- (WARNING) Technical Post: How B1NARY works. - 8 November 2025
As I am writing, I decided to make a full reference manual this past month and knock out the future GitHub Use Manual at the same time. B1NARY is not just a VN, B1NARY is platform for new VN's and is designed to be flexible, modular, fairly straightforward to use. The information below won't spoil much story, but it's a long read (44 Pages!). There's alot of work we put into this. So if you are not into the technical, this was the TLDR lol. 💻Spank Engine CommandsWriter’s Script: The Writer’s Script is the name of the script format the writer uses to control backgrounds, speech, text, audio, themes, choices, and characters. All of the formatting is below to help writers have the ultimate adaptability and control while still being relatively straightforward, which avoiding programming. The system is very thorough, but this comes at a cost. Some design decisions can be tedious in nature.…
- Writing / VA / Casting Fans - 25 August 2025
Real World Work:This summer I have been working between IRL stuff and trying to juggle all the background work that is required for a project this big.I don't want to bore you with details but basically budgeting, some actual work IRL on my house, and visiting my brothers (they are fine XD). Lots of building work and auto work as well.All the work I have kicked down the road during the last four years working on the project needed to be caught up. It was quite a bit.Writing In Progress:Organizing, ensuring lockable content is set up properly, on top of the male and female routes are almost two completely separate stories, it's been a ton of work. I've had two writing blocks on dialogue that just frustrated me.The world building has been intensive and extensive, with research and lore building added to the PDA already translated to four languages.Writing goes in spurts sometimes: sometim…
- Demo Update Patch 1.14: Dev Log - 5 March 2025
The final patch for the Demo is here! Demo Patch 1.14 is culmination of a slew of small fixes, adjustments that were settled on for the main game, and a full Unity Update. Linux and Steam Deck Users: Use Proton Compatibility Layer to get the best results. Mouse scrolling and game stick issues were constant issues during testing and the reason still evades us. Still working on a more native solution in the main game. We won't give up! However, using proton gives you a stock experience! Enjoy! H Scene Audio Bug Work Around: Some users reported not hearing Star's Sexy voice. We tried over and over to track down the issue and got a partial fix. If you go to an H Scene from the Main Menu, the H Scene you choose will work as intended. However, to enjoy the other, you have to quit to desktop and open up the other H Scene via the Main Menu. It has to do with Audio and Runtime nested in the back…
- Dev Highlights: Backgrounds and other Updates (January 2025) - 15 January 2025
Hello! I hope you are working hard on your New Year's Resolutions. The video above is my treat. Some little snippets of some of the animated backgrounds, details covered below! Please give a like and subscribe if you enjoy those, as they take a bit of time and organization to make, and I am already working hard on backgrounds, and story input into the VN. Detailed report below The TLDR is this. Priorities of work is: 1. Backgrounds 2. Story Input into Unity. 3. Live 2D Commissions for the Routes. With the story input, I will be starting the process of layering in sound effects, music into the narrative. Based on the Trello, we are moving forward gradually, but things are looking amazing! Backgrounds in B1NARY are a bit different. I honestly don't know what to call it. I wanted to have them move as much as the Live 2D models to give off a vibe of a living world. Rain, Midday, Night Time,…
- November Update: Mah Immersion! - 4 November 2024
Hey guys! Hope you are all doing great! I have had a ton of IRL stuff assaulting me this past month. However, I did get to work at least a bit each day on the busy days. It's alot to handle for two people (Taku our background artist, and myself). It's really a two edged sword: on one hand, as a writer, I get to direct and set up things exactly the way I want. On the other hand, I handle the audio, the front end, the back end, the admin, the writing, and the animations. So things can get tedious at times, and I have to set up priorities of work in order to cover all the bases. There are days that I don't feel like I am moving fast enough. Be rest assured, I am focused on this project every day. With my thoughts out of the way let's get to the good stuff! Unlockables: I considered this a crucial part of the B1NARY experience. I have played many VN's in the past, and really enjoyed Visual…
- July 2024 Update - 15 July 2024
Welcome in! I hope you guys are being safe this summer and enjoying the weather. I am currently enjoying some sake on a Sunday afternoon and wanted to write this anyway XD. I have been hard at work with my team to get things prepared, and have been stuck in a Dev Basement working on a very crucial part of the Game. Now that its mechanics are finished. I feel like I can give you the run down of what we have been doing the past four months! There is a lot of cover so let's get into it! Overall since February, I have been planning out the PDA, updating and optimizing code in the game to maximize performance across all platforms and languages. Updates in code, and software has been a big one in our priorities across the board. We are working the long game. I am planning to use the Spank Engine for many types of Visual Novels in the future. Also, with the code being open source once the game…
- February 2024 Update - 14 February 2024
I have some treats for you! I have been very busy and wanted to get to a certain point before I sent you some information. We've alot to cover. Patch 1.11 is a general tweak and fix patch for the demo. Several bugs have come to my attention, and I was able to push away from the main project to fix these. Main Menu Tweaks UI Tweaks for Performance Code Optimization Misc Bug Fixes Linux has a bug where input is partially broken on the Steam Deck. If you use Proton it works as intended. We are looking into this issue and it looks like it's invovled with how Unity exports linux builds. We will continue to troubleshoot as this will pose a problem with other handhelds not on steam. For now here are some screenshots. Lot's going on here. We have the DLC System in place. This allows the game to be much smaller and completely free of NSFW content for people that do not prefer the scenes. With th…
- Patch 1.11 Released! - 5 February 2024
Be prepared for a much longer update this week. Patch 1.11 Changelog: Input Tweaks Steam Deck Adjustments Fixed Audio bug when moving from H Scene to Save: Caused Audio to merge between speakers. Some Animation Tweaks on Main Menu Note: Gamepad Controls on Linux are having issues, and I'm still troubleshooting. So Using LInux or Steamdeck, please use proton and it will work as intended. I verifed on my own Steam Deck. More optimizations will be coming with the main game for mobile gameplay. Thank you all for your patience!
