- Localization Help & Development Update - 9 September 2026
Hey everyone ! It has been requested countless times, and now the time has finally come! We're looking for volunteers to help us localize Tape to Tape into a few more languages! The languages we're currently looking for are: Chinese Czech (Done!) Finnish (Done!) German Italian Japanese Korean Portuguese Romanian Russian (Done!) Spanish Swedish Ukranian If you're a native speaker of one of these languages and would like to help, we'd love to hear from you! Click here to join our Discord Server - Send a DM to @Hastan Please include in your message the following information: Your language Any localization/translation experience you have (totally fine if you don't have any!) A few words about yourself Note: Most of the groundwork has already been done. What we mainly need is proofreading, polishing, and adapting the localization to use natural hockey terminology in each language. We'll cred…
- Tape To Tape Campaign 2.0 Playtest - 6 August 2026
IMPORTANT: Existing Tape To Tape Players If you currently own the game and have already played the Beta or Experimental Branch, please disregard this playtest. Its content is limited and primarily aimed at new players, players who wish to try the game before buying, and players who want to share their feedback from a new player’s perspective. Your feedback is still greatly appreciated, and we thank you for all your help so far! Keep it coming! Don’t forget to hop over to our Discord server or the Community Hub to share your feedback! Welcome to all new players! We’ve decided to open a limited-time playtest of our new campaign, which will eventually become the official Campaign for Tape to Tape’s upcoming 1.0 release. We’ve been working hard over the past months, gathering feedback and making tons of changes to the game based on what our community has shared with us. But there’s one very…
- Campaign 2.0 Patch #4 - 13 May 2026
Hey everyone! This is the update notes #4 for the Campaign 2.0 Beta! Lots of new content, new squads to test out, UI/UX makeovers & much more. Let’s jump right into the updates! As usual, your feedback matters as nothing is ever final, especially in Beta builds. We appreciate everyone taking the time to share feedback and thoughts about the game. Please keep in mind that the Beta is still a work in progress. Features, balancing and systems are all subject to change as development continues, so we ask that feedback on the Beta not be reflected as official game reviews. Content of Update Developer Update & What's next Feedback & Survey Patch Notes Full steam ahead for the dev team as we are fast approaching an official update to the main game. What is currently being tested in the Beta will be pushed to the main Early Access branch within the next few weeks! As we get closer to the offici…
- Experimental Branch Quick Update - Campaign 2.0 - 8 May 2026
Thank you for all your feedback so far! We really appreciate the help! The difficulties will remain a work in progress as usual; nothing is final. We are closely monitoring feedback and data to ensure everything feels fair and fun, so keep them coming.Changes Veteran and Pro difficulties reduced. We are closely monitoring the data. Keep the feedback coming!Starting squad stats (Benchwarmers & Angus) have been buffed Act 1 & 2 teams nerfed OVR statsTimer Mode re-added. Max Goal is now the hybrid mode, where games can be won either by reaching the goal limit or when the clock expires Added Nightmare Difficulty (Experimental). This mode is intended for hardcore players, with increased difficulty across the board. We will continue monitoring feedback to ensure it remains fair, but expect a serious challenge. (Note: Nightmare is essentially what Veteran used to be.) Hits from behind now caus…
- Experimental Test Branch Update - Campaign 2.0 - 1 May 2026
Changelog May 7th 2026 Thank you for the all your feedback so far! We really appreciate the help! The difficulties will remain a work in progress as usual, nothing is final. We are closely monitoring feedback and data to ensure everything feels fair. Couple reminders to answer some questions in the community hub: The meta-progression system is not in the game yet. While upgrading Angus between runs will not return, it will eventually be replaced by a different unlock system. You will be able to unlock more Free Agents, power-ups, relics, and more over time. This Experimental version is mainly intended to help us get a feel for the overall balancing of the game Nothing is ever final. If you have been following us since the beggining, we have changed so many things throughout the years based solely on feedback. Be mindful that there's still a lot of changes to come and it all comes from w…
- Campaign 2.0 Patch #3 - 28 February 2026
Patch Notes – Build 10058 A new update is live! This patch introduces new talents and relics, AI improvements, gameplay balance changes, UI upgrades, and numerous bug fixes. As always, difficulty and overall balance are being closely monitored. We continue reviewing data, player feedback, and run outcomes across all modes and we will keep iterating where needed. Your feedback remains essential in shaping balance adjustments, so keep it coming. How to Access This Version To test this version, switch to the demo-0.2 branch: Right-click the game in your Steam Library Click Properties Go to the Betas tab In the dropdown menu, select demo-0.2 Close the window and let Steam update the game Once the download completes, you will be running the demo-0.2 version. New Features & Content New Talents, Abilities & Relics Several new talents and abilities added to the pool New relics added Blademaster…
- Campaign 2.0 - Experimental Branch Testing - 3 February 2026
