54224935490649042587
314 August 20210.1.44516534149063352794
415 June 2021Update 0.1.35019805792180294698
511 June 2021Update 0.1.25019805792164885894
621 May 2021Update 0.1.14069544181432063240

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