- Padoru Wallpaper! Happy Holidays! - 9 December 2023
Our 2023 Wallpaper. Available Here: https://steamcommunity.com/sharedfiles/filedetails/?id=3109561498 Using Live Wallpaper on Steam: https://store.steampowered.com/app/431960/Wallpaper_Engine/ We all from the Dev Team and Cast wish you a Merry Holiday Season! Thank you all for the support! Music Visualizer Parallax HDR Padorus: By Gia Background: by mB0sco. Cast Shown (Some Profiles may not be suitable for people under 18.) Fefe: https://twitter.com/CovfefeChan @FeFeVtuber Virtually Lewd: https://twitter.com/virtuallylewd @VirtuallyLewd Asterella Star: https://twitter.com/AsterellaS @AsterellaStar Comrade Del: https://twitter.com/Comrade_Del @Comrade_Del MC(Male) Vincent: https://twitter.com/ShinNagawa @vincentheartsn957 MC(Female) CrimsonCountess: https://twitter.com/Crimson_Count @thehouseofcthulhu2053 Watching Lizard: https://twitter.com/WatchingLizard @WatchingLizard
- December Update: Padoru Wallpaper Coming! - 1 December 2023
It's that time of year again and we are slamming into December with a fervor! I have a lot to cover but will try to keep it brief. Padoru! So every year, I make an animated wallpaper for Wallpaper Engine . It will include some main cast and be fully animated. I am going for a 3D experience with a music effect, so you have something cool to look at for December. When its ready, it will post on here and give you link. For now you can find all of my wallpapers HERE. Main Game Progress: You can Check progress of the Project here anytime on our Public Roadmap! Transition: I have all the code, scripts, Scenes, and folders ready to go! I have begun the process of putting the story into Unity! It's a big step, and the last bit of code has been finalized. I had to remove the H Content from the main branch. Main Game will be converted to Mature instead of Adult Explicit and will have no Adult Con…
- Patch 1.1 Is Live! Changelog below. - 25 October 2023
Patch 1.1 is a full blown QOL patch designed to stabilize the demo while we work on the main project. Addition patches will be hotfixes for Controller support or game breaking bugs. Otherwise we will be focused on the main game. If you run into any issues, if you don't want to join the discord, just leave a post on our community tab. We will respond as soon as we can. UI: Fixed Transparency across all UI. Added controller pathing for future iterations. Save panel now automatically highlights text for quick labeling. New Cursor (May not show on some OSes. Main game will fix this.) Animation Tweaks Added Second Page on Display options with Control Bindings (We are looking into making this page user adjustable in the main game.) Language Fonts are more legible across all English, German, Japanese, and Spanish. Art: Added Several Fan Arts of Shirobi made by Taku Artworks Adjusted Clarity of…
- Patch 1.1 Imminent... - 23 October 2023
Patch 1.1 is in closed beta right now. Verified: Steam Achievements fixed. Mac OS fully working. Linux Fully Working. Windows Fully Working. Steam Deck Verification: Testing All languages double checked and verified on all OSes. And a slew of other things. Full patch changelog when released. Expect this week. Thank you for your patience. Over 400 Fixes.
