- New Hotfix is live! - 8 May 2026
Thanks for your ongoing feedback and support. We worked again on some enoying bugs to get rid of them and are happy to release a new hotfix that should fix them (fingers crossed).Bug FixesFixed endless turn bug when ai trying to do an illegal moveFixed death animation on swordsmenFixed other smaller bugsUpdateUpdated Unity from 2022.3.47f1 to the most recent 2022.3.62f3 (LTS) version.
- New Hotfix is live! - 27 March 2026
Hey ho everyone! Thanks for your ongoing feedback and support. We have worked hard to get rid of some annoying bugs and are happy to release a new hotfix that should fix a lot of them.Bug FixesFixed bug where turn would run foreverFixed another ghost unit occurrence, also added extra gating to clean up this even if it should happenFixed relationship to matter again, ai should not attack when friendly / neutral etc.Fixed bug with city houses being coloured redFixed other smaller bugs
- New Update is here! - 21 January 2026
Heyho everyone!A happy (belated) New Year to all of you! We want to celebrate this fresh year with a new Update. This one was more difficult than expected and took us some time but here we go!The AI in “Yield! Fall of Rome” become smarter, now and the best part they can join your team to fight against opponents. NPC (Non-Player) FACTION CHANGESChanged NPC Factions to use a points-based scoring system,Adding a framework for diversity, using the point system for making it possible to give the different NPC Factions "personalities", acting differently in different situations“War Objectives” are introduced, so the NPC Factions can commit a group of units to a single target, making it more likely that they succeedNPC Factions will "sacrifice" units to reach a "War Objective", if the sum of the group will kill the enemy unit. Typically while defending a city or similarNPC Factions can now bui…
- Celebrate the release of Bloodgrounds with us - 6 November 2025
Greetings fellow historically-themed-turn-based-lovers, Today we released Bloodgrounds together with our friends from Exordium Games into Early Access: In this brand new turn-based Strategy RPG, you battle in challenging tactical arena-based fights and bring your troupe of fantasy gladiators to glory. If you are on the lookout for new content, look no further! We set-up a “complete the set” bundle, so if you already own Yield! you get an additional 10% discount on Bloodgrounds on top of the launch discount. Check out Bloodgrounds here: https://store.steampowered.com/app/2507820/Bloodgrounds/ Best Regards Daedalic Entertainment
- Hotfix 1.0.2.0 - 27 August 2025
Yield! Fall of Rome Hotfix 1.0.2.0As announced, today's hot fix addresses multiplayer and the bugs that occurred due to the API changes. Thank you all again for your help and support.Fixed:Healing in multiplayer led to double healing and possible out of sync problemNew king abilities could in some instances lead to out of sync problemsExecute orders was possible even if it was not your turn in multiplayerAi had some commands that are not properly communicated between server and clients, hence leading to out of sync problemsFixed edge scrolling (upwards)Server updates due to the fixesPlease, if you have found a bug or would like to share your opinion with us, please visit us on our Discord server. We will try to help you or discuss possible features with you
- Hotfix 1.0.1.10 - 20 August 2025
Yield! Fall of Rome Hotfix 1.0.1.10We have prepared a new Fix for you, related to your feedback. We are preparing a new patch for you already which is dedicated to some more fixes to the Multiplayer.Fixed:• Steam login, reacting to the latest API changes and avoid disconnection or login bug.• Multiplayer co-op against the AI fix• Multiplayer turn 1 bug (player 2 losing its first turn)• Execute moves button problem• Cycle through cities button problem• Next unit button changed to an icon (with tooltip)• Endless turns bug handled• yet another bug that led to "endless ai turn" problem.• error with font for king selection screen• Turned off localization for legal lines (to avoid error with wrong font)• buttons overlapping and too small in some languages inside the Challenges front page• missing translations when opening ChallengesAdditions:• Some visual upgrades• Buttons for “next city” and…
- Hotfix 1.0.1.5 - 12 August 2025
Yield! Fall of Rome Hotfix 1.0.1.5Thank you for your support. We are now trying to fix some minor bugs that occurred in version 1.0. We will start with the ones that caught your attention the most. Fixed:Odoacer sending Settlers as spam army (including in intro campaign),A Tutorial hiccup that could occur when using a ScoutMade it easier to attack units ("button did not catch all clicks"- problem)Minor updates to some improvement iconsAdditional Smaller fixes
- Civilization meets Gladiator in Roman strategy game that finally hits 1.0 today - 11 August 2025
I think about the Roman Empire every day. I know it's a meme, but it's true for me. That meme is my hole, it was made for me etc. I've trekked along Hadrian's Wall, toured the Colosseum in Rome, and beamed every Roman movie I can find into my eyeballs-even the travesty of historical inaccuracies that is Gladiator 2. But I've always wondered why we don't have more Roman video games. Rise: Son of Rome was ok , but the era has largely been bypassed by mainstream studios. That's why I'm glad that Roman 4X game Yield! Fall of Rome has finally exited early access and hit 1.0. Read the rest of the story... RELATED LINKS: New historical 4X game Yield Fall of Rome is like a faster Civilization 6
- Yield! 1.0 is here! - 11 August 2025
