- Beta update v0.12.8b2 - 23 September 2026
Hey everyone, got another few fixes for the new save system beta. As always, I really appreciate your time testing out this new branch! It seems like v0.12.8b1 fixed the chunk loss/reset issue which is great.FixesFixed one cause of some newly generated plants like Dogbane not being interactable until a save/loadFixed missing/corrupt chunks never being regenerated and spamming the log files with errors in certain cases
- Beta update v0.12.8b1 - 21 September 2026
Thanks for checking out the new save system beta! Your feedback has helped me identify an edge case that would cause chunks to be overwritten during the saving process and make you lose progress. This has been fixed now, but unfortunately there isn't a way to recover this lost data. Apologies!FixesFixed Windows path inconsistency bug that would cause chunks to be deemed missing and be entirely regenerated, resulting in deleted camp buildings and items
- Help test the new save system - 17 September 2026
Hey everyone!There have been many requests to fix up the save system over the past few years due to the sheer number of files and disk space used by the game, and I've finally gotten around to rewriting the system. This is something I think will be great to finally tackle leading up to the 1.0 release to ensure a better saving experience!Given how critical the save system is for a survival game like this with a lot of backwards compatibility to handle, I want to be careful about rolling out such a fundamental change. That is why I've launched this new system as a beta branch on Steam before releasing it for everyone as a new game update.How to join the beta and test out the new save system:Before starting, you may want to create a manual save in your game(s) with the non-beta version as autosaves will eventually be overwritten and no longer loadable if you switch back to the default gam…
- Update v0.12.7 - 3 August 2026
Got a few small fixes for everyone. Thanks for the great feedback as always!Fixes:Fixed some missing text in a few areas in the UI with the Simplified Chinese localization, such as the headers for each crafting recipe in the recipe listFixed NPCs still taking too many player itemsImprovementsImproved NPC pathfinding to avoid felled treesImproved look of long distance LOD version of trees to be more consistent with seasonality and cloud shadowsPerformanceReworked sky-based ambient reflection rendering to be a bit faster, improving the overall frame rate a bit
- Update v0.12.6 - Simplified Chinese, Performance & Graphics - 25 July 2026
Hey everyone, I was planning to push out a small update to get Simplified Chinese localization out but decided to include some performance and graphical enhancements that I've been working on for the 1.0 release as well. Ended up being a pretty big update with a bunch of improvements that hopefully improve the experience for everyone. Overall performance and frame rate should be a bit higher. Hope you enjoy!Fixes:Completely reworked step-up logic to allow the character to clear smaller height steps like sole plates and terrain around them consistentlyPrevented radial menu from slowing down the game in co-op which would de-sync things temporarilyFixed missing localization for "required materials" in the building upgrade windowFixed long-standing issue where certain rocks and stones were either invisible (but interactable) or entirely missing. Loading pre-0.12.6 saved chunks will keep the…
- Update v0.12.5 - 30 May 2026
Got a whole bunch of bug fixes and improvements in this patch after collecting reports over the last while. Also did a bit of performance optimization and networking improvements that touch many parts of the game logic, let me know if you see something weird!FixesFixed corrupt data on objects breaking the game load process. Instead the object will attempt to be repaired and removed if repair isn't easily possibleFixed colliders of clay tile roofs so that they no longer block doors from fully openingFixed incorrect collision of triangular walls with the support beams they sit on top ofFixed doors not blocking further doors from being placed in the same doorwayFixed medical item durability not syncing correctly on co-op joining playersFixed the font setup to better allow for the upcoming Chinese localizationFixed used up medical items like bandages combining with and reducing condition of…
- 1.0 Release Timeline - 19 May 2026
Hey everyone,It's been so great to see all the support for the game as it continues to grow after the Early Access release. Been very busy prototyping and planning out the rest of the work needed for a solid 1.0 release version.After mapping out the story elements, various features and content, I'm now targeting Q1 2027 for the 1.0 release!The biggest goal for 1.0 is to make the Blight feel like something that can finally be properly confronted and resolved. The full release will add the late-game path toward ending the Blight, including expanded NPC survivor interactions, advanced clearing methods, and a proper conclusion to the current story arc.Expect to see:New late-game Blight clearing mechanicsExpanded survivor NPC interactions, requests, and tradingNew ways for survivor camps to help with resource productionNew world generation features and refinementsMany new items, crafting rec…