Hello there! With new content currently being polished and tested in-house by just a few of us, we’ve decided to open a new Experimental Testing Branch to the public! The Experimental branch gives new and returning players the opportunity to get their hands on pre-patch content and help us test upcoming updates, find bugs, and share feedback so future patches can go live as smoothly as possible and stay as close as we can to the players’ point of view. It will also allow us to better adjust the game’s difficulty by combining your feedback with our in-game analytics. If you decide to use the Experimental branch, here’s what to expect: Testing new content for upcoming patches Occasionally broken versions of the game Some features may be unavailable Pure Campaign 2.0 feature testing (until further notice) If this sounds like your kind of thing, we’d love to have you! Click here to join our…
- Campaign 2.0 Patch #2 Hotfix #2 - 17 January 2026
Jan 16th Hotfix #2 Build#9409 Important Please ensure that the build number shown in the top-right corner of the main menu is 9409 or above. If it differs, perform a clean uninstall and reinstall of the game. AI Breakouts are slightly less aggressive, with defenders holding deeper positions Man-to-man defensive pressure has been reduced, opening more offensive passing lanes to the defense Defense joins the offense less often and plays more conservatively to avoid being caught out of position on turnovers Tentative fix applied to prevent goaltenders from being unable to collect the puck underneath them after a save General Various buffs applied to benchwarmer players Squad relics have received balance buffs Kelly Jelly has re-joined the Speedy Squad Sergei Lancelov has re-joined the Defense Squad Rory McShaggy has re-joined the Basic Squad Cam Amber has re-joined the Trio Squad Trio & De…
- Campaign 2.0 Patch #2 Hotfix #1 - 16 January 2026
Reduced the accuracy of some opponent Campaign Team players across all difficulty levels Fixed several cases where goaltenders could become stuck or end up out of position Adjusted various goaltender stats Rebalanced the checking formula, as body checking was harder than intended in some situations Trio Squad – Reward selection is now offered to all 3 players instead of just 1 Increased Maurice Cassoulet’s Speed stat Renamed difficulty levels to Rookie, Pro, and Veteran Added stats and abilities to some Benchwarmer players We are fully aware that the game is currently too difficult, especially on the lower difficulty levels, and we agree that it does not feel right in its current state. We are actively monitoring player feedback, run results, and internal statistics, and we are already pushing changes to bring the experience back in line with what these difficulty levels are meant to re…
- Game Update - Campaign 2.0 Beta Patch #2 & Developer News - 14 January 2026
Jan 16th Hotfix #2 Build#9409 Important Please ensure that the build number shown in the top-right corner of the main menu is 9409. If it differs, perform a clean uninstall and reinstall of the game. AI Breakouts are slightly less aggressive, with defenders holding deeper positions Man-to-man defensive pressure has been reduced, opening more offensive passing lanes to the defense Defense joins the offense less often and plays more conservatively to avoid being caught out of position on turnovers Tentative fix applied to prevent goaltenders from being unable to collect the puck underneath them after a save General Various buffs applied to benchwarmer players Squad relics have received balance buffs Kelly Jelly has re-joined the Speedy Squad Sergei Lancelov has re-joined the Defense Squad Rory McShaggy has re-joined the Basic Squad Cam Amber has re-joined the Trio Squad Trio & Defense Squ…
- Game Update - Campaign 2.0 Public Beta Test - 10 October 2025
Beta Test Branch Change Log & Information Update 10/18/25 Update on most asked questions, patch notes below: Meta Progression A meta progression system is planned for the full release! For this Beta Test, though, we’re keeping the focus purely on the runs themselves. Pucks & Blademaster Shop The puck currency and the Blademaster Shop will be discontinued to make room for a new progression system. Visual Bugs / Stuttering / Crashes We’re actively fixing reported bugs and will release patches as soon as possible. Please keep reporting any issues! World Map For now, you can cycle through the map using L1 + R1. A legend will be added to help display the controls and node names for easier navigation. Line Changes Changing players mid-game will only take effect in the **next period**. While the ruling isn’t currently displayed, a proper UI will be added soon to make this clear in-game. Squads…
- Developer Update - Campaign 2.0 Beta News - 29 September 2025
Hello there! Since our last Summer update post, here's what's going on; We’ve been hard at work making massive changes to the game as most of you know. Over the past couple of months we’ve been testing internally, then with our trusted community testers, and we’re now inching closer to a publicly testable version of the Alpha Campaign 2.0! With the help of our testers we’ve been able to polish a lot of early development features and fine-tune the balance around the hundreds of new power-ups and relics that have been added. As we showed in our previous Steam post, the campaign has been completely reworked. Get ready for a whole new experience with much more replayability! As we approach the final waves of private testing, we’re happy to announce that a public testing branch will be opening on Steam in October! We will share the date as soon as possible, but progress is steady and we’re g…
- Summer Developer Update - 25 June 2025