Citizens, warriors, and monarchs, the day has come. After countless battles fought during Early Access, Yield! marches proudly into its 1.0 Full Release.This is more than just the “end” of Early Access - it’s the beginning of a new era for Yield! We've re-forged core systems, introduced a massive array of new skills and abilities, and refined the balance of the battlefield to make every decision count. Your monarch now grows with you, your units march under a clearer banner of progression, and your enemies are craftier than ever.We’ve listened to your feedback, pored over battle reports, and hammered away at the game’s foundation to deliver the most complete, strategic, and replayable version of Yield! yet. Whether you’re returning from the front lines or stepping onto the field for the first time, this update ensures no two campaigns will ever feel the same.So rally your armies, sharpe…
- Yield! 1.0 is up ahead! - 6 August 2025
Heyho everyone,It’s been a long road since we first opened the gates to YIELD! in Early Access - and you’ve been right there with us every step of the way. Through your feedback, suggestions, bug reports, wild ideas, and the occasional “Wait, what if…?” moment, you’ve helped shape the game into something far bigger than when we started.For months, you’ve been asking the big question: When’s 1.0? Well, it’s time to stop wondering. YIELD! 1.0 launches on the 11th of August! What’s New in 1.0?One of the loudest requests since day one has been more faction variety and a bigger, bolder role for Monarchs. We heard you - and we’ve gone all in.Monarch Overhaul - Kings and Queens now have expanded Skills, Attributes, and Abilities that can change the flow of battle. Persistent Progress - Monarch experience now carries over across your whole campaign (up to level 10), even if they fall in battle.…
- Hotfix and small Update 09.129.5 - 25 June 2025
Yield! Fall of Rome Hotfix and small Update 09.129.5 MultiplayerFix: Out of sync errors in multiplayer, should now occur a lot less oftenNew Feature: Last Update we added the Chat for the Lobby this time we add the In-game multiplayer CHAT including being able to choose between team and global messagesSkirmish and MultiplayerFix: King selection is now kept after starting lobby gameNew Feature: We added "random" to king selection, making it possible to choose this after first choosing a kingServer: Added backend support for giving you a random king, when choosing random or not choosing anything (Skirmish, Multiplayer async & live)More updates and tweaksNew Feature: We added Controller vibration strength settings, including instant sample of the vibration strength when adjusting.With the last Update we added Edge Scrolling to the game, which you can switch on and off in the option menu. F…
- Hotfix - 12th of June - 12 June 2025
Heyho everyone, Today we have a small but helpful hotfix for you! Here are the changes/fixes: • Fixed problem in multiplayer where lost messages could lead to players not getting latest moves of the enemies• Fixed bugs with controller support for multiplayer• Added extra countdown panel • Campaign shown difficulty is now fixed • Ai drop down difficulty is now available before creating lobby as well • Added controller vibration slider in settings • Made font in multiplayer battle list universal (to support all languages) • Removed some High-scores in challenges, that were "cheated"
- Multiplayer Mayhem and More Update - 6 June 2025
Heyho everyone,Welcome to Yield! Fall Of Rome's Multiplayer Mayhem and More UpdateMultiplayer:"Live" Lobby for normal games Start public lobby's that everyone can join without specifying who Chat with other players in the lobby Adjust settings while inside lobby Everyone must be ready for the game to be startedStart public lobby for asynch games, that can be filled up over time,Add ai to multiplayer games Add x number of ai's to multiplayer games, both asynch and "live"., Possible to play on team vs the ai (the Ai does not really adjust for it, but it’s possible)MP General Added more lightweight protocol for polling data, Less use of data, Faster updates between players, In-game chatMore updates and tweaks:Basic buildingsNEW: Level 1: Barracks for civilian units (2 production)Adjusted: Level 1: Throne - gives 3 gold per kill (4 production)Adjusted: Level 1: Watchtower - gives 2 extra si…
- Challenges of Gods Update - 14 April 2025
Heyho everyone, after some final tinkering and finetuning we can present today our newest Update for Yield! Fall of Rome - the Challenges of Gods Update! Not just a new game mode and bug fixes await you after downloading the update, but for the majority of you the performance should be significantly enhanced, as well - but to not hold back any further information - here are the patch notes: New Game Mode: Challenges Brand new Gamemode available for everyone: The Challenges of Gods 10 unique challenges Hard Mode for those looking to be truly tested 18 new achievements (+2 hidden ones 🤫) Compete for speed in the new challenge highscore leaderboard Performance Large overhaul of the game’s UI issues which caused noticeable fps drops when being updated, as well as AI’s turn duration. This should make the game feel significantly smoother to play and jump right into, and cut down on the frust…
- Campaign of the Week #11 is out! - 28 March 2025
Heyho everyone, This week we have another faction celebrating their debut in our campaign of the week: Follow Attila the Hun into Battle! No glory is greater than richness. No honor worth more than a dozen crates packed with golden Roman trinkets and an ocean of solidi. Maintaining such an army would require fortunes not seen by man, and the Hunnic general had a very large army. A treaty’s worth to the Huns was measured only by the gold it brought – until it was broken in favor of an even richer one. "Mighty ruler of the Huns, I bring news from the West! A scented letter, a diamond ring and a proposal were brought back by the imperial messenger. Those leather-shoed pigs first suggest a marriage, then refuse your right to their empire. Good I say, the riders were starting to get bored of the peace. Should they not listen to reason, we’ll take it ourselves."