- Patch 1.1 Information Update - 6 September 2023
Patch 1.1 is a comprehensive update so we can shift all our resources to the main game development. It requires a full switch over so we can fix the demo separately from the development of the main game. Here are the things so far finished. UI Improvements Steam Achievement Fixes Added Keybindings Map in Display Audio Balance and Tweaks Updates to Loading Panel Code Tweaks and Updates Dev Console Added Full Controller Support Windows / MacOS (Intel and Apple Silicon) / Linux / Steam Deck Verified Some of the code required some main game updates (XML Serialization code updates) to ensure that the save states are more stable. This is taking more time than expected. The game will be available as a non steam game as well. Steam will remain our main focus. However, we know people love options. Check out our twitter to check out linktree to see where else the project will be at. A monthly upd…
- Patch 1.1 Will be coming Next Week. - 12 August 2023
We made serious headway into the fixes. This is on Linux. We have some testing still to do and some code refactoring to ensure Linux and Mac Mirror Windows! Meanwhile, we are aware of the Completion Achievement being impossible to get. On the next update we will be pushing a patch that will be retroactive. I will be cleaning up some audio, dialing in some bugs I noticed while watching someone stream the builds. The next patch might allow us to bundle up the game for other platforms as well. Follow us on Twitter for more info for those interested. I appreciate your patience in this. Linux Users. We are aware of Steam on Linux possibly downloading a Windows copy to you instead of the Linux Build! If you have this problem too, please post a comment on this update, or let us know in our discord. I have already double checked our depot settings and have contacted Steam Support. Hope you have…
- Demo is OUT! With some Caveats... Please Read - 10 August 2023
WOOO DEMO is out! Finally! It has been sooooo long! JUST IN TIME FOR THE Visual Novel Fest! The culmination of 3 years of work on the mechanics and open-source nature of the project. So. Enjoy it! Let me know, good or bad, what should be addressed, or you must keep, and we will get on it. Use our Steam forums, or discord to let us know. The Big CAVEAT: Several things still need ironed out. 1. German Language doesn't work even though the folders are mirror copies. We won't stop until this is fixed! >
- PogCast Live Stream: Demo Release Party /AMA - 1 August 2023
August 6th, 7PM BST Location: https://www.twitch.tv/rachichu Demo Release Party! Devs (Including myself), some of the cast, and vocal artists will be there to answer your questions. Things we will cover: 1. Release Date of Demo 2. Future Timelines and Plans 3. Dev Tech Talk: Future SDK of B1NARY to make your own visual novels / storyboard, ect. We plan on 1 hour total but will stretch it out to answer any questions you may have. So HOPE to see you there! Project Lead TherinWhitten
- Official Release Date coming Soon! - 8 July 2023
Official date is coming in the next two weeks or so when we have locked down one bug and finalized translations, we will go into about two weeks of polish only. I won't say a date here. Once we have locked those down. I can give you a solid release date and will update the Demo Release Date and POGCAST date! There will be a Demo Drop Party and AMA with some of the cast and devs there to discuss whats next, on the game and the code. Our amazing host, Rach, will be running the show! Lots of exciting things in store for the future! Have a great weekend! Project Lead: TherinWhitten
- June 2023 Update: Demo Coming Soon? - 14 June 2023
It's almost here! I pulled myself from dev work long enough to make a quick video for you to see yourself. The video should cover most people in updates. However, if you want to nerd out and hear some of the tech just read on XD. NSFW Version of this trailer is already posted on Steam! Go Check it out! To make more than just a game: To remind everyone, we are not building just a VN. The game's foundation is being built to be modular, open source, and modifiable. With these requirements in mind, you can see why it has taken longer than normal to design, plan, and prepare all of the back end for future iterations of this game. A good example is the template for the H Scenes. The template planning is what has taken so long to dial in. Making something modular, simple, consistent to use, and feature rich is no small feat. Ensuring code is opensource so creators, devs, and writers can change…
- April Update: Closed Beta Updates / Cast Updates - 21 April 2023
Seiso Promo Trailer We have officially reached the H Scene and translations work! Some Fixes we are still working on: 1. Core Save states are 98 percent stable. We have one thing that is identified and being fixed. 2. Color Themes had to be adjusted to allow regional date and time coding (small oversight on our coder but he has fixed it. ) 3. Unity based bug where if your main screen is not the main screen, it mess up resolution control. Thanks to our amazing beta testers for helping us dial in the problems so far! You guys have helped so much! We plan to have a workaround / fix by Phase IV for this. Here is the Visual Representation of our current progress! I expect Phases II and III to go by fast! B1NARY Public RoadMap Phase II: Hentai Base Live 2D is in and animations are rigged in. We will take in some input on the best way to transition between story and interactive mode to make a…
- Closed Beta Updates March 2023 - 21 March 2023
This is a quick update for you guys in visual form. Note: Steam won't allow us to make the hentai content as a DLC for the demo. So we will Ensure the default Mode is Twitch Mode. We are currently focused on save states to ensure things will be stable, even with over 100 decisions. We are able to add one more feature that will take little to no time to implement. Scaling Live 2D Models. This visually emphasizes the current speaker by making them a touch larger and 'bounce' a bit XD. H Scenes may require a touch more design choices based on input from closed beta testers. I want to ensure the transition from Story mode to interactive is seamless. Staggered development is in progress. I am still doing what can be done while waiting on code to be finished. So have moved forward in alot of the sections. Language translation depends on finalized Dialogue Parser commands. So to prevent redo w…