- Update v0.12.4 - 26 March 2026
Small update to fix some of the bigger issues raised recently.Fixes:Fixed the bug introduced in v0.12.3 that would delete items when equipping something and there wasn't enough space for the just-unequipped itemFixed various hammer-built buildings/shelter pieces not repairable when damagedReworked shadow rendering rendering pipeline to reduce potential for race condition related crashes on certain hardware configurations
- Update v0.12.3 - 19 March 2026
Got another set of improvements and fixes for everyone in this next update! Things are starting to look pretty solid with the v.0.12.x updates, work is now geared mostly towards planning out the full 1.0 release path and working on that. Expect a more detailed post about it soon!Improvements:Allowed bow to be stored in belt slots with new left-handed equip animationAllowed small backpack (seen on NPCs) to be placeable like other backpacksAdded custom game option to change chance of NPC camps being hostile (default 33%)Added better quiver modelFixes:Fixed wooden shield and reinforced wooden shield infinitely falling through ground when droppedFixed sole plate/lumber post connection logic not correctly registering all relevant sole plates in certain cases. After the previous update to strengthen these connections, there would be cases where destroying a sole plate would cause a post to fa…
- Update v0.12.2 - 9 March 2026
Hey everyone, got another huge bunch of fixes and improvements done in this update. There have been a few pretty deep-rooted issues introduced in v0.12.0 around disappearing player characters and bad inventory state that have hopefully been fixed for good. Please do let me know if you still see your character disappearing or any of the other issues mentioned in this update that should have been fixed.ImprovementsImproved third-person melee attack targeting to feel much more reliable - the attack check was only done from the crosshair, but now it factors in the zone directly in front of the characterIncreased mouse drag distance detection for dragging item stacks so it's easier to shift+click an item instead of accidentally dragging itPrevented naturally growing plants from blocking structure placementRemoved unnecessary AI idle pathing calculations that were causing a performance dropLo…
- Update v0.12.1 - 25 February 2026
Thanks for checking out the NPC update and sharing your feedback! It's exciting to see all the various interactions everyone has been having with the new inhabitants of the world of the Blight, both good and bad. Been fixing up a few issues since the release of the big update and have it ready for release today.Additions:Allowed dead NPCs to be lootable like dead players in co-opAdded NPC behavior to harvest meat from hunted animals, cook it, and eat or store the cooked meatFixes:Fixed NPCs not "owning" the items they drop that they cannot fit in their inventories after trading. If you try to pick up too many items that they own, they consider it stealing and will eventually treat you as hostileStuck arrows now properly disappear after some time. In the future there will be a more dynamic system to deal with these itemsFixed NPCs commandeering player fire pits and other structuresFixed…
- Major Update v0.12.0 - The NPC Update - 17 February 2026
The NPC update has finally arrived! In your travels you may run into small camps of other survivors that may be friendly or hostile. Also to better facilitate these new characters you meet, a whole bunch of character customization options have been finally added to the game!Please note that this update (along with all others in the Early Access period) should be fully backwards-compatible with previous save games. Although starting a new game is probably the best way to experience the bigger updates.New FeaturesSurvivor CampsSurvivor camps can be friendly or hostile. Friendly camps allow you to speak to them, help them with simple requests, ask them about nearby points of interest and trade with them for potentially useful items.Their behavior is fairly basic right now, they will make sure their fire is going, hunt any nearby creatures, and make sure they have water to drink. Much more…
- Q4 Update Release Date - 1 February 2026
Hey everyone, hope you've been having a good 2026 so far! It's been an extremely busy January on my end but unfortunately there is still a bit of work left on getting the Q4 update (or NPC update) all ready for release.I want to apologize greatly for the further delay of this update, I haven't done a great job estimating all the various complications involved with getting NPCs thinking, trading and behaving well, along with balancing the economy for all items in the game to power the new trading system. The good news is that the new systems are starting to feel very solid, and we are down to just the final polish, and content tasks.With all that said, I'd like to announce that the NPC update will be released on February 16th 2026!After the NPC update and a few follow up fix and improvement updates, I will sit down and plan out the 2026 roadmap with the path towards the 1.0 release in de…