- Campaign of the Week #8 is out! - 7 March 2025
Heyho everyone, Today we have another leader and his followership celebrating their debut - follow Abu Bakr and his Arabic empire into their first campaign of the week! Following the death of the last Prophet, the Arabic Empire shattered into disarray. False prophets roam the alleys of Medina, and opposing religions seep into the minds of its people. Surrounding provinces refuse to pay their due zakat, claiming their debt was to the Prophet, not his successor. People needed a common goal in order to unite under one leader, and as such the religious conquest began. "Khalifat Rasul Allah, the successor of the Prophet and the first Caliph. There is no compulsion in religion, yet unity through Islam must take precedence. Wise you are, Al-Saddiq, your truth shall bring the light of Islam to our enemies’ eyes, or render them blind should they resist it."
- Campaign of the Week #7 is out! - 27 February 2025
Heyho everyone, Today we have a special treat - follow Charlemagne and his Frankish empire into their first campaign of the week! Lessons learned, failures studied, the Frankish empire has grown prosperous in times of the Roman crisis. What goes up, must come down, and as such, a vacuum of power and leadership has emerged of preposterous dimensions, one that someone eventually had to fill. "Where the Roman Empire has failed, the Frankish one shall flourish. Where the Roman Legions have faltered, our battalions shall triumph. And when their legacy has fully dwindled, our people shall thrive in the light of our holy empire. The world must be united under one border. Under one god. Under one holy emperor."
- Campaign of the Week #5 is out! - 13 February 2025
Heyho everyone, Today we have another new campaign of the week - this time following Kavad and his Persian Empire. The people of your empire are scattered. Nomadic and without purpose, they’re unable to uphold the old accords. Tensions rise, oaths are on the verge of breaking and thus decisive retaliation shall be the only remedy: "Shahanshah, King of Kings, the time of peace is at an end. Ignoring your decree, our neighbors have become vultures - the fools grew bold enough to forget that only by your good grace these dunes of sand have yet not swallowed them whole. Mount up the Savaran, show them why you are the undisputed King of the deserts!"
- Campaign of the Week #4 is out! - 5 February 2025
To all conquerers, There is a brandnew Campaign of the Week waiting for you! In this campaign, you play as the Berbers led by Queen Dihya. The southern borders of the empire weaken, and Arabic warbands are pushing ever forward to embolden their dynasty, aspiring to become high rulers of Africa. Outright open war between the two southern empires seems inevitable and is only delayed by remnants of Roman forces, cowering in crumbling strongholds they’ve seized during the long gone zenith of their power. Should you hurry, you could be the one to bring them salvation from the Arab forces, or reclaim what was never theirs, and prepare for the oncoming carnage. Prepare to fight your toughest battle yet!
- New Patch! - 31 January 2025
Heyho everyone, We present to you a new patch for Yield! Fall of Rome containing many Quality of Life improvements and fixes. Thank you for all your feedback, ideas and bug reports! Patch Notes Quality Of Life Changes Controls Next Unit" button properly selects the tile with that unit now Right-clicking city with another city selected will now open the intended city rather than the selected one Waypoint System Units queue movement whenever an order is given (right click) outside of their current movement distance. (old behaviour “holding the Right-Mouse-Button” still works the same) Building Menu Bigger icons in the city screen, some icons are also adjusted to become more distinct. Borders and text descriptions added to city screen for clarity. Map Changed to zoom-out when entering city screen for less disruptive flow. Added more info when looking at locked improvements (not researched)…