Hey there! This is the Summer Developer Update! Hope you guys are enjoying the summer season! In this post we will be providing a general update on the current development progress of the game, what's to come and our plans on our road to 1.0! Before we dive in, just a quick heads-up: everything you’re about to see is still a work in progress and subject to change. As for the next update no confirmed ETA just yet, but we’ll be sure to let you know as soon as we have one. In the meantime, feel free to join our Discord to stay in the loop and chat with the dev team! Here are the key topics covered in this post: General Developer Update Main game updates Campaign Remake - Development Progression & Teasers Roadmap & Plans FAQ Developer Update Since the game’s last update, we’ve fully shifted our focus to developing the Campaign remake. While it’s a massive undertaking, we haven’t slowed down…
- PATCH NOTES 0.1.17 - 8 February 2025
Hello everyone, this is Patch Notes 0.1.17! Here are the key topics covered in this patch: Gameplay updates We need your help! Roguelite Campaign 2.0 Open Testing Roadmap Update & Teasers General Improvements made to the AI in the defensive zone Changes were made to AI positioning and puck pursuit in various situations. This should also help reduce occasional clutter in front of the net Curve ball talent now gives the player a curved hockey stick The Disco Team should show more in the rotation of Act 3 Elite TeamsGoalies Goalies will now butterfly slide more often to get in position for rebounds Updated Goalie pads and mitts colors for the following : Calaveras, Cheese, Lettuce, GolfersHockey FC Both teams will now play stickless, kick that ball! (the football... the soccer ball... sigh) Removed the wall of players in front of the net Increased the net size The wall felt like it created…
- Hotfix - 22 December 2024
Reduced threshold for knockout on bodychecking
- GAME UPDATE - PATCH NOTES 0.1.16 - 21 December 2024
Patch Notes 0.1.16 Patch 0.1.16 introduces a complete UI overhaul along with a variety of additions, gameplay improvements, and system enhancements. We will also go over the progression of the roadmap going into 2025 right away! Roadmap As pleased as we are with the current progression on the roadmap, we’re incredibly excited about what’s on the horizon! We’re aiming to release an alpha version of the Roguelite Campaign 2.0 to our Beta Testers in early 2025. While this will still be a significant work-in-progress, we’ll make sure to incorporate all your feedback as we refine it further. We know we’ve been teasing it for a while, but soon we’ll finally be able to share it with our beloved testers! If you haven’t already, be sure to join our Discord to get involved and test out all the exciting upcoming features! UI Rework As we continue developing the 2.0 version of the campaign, the UI…
- Hotfix - 8 November 2024
Fixed an issue where new players would be soft-locked after a game
- GAME HOTFIX/UPDATE - PATCH 0.1.15B - 8 November 2024
General Goalies now generate more natural rebounds Feedback will be monitored to ensure a balance, as some goals were scored due to excess rebounds Improved goalie shot tracking Goalies now repositioning mid-shot for more accurate tracking Throw Stick Power-up: Enhanced accuracy with a small aim assist added for directional inputs General performance optimizations Tournament Mode Match-ups in the first round are now editable Now able to assign your favourite teams Manual Goalies Players can now lock into the goalie position from the controller selection window If manually controlling the goalie, auto-swap to a skater will occur upon possession unless goalie lock is active Bug Fixes Resolved a bug that would randomly switch players to goalie control Fixed a few instances of game soft-locks Fixes done to some animations
- GAME HOTFIX - PATCH 0.1.15A - 22 October 2024
Steam Integration: Added Steam Timeline support: https://store.steampowered.com/gamerecording Fixed several bugs related to Steam initialization that could cause controller detection issues Fixed Navigation Issue: Resolved a problem where assigning input devices after selecting "Play Now" could lead to unintended screens (like the Tournament screen) Breakaway Fix: Implemented a tentative fix for breakaways where the AI wasn't shooting Metallic Fury Icon: Corrected the wrong icon for "Metallic Fury" Custom Jerseys Optimization: Addressed GPU errors by optimizing the handling of custom jersey names/numbers Controller Assignment: Fixed issues related to controller assignments when changing the skater lineup Fixed an issue where a player could lose control of their character after a faceoff Custom Teams: Fixed bug where built-in players were not usable in custom teams. Built-in players no l…
- GAME UPDATE - PATCH NOTES 0.1.15 - 8 October 2024
Patch Notes 0.1.15 From exciting new power-ups and relics to the addition of a new Elite Team, the highly requested Tournament Mode, and a host of gameplay changes - Welcome to Patch Notes 0.1.15! This update is packed with fresh content and improvements. Let's dive right in! Please note that all the features below are not final. Your feedback is always appreciated to help us continue improving every aspect of the game! The Shooting Stars are taking over Act 3! Introducing the newest alternate Elite team addition: the Shooting Stars! Masters of skating, crafty at eluding physical contact, and—of course—beautiful, magnificent, and good-smelling! Salchow Bob and his friend will surely bring their A-game as they guard your path to the Golfers. Don’t hold onto that puck for too long, because Timmy Spinelli is never far behind, ready to send you… spinning! Be wary of all that glitters… The T…