- Q4 Update Timeline Adjustment - 26 December 2025
Hey everyone,Hope you are enjoying the holiday break!I wanted to follow up on the Q4 update release timeline. As we approach the end of the year I've had to make the tough decision to push the update further back into January given the remaining work and testing required.I know a lot of you have been excited about getting your hands on the new NPC content and I was working very hard the past few months to get things ready, but unfortunately it will take a bit more time to get the experience feeling right with the least amount of bugs and issues.Things are coming along well though. New character customization options were added to help power the new NPC characters and the very old AI system was completely rebuilt from the ground up to allow for much more complex decision making logic for the various entities in the game. Creature behavior should be more improved, and you will be able to…
- Hotfix v0.11.13 - 3 November 2025
A few players were reporting issues with world generation and things like cabins appearing too often. Turns out there was an oversight with some of the updated distance checking code that caused incorrect distance calculations mostly at world generation time, and for some calculations like cabin generation at world explore time. With this update, cabin generation will be fixed going forward in existing post-v0.11.11 worlds, and new worlds will have everything else fixed up (including village and other feature placement). Apologies for the oversight!FixesFixed bad distance calculation introduced in v0.11.11 for certain world generation based checks that would cause errors when generating new worlds, cabins that would generate too densely, and other similar issues
- Hotfix v0.11.12 - 29 October 2025
Quick hotfix to resolve some issues with rendering objects and clouds in cavesFixes:Fixed objects and the character disappearing when zooming in or heading deep into a caveFixed cloud shadow effects appearing within caves
- Update v0.11.11 - 29 October 2025
Here are some more fixes and improvements while the Q4 update is built behind the scenes! Check out the Terrain Tessellation graphics setting if you haven't already now that the performance has been greatly improvedFixesFixed black squares appearing on the terrain near snowy footprints or dug out holes when MSAA is enabledFixed shadow artifacts near snowy footprints when MSAA is enabledFixed incorrect graphical calculations that would result in shadowy looking snow on steeper terrain slopesFixed system to prevent Blight clouds generating in water by using a more accurate terrain height estimation process during initial world generation (as a result, you will only see this for new games after this update)Fixed rafts being deleted when left to drift down a river to the south or west into unloaded areas (east and north were unaffected)Fixed the calculations that determined when objects, gr…
- Update v0.11.10 - 14 October 2025
More fixes and improvements in this update after a few great bug reports and feedback. Also took a stab at improving the stability of the co-op joining player experience after reports of chunks starting to disappear and not load after extended playtimes. Thanks everyone!FixesFixed rare issue that caused certain chunks to not load or show up as a corrupted checkerboard of textures for co-op joining players, caused by a race condition of chunk retrieval retries (due to dropped packets) along with specific chunk load/unload timelines due to certain player movements in the worldFixed rare decompression errors causing chunks to not load for extended periods of time for co-op joining playersFixed outer corner clay tile roof stretching algorithm to avoid holes in the resulting meshFixed outer corner clay tile roof placement colliding with walls directly under the roof and vice-versaFixed Bligh…
- Hotfix v0.11.9 - 1 October 2025
Pushing out a small hotfix to resolve a crafting issue that came up relating to certain recipesFixesFixed certain crafting recipes like fish meat from fish not functioning properlyFixed cooking skill progressing too quicklyFixed missing localization for new show skills/show health menu key inputs
- Q3 Update v0.11.8 - 1 October 2025
Hey all, as mentioned in the recent news post, the Q3 update will be a bit smaller today. Along with skills/proficiencies, there are a small number fixes and additions.SkillsSkills are now finally in the game, showing up as a tab in the new "Status" window that combines skills with the existing injuries list as tabs.The skills will show what they affect in a tooltip when hovered over. They increase every time the related action is performed, making your character slightly better at it the more it's done.This is an initial list of skills, with plans for more to be added in the future. The current set of skills may require some balancing, so please feel free to provide feedback around them and which skills you'd like to see. And also, I know there one of the most requested new structures is a an indoor fireplace for the new advanced building system, rest assured that this will come soon!…